HRESULT NINE_WINAPI NineTexture9_LockRect( struct NineTexture9 *This, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags ) { DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n", This, Level, pLockedRect, pRect, Flags); user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL); return NineSurface9_LockRect(This->surfaces[Level], pLockedRect, pRect, Flags); }
HRESULT NINE_WINAPI NineCubeTexture9_LockRect( struct NineCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags ) { const unsigned s = Level * 6 + FaceType; DBG("This=%p FaceType=%d Level=%u pLockedRect=%p pRect=%p Flags=%d\n", This, FaceType, Level, pLockedRect, pRect, Flags); user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL); user_assert(FaceType < 6, D3DERR_INVALIDCALL); return NineSurface9_LockRect(This->surfaces[s], pLockedRect, pRect, Flags); }