void *gf_sg_vrml_field_pointer_new(u32 FieldType) { switch (FieldType) { case GF_SG_VRML_SFBOOL: return NewSFBool(); case GF_SG_VRML_SFFLOAT: return NewSFFloat(); case GF_SG_VRML_SFDOUBLE: return NewSFDouble(); case GF_SG_VRML_SFTIME: return NewSFTime(); case GF_SG_VRML_SFINT32: return NewSFInt32(); case GF_SG_VRML_SFSTRING: return NewSFString(); case GF_SG_VRML_SFVEC3F: return NewSFVec3f(); case GF_SG_VRML_SFVEC2F: return NewSFVec2f(); case GF_SG_VRML_SFVEC3D: return NewSFVec3d(); case GF_SG_VRML_SFVEC2D: return NewSFVec2d(); case GF_SG_VRML_SFCOLOR: return NewSFColor(); case GF_SG_VRML_SFCOLORRGBA: return NewSFColorRGBA(); case GF_SG_VRML_SFROTATION: return NewSFRotation(); case GF_SG_VRML_SFIMAGE: return NewSFImage(); case GF_SG_VRML_SFATTRREF: return NewSFAttrRef(); case GF_SG_VRML_MFBOOL: return NewMFBool(); case GF_SG_VRML_MFFLOAT: return NewMFFloat(); case GF_SG_VRML_MFTIME: return NewMFTime(); case GF_SG_VRML_MFINT32: return NewMFInt32(); case GF_SG_VRML_MFSTRING: return NewMFString(); case GF_SG_VRML_MFVEC3F: return NewMFVec3f(); case GF_SG_VRML_MFVEC2F: return NewMFVec2f(); case GF_SG_VRML_MFVEC3D: return NewMFVec3d(); case GF_SG_VRML_MFVEC2D: return NewMFVec2d(); case GF_SG_VRML_MFCOLOR: return NewMFColor(); case GF_SG_VRML_MFCOLORRGBA: return NewMFColorRGBA(); case GF_SG_VRML_MFROTATION: case GF_SG_VRML_MFVEC4F: return NewMFRotation(); case GF_SG_VRML_MFATTRREF: return NewMFAttrRef(); //used in commands case GF_SG_VRML_SFCOMMANDBUFFER: return NewSFCommandBuffer(); case GF_SG_VRML_SFURL: return NewSFURL(); case GF_SG_VRML_MFURL: return NewMFURL(); case GF_SG_VRML_SFSCRIPT: return NewSFScript(); case GF_SG_VRML_MFSCRIPT: return NewMFScript(); } return NULL; }
void *VRML_NewFieldPointer(u32 FieldType) { switch (FieldType) { case FT_SFBool: return NewSFBool(); case FT_SFFloat: return NewSFFloat(); case FT_SFDouble: return NewSFDouble(); case FT_SFTime: return NewSFTime(); case FT_SFInt32: return NewSFInt32(); case FT_SFString: return NewSFString(); case FT_SFVec3f: return NewSFVec3f(); case FT_SFVec2f: return NewSFVec2f(); case FT_SFVec3d: return NewSFVec3d(); case FT_SFVec2d: return NewSFVec2d(); case FT_SFColor: return NewSFColor(); case FT_SFColorRGBA: return NewSFColorRGBA(); case FT_SFRotation: return NewSFRotation(); case FT_SFImage: return NewSFImage(); case FT_MFBool: return NewMFBool(); case FT_MFFloat: return NewMFFloat(); case FT_MFTime: return NewMFTime(); case FT_MFInt32: return NewMFInt32(); case FT_MFString: return NewMFString(); case FT_MFVec3f: return NewMFVec3f(); case FT_MFVec2f: return NewMFVec2f(); case FT_MFVec3d: return NewMFVec3d(); case FT_MFVec2d: return NewMFVec2d(); case FT_MFColor: return NewMFColor(); case FT_MFColorRGBA: return NewMFColorRGBA(); case FT_MFRotation: return NewMFRotation(); //used in proto and script case FT_MFNode: { return NewChain(); } //used in commands case FT_SFCommandBuffer: return NewSFCommandBuffer(); case FT_SFURL: return NewSFURL(); case FT_MFURL: return NewMFURL(); } return NULL; }