示例#1
0
/// Moves items from the specified ItemGrid into this hopper. Returns true if contents have changed.
bool cHopperEntity::MoveItemsFromGrid(cItemGrid & a_Grid)
{
	int NumSlots = a_Grid.GetNumSlots();
	
	// First try adding items of types already in the hopper:
	for (int i = 0; i < NumSlots; i++)
	{
		if (a_Grid.IsSlotEmpty(i))
		{
			continue;
		}
		if (MoveItemsFromSlot(a_Grid.GetSlot(i), false))
		{
			a_Grid.ChangeSlotCount(i, -1);
			return true;
		}
	}

	// No already existing stack can be topped up, try again with allowing new stacks:
	for (int i = 0; i < NumSlots; i++)
	{
		if (a_Grid.IsSlotEmpty(i))
		{
			continue;
		}
		if (MoveItemsFromSlot(a_Grid.GetSlot(i), true))
		{
			a_Grid.ChangeSlotCount(i, -1);
			return true;
		}
	}
	return false;
}
示例#2
0
/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
{
	cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
	if (Furnace == NULL)
	{
		LOGWARNING("%s: A furnace entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
		return false;
	}
	
	// Try move from the output slot:
	if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true))
	{
		cItem NewOutput(Furnace->GetOutputSlot());
		Furnace->SetOutputSlot(NewOutput.AddCount(-1));
		return true;
	}
	
	// No output moved, check if we can move an empty bucket out of the fuel slot:
	if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
	{
		if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsFuel, true))
		{
			Furnace->SetFuelSlot(cItem());
			return true;
		}
	}
	
	// Nothing can be moved
	return false;
}
示例#3
0
/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
{
	cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
	ASSERT(Furnace != NULL);
	
	// Try move from the output slot:
	if (MoveItemsFromSlot(Furnace->GetOutputSlot(), true))
	{
		cItem NewOutput(Furnace->GetOutputSlot());
		Furnace->SetOutputSlot(NewOutput.AddCount(-1));
		return true;
	}
	
	// No output moved, check if we can move an empty bucket out of the fuel slot:
	if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
	{
		if (MoveItemsFromSlot(Furnace->GetFuelSlot(), true))
		{
			Furnace->SetFuelSlot(cItem());
			return true;
		}
	}
	
	// Nothing can be moved
	return false;
}
示例#4
0
bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity)
{
	cItemGrid & Grid = a_Entity.GetContents();
	int NumSlots = Grid.GetNumSlots();

	for (int i = 0; i < NumSlots; i++)
	{
		if (Grid.IsSlotEmpty(i))
		{
			continue;
		}
		if (MoveItemsFromSlot(a_Entity, i))
		{
			Grid.ChangeSlotCount(i, -1);
			return true;
		}
	}
	return false;
}