示例#1
0
void CWeaponBox::Touch( CBaseEntity *pOther )
{
	if ( !(pev->flags & FL_ONGROUND ) ) return;
	if ( !pOther->IsPlayer() ) return;
	if ( !pOther->IsAlive() ) return;

	CBasePlayer *pPlayer = (CBasePlayer *)pOther;
	int i;

	// dole out ammo
	for ( i = 0 ; i < MAX_AMMO_SLOTS ; i++ )
	{
		if ( !FStringNull( m_rgiszAmmo[ i ] ) )
		{
			// there's some ammo of this type. 
			pPlayer->GiveAmmo( m_rgAmmo[ i ], (char *)STRING( m_rgiszAmmo[ i ] ), MaxAmmoCarry( m_rgiszAmmo[ i ] ) );

			// now empty the ammo from the weaponbox since we just gave it to the player
			m_rgiszAmmo[ i ] = iStringNull;
			m_rgAmmo[ i ] = 0;
		}
	}

	// go through my weapons and try to give the usable ones to the player. 
	// it's important the the player be given ammo first, so the weapons code doesn't refuse 
	// to deploy a better weapon that the player may pick up because he has no ammo for it.

	for ( i = 0 ; i < MAX_ITEM_TYPES ; i++ )
	{
		if ( m_rgpPlayerItems[ i ] )
		{
			CBasePlayerWeapon *pItem;

			// have at least one weapon in this slot
			while ( m_rgpPlayerItems[i] )
			{
				pItem = m_rgpPlayerItems[i];
				m_rgpPlayerItems[i] = m_rgpPlayerItems[i]->m_pNext; // unlink this weapon from the box

				if( pPlayer->AddPlayerItem( pItem ))
					pItem->AttachToPlayer( pPlayer );
			}
		}
	}

	EMIT_SOUND( pOther->edict(), CHAN_BODY, "items/gunpickup2.wav", 1, ATTN_NORM );

	SetTouch( NULL );
	UTIL_Remove( this );
}
示例#2
0
BOOL CWeaponBox::PackAmmo( int iszName, int iCount )
{
	int iMaxCarry;

	if ( FStringNull( iszName ) )
	{
		// error here
		Msg( "NULL String in PackAmmo!\n" );
		return FALSE;
	}
	
	iMaxCarry = MaxAmmoCarry( iszName );

	if ( iMaxCarry != -1 && iCount > 0 )
	{
		GiveAmmo( iCount, (char *)STRING( iszName ), iMaxCarry );
		return TRUE;
	}
	return FALSE;
}
示例#3
0
//=========================================================
// CWeaponBox - PackAmmo
//=========================================================
BOOL CWeaponBox::PackAmmo( int iszName, int iCount )
{
	int iMaxCarry;

	if ( FStringNull( iszName ) )
	{
		// error here
		ALERT ( at_console, "NULL String in PackAmmo!\n" );
		return FALSE;
	}
	
	iMaxCarry = MaxAmmoCarry( iszName );

	if ( iMaxCarry != -1 && iCount > 0 )
	{
		//ALERT ( at_console, "Packed %d rounds of %s\n", iCount, STRING(iszName) );
		GiveAmmo( iCount, (char *)STRING( iszName ), iMaxCarry );
		return TRUE;
	}

	return FALSE;
}