TNuiInteractionStreamInternal::TNuiInteractionStreamInternal(TNuiSensor *sensor, QObject *parent) : TNuiStreamInternal(sensor, parent) , m_interactionClient(new TNuiFullscreenClient) { m_interactionClient->AddRef(); if (S_OK != NuiCreateInteractionStream(sensor->nativeSensor(), m_interactionClient, &m_stream)) qFatal("Failed to create interaction stream"); m_depthStream = new TNuiDepthStream(sensor, true); connect(m_depthStream, &TNuiDepthStream::readyRead, this, &TNuiInteractionStreamInternal::processDepth); m_skeletonStream = new TNuiSkeletonStream(sensor); connect(m_skeletonStream, &TNuiSkeletonStream::readyRead, this, &TNuiInteractionStreamInternal::processSkeleton); }
/// <summary> /// Start processing stream /// </summary> /// <returns>Indicates success or failure</returns> bool UKinect::setInteractionStream() { hr = NuiCreateInteractionStream(sensor,(INuiInteractionClient *)&nuiIClient,&interactionStream); if (FAILED(hr)) { cerr <<"[UKinect] ERROR: Can not initialize interaction stream." << endl; return false; } hr = interactionStream->Enable(interactionNextFrame); if (FAILED(hr)) { cerr <<"[UKinect] ERROR: Can not enable interaction stream." << endl; return false; } cout <<"[UKinect] INFO: Interaction stream has been created." << endl; return true; }