void KVZALineFinder::ProcessIdentification(Int_t zmin, Int_t zmax) { LinearizeHisto(fBinsByZ); if(zmin<0) zmin = ((KVIDentifier*)fGrid->GetIdentifiers()->First())->GetZ(); if(zmax<0) zmax = ((KVIDentifier*)fGrid->GetIdentifiers()->Last())->GetZ(); int ww = 10; for(int z=zmin; z<=zmax; z++) { if(z>4) ww = 20; if(z>6) ww = 30; if(z>10) ww = 40; if(z>12) ww = 50; FindALine(z, ww); Increment(z-zmin); gSystem->ProcessEvents(); } MakeGrid(); Double_t zmGrid = ((KVIDentifier*)fGrid->GetIdentifiers()->Last())->GetPID(); if(zmax>=zmGrid) return; for(int z=zmax+1; z<=zmGrid; z++) { FindZLine(z); Increment(z-zmin); gSystem->ProcessEvents(); } }
Grid* Arg2Grid( int argc, Atom *argv) { int length, i; Grid* grid; // argc is length of list. length = argc; grid = MakeGrid(length); // Insert arguments (frequencies) into grid. for (i = 0; i < length; i++) { if (argv[i].a_type == A_FLOAT) (grid->grid)[i] = argv[i].a_w.w_float; else if (argv[i].a_type == A_LONG) (grid->grid)[i] = (float)(argv[i].a_w.w_long); else post("Only ints of floats in the list."); } return grid; }
void CreateWorld(void) { glPushMatrix(); MakeGrid(); _draw(); glPopMatrix(); // MakeLighting(); }
/* * MAIN STUFF */ int main(int argc, char **argv) { GLenum type; type = GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH; glutInit(&argc, argv); glutInitDisplayMode(type); glutCreateWindow(argv[0]); SetUpMenu(); MakeGrid(); glutReshapeFunc(Resize3DWindow); glutDisplayFunc(Doit3D); glutMotionFunc(MouseMove); glutIdleFunc(ComputeStatistics); glutMainLoop(); return(0); }