示例#1
0
ELinkNodesResult NodeTree::linkNodes(SocketAddress from, SocketAddress to)
{
    // Check if given addresses are OK
    if(!validateLink(from, to))
        return ELinkNodesResult::InvalidAddress;

    // Check if we are not trying to link input socket with more than one output
    bool alreadyExisingConnection = std::any_of(std::begin(_links), std::end(_links), 
        [&](const NodeLink& link) {
            return link.toNode == to.node && link.toSocket == to.socket;
        });
    if(alreadyExisingConnection)
        return ELinkNodesResult::TwoOutputsOnInput;

    // Try to make a connection
    _links.emplace_back(NodeLink(from, to));

    // Keep links sorted
    std::sort(std::begin(_links), std::end(_links));

    // Check for created cycle(s)
    if(checkCycle(to.node))
    {
        // Look for given node link
        NodeLink nodeLinkToFind(from, to);
        auto iter = std::lower_bound(std::begin(_links), 
            std::end(_links), nodeLinkToFind);

        assert(iter != std::end(_links));

        if(iter != std::end(_links))
        {
            _links.erase(iter);

            // Keep links sorted
            std::sort(std::begin(_links), std::end(_links));
        }

        return ELinkNodesResult::CycleDetected;
    }

    // tag affected node
    tagNode(to.node);

    return ELinkNodesResult::Ok;
}
CNcdNodeLink* CNcdNodeFolder::CreateLinkL()
    {
    DLTRACEIN((""));
    CNcdNodeLink* link = NodeLink();
        
    if ( link != NULL )
        {
        DLTRACEOUT(("Link already exists"));
        // The link was already created
        return link;
        }
    else
        {
        DLTRACEOUT(("Creating a new link"));
        // Link was not already created.
        // So, create new.
        return CNcdNodeFolderLink::NewL( *this );        
        }
    }
示例#3
0
	inline CNode &DestNode( int iNode, int iLink )
	{
		return Node( NodeLink( iNode, iLink ).m_iDestNode );
	}
示例#4
0
	inline CNode &SourceNode( int iNode, int iLink )
	{
		return Node( NodeLink( iNode, iLink ).m_iSrcNode );
	}
示例#5
0
	inline int INodeLink(int iNode, int iLink)
	{
		return NodeLink(iNode, iLink).m_iDestNode;
	}
// Really dumb data structure provided for the example.
// Note that we storing links are INDICES (not ID) to make example code shorter, obviously a bad idea for any general purpose code.
void ShowExampleAppCustomNodeGraph(bool* opened)
{
	ImGui::SetNextWindowSize(ImVec2(700, 600), ImGuiSetCond_FirstUseEver);

	/* begin a ImGui window */
	if (!ImGui::Begin("Example: Custom Node Graph", opened))
	{
		ImGui::End();
		return;
	}

	/* define your custom data structure */
	// Dummy
	struct Node
	{
		int     ID;
		char    Name[32];
		ImVec2  Pos, Size;
		float   Value;
		ImVec4  Color;
		int     InputsCount, OutputsCount;

		Node(int id, const char* name, const ImVec2& pos, float value, const ImVec4& color, int inputs_count, int outputs_count)
		{
			ID = id; strncpy(Name, name, 31); Name[31] = 0; Pos = pos; Value = value; Color = color; InputsCount = inputs_count; OutputsCount = outputs_count;
		}

		ImVec2 GetInputSlotPos(int slot_no) const
		{
			return ImVec2(Pos.x, Pos.y + Size.y * ((float)slot_no + 1) / ((float)InputsCount + 1));
		}

		ImVec2 GetOutputSlotPos(int slot_no) const
		{
			return ImVec2(Pos.x + Size.x, Pos.y + Size.y * ((float)slot_no + 1) / ((float)OutputsCount + 1));
		}
	};
	struct NodeLink
	{
		int     InputIdx, InputSlot, OutputIdx, OutputSlot;

		NodeLink(int input_idx, int input_slot, int output_idx, int output_slot) { InputIdx = input_idx; InputSlot = input_slot; OutputIdx = output_idx; OutputSlot = output_slot; }
	};

	static ImVector<Node> nodes;
	static ImVector<NodeLink> links;
	static bool inited = false;
	static ImVec2 scrolling = ImVec2(0.0f, 0.0f);
	static bool show_grid = true;
	static int node_selected = -1;

	if (!inited)
	{
		nodes.push_back(Node(0, "MainTex", ImVec2(40, 50), 0.5f, ImColor(255, 100, 100), 1, 1));
		nodes.push_back(Node(1, "BumpMap", ImVec2(40, 150), 0.42f, ImColor(200, 100, 200), 1, 1));
		nodes.push_back(Node(2, "Combine", ImVec2(270, 80), 1.0f, ImColor(0, 200, 100), 2, 2));
		links.push_back(NodeLink(0, 0, 2, 0));
		links.push_back(NodeLink(1, 0, 2, 1));
		inited = true;
	}

	// Draw a list of nodes on the left side
	bool open_context_menu = false;
	int node_hovered_in_list = -1;
	int node_hovered_in_scene = -1;
	ImGui::BeginChild("node_list", ImVec2(100, 0));
	ImGui::Text("Nodes");
	ImGui::Separator();
	for (int node_idx = 0; node_idx < nodes.Size; node_idx++)
	{
		Node* node = &nodes[node_idx];
		ImGui::PushID(node->ID);
		/* draw and check if selected */
		if (ImGui::Selectable(node->Name, node->ID == node_selected))
			node_selected = node->ID;
		/* check if Hovered. */
		if (ImGui::IsItemHovered())
		{
			node_hovered_in_list = node->ID;
			open_context_menu |= ImGui::IsMouseClicked(1);
		}
		ImGui::PopID();
	}
	ImGui::EndChild();

	ImGui::SameLine();

	ImGui::BeginGroup();

	const float NODE_SLOT_RADIUS = 4.0f;
	const ImVec2 NODE_WINDOW_PADDING(8.0f, 8.0f);

	// Create our child canvas
	ImGui::Text("Hold middle mouse button to scroll (%.2f,%.2f)", scrolling.x, scrolling.y);
	ImGui::SameLine(ImGui::GetWindowWidth() - 100);
	ImGui::Checkbox("Show grid", &show_grid);
	ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(1, 1));
	ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
	ImGui::PushStyleColor(ImGuiCol_ChildWindowBg, ImColor(60, 60, 70, 200));
	ImGui::BeginChild("scrolling_region", ImVec2(0, 0), true, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoMove);
	ImGui::PushItemWidth(120.0f);

	ImGui::Text("CursorScreenPos: (%.2f, %.2f).", ImGui::GetCursorScreenPos().x, ImGui::GetCursorScreenPos().y);
	ImGui::Text("Scrolling: (%.2f, %.2f).", scrolling.x, scrolling.y);
	ImVec2 offset = ImGui::GetCursorScreenPos() - scrolling;

	/* get current window draw list, and split into 2 layers */
	ImDrawList* draw_list = ImGui::GetWindowDrawList();
	draw_list->ChannelsSplit(2);

	// Display grid
	if (show_grid)
	{
		ImU32 GRID_COLOR = ImColor(200, 200, 200, 40);
		float GRID_SZ = 64.0f;
		ImVec2 win_pos = ImGui::GetCursorScreenPos();
		ImVec2 canvas_sz = ImGui::GetWindowSize();
		for (float x = fmodf(-scrolling.x, GRID_SZ); x < canvas_sz.x; x += GRID_SZ)
			draw_list->AddLine(ImVec2(x, 0.0f) + win_pos, ImVec2(x, canvas_sz.y) + win_pos, GRID_COLOR);
		for (float y = fmodf(-scrolling.y, GRID_SZ); y < canvas_sz.y; y += GRID_SZ)
			draw_list->AddLine(ImVec2(0.0f, y) + win_pos, ImVec2(canvas_sz.x, y) + win_pos, GRID_COLOR);
	}

	// Display links
	draw_list->ChannelsSetCurrent(0); // Background
	for (int link_idx = 0; link_idx < links.Size; link_idx++)
	{
		NodeLink* link = &links[link_idx];
		Node* node_inp = &nodes[link->InputIdx];
		Node* node_out = &nodes[link->OutputIdx];
		ImVec2 p1 = offset + node_inp->GetOutputSlotPos(link->InputSlot);
		ImVec2 p2 = offset + node_out->GetInputSlotPos(link->OutputSlot);
		draw_list->AddBezierCurve(p1, p1 + ImVec2(+50, 0), p2 + ImVec2(-50, 0), p2, ImColor(200, 200, 100), 3.0f);
	}


	// Display nodes
	for (int node_idx = 0; node_idx < nodes.Size; node_idx++)
	{
		Node* node = &nodes[node_idx];
		ImGui::PushID(node->ID);
		ImVec2 node_rect_min = offset + node->Pos;

		// Display node contents first
		draw_list->ChannelsSetCurrent(1); // Foreground
		bool old_any_active = ImGui::IsAnyItemActive();
		ImGui::SetCursorScreenPos(node_rect_min + NODE_WINDOW_PADDING);
		ImGui::BeginGroup(); // Lock horizontal position
		ImGui::Text("%s", node->Name);
		ImGui::SliderFloat("##value", &node->Value, 0.0f, 1.0f, "Alpha %.2f");
		ImGui::ColorEdit3("##color", &node->Color.x);
		ImGui::EndGroup();

		// Save the size of what we have emitted and whether any of the widgets are being used
		bool node_widgets_active = (!old_any_active && ImGui::IsAnyItemActive());
		node->Size = ImGui::GetItemRectSize() + NODE_WINDOW_PADDING + NODE_WINDOW_PADDING;
		ImVec2 node_rect_max = node_rect_min + node->Size;

		// Display node box
		draw_list->ChannelsSetCurrent(0); // Background

		ImGui::SetCursorScreenPos(node_rect_min);
		ImGui::InvisibleButton("node", node->Size);		/* invisible button to check if mouse is hovered. */
		if (ImGui::IsItemHovered())
		{
			node_hovered_in_scene = node->ID;
			open_context_menu |= ImGui::IsMouseClicked(1);
		}
		bool node_moving_active = ImGui::IsItemActive();
		if (node_widgets_active || node_moving_active)
			node_selected = node->ID;

//		static int last_node_selected = -1;
//		if(node_selected != last_node_selected)
//			printf("active id: %d\n", node_selected);
//		last_node_selected = node_selected;

		if (node_moving_active && ImGui::IsMouseDragging(0))
			node->Pos = node->Pos + ImGui::GetIO().MouseDelta;

		ImU32 node_bg_color = (node_hovered_in_list == node->ID || node_hovered_in_scene == node->ID || (node_hovered_in_list == -1 && node_selected == node->ID)) ? ImColor(75, 75, 75) : ImColor(60, 60, 60);
		draw_list->AddRectFilled(node_rect_min, node_rect_max, node_bg_color, 4.0f);
		draw_list->AddRect(node_rect_min, node_rect_max, ImColor(100, 100, 100), 4.0f);
		for (int slot_idx = 0; slot_idx < node->InputsCount; slot_idx++)
			draw_list->AddCircleFilled(offset + node->GetInputSlotPos(slot_idx), NODE_SLOT_RADIUS, ImColor(150, 150, 150, 150));
		for (int slot_idx = 0; slot_idx < node->OutputsCount; slot_idx++)
			draw_list->AddCircleFilled(offset + node->GetOutputSlotPos(slot_idx), NODE_SLOT_RADIUS, ImColor(150, 150, 150, 150));

		ImGui::PopID();
	}
	draw_list->ChannelsMerge();

	// Open context menu
	if (!ImGui::IsAnyItemHovered() && ImGui::IsMouseHoveringWindow() && ImGui::IsMouseClicked(1))
	{
		node_selected = node_hovered_in_list = node_hovered_in_scene = -1;
		open_context_menu = true;
	}
	if (open_context_menu)
	{
		ImGui::OpenPopup("context_menu");
		if (node_hovered_in_list != -1)
			node_selected = node_hovered_in_list;
		if (node_hovered_in_scene != -1)
			node_selected = node_hovered_in_scene;
	}

	// Draw context menu
	ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(8, 8));
	if (ImGui::BeginPopup("context_menu"))
	{
		Node* node = node_selected != -1 ? &nodes[node_selected] : NULL;
		ImVec2 scene_pos = ImGui::GetMousePosOnOpeningCurrentPopup() - offset;
		if (node)
		{
			ImGui::Text("Node '%s'", node->Name);
			ImGui::Separator();
			if (ImGui::MenuItem("Rename..", NULL, false, false)) {}
			if (ImGui::MenuItem("Delete", NULL, false, false)) {}
			if (ImGui::MenuItem("Copy", NULL, false, false)) {}
		}
		else
		{
			if (ImGui::MenuItem("Add")) { nodes.push_back(Node(nodes.Size, "New node", scene_pos, 0.5f, ImColor(100, 100, 200), 2, 2)); }
			if (ImGui::MenuItem("Paste", NULL, false, false)) {}
		}
		ImGui::EndPopup();
	}
	ImGui::PopStyleVar();

	// Scrolling
	if (ImGui::IsWindowHovered() && !ImGui::IsAnyItemActive() && ImGui::IsMouseDragging(2, 0.0f))
		scrolling = scrolling - ImGui::GetIO().MouseDelta;

	ImGui::PopItemWidth();
	ImGui::EndChild();
	ImGui::PopStyleColor();
	ImGui::PopStyleVar(2);
	ImGui::EndGroup();

	ImGui::End();
}