示例#1
0
RageDisplay::RageDisplay()
{
	RageMatrixIdentity( &g_CenteringMatrix );
	g_ProjectionStack = MatrixStack();
	g_ViewStack = MatrixStack();
	g_WorldStack = MatrixStack();
	g_TextureStack = MatrixStack();

	// Register with Lua.
	{
		Lua *L = LUA->Get();
		lua_pushstring( L, "DISPLAY" );
		this->PushSelf( L );
		lua_settable( L, LUA_GLOBALSINDEX );
		LUA->Release( L );
	}
}
//----------------------------------
OpenGLRenderer::OpenGLRenderer() 
	: m_modelviewProjectionStack(MatrixStack())
	, m_blockVBOid(0)
{
	
}