void CGameSettings::ImplementMusicSource() { if (!m_pClientDE || !m_pClientShell) return; ASSERT(!"Don't call this"); LTBOOL bPlay = MusicEnabled(); if (bPlay) { // [KLS 8/11/02] SetupMusic will handle turning on the // music and making sure it plays the appropriate music. g_pInterfaceMgr->SetupMusic(); } else { m_pClientShell->GetMusic()->Term(); } }
// ----------------------------------------------------------------------- // // // ROUTINE: CMusic::Init // // PURPOSE: Initialize the music // // ----------------------------------------------------------------------- // LTBOOL CMusic::Init( ILTClient *pClientDE) { // make sure we are not already initialized if (IsInitialized()) return LTTRUE; m_pClientDE = pClientDE; m_bMusicEnabled = TRUE; m_bLevelInitialized = FALSE; m_pMusicMgr = NULL; // get the musicenable console var HCONSOLEVAR hVar = g_pLTClient->GetConsoleVar("disablemusic"); if (hVar) { // check if music is disabled if (((int)g_pLTClient->GetVarValueFloat(hVar)) != 0) { m_bMusicEnabled = FALSE; } } // if music is enabled if (MusicEnabled()) { // get a pointer to the music mgr m_pMusicMgr = g_pLTClient->GetDirectMusicMgr(); // make sure directmusic mgr was available if (m_pMusicMgr != NULL) { // initialize the music mgr m_pMusicMgr->Init(); } } return LTTRUE; }