/**
 *  MouseShow turns on the mouse cursor.  If the mouse was already on,
 *  it increments the level of showing.  Therefore, it will take an
 *  equal number of MouseHide calls to turn the mouse off.
 *
 *<!-----------------------------------------------------------------------*/
T_void MouseShow(T_void)
{
#if 0
    union REGPACK regs;

    DebugRoutine("MouseShow") ;
    DebugCheck(F_MouseIsInitialized == TRUE) ;

    if (G_mouseShowLevel == 0)  {
        /* If the mouse was just hidden (and soon won't be), */
        /* turn on the mouse. */
/*
        memset(&regs,0,sizeof(union REGPACK));
        regs.w.ax = 1;
        intr(0x33,&regs);
*/
        MouseDraw() ;
    }

    /* Increment the hide level */
    G_mouseShowLevel++ ;

    /* Limit to 10 shows */
    DebugCheck(G_mouseShowLevel < 10) ;
    DebugEnd() ;
#endif
}
示例#2
0
static void Display(GraphicsDevice *g, int yc, HandleInputResult result)
{
	char s[128];
	int y = 5;
	int i;
	int w = g->cachedConfig.Res.x;
	int h = g->cachedConfig.Res.y;
	Mission *mission = CampaignGetCurrentMission(&gCampaign);

	if (mission)
	{
		// Re-make the background if the resolution has changed
		if (gEventHandlers.HasResolutionChanged)
		{
			MakeBackground(g, 0);
		}
		if (result.RemakeBg || brush.IsGuideImageNew)
		{
			// Clear background first
			for (i = 0; i < GraphicsGetScreenSize(&g->cachedConfig); i++)
			{
				g->buf[i] = PixelFromColor(g, colorBlack);
			}
			brush.IsGuideImageNew = false;
			GrafxDrawExtra extra;
			extra.guideImage = brush.GuideImageSurface;
			extra.guideImageAlpha = brush.GuideImageAlpha;
			GrafxDrawBackground(g, &sDrawBuffer, tintNone, camera, &extra);
		}
		GraphicsBlitBkg(g);

		// Draw brush highlight tiles
		if (brush.IsActive && IsBrushPosValid(brush.Pos, mission))
		{
			EditorBrushSetHighlightedTiles(&brush);
		}
		for (i = 0; i < (int)brush.HighlightedTiles.size; i++)
		{
			Vec2i *pos = CArrayGet(&brush.HighlightedTiles, i);
			Vec2i screenPos = GetScreenPos(*pos);
			if (screenPos.x >= 0 && screenPos.x < w &&
				screenPos.y >= 0 && screenPos.y < h)
			{
				DrawRectangle(
					g,
					screenPos, Vec2iNew(TILE_WIDTH, TILE_HEIGHT),
					colorWhite, DRAW_FLAG_LINE);
			}
		}

		sprintf(
			s, "Mission %d/%d",
			gCampaign.MissionIndex + 1, (int)gCampaign.Setting.Missions.size);
		TextStringMasked(&gTextManager, 
			s, g, Vec2iNew(270, y),
			yc == YC_MISSIONINDEX ? colorRed : colorWhite);
		if (brush.LastPos.x)
		{
			sprintf(s, "(%d, %d)", brush.Pos.x, brush.Pos.y);
			TextString(&gTextManager, s, g, Vec2iNew(w - 40, h - 16));
		}
	}
	else
	{
		ClearScreen(g);
		if (gCampaign.Setting.Missions.size)
		{
			sprintf(s, "End/%d", (int)gCampaign.Setting.Missions.size);
			TextStringMasked(&gTextManager, 
				s, g, Vec2iNew(270, y),
				yc == YC_MISSIONINDEX ? colorRed : colorWhite);
		}
	}

	if (fileChanged)
	{
		DrawTPic(10, y, PicManagerGetOldPic(&gPicManager, 221));
	}

	TextString(&gTextManager, 
		"Press F1 for help", g, Vec2iNew(20, h - 20 - CDogsTextHeight()));

	y = 150;

	UIObjectDraw(
		sObjs, g, Vec2iZero(), gEventHandlers.mouse.currentPos, &sDrawObjs);

	if (result.WillDisplayAutomap && mission)
	{
		AutomapDraw(AUTOMAP_FLAGS_SHOWALL, true);
	}
	else
	{
		if (sTooltipObj && sTooltipObj->Tooltip)
		{
			UITooltipDraw(
				g, gEventHandlers.mouse.currentPos, sTooltipObj->Tooltip);
		}
		MouseDraw(&gEventHandlers.mouse);
	}
	BlitFlip(g, &gConfig.Graphics);
}