void SSBoneFrame_Update(struct ss_bone_frame_s *bf, float time) { float t = 1.0f - bf->animations.lerp; ss_bone_tag_p btag = bf->bone_tags; bone_tag_p src_btag, next_btag; bone_frame_p prev_bf = &bf->animations.prev_bf; bone_frame_p curr_bf = &bf->animations.current_bf; vec3_interpolate_macro(bf->bb_max, prev_bf->bb_max, curr_bf->bb_max, bf->animations.lerp, t); vec3_interpolate_macro(bf->bb_min, prev_bf->bb_min, curr_bf->bb_min, bf->animations.lerp, t); vec3_interpolate_macro(bf->centre, prev_bf->centre, curr_bf->centre, bf->animations.lerp, t); vec3_interpolate_macro(bf->pos, prev_bf->pos, curr_bf->pos, bf->animations.lerp, t); next_btag = curr_bf->bone_tags; src_btag = prev_bf->bone_tags; for(uint16_t k = 0; k < prev_bf->bone_tag_count; k++, btag++, src_btag++, next_btag++) { vec3_interpolate_macro(btag->offset, src_btag->offset, next_btag->offset, bf->animations.lerp, t); vec3_copy(btag->local_transform + 12, btag->offset); btag->local_transform[15] = 1.0f; if(k == 0) { vec3_add(btag->local_transform + 12, btag->local_transform + 12, bf->pos); vec4_slerp(btag->qrotate, src_btag->qrotate, next_btag->qrotate, bf->animations.lerp); } else { bone_tag_p ov_src_btag = src_btag; bone_tag_p ov_next_btag = next_btag; float ov_lerp = bf->animations.lerp; if(btag->alt_anim && btag->alt_anim->model && btag->alt_anim->enabled && (btag->alt_anim->model->mesh_tree[k].replace_anim != 0)) { bone_frame_p ov_curr_bf = &btag->alt_anim->prev_bf; bone_frame_p ov_next_bf = &btag->alt_anim->current_bf; ov_lerp = btag->alt_anim->lerp; ov_src_btag = ov_curr_bf->bone_tags + k; ov_next_btag = ov_next_bf->bone_tags + k; } vec4_slerp(btag->qrotate, ov_src_btag->qrotate, ov_next_btag->qrotate, ov_lerp); } Mat4_set_qrotation(btag->local_transform, btag->qrotate); } /* * build absolute coordinate matrix system */ btag = bf->bone_tags; Mat4_Copy(btag->current_transform, btag->local_transform); btag++; for(uint16_t k = 1; k < prev_bf->bone_tag_count; k++, btag++) { Mat4_Mat4_mul(btag->current_transform, btag->parent->current_transform, btag->local_transform); SSBoneFrame_TargetBoneToSlerp(bf, btag, time); } }
void SSBoneFrame_Update(struct ss_bone_frame_s *bf) { float cmd_tr[3], tr[3], t; ss_bone_tag_p btag = bf->bone_tags; bone_tag_p src_btag, next_btag; skeletal_model_p model = bf->animations.model; bone_frame_p curr_bf, next_bf; next_bf = model->animations[bf->animations.next_animation].frames + bf->animations.next_frame; curr_bf = model->animations[bf->animations.current_animation].frames + bf->animations.current_frame; t = 1.0 - bf->animations.lerp; if(bf->transform && (curr_bf->command & ANIM_CMD_MOVE)) { Mat4_vec3_rot_macro(tr, bf->transform, curr_bf->move); vec3_mul_scalar(cmd_tr, tr, bf->animations.lerp); } else { vec3_set_zero(tr); vec3_set_zero(cmd_tr); } vec3_interpolate_macro(bf->bb_max, curr_bf->bb_max, next_bf->bb_max, bf->animations.lerp, t); vec3_add(bf->bb_max, bf->bb_max, cmd_tr); vec3_interpolate_macro(bf->bb_min, curr_bf->bb_min, next_bf->bb_min, bf->animations.lerp, t); vec3_add(bf->bb_min, bf->bb_min, cmd_tr); vec3_interpolate_macro(bf->centre, curr_bf->centre, next_bf->centre, bf->animations.lerp, t); vec3_add(bf->centre, bf->centre, cmd_tr); vec3_interpolate_macro(bf->pos, curr_bf->pos, next_bf->pos, bf->animations.lerp, t); vec3_add(bf->pos, bf->pos, cmd_tr); next_btag = next_bf->bone_tags; src_btag = curr_bf->bone_tags; for(uint16_t k = 0; k < curr_bf->bone_tag_count; k++, btag++, src_btag++, next_btag++) { vec3_interpolate_macro(btag->offset, src_btag->offset, next_btag->offset, bf->animations.lerp, t); vec3_copy(btag->transform+12, btag->offset); btag->transform[15] = 1.0; if(k == 0) { vec3_add(btag->transform+12, btag->transform+12, bf->pos); vec4_slerp(btag->qrotate, src_btag->qrotate, next_btag->qrotate, bf->animations.lerp); } else { bone_tag_p ov_src_btag = src_btag; bone_tag_p ov_next_btag = next_btag; float ov_lerp = bf->animations.lerp; if(btag->alt_anim && btag->alt_anim->model && (btag->alt_anim->model->mesh_tree[k].replace_anim != 0)) { bone_frame_p ov_curr_bf = btag->alt_anim->model->animations[btag->alt_anim->current_animation].frames + btag->alt_anim->current_frame; bone_frame_p ov_next_bf = btag->alt_anim->model->animations[btag->alt_anim->next_animation].frames + btag->alt_anim->next_frame; ov_src_btag = ov_curr_bf->bone_tags + k; ov_next_btag = ov_next_bf->bone_tags + k; ov_lerp = btag->alt_anim->lerp; } vec4_slerp(btag->qrotate, ov_src_btag->qrotate, ov_next_btag->qrotate, ov_lerp); } Mat4_set_qrotation(btag->transform, btag->qrotate); } /* * build absolute coordinate matrix system */ btag = bf->bone_tags; Mat4_Copy(btag->full_transform, btag->transform); btag++; for(uint16_t k = 1; k < curr_bf->bone_tag_count; k++, btag++) { Mat4_Mat4_mul(btag->full_transform, btag->parent->full_transform, btag->transform); } for(ss_animation_p ss_anim = &bf->animations; ss_anim; ss_anim = ss_anim->next) { SSBoneFrame_TargetBoneToSlerp(bf, ss_anim); } }