示例#1
0
void CNvidia::MakeAdapterActivity()
{
	int iResult;
	if (NvAPI_GPU_GetThermalSettings(m_nvGPUHandle, 0, &m_settings) != NVAPI_OK)
		m_CoreTemperature = 0;
	else
		m_CoreTemperature = m_settings.sensor[0].currentTemp;

	if (NvAPI_GPU_GetTachReading(m_nvGPUHandle, static_cast<NvU32*>(&m_FanSpeed)) != NVAPI_OK)
		m_FanSpeed = 0;

	iResult = NvAPI_GPU_GetAllClockFrequencies(m_nvGPUHandle, &m_clkFreqs);
	if (iResult != NVAPI_OK)
	{
		m_CoreClock = 0;
		m_MemoryClock = 0;
	}
	else
	{
		m_CoreClock = (DWORD)(m_clkFreqs.domain[NVAPI_GPU_PUBLIC_CLOCK_GRAPHICS].frequency / 1000);
		m_MemoryClock = (DWORD)(m_clkFreqs.domain[NVAPI_GPU_PUBLIC_CLOCK_MEMORY].frequency / 1000);
	}
	
	if (m_MaxCoreTemperature < m_CoreTemperature)
		m_MaxCoreTemperature = m_CoreTemperature;
	if (m_MaxCoreClock < m_CoreClock)
		m_MaxCoreClock = m_CoreClock;
	if (m_MaxMemoryClock < m_MemoryClock)
		m_MaxMemoryClock = m_MemoryClock;
	if (m_MaxFanSpeed < m_FanSpeed)
		m_MaxFanSpeed = m_FanSpeed;
}
示例#2
0
VOID NvGpuUpdateValues(VOID)
{
    NV_USAGES_INFO usagesInfo = { NV_USAGES_INFO_VER };
    NV_DISPLAY_DRIVER_MEMORY_INFO memoryInfo = { NV_DISPLAY_DRIVER_MEMORY_INFO_VER };
    NV_GPU_THERMAL_SETTINGS thermalSettings = { NV_GPU_THERMAL_SETTINGS_VER };
    NV_GPU_CLOCK_FREQUENCIES clkFreqs  = { NV_GPU_CLOCK_FREQUENCIES_VER };
    NV_CLOCKS_INFO clocksInfo = { NV_CLOCKS_INFO_VER };

    if (NvAPI_GPU_GetMemoryInfo(NvGpuDisplayHandleList->Items[0], &memoryInfo) == NVAPI_OK)
    {
        GpuMemoryLimit = memoryInfo.availableDedicatedVideoMemory;
        GpuCurrentMemSharedUsage = memoryInfo.sharedSystemMemory;
        GpuCurrentMemUsage = memoryInfo.availableDedicatedVideoMemory - memoryInfo.curAvailableDedicatedVideoMemory;
    }

    if (NvAPI_GPU_GetUsages(NvGpuPhysicalHandleList->Items[0], &usagesInfo) == NVAPI_OK)
    {
        GpuCurrentGpuUsage = (FLOAT)usagesInfo.usages[2] / 100;
        GpuCurrentCoreUsage = (FLOAT)usagesInfo.usages[6] / 100;
        GpuCurrentBusUsage = (FLOAT)usagesInfo.usages[14] / 100;
    }

    if (NvAPI_GPU_GetThermalSettings(NvGpuPhysicalHandleList->Items[0], NVAPI_THERMAL_TARGET_ALL, &thermalSettings) == NVAPI_OK)
    {
        GpuCurrentCoreTemp = thermalSettings.sensor[0].currentTemp;
        GpuCurrentBoardTemp = thermalSettings.sensor[1].currentTemp;
    }

    if (NvAPI_GPU_GetAllClockFrequencies(NvGpuPhysicalHandleList->Items[0], &clkFreqs) == NVAPI_OK)
    {
        //if (clkFreqs.domain[NVAPI_GPU_PUBLIC_CLOCK_GRAPHICS].bIsPresent)
        GpuCurrentCoreClock = clkFreqs.domain[NVAPI_GPU_PUBLIC_CLOCK_GRAPHICS].frequency / 1000;

        //if (clkFreqs.domain[NVAPI_GPU_PUBLIC_CLOCK_MEMORY].bIsPresent)
        GpuCurrentMemoryClock = clkFreqs.domain[NVAPI_GPU_PUBLIC_CLOCK_MEMORY].frequency / 1000;

        //if (clkFreqs.domain[NVAPI_GPU_PUBLIC_CLOCK_PROCESSOR].bIsPresent)
        GpuCurrentShaderClock = clkFreqs.domain[NVAPI_GPU_PUBLIC_CLOCK_PROCESSOR].frequency / 1000;
    }

    if (NvAPI_GPU_GetAllClocks(NvGpuPhysicalHandleList->Items[0], &clocksInfo) == NVAPI_OK)
    {
        if (GpuCurrentCoreClock == 0)
            GpuCurrentCoreClock = clocksInfo.clocks[0] / 1000;

        if (GpuCurrentMemoryClock == 0)
            GpuCurrentMemoryClock = clocksInfo.clocks[1] / 1000;

        if (GpuCurrentShaderClock == 0)
            GpuCurrentShaderClock = clocksInfo.clocks[2] / 1000;

        if (clocksInfo.clocks[30] != 0)
        {
            if (GpuCurrentCoreClock == 0)
                GpuCurrentCoreClock = (ULONG)(clocksInfo.clocks[30] * 0.0005f);

            if (GpuCurrentShaderClock == 0)
                GpuCurrentShaderClock = (ULONG)(clocksInfo.clocks[30] * 0.001f);
        }
    }
}
void NvidiaGPUService::ObtainGPUs()
{
    NvPhysicalGpuHandle hPhysicalGpu[NVAPI_MAX_PHYSICAL_GPUS];
    NvU32 physicalGpuCount = 0;
    NvAPI_Status ret = NvAPI_EnumPhysicalGPUs(hPhysicalGpu, &physicalGpuCount);
    m_GPUs.New(physicalGpuCount);
    for (NvU32 i = 0; i < physicalGpuCount; ++i)
    {
        m_GPUs[i].m_AvailableValues.Resize(9);
        for(auto j = 0; j < m_GPUs[i].m_AvailableValues.Count(); ++j)
        {
            m_GPUs[i].m_AvailableValues(j) = false;
        }
        m_GPUs[i].m_MaxValues.Resize(9);
        m_GPUs[i].m_MinValues.Resize(9);
        m_GPUs[i].m_Values.Resize(9);
        m_GPUs[i].m_AdapterId = hPhysicalGpu[i];        

        m_GPUs[i].m_AvailableValues(GPUService::FanSpeedPercentage) = false;
        m_GPUs[i].m_MaxValues(GPUService::FanSpeedPercentage) = 1;
        m_GPUs[i].m_MinValues(GPUService::FanSpeedPercentage) = 0;
                    
        NvU32 tach = 0;
        if(NvAPI_GPU_GetTachReading(m_GPUs[i].m_AdapterId, &tach) == NVAPI_OK)
        {
            m_GPUs[i].m_AvailableValues(GPUService::FanSpeedRPM) = true;
            m_GPUs[i].m_MaxValues(GPUService::FanSpeedRPM) = 1;
            m_GPUs[i].m_MinValues(GPUService::FanSpeedRPM) = 0;
        }

        NV_GPU_THERMAL_SETTINGS thermal = {0};
        thermal.version = NV_GPU_THERMAL_SETTINGS_VER;
        thermal.sensor[0].target = NVAPI_THERMAL_TARGET_GPU;
        thermal.sensor[0].controller = NVAPI_THERMAL_CONTROLLER_GPU_INTERNAL;
        if(NvAPI_GPU_GetThermalSettings(m_GPUs[i].m_AdapterId, NVAPI_THERMAL_TARGET_NONE, &thermal) == NVAPI_OK)
        {
            m_GPUs[i].m_AvailableValues(GPUService::GPUTemperature) = true;
            m_GPUs[i].m_MaxValues(GPUService::GPUTemperature) = thermal.sensor[0].defaultMaxTemp;
            m_GPUs[i].m_MinValues(GPUService::GPUTemperature) = thermal.sensor[0].defaultMinTemp;
        }

        NvU32 lanes;
        if(NvAPI_GPU_GetCurrentPCIEDownstreamWidth(m_GPUs[i].m_AdapterId, &lanes) == NVAPI_OK)
        {
            m_GPUs[i].m_AvailableValues(GPUService::Lanes) = true;
            m_GPUs[i].m_MaxValues(GPUService::Lanes) = 16;
            m_GPUs[i].m_MinValues(GPUService::Lanes) = 0;
            m_GPUs[i].m_Values(GPUService::Lanes) = lanes;
        }
        
        NV_GPU_CLOCK_FREQUENCIES_V2 clkFreq = {0};
        clkFreq.ClockType = NV_GPU_CLOCK_FREQUENCIES_CURRENT_FREQ;
        clkFreq.version = NV_GPU_CLOCK_FREQUENCIES_VER;
        if(NvAPI_GPU_GetAllClockFrequencies(m_GPUs[i].m_AdapterId, &clkFreq) == NVAPI_OK)
        {
            m_GPUs[i].m_AvailableValues(GPUService::MemoryClock) = clkFreq.domain[NVAPI_GPU_PUBLIC_CLOCK_MEMORY].bIsPresent;
            m_GPUs[i].m_MaxValues(GPUService::MemoryClock) = 1;
            m_GPUs[i].m_MinValues(GPUService::MemoryClock) = 0;

            m_GPUs[i].m_AvailableValues(GPUService::CoreClock) = clkFreq.domain[NVAPI_GPU_PUBLIC_CLOCK_GRAPHICS].bIsPresent;
            m_GPUs[i].m_MaxValues(GPUService::CoreClock) = 1;
            m_GPUs[i].m_MinValues(GPUService::CoreClock) = 0;
        }

        NV_GPU_DYNAMIC_PSTATES_INFO_EX states = {0};
        states.version = NV_GPU_DYNAMIC_PSTATES_INFO_EX_VER;
        if(NvAPI_GPU_GetDynamicPstatesInfoEx(m_GPUs[i].m_AdapterId, &states) == NVAPI_OK)
        {
            m_GPUs[i].m_AvailableValues(GPUService::GPUActivity) = states.utilization[0].bIsPresent;
            m_GPUs[i].m_MaxValues(GPUService::GPUActivity) = 1;
            m_GPUs[i].m_MinValues(GPUService::GPUActivity) = 0;
        }

        m_GPUs[i].m_AvailableValues(GPUService::BusSpeed) = false;
        m_GPUs[i].m_MaxValues(GPUService::BusSpeed) = 1;
        m_GPUs[i].m_MinValues(GPUService::BusSpeed) = 0;
    }
}
void NvidiaGPUService::Update(const RF_Type::Size GPUIndex)
{
    if(m_GPUs.Count() > 0 && GPUIndex < m_GPUs.Count())
    {
        if(m_GPUs[GPUIndex].m_AvailableValues(GPUService::FanSpeedRPM))
        {
            NvU32 tach = 0;
            if(NvAPI_GPU_GetTachReading(m_GPUs[GPUIndex].m_AdapterId, &tach) == NVAPI_OK)
            {
                m_GPUs[GPUIndex].m_Values(GPUService::FanSpeedRPM) = tach;
            }
        }

        if(m_GPUs[GPUIndex].m_AvailableValues(GPUService::GPUTemperature))
        {
            NV_GPU_THERMAL_SETTINGS thermal = {0};
            thermal.version = NV_GPU_THERMAL_SETTINGS_VER;
            thermal.sensor[0].target = NVAPI_THERMAL_TARGET_GPU;
            thermal.sensor[0].controller = NVAPI_THERMAL_CONTROLLER_GPU_INTERNAL;
            if(NvAPI_GPU_GetThermalSettings(m_GPUs[GPUIndex].m_AdapterId, NVAPI_THERMAL_TARGET_NONE, &thermal) == NVAPI_OK)
            {
                m_GPUs[GPUIndex].m_Values(GPUService::GPUTemperature) = thermal.sensor[0].currentTemp;
            }
        }

        if(m_GPUs[GPUIndex].m_AvailableValues(GPUService::Lanes))
        {
            NvU32 lanes;
            if(NvAPI_GPU_GetCurrentPCIEDownstreamWidth(m_GPUs[GPUIndex].m_AdapterId, &lanes) == NVAPI_OK)
            {
                m_GPUs[GPUIndex].m_Values(GPUService::Lanes) = lanes;
            }
        }

        if(m_GPUs[GPUIndex].m_AvailableValues(GPUService::MemoryClock))
        {
            NV_GPU_CLOCK_FREQUENCIES_V2 clkFreq = {0};
            clkFreq.ClockType = NV_GPU_CLOCK_FREQUENCIES_CURRENT_FREQ;
            clkFreq.version = NV_GPU_CLOCK_FREQUENCIES_VER;
            if(NvAPI_GPU_GetAllClockFrequencies(m_GPUs[GPUIndex].m_AdapterId, &clkFreq) == NVAPI_OK)
            {
                m_GPUs[GPUIndex].m_Values(GPUService::MemoryClock) = clkFreq.domain[NVAPI_GPU_PUBLIC_CLOCK_MEMORY].frequency / 1000;
            }
        }

        if(m_GPUs[GPUIndex].m_AvailableValues(GPUService::CoreClock))
        {
            NV_GPU_CLOCK_FREQUENCIES_V2 clkFreq = {0};
            clkFreq.ClockType = NV_GPU_CLOCK_FREQUENCIES_CURRENT_FREQ;
            clkFreq.version = NV_GPU_CLOCK_FREQUENCIES_VER;
            if(NvAPI_GPU_GetAllClockFrequencies(m_GPUs[GPUIndex].m_AdapterId, &clkFreq) == NVAPI_OK)
            {
                m_GPUs[GPUIndex].m_Values(GPUService::CoreClock) = clkFreq.domain[NVAPI_GPU_PUBLIC_CLOCK_GRAPHICS].frequency/1000;
            }
        }

        if(m_GPUs[GPUIndex].m_AvailableValues(GPUService::GPUActivity))
        {
            NV_GPU_DYNAMIC_PSTATES_INFO_EX states = {0};
            states.version = NV_GPU_DYNAMIC_PSTATES_INFO_EX_VER;
            if(NvAPI_GPU_GetDynamicPstatesInfoEx(m_GPUs[GPUIndex].m_AdapterId, &states) == NVAPI_OK)
            {
                m_GPUs[GPUIndex].m_Values(GPUService::GPUActivity) = states.utilization[0].percentage / 100.0f;
            }
        }
    }
}