RageDisplay::RageDisplay() { RageMatrixIdentity( &g_CenteringMatrix ); g_ProjectionStack = MatrixStack(); g_ViewStack = MatrixStack(); g_WorldStack = MatrixStack(); g_TextureStack = MatrixStack(); // Register with Lua. { Lua *L = LUA->Get(); lua_pushstring( L, "DISPLAY" ); this->PushSelf( L ); lua_settable( L, LUA_GLOBALSINDEX ); LUA->Release( L ); } }
//---------------------------------- OpenGLRenderer::OpenGLRenderer() : m_modelviewProjectionStack(MatrixStack()) , m_blockVBOid(0) { }