minkowskiDifference_t buildMinkowskiDifference(std::vector<MathVector> a, std::vector<MathVector> b)
{
	MathVector direction = MathVector(1,1);
	std::vector<MathVector> simplex;
	simplex.push_back(getSupportVertex(a, b, direction));
	minkowskiDifference_t difference;

	direction = direction.negate();

	while(true)
	{
		simplex.push_back(getSupportVertex(a, b, direction));
		if(simplex.back().dotProduct(direction) <= 0)
		{
			difference.colliding = false;
			difference.collisionNormal = MathVector(0,0);
			difference.collisionDepth = 0;
			return difference;
		} else if(containsOrigin(simplex, direction) && simplex.size() == 3)
		{
			while(true)
			{
				//Perform EPA to get collision normal and penetration distance
				Edge_t e = findClosestEdge(simplex);

				MathVector p = getSupportVertex(a, b, direction);
				double d = p.dotProduct(e.normal);
//				std::cout << d - e.distance << std::endl;
//				std::cout << "Simplex size: " << simplex.size() << std::endl;
				if(d - e.distance < TOLERANCE)
				{
					difference.collisionNormal = e.normal;
					difference.collisionDepth = d;
					difference.colliding = true;
					return difference;
				} else
				{
//					std::cout << "Closest edge not found in this iteration, adding point to simplex and continuing." << std::endl;
					simplex.insert((simplex.begin()+e.index),p);
				}
			}
		}
	}
}
示例#2
0
MathVector Gui::getSize()
{
    return MathVector();
}
示例#3
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MathVector MathVector::getNormalized() {
	double length = getLength();
	return MathVector(x / length, y / length, z / length);
}
示例#4
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MathVector MathVector::operator-(MathVector v) {
	return MathVector(x - v.x, y - v.y, z - v.z);
}
示例#5
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MathVector MathVector::operator+(MathVector v) {
	return MathVector(x + v.x, y + v.y, z + v.z);
}
示例#6
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MathVector MathVector::operator/(double scalar) {
	return MathVector(x / scalar, y / scalar, z / scalar);
}
示例#7
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MathVector MathVector::operator*(double scalar) {
	return MathVector(x * scalar, y * scalar, z * scalar);
}