void DoNormalAttack(uint32 diff) { opponent = me->GetVictim(); if (opponent) { if (!IsCasting()) StartAttack(opponent, true); } else return; if (MoveBehind(*opponent)) wait = 5; //float dist = me->GetExactDist(opponent); float meleedist = me->GetDistance(opponent); //TORMENT if (TORMENT && Torment_cd <= diff && meleedist < 5 && (!tank || tank == me || opponent->GetVictim() == m_creatureOwner)) { temptimer = GC_Timer; if (doCast(opponent, TORMENT)) { Torment_cd = 5000; GC_Timer = temptimer; return; } } }
void DoNormalAttack(uint32 diff) { opponent = me->GetVictim(); if (opponent) { if (!IsCasting()) StartAttack(opponent, true); } else return; if (MoveBehind(*opponent)) wait = 5; //float dist = me->GetExactDist(opponent); float meleedist = me->GetDistance(opponent); //TORMENT if (IsSpellReady(TORMENT_1, diff, false) && meleedist < 5 && !IsTank(opponent->GetVictim())) { temptimer = GC_Timer; if (doCast(opponent, GetSpell(TORMENT_1))) { GC_Timer = temptimer; return; } } }