/*--------------------------------------------------------------------------- TITLE : main WORK : 메인 함수 ARG : void RET : int ---------------------------------------------------------------------------*/ int main(void) { u8 Ch; u8 Ret; u32 i; Main_Init(); //-- 명령어 처리 // //Ap_Menu_ExeCmd(); while(1) { Hw_Led_On(0); Hw_Wait_ms(1000); Hw_Led_Off(0); Hw_Wait_ms(1000); } while(1); return 0; }
/** * Main * * Note: 'argv' cannot be declared const, MinGW would then fail to link. */ int main(int argc, char *argv[]) { /* Generate random seed */ srand(time(NULL)); /* Initialize directory strings */ Paths_Init(argv[0]); /* Set default configuration values: */ Configuration_SetDefault(); /* Now load the values from the configuration file */ Main_LoadInitialConfig(); #if 0 /* FIXME: This sometimes causes exits when starting from application bundles */ /* Check for any passed parameters */ if (!Opt_ParseParameters(argc, (const char * const *)argv)) { return 1; } #endif /* monitor type option might require "reset" -> true */ Configuration_Apply(true); #ifdef WIN32 Win_OpenCon(); #endif /* Needed on maemo but useful also with normal X11 window managers * for window grouping when you have multiple Hatari SDL windows open */ #if HAVE_SETENV setenv("SDL_VIDEO_X11_WMCLASS", "previous", 1); #endif /* Init emulator system */ Main_Init(); /* Set initial Statusbar information */ Main_StatusbarSetup(); /* Check if SDL_Delay is accurate */ Main_CheckForAccurateDelays(); /* Run emulation */ Main_UnPauseEmulation(); M68000_Start(); /* Start emulation */ /* Un-init emulation system */ Main_UnInit(); return 0; }
/*--------------------------------------------------------------------------- TITLE : main WORK : 메인 함수 ARG : void RET : int ---------------------------------------------------------------------------*/ int main(void) { int key; u32 TimeStart; u32 TimeEnd; Main_Init(); //-- 명령어 처리 // Ap_Menu_ExeCmd(); while(1); return 0; }
/*--------------------------------------------------------------------------- TITLE : main WORK : ARG : void RET : void ---------------------------------------------------------------------------*/ int main(void) { Main_Init(); //-- Thread 정의 // osThreadDef( THREAD_LED , Thread_LED , osPriorityNormal, 0, configMINIMAL_STACK_SIZE ); osThreadDef( THREAD_MAIN , Thread_Main , osPriorityNormal, 0, configMINIMAL_STACK_SIZE ); //-- Thread 생성 // Thread_Handle_Led = osThreadCreate(osThread(THREAD_LED) , NULL); Thread_Handle_Main = osThreadCreate(osThread(THREAD_MAIN), NULL); osMutexDef(osMutex_VCom); osMutex_VCom = osMutexCreate(osMutex(osMutex_VCom)); PowerON = 1; //-- 스케줄러 시작 // osKernelStart(); while(1) { } }
int main(void) { U16 Dis = 0; U16 cnt; U16 ccnt; Main_Init(); /* X_Move_deg(); } _delay_ms(500); */ while(1) { /* for(cnt=0; cnt<200; cnt++) { X_Move_deg(); } */ if( startpoint1 == 1 ) { startpoint1 = 0; X_Move_Startpoint(); _delay_ms(100); Y_Move_Startpoint(); } else if( startpoint2 == 1) { startpoint2 = 0; Moving(); // until start point for(ccnt=0; ccnt<17; ccnt++) { for(cnt=0; cnt<200; cnt++) { X_Move_deg(); } _delay_ms(1); if( BREAK_NUM0 == 1) { BREAK_NUM0 = 0; _delay_ms(1); X_Move_Return(); } _delay_ms(500); ///////////////////////////// X_sensing and return until this line Y_Move_Simple(CCW); _delay_ms(1); if( BREAK_NUM1 == 1 ) { BREAK_NUM1 = 0; break; } } } else if( startpoint3 == 1) { startpoint3 = 0; for(cnt=0; cnt<200; cnt++) { X_Move_deg(); } _delay_ms(1); if( BREAK_NUM0 == 1) { BREAK_NUM0 = 0; _delay_ms(1); X_Move_Return(); } } else if(startpoint4 == 1) { startpoint4 = 0; X_Move_deg(); //Read_ADC_NOSTOP(0); //Dis = (( (11.65/(( ADC/204.8) - 0.147 )) - 0.42 ) * 10)-4; //Uart_U16Bit_PutNum(1,Dis); } else if(startpoint5 == 1) { startpoint5 = 0; X_Move_Return(); } } /* Read_ADC(0); Dis = (( (11.65/((ADC/204.8) - 0.147) ) - 0.42 ) * 10)-4; Uart_U16Bit_PutNum(1,Dis); */ return 0; }
/* Main Entry into program */ int main( int argc, char **argv ) { int time, oldtime, newtime; /* whether or not the window is active */ int isActive = True; /* main loop variable */ int done = False; /* used to collect events */ SDL_Event event; /* Flags to pass to SDL_SetVideoMode */ int initFlags; /* Timing */ int thisframe = 0; static int lastframe = 0; /* check endian */ if( Swap_SysBigEndian() ) printf( "System Byte Order: Big Endian\n" ); else printf( "System Byte Order: Little Endian\n" ); window_created = False; vidinfo.height = DEFAULT_VIEWPORT_WIDTH; vidinfo.width = DEFAULT_VIEWPORT_HEIGHT; vidinfo.bpp = DEFAULT_VIEWPORT_BPP; vidinfo.fullscreen = DEFAULT_VIEWPORT_FULLSCREEN; vidinfo.mode = DEFAULT_VIDMODE; initFlags = SDL_INIT_VIDEO; if( JOYSTICK_SUPPORT ) initFlags |= SDL_INIT_JOYSTICK; /* initialize SDL */ if ( SDL_Init( initFlags ) < 0 ) { fprintf( stderr, "Video initialization failed: %s\n", SDL_GetError( ) ); OS_Error( 1, va("Video initialization failed: %s\n", SDL_GetError()) ); } OS_SetVidMode( vidinfo.mode, vidinfo.fullscreen ); /* Name our Window */ SDL_WM_SetCaption( S_VERSION, 0 ); /* set up keyboard delay */ //SDL_EnableKeyRepeat( 0, 0 ); /* Hide cursor and grab input */ SDL_ShowCursor(0); SDL_WM_GrabInput(SDL_GRAB_ON); SDL_WarpMouse( (unsigned short)(vidinfo.width/2), (unsigned short)(vidinfo.height/2) ); Main_Init(); oldtime = OS_Milliseconds (); /* wait for events */ while ( !done ) { thisframe = OS_Milliseconds(); /* handle the events in the queue */ while ( SDL_PollEvent( &event ) ) { switch( event.type ) { case SDL_ACTIVEEVENT: /* Something's happend with our focus * If we lost focus or we are iconified, we * shouldn't draw the screen */ /* if ( event.active.gain == 0 ) isActive = FALSE; else isActive = True; */ break; /* case SDL_VIDEORESIZE: // handle resize event surface = SDL_SetVideoMode( event.resize.w, event.resize.h, VIEWPORT_BPP, videoFlags ); if ( !surface ) { fprintf( stderr, "Could not get a surface after resize: %s\n", SDL_GetError( ) ); G_Shutdown(); OS_Quit( 1 ); } Ren_WindowSize( event.resize.w, event.resize.h ); break; */ case SDL_KEYDOWN: case SDL_KEYUP: OS_HandleKeyEvent( &event.key ); break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: OS_HandleMouseButton( &event.button ); break; // case SDL_JOYAXISMOTION: // OS_HandleJoyMotion( &event.jaxis ); // break; case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: OS_HandleJoyButton( &event.jbutton ); break; case SDL_QUIT: /* handle quit requests */ done = True; break; default: break; } } do { newtime = OS_Milliseconds (); time = newtime - oldtime; } while (time < 1); Main_Frame(time); } /* clean ourselves up and exit */ OS_Quit( 0 ); /* Should never get here */ return( 0 ); }
/*------------------------------------------------------------------------------ FUNCTION NAME: Main_Main DESCRIPTION: Main application routine PARAMETERS: - INPUT: - OUTPUT: RETURN: Nothing NOTES: ------------------------------------------------------------------------------*/ void Main_Main (void) { t_uchar Lines[2] = {9,ETC}; unsigned long AuxInitialFreeMemory = 0; /* Precalculate Terminal Type */ (void) Util_GetTerminalType(); #if defined (FEDORA_VERSION) /* Cleans /etc/rc.local by deleting old MAEL settings */ /* Util_RemoveIpLinesFromRcLocal(); */ #endif #if defined (NT_VERSION) _setcursortype (_NOCURSOR); clrscr (); #endif /* Debug */ /*printf ("_stklen = %lu\n", (t_ulong) _stklen); getch (); */ /* Debug */ /*printf ("stackavail = %lu\n", (t_ulong) stackavail()); getch (); */ /* for (;;) { int Key; printf ("%d\n", (Key = getch ())); if (Key == '!') exit (0); } */ /* Debug: Heap test */ /* #if !defined (NT_VERSION) printf ("Total memory available before init = %lu bytes\n", (t_ulong) coreleft ()); getch (); #endif */ /* MAEL Version */ #if defined(FEDORA_VERSION) /* TO DO */ #else #if !defined (NT_VERSION) /* Gets free memory before initializations */ AuxInitialFreeMemory = coreleft (); #endif #endif /* MAEL Version */ /* Initializtions */ Main_Init (); /* DEBUG Parallel ports */ /* { int STATUS; STATUS = Parallel_SendBuffer (1, "MAMONEZ MAMONEZ MAMONEZ", 23); printf("\nSTATUS = %d\n", STATUS); getch(); Main_EndApp (); exit (0); } */ /* Stores initil free memory in dynamic database */ DB_GLOBAL_DYNAMIC.DB_INITIAL_FREE_MEMORY = AuxInitialFreeMemory; /* Debug: Heap test */ /* #if !defined (NT_VERSION) printf ("Total memory available after init = %lu bytes\n", (t_ulong) coreleft ()); getch (); #endif */ /* Debug */ /* { t_uchar KbStatus = 0, Aux = 0; t_ushort Idx; for (;;) { bioskey (2); _asm cli; for (Idx = 0; Idx < 1000 && (inportb (0x64) & 0x02); Idx++); if (!(inportb (0x64) & 0x02)) outport (0x64, 0xe0); _asm sti; _asm cli; outport (0x60, 0xee); _asm sti; delay (100); Aux = inportb (0x64); if (KbStatus != Aux) { KbStatus = Aux; printf ("0x64 = %x\n", KbStatus); } } } for (;;) { int Mask; char Key; Mask = inportb (0x0279); printf ("%X\n", Mask); Key = getch (); if (Key == '!') exit (0); } */ /* endfor */ /* { char Buffer[100], str[100]; Buffer[0] = '&'; Buffer[1] = '%'; Buffer[2] = 'O'; Buffer[3] = 'M'; Buffer[4] = 0x80; strcpy (str, "123456789012345678901234567890123456789012345678901234567890"); Printer_Write (0, (char *) Buffer, 5); Printer_Write (0, (char *) str, strlen (str)); Printer_LineFeed (0); Printer_Write (0, (char *) Buffer, 5); Printer_Write (0, (char *) Buffer, 5); Printer_Write (0, (char *) Buffer, 5); } */ /* Debug */ #ifdef PC_TERMINAL /*size = imagesize (1, 0, 17, 25); clearviewport (); putpixel(0, 0, WHITE); putpixel(1, 0, 1); putpixel(1, 1, 1); putpixel(10, 11, BLUE); putpixel(12, 10, BLUE); putpixel(13, 10, WHITE); putpixel(14, 10, BLUE); putpixel(15, 10, BLUE); putpixel(16, 10, WHITE); putpixel(17, 10, BLUE); getimage (1, 0, 17, 25, image); getch (); Main_EndApp(); printf ("image size = %d\n", (int) size); for (idx = 0; idx < size; idx++) printf ("%02x ", (int) image[idx]); return 0;*/ /* Test printer port */ /*{ */ /*outportb (0x037A, inportb (0x037A) | 0x04); */ /* int Key, Mask; Key = 0; while (Key != '!') { Mask = biosprint (2, 0, 0); */ /*Mask = inportb (0x0379); */ /* printf ("Printer Status = %x\n", Mask); if (Mask & 0x01) printf (" Device timeout\n"); if (Mask & 0x08) printf (" I/O error \n"); if (Mask & 0x10) printf (" Selected \n"); if (Mask & 0x20) printf (" Out of paper \n"); if (Mask & 0x40) printf (" Acknowledge \n"); if (Mask & 0x80) printf (" Not busy \n"); if (Mask & 0x01) printf (" Device timeout\n"); if (Mask & 0x01) printf (" Device timeout\n"); printf ("\n! to exit: "); */ /*Mask = inportb (0x037A); */ /*printf ("Printer Control = %x\n", Mask); */ /* Key = getch (); */ /*if (Key == 'c' || Key == 'C') */ /*{ */ /* outportb (0x0378, 25); */ /* outportb (0x037A, inportb (0x037A) | 0x01); */ /* outportb (0x037A, inportb (0x037A) & (~0x01)); */ /* delay (1); */ /* continue; */ /*} */ /* } return 0; } */ #endif #ifdef STANDALONE_VERSION { int GameIdx; /*-------------------------------------------------------------------------*/ /* Poblacion de Datos para Standalone Version */ /*-------------------------------------------------------------------------*/ DB_GLOBAL.DB_TERMINAL.OperationMode = OPERATIONMODE_STANDALONE; DB_GLOBAL.DB_TERMINAL.TimeZone = 0; DB_GLOBAL.DB_TERMINAL.MaxTicketPrice = 1000000; DB_GLOBAL.DB_TERMINAL.AppMinVersion = 10; DB_GLOBAL.DB_TERMINAL.Agency = 123; DB_GLOBAL.DB_TERMINAL.Province = 51; DB_GLOBAL.DB_TERMINAL.AgencyHostId = 1234567; strcpy (DB_GLOBAL.DB_TERMINAL.PhoneNumber, "935408394"); DB_GLOBAL.DB_TERMINAL.DialMode = 'T'; strcpy (DB_GLOBAL.DB_TERMINAL.OwnerName, "CBA DEMO"); strcpy (DB_GLOBAL.DB_TERMINAL.OwnerAddress, "C. CBA s/n"); Util_TranslateSpecialChars (DB_GLOBAL.DB_TERMINAL.OwnerAddress); strcpy (DB_GLOBAL.DB_TERMINAL.OwnerCityZip, "08320"); strcpy (DB_GLOBAL.DB_TERMINAL.OwnerPhone, "935550538"); strcpy (DB_GLOBAL.DB_TERMINAL.CurrencyString, "$"); DB_GLOBAL.DB_TERMINAL.TicketConfBeforePrint = TRUE; /* DB_GLOBAL.DB_TERMINAL.MaxIdleTime = 15 * 60000; */ /* 15 minutes in msec */ DB_GLOBAL.DB_TERMINAL.MaxIdleTime = 0; /* No autologin */ for (GameIdx = 0; GameIdx < MAX_GAMES; GameIdx++) { /* Non zero init. data */ DB_GLOBAL_DYNAMIC.DB_GAMES.Game[GameIdx].MaxTicketPrice = 100000; } /* endfor */ DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames = 0; /*-------------------------------------------------------------------------*/ /* Poblacion de Datos por juego para Standalone Version */ /*-------------------------------------------------------------------------*/ #if defined (LNSE) /* 25-06-03 Duvi Appending Standalone Data on DB_GLOBAL_DYNAMIC for Cucu Game replacing SUPER8 game. 29-07-10 Duvi. Codigo Eliminado. Buscar en SourceSafe como se poblaba la tabla para Super8 o CuCu */ /*-------------------------------------------------------------------------*/ /* Poblacion de Datos para GAME_BORRATINA */ /*-------------------------------------------------------------------------*/ DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameType = GAME_BORRATINA; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameDescription, "Borratina"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameAuxName, "TICKET NO VALIDO"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].DrawData[0].DrawName, "MATUTINO"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].DrawData[1].DrawName, "VESPERTINO"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].DrawData[2].DrawName, "URUGUAY"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].DrawData[3].DrawName, "NOCTURNO"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].DrawData[4].DrawName, "PRIMERA"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Permissive = 15; DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].NumLotteries = 10; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].LotteryName, "NACIONAL"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].BetPrice = 0.5; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[1].LotteryName, "P. BB.AA."); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[1].BetPrice = 0.5; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[2].LotteryName, "CORDOBA"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[2].BetPrice = 0.5; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[3].LotteryName, "SANTA FE"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[3].BetPrice = 0.5; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[4].LotteryName, "PIZZI"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[4].BetPrice = 0.5; /* RFS 218 - Q10L */ strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[5].LotteryName, "EXT 6"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[5].BetPrice = 0.5; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[6].LotteryName, "EXT 7"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[6].BetPrice = 0.5; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[7].LotteryName, "EXT 8"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[7].BetPrice = 0.5; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[8].LotteryName, "EXT 9"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[8].BetPrice = 0.5; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[9].LotteryName, "EXT 10"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[9].BetPrice = 0.5; DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames++; /* End RFS 17 - CUCU */ /*-------------------------------------------------------------------------*/ /* Poblacion de Datos para GAME_QUINI6 */ /*-------------------------------------------------------------------------*/ DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameType = GAME_QUINI6; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameDescription, "Quini6"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameAuxName, "TICKET NO VALIDO"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Permissive = 15; DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].NumLotteries = 4; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].LotteryName, "TRADICIONAL"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].BetPrice = 3; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[1].LotteryName, "Premio Extra"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[1].BetPrice = 0; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[2].LotteryName, "REVANCHA"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[2].BetPrice = 3; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[3].LotteryName, "Sale o Sale"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[3].BetPrice = 3; DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames++; /*-------------------------------------------------------------------------*/ /* Poblacion de Datos para GAME_Q6NG */ /*-------------------------------------------------------------------------*/ DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameType = GAME_Q6NG; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameDescription, "Q6 Perdedoras"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameAuxName, "TICKET NO VALIDO"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Permissive = 15; DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].NumLotteries = 4; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].LotteryName, "TRADICIONAL"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].BetPrice = 3; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[1].LotteryName, "Premio Extra"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[1].BetPrice = 0; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[2].LotteryName, "REVANCHA"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[2].BetPrice = 3; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[3].LotteryName, "Sale o Sale"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[3].BetPrice = 3; DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames++; /*-------------------------------------------------------------------------*/ /* Poblacion de Datos para GAME_LOTO */ /*-------------------------------------------------------------------------*/ DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameType = GAME_LOTO; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameDescription, "Loto"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameAuxName, "TICKET NO VALIDO"); /*DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Permissive = 15;*/ DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Permissive = 0x8F; DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].NumLotteries = 4; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].LotteryName, "TRADICIONAL"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].BetPrice = 2; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[1].LotteryName, "YAPA"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[1].BetPrice = 0; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[2].LotteryName, "DESQUITE"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[2].BetPrice = 1; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[3].LotteryName, "SOS"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[3].BetPrice = 1; DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames++; /*-------------------------------------------------------------------------*/ /* Poblacion de Datos para GAME_QUINIELA */ /*-------------------------------------------------------------------------*/ DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameType = GAME_QUINIELA; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameDescription, "La Quiniela"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameAuxName, "TICKET NO VALIDO"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].DrawData[0].DrawName, "MATUTINO"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].DrawData[1].DrawName, "VESPERTINO"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].DrawData[2].DrawName, "URUGUAY"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].DrawData[3].DrawName, "NOCTURNO"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].DrawData[4].DrawName, "SABADO"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].DrawData[5].DrawName, "PRIMERA"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Permissive = 15; DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].NumLotteries = 10; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].LotteryName, "NACIONAL"); /* RFS 0913: $0.50 not allowed for Amounts. Min Bet Price is $1 now */ DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].BetPrice = 1; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[1].LotteryName, "P. BB.AA."); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[1].BetPrice = 0; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[2].LotteryName, "CORDOBA"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[2].BetPrice = 0; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[3].LotteryName, "SANTA FE"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[3].BetPrice = 0; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[4].LotteryName, "PIZZI"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[4].BetPrice = 0; /* 01-03-04 Duvi RFS 218 - Q10L - Appending Standalone Data on DB_GLOBAL_DYNAMIC for Q10L.*/ strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[5].LotteryName, "EXT6"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[5].BetPrice = 0; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[6].LotteryName, "EXT7"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[6].BetPrice = 0; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[7].LotteryName, "EXT8"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[7].BetPrice = 0; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[8].LotteryName, "EXT9"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[8].BetPrice = 0; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[9].LotteryName, "EXT10"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[9].BetPrice = 0; /* End. RFS 218 */ DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames++; /*-------------------------------------------------------------------------*/ /* Poblacion de Datos para GAME_POCEADA */ /*-------------------------------------------------------------------------*/ DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameType = GAME_POCEADA; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameDescription, "La Quiniela Poceada"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameAuxName, "TICKET NO VALIDO"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Permissive = 15; DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].NumLotteries = 1; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].LotteryName, "TRADICIONAL"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].BetPrice = 1; DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames++; /* RFS 1141 - Leo_20120911_1703 * Game key definition */ /*-------------------------------------------------------------------------*/ /* Poblacion de Datos para GAME_TOMBOLINA */ /*-------------------------------------------------------------------------*/ DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameType = GAME_TOMBOLINA; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameDescription, "La Tombolina"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameAuxName, "TICKET NO VALIDO"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Permissive = 15; DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].NumLotteries = 1; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].LotteryName, "TRADICIONAL"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].BetPrice = 3; DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames++; /*-------------------------------------------------------------------------*/ /* Poblacion de Datos para GAME_BRINCO */ /*-------------------------------------------------------------------------*/ DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameType = GAME_BRINCO; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameDescription, "Brinco"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameAuxName, "TICKET NO VALIDO"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Permissive = 15; DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].NumLotteries = 1; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].LotteryName, "TRADICIONAL"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].BetPrice = 1; DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames++; /*-------------------------------------------------------------------------*/ /* Poblacion de Datos para GAME_PRODE_TRD */ /*-------------------------------------------------------------------------*/ DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameType = GAME_PRODE_TRD; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameDescription, "Prode Tradicional"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameAuxName, "TICKET NO VALIDO"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Permissive = 15; DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].NumLotteries = 1; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].LotteryName, "TRADICIONAL"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].BetPrice = 1; DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames++; #if defined (ENABLE_GAME_PRODE_BANCA) /*-------------------------------------------------------------------------*/ /* Poblacion de Datos para GAME_PRODE_BNC */ /*-------------------------------------------------------------------------*/ DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameType = GAME_PRODE_BNC; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameDescription, "Banca de Prode"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameAuxName, "TICKET NO VALIDO"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Permissive = 15; DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].NumLotteries = 1; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].LotteryName, "TRADICIONAL"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].BetPrice = 1; DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames++; #endif #if defined (ENABLE_GAME_PRODE_RESULTADOS) /*-------------------------------------------------------------------------*/ /* Poblacion de Datos para GAME_PRODE_RSL */ /*-------------------------------------------------------------------------*/ DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameType = GAME_PRODE_RSL; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameDescription, "Prode Resultados"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameAuxName, "TICKET NO VALIDO"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Permissive = 15; DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].NumLotteries = 1; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].LotteryName, "TRADICIONAL"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].BetPrice = 1; DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames++; #endif #if defined (ENABLE_GAME_PRODE_GOL) /*-------------------------------------------------------------------------*/ /* Poblacion de Datos para GAME_PRODE_GOL */ /*-------------------------------------------------------------------------*/ DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameType = GAME_PRODE_GOL; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameDescription, "Prode Primer Gol"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameAuxName, "TICKET NO VALIDO"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Permissive = 15; DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].NumLotteries = 1; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].LotteryName, "TRADICIONAL"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].BetPrice = 1; DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames++; #endif #if defined (ENABLE_GAME_TRIFECTA) /*-------------------------------------------------------------------------*/ /* Poblacion de Datos para GAME_TRIFECTA */ /*-------------------------------------------------------------------------*/ DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameType = GAME_TRIFECTA; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameDescription, "Trifecta"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameAuxName, "TICKET NO VALIDO"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Permissive = 15; DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].NumLotteries = 1; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].LotteryName, "TRADICIONAL"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].BetPrice = 1; DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames++; #endif DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameType = GAME_LOTO5; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameDescription, "Loto 5"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameAuxName, "TICKET NO VALIDO"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Permissive = 15; DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].NumLotteries = 2; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].LotteryName, "TRADICIONAL"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].BetPrice = 2; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[1].LotteryName, "PREMIO EXTRA"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[1].BetPrice = 0; DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames++; #if defined (HORSES_GAMES) /*-------------------------------------------------------------------------*/ /* Poblacion de Datos para GAME_HORSES */ /*-------------------------------------------------------------------------*/ DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameType = GAME_HORSES; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameDescription, "HIPICOS"); strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].GameAuxName, "TICKET NO VALIDO"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Permissive = 15; DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].NumLotteries = 1; strcpy (DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].LotteryName, "TRADICIONAL"); DB_GLOBAL_DYNAMIC.DB_GAMES.Game[DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames].Lottery[0].BetPrice = 1; DB_GLOBAL_DYNAMIC.DB_GAMES.NumGames++; #endif #endif } DB_GLOBAL.DB_TERMINAL.InitializedTerminal = TRUE; #endif /* Infinite loop until exit flag */ Auto_PushReaderState (READER_DISABLE); for (;;) { DB_GLOBAL_DYNAMIC.DB_MODE_SALE = FALSE; DB_GLOBAL_DYNAMIC.DB_PERM_TICKET = FALSE; DB_GLOBAL_DYNAMIC.DB_PERM_BETSLIP = FALSE; GrphText_CursorAttribute (FALSE, LINE_1, FONT_7X5); GrphText_Cls (TRUE); GrphText_Format (Lines); #if defined (SCANNER_DEBUG) (void) Util_MaintainDebugLog(PDISCAN_DEBUG_LOG, CBA_MAX_LOG_SIZE, CBA_MIN_LOG_SIZE); #endif /* XPS 22-JUL-2003 */ /* Inicialize game horses */ #if defined (HORSES_GAMES) Config_InitHorsesEnvironment (); Config_InitHorsesGamesList (); #endif /* User login procedure */ Display_UserLogin (); /* Clear Display */ GrphText_CursorAttribute (FALSE, LINE_1, FONT_7X5); GrphText_Cls (TRUE); DB_GLOBAL_DYNAMIC.DB_MODE_SALE = TRUE; Display_Cabecera (); Auto_ResetReader (); Auto_PushReaderState (READER_ENABLE); /* Loop in manual module */ Manual_SetSimKeysState (TRUE); Manual_Secuencia(); Manual_SetSimKeysState (FALSE); /* Clears display */ GrphText_Cls(TRUE); Auto_PopReaderState (); /* Logout operation */ Prot_LogInOut (USER_LOGOUT, 0, 0); } /* endfor */ Auto_PopReaderState (); Main_EndApp (FALSE, FALSE); } /* Main_Main */
int main(void) { S16 cnt; // when operation for x_move_deg(ccw), it makes cnt<0 U16 ccnt; U16 stCNT; U08 i; Main_Init(); lcd_iw(0x01); lcd_str(str1); //Welcome to 3D lcd_iw(0xc0); lcd_str(str2); //Scanning world while(1) { //------------------------------------------------------------------------------ // === AUTO MODE === //------------------------------------------------------------------------------ if( Instruction[0] == 1) { Instruction[0] = 0; Uart_Putch( 0,SIG_To2[0] ); //SIG_To2 lcd_iw(0x01); lcd_str(str3); //<Sensing...> lcd_iw(0xc0); lcd_str(str4); //<Please, Wait^^>" Lets_Do_FirstStep(); // until start point _delay_ms(1); for( stCNT=0; stCNT<55000; stCNT++ ) { Y_StepMotor_Move_1step(CCW); _delay_us(600); if( BREAK_NUM1 == 1 ) { cbi( TIMSK, TOIE0 ); _delay_ms(10); Height = (56 * result_op_cnt); arr[1] = (Height/1000); arr[2] = (Height%1000)/100; arr[4] = ((Height%100)/10); arr[5] = ((Height%10)); lcd_iw(0x01); // ALL CLEAR lcd_str(str5); //<The Height is: > lcd_iw(0xc0); lcd_dw('<'); //1//0 for(i=1 ;i<3 ;i++) { lcd_dw(arr[i]+48); //1//1,2 } //4 lcd_dw('.'); //3//3 for(i=4 ;i<6 ;i++) { lcd_dw(arr[i]+48); //1//4,5 } //4//4,5 lcd_dw('c'); //6 lcd_dw('m'); //7 lcd_dw('>'); //8 break; } } _delay_ms(10); //system delay Y_Move_Startpoint(); ///////////////////////////////measuring op_time until this line Uart_Putch(0,SIG_To2[0]); lcd_iw(0x01); lcd_str(str6); //<Scanning..> lcd_iw(0xc0); lcd_str(str4); //<Please, Wait^^>" Lets_Do_FirstStep(); for(ccnt=0; ccnt<25; ccnt++) { while(1) { WRONG_SIG = 0; X_Move_Startpoint(CCW); _delay_ms(10); //system delay for(cnt=0; cnt<200; cnt++) { X_Move_deg(CW); SENSING_CW[cnt] = Dis; } for(cnt=0; cnt<210; cnt++) { X_Move_deg(CW); SENSING_CW[cnt] = Dis; } _delay_ms(10); Filter(); _delay_ms(10); X_Move_Startpoint(CCW); //Compare_Dis(); //if( WRONG_SIG == 0 ) //{ Percent[ccnt] = ((5200/Height)*(ccnt+2)); Percent10[ccnt] = Percent[ccnt]/10; Percent1[ccnt] = Percent[ccnt]%10; lcd_iw(0x01); lcd_str(str6); lcd_dw(Percent10[ccnt]+48); lcd_dw(Percent1[ccnt]+48); lcd_dw('%'); lcd_dw('>'); break; //wonder the closest repeat sentence ..while(1)? yeap! //} } _delay_ms(10); ///////////////////////////// X_sensing and return until this line Y_Move_Simple(CCW); if( BREAK_NUM1 == 1 ) { BREAK_NUM1 = 0; X_Move_Startpoint(CCW); _delay_ms(10); for(cnt=0; cnt<200; cnt++) { X_Move_deg(CW); SENSING_CW[cnt] = Dis; } for(cnt=0; cnt<210; cnt++) { X_Move_deg(CW); SENSING_CW[cnt] = Dis; } _delay_ms(10); Filter(); _delay_ms(10); X_Move_Startpoint(CCW); lcd_iw(0x01); lcd_str(str8); //100% Done Y_Move_Startpoint(); Uart_Putch(0,SIG_To2[2]); //sig to2 : laser off lcd_iw(0x01), lcd_str(str9), lcd_iw(0xc0), lcd_str(str10); //laser off complete _delay_ms(1000); lcd_iw(0x01), lcd_str(str9), lcd_iw(0xc0), lcd_str(str10); _delay_ms(1000); lcd_iw(0x01), lcd_str(str9), lcd_iw(0xc0), lcd_str(str10); _delay_ms(1000); break; } } } //------------------------------------------------------------------------------ // === FAST MODE === //------------------------------------------------------------------------------ else if( Instruction[1] == 1) { Instruction[1] = 0; Uart_Putch(0,SIG_To2[0]); lcd_iw(0x01), lcd_str(str11), lcd_iw(0xc0), lcd_str(str6); //< Fast Mode > <Scanning..> Lets_Do_FirstStep(); for(ccnt=0; ccnt<25; ccnt++) { while(1) { WRONG_SIG = 0; X_Move_Startpoint(CCW); _delay_ms(10); //system delay for(cnt=0; cnt<200; cnt++) { X_Move_deg(CW); SENSING_CW[cnt] = Dis; } for(cnt=0; cnt<210; cnt++) { X_Move_deg(CW); SENSING_CW[cnt] = Dis; } _delay_ms(10); Filter(); _delay_ms(10); X_Move_Startpoint(CCW); break; /* Compare_Dis(); if( WRONG_SIG == 0 ) { break; //wonder the closest repeat sentence ..while(1)? yeap! } */ } _delay_ms(10); ///////////////////////////// X_sensing and return until this line Y_Move_Simple(CCW); if( BREAK_NUM1 == 1 ) { BREAK_NUM1 = 0; X_Move_Startpoint(CCW); _delay_ms(10); for(cnt=0; cnt<200; cnt++) { X_Move_deg(CW); SENSING_CW[cnt] = Dis; } for(cnt=0; cnt<210; cnt++) { X_Move_deg(CW); SENSING_CW[cnt] = Dis; } _delay_ms(10); Filter(); _delay_ms(10); X_Move_Startpoint(CCW); //X_Move_Startpoint(CCW); lcd_iw(0x01); lcd_str(str8); //100% Done Y_Move_Startpoint(); _delay_ms(10); Uart_Putch(0,SIG_To2[2]); //sig to2 : laser off lcd_iw(0x01), lcd_str(str9), lcd_iw(0xc0), lcd_str(str10); //laser off Complete _delay_ms(1000); lcd_iw(0x01), lcd_str(str9), lcd_iw(0xc0), lcd_str(str10); //laser off Complete _delay_ms(1000); lcd_iw(0x01), lcd_str(str9), lcd_iw(0xc0), lcd_str(str10); //laser off Complete break; } } } //------------------------------------------------------------------------------ // === X_MOVE_LEFT === //------------------------------------------------------------------------------ else if( Instruction[2] == 1 ) { Instruction[2] = 0; X_Move_Startpoint(CCW); _delay_ms(3); //X_Move_Startpoint(); //_delay_ms(3); } //------------------------------------------------------------------------------ // === X_MOVE_RIGHT === //------------------------------------------------------------------------------ else if( Instruction[3] == 1 ) { Instruction[3] = 0; X_Move_Startpoint(CW); _delay_ms(3); } ///////////////////////////////////////////////////////////////////////////// else if(Instruction[4] == 1) { Instruction[4] = 0; //Data_to_PC(); /* for(i=1 ;i<6 ;i++) { Uart_Putch(1,arr[i]); } */ for(ccnt=0;ccnt<10;ccnt++) { Height = 896; Percent[ccnt] = ((Height/80)*(ccnt+1)); Percent10[ccnt] = Percent[ccnt]/10; Percent1[ccnt] = Percent[ccnt]%10; lcd_iw(0x01); lcd_str(str6); //lcd_iw(0xc0); lcd_dw(Percent10[ccnt]+48); lcd_dw(Percent1[ccnt]+48); lcd_dw('%'); lcd_dw('>'); _delay_ms(2000); } } } return 0; }