示例#1
0
/**
 * Test if a given TileArea is valid.
 * @return \c true if the area is non-empty and fits inside the map, \c false otherwise.
 */
static CommandCost ValParamCopyPasteArea(const GenericTileArea &ta)
{
	if (!IsValidTile(ta.tile) ||
			!IsInsideBS(ta.w, 1, _settings_game.construction.clipboard_capacity) ||
			!IsInsideBS(ta.h, 1, _settings_game.construction.clipboard_capacity)) {
		return CMD_ERROR;
	}

	if (TileX(ta.tile) + ta.w > MapMaxX(MapOf(ta.tile)) ||
			TileY(ta.tile) + ta.h > MapMaxY(MapOf(ta.tile))) {
		return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB);
	}

	return CommandCost();
}
示例#2
0
/**
 * Copy and paste heights from one map to another.
 *
 * @param src_area Area to read heights from. It consists of tiles, not of tile corners
 *                  e.g. if you pass a single tile area then 4 corners will be terraformed.
 * @param dst_area_north Norhern tile of the area to write heigths at.
 * @param transformation Transformation to perform on tile indices.
 * @param height_delta Offset, number of units to add to each height.
 */
void CopyPasteHeights(const GenericTileArea &src_area, GenericTileIndex dst_area_north, DirTransformation transformation, int height_delta)
{
	/* include also corners at SW and SE edges */
	GenericTileArea src_corners(src_area.tile, src_area.w + 1, src_area.h + 1);
	/* transform the most northern corner */
	GenericTileIndex transformed_north_corner = src_corners.TransformedNorth(dst_area_north, transformation);

#ifdef WITH_ASSERT
	{
		assert(IsValidTileIndex(dst_area_north));
		uint x = TileX(dst_area_north);
		uint y = TileY(dst_area_north);
		assert(!IsMainMapTile(dst_area_north) || !_settings_game.construction.freeform_edges || (x > 0 && y > 0));
		Dimension dst_dim = { src_corners.w, src_corners.h };
		dst_dim = TransformDimension(dst_dim, transformation);
		assert(x + dst_dim.width <= MapSizeX(MapOf(dst_area_north)) && y + dst_dim.height <= MapSizeY(MapOf(dst_area_north)));
	}
#endif /* WITH_ASSERT */

	if (IsMainMapTile(dst_area_north)) {
		HeightsCopyPastingIterator iter(src_corners, AsMainMapTile(transformed_north_corner), transformation, height_delta);
		TerraformPasteTiles(&iter);
	} else {
		for (TransformationTileIteratorT<true, true> iter(src_corners, transformed_north_corner, transformation); IsValidTileIndex(iter); ++iter) {
			SetTileHeight(iter.DstTile(), TileHeight(iter.SrcTile()));
		}
	}
}
示例#3
0
GenericTileIndex TileAddXY(GenericTileIndex tile, int dx, int dy, const char *exp, const char *file, int line)
{
	uint x = TileX(tile) + dx;
	uint y = TileY(tile) + dy;

	if (x >= MapSizeX(MapOf(tile)) || y >= MapSizeY(MapOf(tile))) {
		char buf[512];
		snprintf(buf, lengthof(buf), "TILE_ADDXY(%s) when adding 0x%.4X and <0x%.4X, 0x%.4X> failed", exp, IndexOf(tile), dx, dy);
#if !defined(_MSC_VER) || defined(WINCE)
		fprintf(stderr, "%s:%d %s\n", file, line, buf);
#else
		_assert(buf, (char*)file, line);
#endif
	}

	return TileXY<true>(x, y, MapOf(tile));
}
示例#4
0
static typename TileIndexT<Tgeneric>::T GetBridgeEnd(typename TileIndexT<Tgeneric>::T tile, DiagDirection dir)
{
	TileIndexDiff delta = TileOffsByDiagDir<Tgeneric>(dir, MapOf(tile));

	dir = ReverseDiagDir(dir);
	do {
		tile += delta;
	} while (!IsBridgeTile(tile) || GetTunnelBridgeDirection(tile) != dir);

	return tile;
}
示例#5
0
typename TileIndexT<Tgeneric>::T GetOtherTunnelEnd(typename TileIndexT<Tgeneric>::T tile)
{
	assert(IsTunnelTile(tile));

	DiagDirection dir = GetTunnelBridgeDirection(tile);
	TileIndexDiff delta = TileOffsByDiagDir<Tgeneric>(dir, MapOf(tile));
	uint h = TileHeight(tile);

	if (dir == DIAGDIR_NE || dir == DIAGDIR_NW) {
		h--;
continue_ne_nw:
	do {
		tile += delta;
		} while (TileHeight(tile) != h);
	} else {
continue_se_sw:
		tile += delta;
		do {
			tile += delta;
		} while (TileHeight(tile) != h);
		tile -= delta;
	}

	if (IsTunnelTile(tile) && GetTunnelBridgeDirection(tile) == ReverseDiagDir(dir)) {
	} else {
	/* Handle Chunnels.
	 * Only look for tunnel when hight level changes.
	 * And only at sea level.
	 */
		assert(h <= 1);
		(h == 0) ? h = 1 : h = 0;
		if (dir == DIAGDIR_NE || dir == DIAGDIR_NW) {
			goto continue_ne_nw;
		} else {
			goto continue_se_sw;
		}
	}

	return tile;
}
示例#6
0
	virtual TileIterator &operator ++()
	{
		this->Advance(&IndexOf(this->src_tile), MapOf(this->src_tile), this->MyIndex(), this->MyMap());
		return *this;
	}