ELinkNodesResult NodeTree::linkNodes(SocketAddress from, SocketAddress to) { // Check if given addresses are OK if(!validateLink(from, to)) return ELinkNodesResult::InvalidAddress; // Check if we are not trying to link input socket with more than one output bool alreadyExisingConnection = std::any_of(std::begin(_links), std::end(_links), [&](const NodeLink& link) { return link.toNode == to.node && link.toSocket == to.socket; }); if(alreadyExisingConnection) return ELinkNodesResult::TwoOutputsOnInput; // Try to make a connection _links.emplace_back(NodeLink(from, to)); // Keep links sorted std::sort(std::begin(_links), std::end(_links)); // Check for created cycle(s) if(checkCycle(to.node)) { // Look for given node link NodeLink nodeLinkToFind(from, to); auto iter = std::lower_bound(std::begin(_links), std::end(_links), nodeLinkToFind); assert(iter != std::end(_links)); if(iter != std::end(_links)) { _links.erase(iter); // Keep links sorted std::sort(std::begin(_links), std::end(_links)); } return ELinkNodesResult::CycleDetected; } // tag affected node tagNode(to.node); return ELinkNodesResult::Ok; }
CNcdNodeLink* CNcdNodeFolder::CreateLinkL() { DLTRACEIN(("")); CNcdNodeLink* link = NodeLink(); if ( link != NULL ) { DLTRACEOUT(("Link already exists")); // The link was already created return link; } else { DLTRACEOUT(("Creating a new link")); // Link was not already created. // So, create new. return CNcdNodeFolderLink::NewL( *this ); } }
inline CNode &DestNode( int iNode, int iLink ) { return Node( NodeLink( iNode, iLink ).m_iDestNode ); }
inline CNode &SourceNode( int iNode, int iLink ) { return Node( NodeLink( iNode, iLink ).m_iSrcNode ); }
inline int INodeLink(int iNode, int iLink) { return NodeLink(iNode, iLink).m_iDestNode; }
// Really dumb data structure provided for the example. // Note that we storing links are INDICES (not ID) to make example code shorter, obviously a bad idea for any general purpose code. void ShowExampleAppCustomNodeGraph(bool* opened) { ImGui::SetNextWindowSize(ImVec2(700, 600), ImGuiSetCond_FirstUseEver); /* begin a ImGui window */ if (!ImGui::Begin("Example: Custom Node Graph", opened)) { ImGui::End(); return; } /* define your custom data structure */ // Dummy struct Node { int ID; char Name[32]; ImVec2 Pos, Size; float Value; ImVec4 Color; int InputsCount, OutputsCount; Node(int id, const char* name, const ImVec2& pos, float value, const ImVec4& color, int inputs_count, int outputs_count) { ID = id; strncpy(Name, name, 31); Name[31] = 0; Pos = pos; Value = value; Color = color; InputsCount = inputs_count; OutputsCount = outputs_count; } ImVec2 GetInputSlotPos(int slot_no) const { return ImVec2(Pos.x, Pos.y + Size.y * ((float)slot_no + 1) / ((float)InputsCount + 1)); } ImVec2 GetOutputSlotPos(int slot_no) const { return ImVec2(Pos.x + Size.x, Pos.y + Size.y * ((float)slot_no + 1) / ((float)OutputsCount + 1)); } }; struct NodeLink { int InputIdx, InputSlot, OutputIdx, OutputSlot; NodeLink(int input_idx, int input_slot, int output_idx, int output_slot) { InputIdx = input_idx; InputSlot = input_slot; OutputIdx = output_idx; OutputSlot = output_slot; } }; static ImVector<Node> nodes; static ImVector<NodeLink> links; static bool inited = false; static ImVec2 scrolling = ImVec2(0.0f, 0.0f); static bool show_grid = true; static int node_selected = -1; if (!inited) { nodes.push_back(Node(0, "MainTex", ImVec2(40, 50), 0.5f, ImColor(255, 100, 100), 1, 1)); nodes.push_back(Node(1, "BumpMap", ImVec2(40, 150), 0.42f, ImColor(200, 100, 200), 1, 1)); nodes.push_back(Node(2, "Combine", ImVec2(270, 80), 1.0f, ImColor(0, 200, 100), 2, 2)); links.push_back(NodeLink(0, 0, 2, 0)); links.push_back(NodeLink(1, 0, 2, 1)); inited = true; } // Draw a list of nodes on the left side bool open_context_menu = false; int node_hovered_in_list = -1; int node_hovered_in_scene = -1; ImGui::BeginChild("node_list", ImVec2(100, 0)); ImGui::Text("Nodes"); ImGui::Separator(); for (int node_idx = 0; node_idx < nodes.Size; node_idx++) { Node* node = &nodes[node_idx]; ImGui::PushID(node->ID); /* draw and check if selected */ if (ImGui::Selectable(node->Name, node->ID == node_selected)) node_selected = node->ID; /* check if Hovered. */ if (ImGui::IsItemHovered()) { node_hovered_in_list = node->ID; open_context_menu |= ImGui::IsMouseClicked(1); } ImGui::PopID(); } ImGui::EndChild(); ImGui::SameLine(); ImGui::BeginGroup(); const float NODE_SLOT_RADIUS = 4.0f; const ImVec2 NODE_WINDOW_PADDING(8.0f, 8.0f); // Create our child canvas ImGui::Text("Hold middle mouse button to scroll (%.2f,%.2f)", scrolling.x, scrolling.y); ImGui::SameLine(ImGui::GetWindowWidth() - 100); ImGui::Checkbox("Show grid", &show_grid); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(1, 1)); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); ImGui::PushStyleColor(ImGuiCol_ChildWindowBg, ImColor(60, 60, 70, 200)); ImGui::BeginChild("scrolling_region", ImVec2(0, 0), true, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoMove); ImGui::PushItemWidth(120.0f); ImGui::Text("CursorScreenPos: (%.2f, %.2f).", ImGui::GetCursorScreenPos().x, ImGui::GetCursorScreenPos().y); ImGui::Text("Scrolling: (%.2f, %.2f).", scrolling.x, scrolling.y); ImVec2 offset = ImGui::GetCursorScreenPos() - scrolling; /* get current window draw list, and split into 2 layers */ ImDrawList* draw_list = ImGui::GetWindowDrawList(); draw_list->ChannelsSplit(2); // Display grid if (show_grid) { ImU32 GRID_COLOR = ImColor(200, 200, 200, 40); float GRID_SZ = 64.0f; ImVec2 win_pos = ImGui::GetCursorScreenPos(); ImVec2 canvas_sz = ImGui::GetWindowSize(); for (float x = fmodf(-scrolling.x, GRID_SZ); x < canvas_sz.x; x += GRID_SZ) draw_list->AddLine(ImVec2(x, 0.0f) + win_pos, ImVec2(x, canvas_sz.y) + win_pos, GRID_COLOR); for (float y = fmodf(-scrolling.y, GRID_SZ); y < canvas_sz.y; y += GRID_SZ) draw_list->AddLine(ImVec2(0.0f, y) + win_pos, ImVec2(canvas_sz.x, y) + win_pos, GRID_COLOR); } // Display links draw_list->ChannelsSetCurrent(0); // Background for (int link_idx = 0; link_idx < links.Size; link_idx++) { NodeLink* link = &links[link_idx]; Node* node_inp = &nodes[link->InputIdx]; Node* node_out = &nodes[link->OutputIdx]; ImVec2 p1 = offset + node_inp->GetOutputSlotPos(link->InputSlot); ImVec2 p2 = offset + node_out->GetInputSlotPos(link->OutputSlot); draw_list->AddBezierCurve(p1, p1 + ImVec2(+50, 0), p2 + ImVec2(-50, 0), p2, ImColor(200, 200, 100), 3.0f); } // Display nodes for (int node_idx = 0; node_idx < nodes.Size; node_idx++) { Node* node = &nodes[node_idx]; ImGui::PushID(node->ID); ImVec2 node_rect_min = offset + node->Pos; // Display node contents first draw_list->ChannelsSetCurrent(1); // Foreground bool old_any_active = ImGui::IsAnyItemActive(); ImGui::SetCursorScreenPos(node_rect_min + NODE_WINDOW_PADDING); ImGui::BeginGroup(); // Lock horizontal position ImGui::Text("%s", node->Name); ImGui::SliderFloat("##value", &node->Value, 0.0f, 1.0f, "Alpha %.2f"); ImGui::ColorEdit3("##color", &node->Color.x); ImGui::EndGroup(); // Save the size of what we have emitted and whether any of the widgets are being used bool node_widgets_active = (!old_any_active && ImGui::IsAnyItemActive()); node->Size = ImGui::GetItemRectSize() + NODE_WINDOW_PADDING + NODE_WINDOW_PADDING; ImVec2 node_rect_max = node_rect_min + node->Size; // Display node box draw_list->ChannelsSetCurrent(0); // Background ImGui::SetCursorScreenPos(node_rect_min); ImGui::InvisibleButton("node", node->Size); /* invisible button to check if mouse is hovered. */ if (ImGui::IsItemHovered()) { node_hovered_in_scene = node->ID; open_context_menu |= ImGui::IsMouseClicked(1); } bool node_moving_active = ImGui::IsItemActive(); if (node_widgets_active || node_moving_active) node_selected = node->ID; // static int last_node_selected = -1; // if(node_selected != last_node_selected) // printf("active id: %d\n", node_selected); // last_node_selected = node_selected; if (node_moving_active && ImGui::IsMouseDragging(0)) node->Pos = node->Pos + ImGui::GetIO().MouseDelta; ImU32 node_bg_color = (node_hovered_in_list == node->ID || node_hovered_in_scene == node->ID || (node_hovered_in_list == -1 && node_selected == node->ID)) ? ImColor(75, 75, 75) : ImColor(60, 60, 60); draw_list->AddRectFilled(node_rect_min, node_rect_max, node_bg_color, 4.0f); draw_list->AddRect(node_rect_min, node_rect_max, ImColor(100, 100, 100), 4.0f); for (int slot_idx = 0; slot_idx < node->InputsCount; slot_idx++) draw_list->AddCircleFilled(offset + node->GetInputSlotPos(slot_idx), NODE_SLOT_RADIUS, ImColor(150, 150, 150, 150)); for (int slot_idx = 0; slot_idx < node->OutputsCount; slot_idx++) draw_list->AddCircleFilled(offset + node->GetOutputSlotPos(slot_idx), NODE_SLOT_RADIUS, ImColor(150, 150, 150, 150)); ImGui::PopID(); } draw_list->ChannelsMerge(); // Open context menu if (!ImGui::IsAnyItemHovered() && ImGui::IsMouseHoveringWindow() && ImGui::IsMouseClicked(1)) { node_selected = node_hovered_in_list = node_hovered_in_scene = -1; open_context_menu = true; } if (open_context_menu) { ImGui::OpenPopup("context_menu"); if (node_hovered_in_list != -1) node_selected = node_hovered_in_list; if (node_hovered_in_scene != -1) node_selected = node_hovered_in_scene; } // Draw context menu ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(8, 8)); if (ImGui::BeginPopup("context_menu")) { Node* node = node_selected != -1 ? &nodes[node_selected] : NULL; ImVec2 scene_pos = ImGui::GetMousePosOnOpeningCurrentPopup() - offset; if (node) { ImGui::Text("Node '%s'", node->Name); ImGui::Separator(); if (ImGui::MenuItem("Rename..", NULL, false, false)) {} if (ImGui::MenuItem("Delete", NULL, false, false)) {} if (ImGui::MenuItem("Copy", NULL, false, false)) {} } else { if (ImGui::MenuItem("Add")) { nodes.push_back(Node(nodes.Size, "New node", scene_pos, 0.5f, ImColor(100, 100, 200), 2, 2)); } if (ImGui::MenuItem("Paste", NULL, false, false)) {} } ImGui::EndPopup(); } ImGui::PopStyleVar(); // Scrolling if (ImGui::IsWindowHovered() && !ImGui::IsAnyItemActive() && ImGui::IsMouseDragging(2, 0.0f)) scrolling = scrolling - ImGui::GetIO().MouseDelta; ImGui::PopItemWidth(); ImGui::EndChild(); ImGui::PopStyleColor(); ImGui::PopStyleVar(2); ImGui::EndGroup(); ImGui::End(); }