示例#1
0
static void gui_button_cb_play (Manual me, GuiButtonEvent /* event */) {
	GuiThing_setSensitive (my recordButton,  false);
	GuiThing_setSensitive (my playButton,    false);
	GuiThing_setSensitive (my publishButton, false);
	#if defined (_WIN32)
		GdiFlush ();
	#endif
	Melder_play ();
	GuiThing_setSensitive (my recordButton,  true);
	GuiThing_setSensitive (my playButton,    true);
	GuiThing_setSensitive (my publishButton, true);
}
示例#2
0
static void gui_button_cb_play (Manual me, GuiButtonEvent /* event */) {
	GuiThing_setSensitive (my recordButton,  false);
	GuiThing_setSensitive (my playButton,    false);
	GuiThing_setSensitive (my publishButton, false);
	#if motif
		XmUpdateDisplay (my d_windowForm -> d_xmShell);
	#endif
	Melder_play ();
	GuiThing_setSensitive (my recordButton,  true);
	GuiThing_setSensitive (my playButton,    true);
	GuiThing_setSensitive (my publishButton, true);
}
示例#3
0
static void gui_button_cb_play (I, GuiButtonEvent event) {
	(void) event;
	iam (Manual);
	GuiObject_setSensitive (my recordButton, false);
	GuiObject_setSensitive (my playButton, false);
	GuiObject_setSensitive (my publishButton, false);
	#if motif
		XmUpdateDisplay (my d_windowShell);
	#endif
	Melder_play ();
	GuiObject_setSensitive (my recordButton, true);
	GuiObject_setSensitive (my playButton, true);
	GuiObject_setSensitive (my publishButton, true);
}