static void AddAttr (Declaration* D, DeclAttr* A) /* Add an attribute to a declaration */ { /* Allocate the list if necessary, the add the attribute */ if (D->Attributes == 0) { D->Attributes = NewCollection (); } CollAppend (D->Attributes, A); }
EntityCollection<EntityType>& IScene::GetEntities() { static const std::type_index type = typeid(std::decay_t<EntityType>); EntityCollectionBase* entities = GetEntities(type); if (!entities) { std::unique_ptr<EntityCollectionBase> newCollection(std::make_unique<EntityCollection<EntityType>>()); NewCollection(std::move(newCollection), type); entities = GetEntities(type); assert(entities != nullptr); } return static_cast<EntityCollection<EntityType>&>(*entities); }
QStringList MacStyle::keys() const { QString mstyle = "Macintosh"; if(Collection c=NewCollection()) { GetTheme(c); Str255 str; long int s = 256; if(!GetCollectionItem(c, kThemeNameTag, 0, &s, &str)) mstyle += " (" + p2qstring(str) + ")"; } QStringList list; list << mstyle; return list; }
Collection* ParseAttrList (const char* List, const char** NameList, unsigned NameCount) /* Parse a list containing name/value pairs into a sorted collection. Some * attributes may not need a name, so NameList contains these names. If there * were no errors, the function returns a alphabetically sorted collection * containing Attr entries. */ { const char* Name; /* Create a new collection */ Collection* C = NewCollection (); /* Name/value pairs are separated by commas */ const char* L = List; StrBuf B = AUTO_STRBUF_INITIALIZER; while (1) { if (*L == ',' || *L == ':' || *L == '\0') { /* Terminate the string */ SB_Terminate (&B); /* Determine the default name */ if (CollCount (C) >= NameCount) { Name = 0; } else { Name = NameList[CollCount (C)]; } /* Split and add this attribute/value pair */ SplitAddAttr (C, SB_GetConstBuf (&B), Name); /* Done, clear the buffer. */ SB_Clear (&B); if (*L == '\0') { break; } } else { SB_AppendChar (&B, *L); } ++L; } /* Free memory */ SB_Done (&B); /* Return the collection with the attributes */ return C; }
bool FCollectionManager::CreateCollection(FName CollectionName, ECollectionShareType::Type ShareType) { if ( !ensure(ShareType < ECollectionShareType::CST_All) ) { // Bad share type LastError = LOCTEXT("Error_Internal", "There was an internal error."); return false; } // Try to add the collection bool bUseSCC = ShouldUseSCC(ShareType); FString SourceFolder = CollectionFolders[ShareType]; FCollection NewCollection(CollectionName, SourceFolder, CollectionExtension, bUseSCC); FCollection* Collection = AddCollection(NewCollection, ShareType); if ( !Collection ) { // Failed to add the collection, it already exists LastError = LOCTEXT("Error_AlreadyExists", "The collection already exists."); return false; } if ( Collection->Save(LastError) ) { // Collection saved! CollectionCreatedEvent.Broadcast( FCollectionNameType( CollectionName, ShareType ) ); return true; } else { // Collection failed to save, remove it from the cache RemoveCollection(Collection, ShareType); return false; } }
void SwitchStatement (void) /* Handle a switch statement for chars with a cmp cascade for the selector */ { ExprDesc SwitchExpr; /* Switch statement expression */ CodeMark CaseCodeStart; /* Start of code marker */ CodeMark SwitchCodeStart;/* Start of switch code */ CodeMark SwitchCodeEnd; /* End of switch code */ unsigned ExitLabel; /* Exit label */ unsigned SwitchCodeLabel;/* Label for the switch code */ int HaveBreak = 0; /* True if the last statement had a break */ int RCurlyBrace; /* True if last token is right curly brace */ SwitchCtrl* OldSwitch; /* Pointer to old switch control data */ SwitchCtrl SwitchData; /* New switch data */ /* Eat the "switch" token */ NextToken (); /* Read the switch expression and load it into the primary. It must have * integer type. */ ConsumeLParen (); Expression0 (&SwitchExpr); if (!IsClassInt (SwitchExpr.Type)) { Error ("Switch quantity is not an integer"); /* To avoid any compiler errors, make the expression a valid int */ ED_MakeConstAbsInt (&SwitchExpr, 1); } ConsumeRParen (); /* Add a jump to the switch code. This jump is usually unnecessary, * because the switch code will moved up just behind the switch * expression. However, in rare cases, there's a label at the end of * the switch expression. This label will not get moved, so the code * jumps around the switch code, and after moving the switch code, * things look really weird. If we add a jump here, we will never have * a label attached to the current code position, and the jump itself * will get removed by the optimizer if it is unnecessary. */ SwitchCodeLabel = GetLocalLabel (); g_jump (SwitchCodeLabel); /* Remember the current code position. We will move the switch code * to this position later. */ GetCodePos (&CaseCodeStart); /* Setup the control structure, save the old and activate the new one */ SwitchData.Nodes = NewCollection (); SwitchData.ExprType = UnqualifiedType (SwitchExpr.Type[0].C); SwitchData.Depth = SizeOf (SwitchExpr.Type); SwitchData.DefaultLabel = 0; OldSwitch = Switch; Switch = &SwitchData; /* Get the exit label for the switch statement */ ExitLabel = GetLocalLabel (); /* Create a loop so we may use break. */ AddLoop (ExitLabel, 0); /* Make sure a curly brace follows */ if (CurTok.Tok != TOK_LCURLY) { Error ("`{' expected"); } /* Parse the following statement, which will actually be a compound * statement because of the curly brace at the current input position */ HaveBreak = Statement (&RCurlyBrace); /* Check if we had any labels */ if (CollCount (SwitchData.Nodes) == 0 && SwitchData.DefaultLabel == 0) { Warning ("No case labels"); } /* If the last statement did not have a break, we may have an open * label (maybe from an if or similar). Emitting code and then moving * this code to the top will also move the label to the top which is * wrong. So if the last statement did not have a break (which would * carry the label), add a jump to the exit. If it is useless, the * optimizer will remove it later. */ if (!HaveBreak) { g_jump (ExitLabel); } /* Remember the current position */ GetCodePos (&SwitchCodeStart); /* Output the switch code label */ g_defcodelabel (SwitchCodeLabel); /* Generate code */ if (SwitchData.DefaultLabel == 0) { /* No default label, use switch exit */ SwitchData.DefaultLabel = ExitLabel; } g_switch (SwitchData.Nodes, SwitchData.DefaultLabel, SwitchData.Depth); /* Move the code to the front */ GetCodePos (&SwitchCodeEnd); MoveCode (&SwitchCodeStart, &SwitchCodeEnd, &CaseCodeStart); /* Define the exit label */ g_defcodelabel (ExitLabel); /* Exit the loop */ DelLoop (); /* Switch back to the enclosing switch statement if any */ Switch = OldSwitch; /* Free the case value tree */ FreeCaseNodeColl (SwitchData.Nodes); /* If the case statement was (correctly) terminated by a closing curly * brace, skip it now. */ if (RCurlyBrace) { NextToken (); } }
bool FCollection::DeleteFromSourceControl(FText& OutError) { ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider(); if ( !ISourceControlModule::Get().IsEnabled() ) { OutError = LOCTEXT("Error_SCCDisabled", "Source control is not enabled. Enable source control in the preferences menu."); return false; } if ( !SourceControlProvider.IsAvailable() ) { OutError = LOCTEXT("Error_SCCNotAvailable", "Source control is currently not available. Check your connection and try again."); return false; } bool bDeletedSuccessfully = false; const int32 DeleteProgressDenominator = 2; int32 DeleteProgressNumerator = 0; const FText CollectionNameText = FText::FromName( CollectionName ); FFormatNamedArguments Args; Args.Add( TEXT("CollectionName"), CollectionNameText ); const FText StatusUpdate = FText::Format( LOCTEXT("DeletingCollection", "Deleting Collection {CollectionName}"), Args ); GWarn->BeginSlowTask( StatusUpdate, true ); GWarn->UpdateProgress(DeleteProgressNumerator++, DeleteProgressDenominator); FString AbsoluteFilename = FPaths::ConvertRelativePathToFull(SourceFilename); FSourceControlStatePtr SourceControlState = SourceControlProvider.GetState(AbsoluteFilename, EStateCacheUsage::ForceUpdate); GWarn->UpdateProgress(DeleteProgressNumerator++, DeleteProgressDenominator); // If checked out locally for some reason, revert if (SourceControlState.IsValid() && (SourceControlState->IsAdded() || SourceControlState->IsCheckedOut() || SourceControlState->IsDeleted())) { if ( !RevertCollection(OutError) ) { // Failed to revert, just bail out GWarn->EndSlowTask(); return false; } // Make sure we get a fresh state from the server SourceControlState = SourceControlProvider.GetState(AbsoluteFilename, EStateCacheUsage::ForceUpdate); } // If not at the head revision, sync up if (SourceControlState.IsValid() && !SourceControlState->IsCurrent()) { if ( SourceControlProvider.Execute(ISourceControlOperation::Create<FSync>(), AbsoluteFilename) == ECommandResult::Failed) { // Could not sync up with the head revision GWarn->EndSlowTask(); OutError = FText::Format(LOCTEXT("Error_SCCSync", "Failed to sync collection '{0}' to the head revision."), FText::FromName(CollectionName)); return false; } // Check to see if the file exists at the head revision if ( !IFileManager::Get().FileExists(*SourceFilename) ) { // File was already deleted, consider this a success GWarn->EndSlowTask(); return true; } FCollection NewCollection(SourceFilename, false); FText LoadErrorText; if ( !NewCollection.Load(LoadErrorText) ) { // Failed to load the head revision file so it isn't safe to delete it GWarn->EndSlowTask(); OutError = FText::Format(LOCTEXT("Error_SCCBadHead", "Failed to load the collection '{0}' at the head revision. {1}"), FText::FromName(CollectionName), LoadErrorText); return false; } // Loaded the head revision, now merge up so the files are in a consistent state MergeWithCollection(NewCollection); // Make sure we get a fresh state from the server SourceControlState = SourceControlProvider.GetState(AbsoluteFilename, EStateCacheUsage::ForceUpdate); } GWarn->UpdateProgress(DeleteProgressNumerator++, DeleteProgressDenominator); if(SourceControlState.IsValid()) { if(SourceControlState->IsAdded() || SourceControlState->IsCheckedOut()) { OutError = FText::Format(LOCTEXT("Error_SCCDeleteWhileCheckedOut", "Failed to delete collection '{0}' in source control because it is checked out or open for add."), FText::FromName(CollectionName)); } else if(SourceControlState->CanCheckout()) { if ( SourceControlProvider.Execute(ISourceControlOperation::Create<FDelete>(), AbsoluteFilename) == ECommandResult::Succeeded ) { // Now check in the delete const FText ChangelistDesc = FText::Format( LOCTEXT("CollectionDeletedDesc", "Deleted collection: {CollectionName}"), CollectionNameText ); TSharedRef<FCheckIn, ESPMode::ThreadSafe> CheckInOperation = ISourceControlOperation::Create<FCheckIn>(); CheckInOperation->SetDescription(ChangelistDesc); if ( SourceControlProvider.Execute( CheckInOperation, AbsoluteFilename ) ) { // Deleted successfully! bDeletedSuccessfully = true; } else { FText Unused; if ( !RevertCollection(Unused) ) { UE_LOG(LogCollectionManager, Warning, TEXT("Failed to revert collection '%s' after failing to check in the file that was marked for delete."), *CollectionName.ToString()); } OutError = FText::Format(LOCTEXT("Error_SCCCheckIn", "Failed to check in collection '{0}'."), FText::FromName(CollectionName)); } } else { OutError = FText::Format(LOCTEXT("Error_SCCDeleteFailed", "Failed to delete collection '{0}' in source control."), FText::FromName(CollectionName)); } } else if(!SourceControlState->IsSourceControlled()) { // Not yet in the depot or deleted. We can just delete it from disk. bDeletedSuccessfully = IFileManager::Get().Delete(*AbsoluteFilename); if ( !bDeletedSuccessfully ) { OutError = FText::Format(LOCTEXT("Error_DiskDeleteFailed", "Failed to delete the collection file: {0}"), FText::FromString(AbsoluteFilename)); } } else if (!SourceControlState->IsCurrent()) { OutError = FText::Format(LOCTEXT("Error_SCCNotCurrent", "Collection '{0}' is not at head revision after sync."), FText::FromName(CollectionName)); } else if(SourceControlState->IsCheckedOutOther()) { OutError = FText::Format(LOCTEXT("Error_SCCCheckedOutOther", "Collection '{0}' is checked out by another user."), FText::FromName(CollectionName)); } else { OutError = FText::Format(LOCTEXT("Error_SCCUnknown", "Could not determine source control state for collection '{0}'"), FText::FromName(CollectionName)); } } else { OutError = LOCTEXT("Error_SCCInvalid", "Source control state is invalid."); } GWarn->UpdateProgress(DeleteProgressNumerator++, DeleteProgressDenominator); GWarn->EndSlowTask(); return bDeletedSuccessfully; }
bool FCollection::CheckoutCollection(FText& OutError) { if ( !ensure(SourceFilename.Len()) ) { OutError = LOCTEXT("Error_Internal", "There was an internal error."); return false; } ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider(); if ( !ISourceControlModule::Get().IsEnabled() ) { OutError = LOCTEXT("Error_SCCDisabled", "Source control is not enabled. Enable source control in the preferences menu."); return false; } if ( !SourceControlProvider.IsAvailable() ) { OutError = LOCTEXT("Error_SCCNotAvailable", "Source control is currently not available. Check your connection and try again."); return false; } const FString AbsoluteFilename = FPaths::ConvertRelativePathToFull(SourceFilename); FSourceControlStatePtr SourceControlState = SourceControlProvider.GetState(AbsoluteFilename, EStateCacheUsage::ForceUpdate); bool bSuccessfullyCheckedOut = false; if (SourceControlState.IsValid() && SourceControlState->IsDeleted()) { // Revert our delete if ( !RevertCollection(OutError) ) { return false; } // Make sure we get a fresh state from the server SourceControlState = SourceControlProvider.GetState(AbsoluteFilename, EStateCacheUsage::ForceUpdate); } // If not at the head revision, sync up if (SourceControlState.IsValid() && !SourceControlState->IsCurrent()) { if ( SourceControlProvider.Execute(ISourceControlOperation::Create<FSync>(), AbsoluteFilename) == ECommandResult::Failed ) { // Could not sync up with the head revision OutError = FText::Format(LOCTEXT("Error_SCCSync", "Failed to sync collection '{0}' to the head revision."), FText::FromName(CollectionName)); return false; } // Check to see if the file exists at the head revision if ( IFileManager::Get().FileExists(*SourceFilename) ) { // File found! Load it and merge with our local changes FText LoadErrorText; FCollection NewCollection(SourceFilename, false); if ( !NewCollection.Load(LoadErrorText) ) { // Failed to load the head revision file so it isn't safe to delete it OutError = FText::Format(LOCTEXT("Error_SCCBadHead", "Failed to load the collection '{0}' at the head revision. {1}"), FText::FromName(CollectionName), LoadErrorText); return false; } // Loaded the head revision, now merge up so the files are in a consistent state MergeWithCollection(NewCollection); } // Make sure we get a fresh state from the server SourceControlState = SourceControlProvider.GetState(AbsoluteFilename, EStateCacheUsage::ForceUpdate); } if(SourceControlState.IsValid()) { if(!SourceControlState->IsSourceControlled()) { // Not yet in the depot. We'll add it when we call CheckinCollection bSuccessfullyCheckedOut = true; } else if(SourceControlState->IsAdded() || SourceControlState->IsCheckedOut()) { // Already checked out or opened for add bSuccessfullyCheckedOut = true; } else if(SourceControlState->CanCheckout()) { // In depot and needs to be checked out bSuccessfullyCheckedOut = (SourceControlProvider.Execute(ISourceControlOperation::Create<FCheckOut>(), AbsoluteFilename) == ECommandResult::Succeeded); if (!bSuccessfullyCheckedOut) { OutError = FText::Format(LOCTEXT("Error_SCCCheckout", "Failed to check out collection '{0}'"), FText::FromName(CollectionName)); } } else if(!SourceControlState->IsCurrent()) { OutError = FText::Format(LOCTEXT("Error_SCCNotCurrent", "Collection '{0}' is not at head revision after sync."), FText::FromName(CollectionName)); } else if(SourceControlState->IsCheckedOutOther()) { OutError = FText::Format(LOCTEXT("Error_SCCCheckedOutOther", "Collection '{0}' is checked out by another user."), FText::FromName(CollectionName)); } else { OutError = FText::Format(LOCTEXT("Error_SCCUnknown", "Could not determine source control state for collection '{0}'"), FText::FromName(CollectionName)); } } else { OutError = LOCTEXT("Error_SCCInvalid", "Source control state is invalid."); } return bSuccessfullyCheckedOut; }
SearchPaths* NewSearchPath (void) /* Create a new, empty search path list */ { return NewCollection (); }
/*! Returns the list of keys this factory can create styles for. \sa create() */ QStringList QStyleFactory::keys() { QStringList list; #ifndef QT_NO_COMPONENT if ( !instance ) instance = new QStyleFactoryPrivate; list = QStyleFactoryPrivate::manager->featureList(); #endif //QT_NO_COMPONENT #ifndef QT_NO_STYLE_WINDOWS if ( !list.contains( "Windows" ) ) list << "Windows"; #endif #ifndef QT_NO_STYLE_WINDOWSXP if ( !list.contains( "WindowsXP" ) && QWindowsXPStyle::resolveSymbols() ) list << "WindowsXP"; #endif #ifndef QT_NO_STYLE_MOTIF if ( !list.contains( "Motif" ) ) list << "Motif"; #endif #ifndef QT_NO_STYLE_CDE if ( !list.contains( "CDE" ) ) list << "CDE"; #endif #ifndef QT_NO_STYLE_MOTIFPLUS if ( !list.contains( "MotifPlus" ) ) list << "MotifPlus"; #endif #ifndef QT_NO_STYLE_PLATINUM if ( !list.contains( "Platinum" ) ) list << "Platinum"; #endif #ifndef QT_NO_STYLE_SGI if ( !list.contains( "SGI" ) ) list << "SGI"; #endif #ifndef QT_NO_STYLE_COMPACT if ( !list.contains( "Compact" ) ) list << "Compact"; #endif #ifndef QT_NO_STYLE_AQUA if ( !list.contains( "Aqua" ) ) list << "Aqua"; #endif #if !defined( QT_NO_STYLE_MAC ) && defined( Q_WS_MAC ) QString mstyle = "Macintosh"; Collection c = NewCollection(); if (c) { GetTheme(c); Str255 str; long int s = 256; if(!GetCollectionItem(c, kThemeNameTag, 0, &s, &str)) mstyle += " (" + p2qstring(str) + ")"; } if (!list.contains(mstyle)) list << mstyle; DisposeCollection(c); #endif return list; }