char* load() { Alert("vload\n"); // _lcd=*ot->lcd;//save lcd context // ot->lcd->size=256;//multipl 2^6 512/576/640/704/768 ot->me->mode=(ot->dmx->width>480||ot->dmx->height>272)?5:4; if(ot->dmx->width>272)ot->lcd->type=0;//PSP_DISPLAY_PIXEL_FORMAT_565; if(ot->dmx->width>480)return "tooBig";//still playable, but too slow. modmpg=ot->sys->modload("flash0:/kd/mpeg_vsh.prx"); if(!ot->me->pool)return("noPool"); if(sceMpegInit())return("MpegIni"); if( (ot->me->buffLen=(sceMpegQueryMemSize(ot->me->mode)&0xFFFFFFF0)+16)<0)return("noMemSz"); if(!(ot->me->buff=Memalign(64,ot->me->buffLen)))return("noMpgBf"); if(sceMpegCreate(Mpeg,ot->me->buff,ot->me->buffLen,&ot->me->ring,/*cscInit*/512,ot->me->mode,(int)ot->me->pool))return("MpgCrea");//fail if ME not started if(!(ot->me->mpegAu=(SceMpegAu*)Memalign(64,64)))return("noMpgAu"); if(sceMpegInitAu(Mpeg,(ot->me->buffAu=ot->me->pool+0x10000),ot->me->mpegAu))return("MpgInit"); return NULL; }
bool GPUMemCopy::initCache(unsigned width) { mInitialized = false; #if QTAV_HAVE(SSE2) mCache.size = std::max<size_t>((width + 0x0f) & ~ 0x0f, CACHED_BUFFER_SIZE); mCache.buffer = (unsigned char*)Memalign(16, mCache.size); mInitialized = !!mCache.buffer; return mInitialized; #endif return false; }