void screenInit() { //Grab the buffer size for each screen (TV and gamepad) int buf0_size = OSScreenGetBufferSizeEx(0); int buf1_size = OSScreenGetBufferSizeEx(1); __os_snprintf(log_buf, 0x400, "Screen sizes %x, %x\n", buf0_size, buf1_size); OSReport(log_buf); //Set the buffer area. screenBuffer = MEM1_alloc(buf0_size + buf1_size, 0x40); __os_snprintf(log_buf, 0x400, "Allocated screen buffers at %x\n", screenBuffer); OSReport(log_buf); OSScreenSetBufferEx(0, screenBuffer); OSScreenSetBufferEx(1, (screenBuffer + buf0_size)); OSReport("Set screen buffers\n"); OSScreenEnableEx(0, 1); OSScreenEnableEx(1, 1); //Clear both framebuffers. for (int ii = 0; ii < 2; ii++) { fillScreen(0,0,0,0); flipBuffers(); } }
void consoleInit() { MEMHeapHandle mem1; OSScreenInit(); bufferSizeTV = OSScreenGetBufferSizeEx(SCREEN_TV); bufferSizeDRC = OSScreenGetBufferSizeEx(SCREEN_DRC); mem1 = MEMGetBaseHeapHandle(MEM_BASE_HEAP_MEM2); bufferTV = MEMAllocFromExpHeapEx(mem1, bufferSizeTV, 4); bufferDRC = MEMAllocFromExpHeapEx(mem1, bufferSizeDRC, 4); OSScreenSetBufferEx(SCREEN_TV, bufferTV); OSScreenSetBufferEx(SCREEN_DRC, bufferDRC); OSScreenEnableEx(SCREEN_TV, 1); OSScreenEnableEx(SCREEN_DRC, 1); }
void _main() { /****************************> Fix Stack <****************************/ //Load a good stack asm( "lis %r1, 0x1ab5 ;" "ori %r1, %r1, 0xd138 ;" ); /****************************> Get Handles <****************************/ //Get a handle to coreinit.rpl unsigned int coreinit_handle, vpad_handle, sysapp_handle, avm_handle; OSDynLoad_Acquire("coreinit.rpl", &coreinit_handle); OSDynLoad_Acquire("vpad.rpl", &vpad_handle); OSDynLoad_Acquire("sysapp.rpl", &sysapp_handle); // CreeperMario: Get a handle to the audio/video manager - avm.rpl OSDynLoad_Acquire("avm.rpl", &avm_handle); // STUFF VPADData vpad_data; int(*VPADRead)(int controller, VPADData *buffer, unsigned int num, int *err); OSDynLoad_FindExport(vpad_handle, 0, "VPADRead", &VPADRead); // Sysapp stuff int(*SYSLaunchMenu)(); OSDynLoad_FindExport(sysapp_handle, 0, "SYSLaunchMenu", &SYSLaunchMenu); // please dont break stuff... int(*SYSLaunchTitle) (int bit1, int bit2); OSDynLoad_FindExport(sysapp_handle, 0, "SYSLaunchTitle", &SYSLaunchTitle); int(*_Exit)(); OSDynLoad_FindExport(coreinit_handle, 0, "_Exit", &_Exit); /****************************> External Prototypes <****************************/ //OSScreen functions void(*OSScreenInit)(); unsigned int(*OSScreenGetBufferSizeEx)(unsigned int bufferNum); unsigned int(*OSScreenSetBufferEx)(unsigned int bufferNum, void * addr); //OS Memory functions void*(*memset)(void * dest, uint32_t value, uint32_t bytes); void*(*OSAllocFromSystem)(uint32_t size, int align); void(*OSFreeToSystem)(void *ptr); //IM functions int(*IM_Open)(); int(*IM_Close)(int fd); int(*IM_SetDeviceState)(int fd, void *mem, int state, int a, int b); // CreeperMario: TV Screen scaling functions bool(*AVMSetTVScale)(int width, int height); /****************************> Exports <****************************/ //OSScreen functions OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenInit", &OSScreenInit); OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenGetBufferSizeEx", &OSScreenGetBufferSizeEx); OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenSetBufferEx", &OSScreenSetBufferEx); //OS Memory functions OSDynLoad_FindExport(coreinit_handle, 0, "memset", &memset); OSDynLoad_FindExport(coreinit_handle, 0, "OSAllocFromSystem", &OSAllocFromSystem); OSDynLoad_FindExport(coreinit_handle, 0, "OSFreeToSystem", &OSFreeToSystem); //IM functions OSDynLoad_FindExport(coreinit_handle, 0, "IM_Open", &IM_Open); OSDynLoad_FindExport(coreinit_handle, 0, "IM_Close", &IM_Close); OSDynLoad_FindExport(coreinit_handle, 0, "IM_SetDeviceState", &IM_SetDeviceState); // CreeperMario: TV Screen scaling functions OSDynLoad_FindExport(avm_handle, 0, "AVMSetTVScale", &AVMSetTVScale); /*** CreeperMario: Set the TV screen to the proper 'scale factor'. ***/ AVMSetTVScale(854, 480); /****************************> Initial Setup <****************************/ //Restart system to get lib access int fd = IM_Open(); void *mem = OSAllocFromSystem(0x100, 64); memset(mem, 0, 0x100); //set restart flag to force quit browser IM_SetDeviceState(fd, mem, 3, 0, 0); IM_Close(fd); OSFreeToSystem(mem); //wait a bit for browser end unsigned int t1 = 0x15000000; while(t1--) ; //Call the Screen initilzation function. OSScreenInit(); //Grab the buffer size for each screen (TV and gamepad) int buf0_size = OSScreenGetBufferSizeEx(0); int buf1_size = OSScreenGetBufferSizeEx(1); //Set the buffer area. OSScreenSetBufferEx(0, (void *)0xF4000000); OSScreenSetBufferEx(1, (void *)0xF4000000 + buf0_size); //Clear both framebuffers. doclearstuff(); // Define struct for global variables! struct cGlobals caveGlobals; // Variables n stuff! caveGlobals.food = 0; caveGlobals.row = 1; caveGlobals.col = 1; caveGlobals.level = 1; caveGlobals.dogsteps = 0; caveGlobals.dogalive = 1; caveGlobals.mysteps = 0; caveGlobals.maxhealth = 10; caveGlobals.curhealth = 10; // Start at level 1 (obviously!) changelevel(&caveGlobals); // Draw Buffers and Initial Screen __os_snprintf(caveGlobals.mystat, 64, " "); doclearstuff(); drawstuff(&caveGlobals); flipBuffers(); int err; while(1) { VPADRead(0, &vpad_data, 1, &err); // Quit if (vpad_data.btn_trigger & BUTTON_HOME) { doclearstuff(); __os_snprintf(caveGlobals.endgame, 256, "Thanks for Playing!\nYour Final Level: %d \n\n\nBy: SonyUSA", caveGlobals.level); drawString(0, 0, caveGlobals.endgame); flipBuffers(); t1 = 0x50000000; while(t1--) ; //Maybe fix for exit crash? doclearstuff(); flipBuffers(); doclearstuff(); flipBuffers(); //Ape escape! SYSLaunchMenu(); _Exit(); } //Grab Stuff (A) if (vpad_data.btn_release & BUTTON_A) { //Checks for Food if (caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] == 8) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "Got it!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.food += 1; caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 2; drawstuff(&caveGlobals); flipBuffers(); } //Check for Potions if (caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] == 11) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "*Gulp!*"); drawString(25, 17, caveGlobals.mystat); caveGlobals.curhealth += 5; caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 2; //Make sure we don't go over health limit if (caveGlobals.curhealth > caveGlobals.maxhealth) { caveGlobals.curhealth = caveGlobals.maxhealth; } drawstuff(&caveGlobals); dog(&caveGlobals); flipBuffers(); } //Checks for Stairs if (caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] == 9) { caveGlobals.level += 1; doclearstuff(); changelevel(&caveGlobals); drawstuff(&caveGlobals); flipBuffers(); } } //Search for Hidden Traps and Doors if (vpad_data.btn_trigger & BUTTON_Y) { doclearstuff(); drawstuff(&caveGlobals); dog(&caveGlobals); //Ask the player which way to search __os_snprintf(caveGlobals.mystat, 64, "Search Which Way?"); drawString(22, 17, caveGlobals.mystat); flipBuffers(); //Lets use a while loop so players cant just hold down search while they are walking! Cheating gits! while(2) { VPADRead(0, &vpad_data, 1, &err); // Search Up if (vpad_data.btn_release & BUTTON_UP) { // Traps if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "It's a trap!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.nMapArray[caveGlobals.col -1][caveGlobals.row] = 6; drawstuff(&caveGlobals); flipBuffers(); break; } // Doors if (ishdoor(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "A Secret Door!"); drawString(22, 17, caveGlobals.mystat); caveGlobals.nMapArray[caveGlobals.col -1][caveGlobals.row] = 4; drawstuff(&caveGlobals); flipBuffers(); break; } // If nothing is found... doclearstuff(); drawstuff(&caveGlobals); __os_snprintf(caveGlobals.mystat, 64, "Nothing There!"); drawString(23, 17, caveGlobals.mystat); flipBuffers(); break; } // Search Down if (vpad_data.btn_release & BUTTON_DOWN) { // Traps if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "It's a trap!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.nMapArray[caveGlobals.col +1][caveGlobals.row] = 6; drawstuff(&caveGlobals); flipBuffers(); break; } // Doors if (ishdoor(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "A Secret Door!"); drawString(22, 17, caveGlobals.mystat); caveGlobals.nMapArray[caveGlobals.col +1][caveGlobals.row] = 4; drawstuff(&caveGlobals); flipBuffers(); break; } // If nothing is found... doclearstuff(); drawstuff(&caveGlobals); __os_snprintf(caveGlobals.mystat, 64, "Nothing There!"); drawString(23, 17, caveGlobals.mystat); flipBuffers(); break; } // Search Right if (vpad_data.btn_release & BUTTON_RIGHT) { // Traps if (ishtrap(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "It's a trap!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row +1] = 6; drawstuff(&caveGlobals); flipBuffers(); break; } // Doors if (ishdoor(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "A Secret Door!"); drawString(22, 17, caveGlobals.mystat); caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row +1] = 4; drawstuff(&caveGlobals); flipBuffers(); break; } // If nothing is found... doclearstuff(); drawstuff(&caveGlobals); __os_snprintf(caveGlobals.mystat, 64, "Nothing There!"); drawString(23, 17, caveGlobals.mystat); flipBuffers(); break; } // Search Left if (vpad_data.btn_release & BUTTON_LEFT) { // Traps if (ishtrap(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "It's a trap!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row -1] = 6; drawstuff(&caveGlobals); flipBuffers(); break; } // Doors if (ishdoor(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "A Secret Door!"); drawString(22, 17, caveGlobals.mystat); caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row -1] = 4; drawstuff(&caveGlobals); flipBuffers(); break; } // If nothing is found... doclearstuff(); drawstuff(&caveGlobals); __os_snprintf(caveGlobals.mystat, 64, "Nothing There!"); drawString(23, 17, caveGlobals.mystat); flipBuffers(); break; } } } //Open and Close Doors (X + Direction) if (vpad_data.btn_hold & BUTTON_X) { if (vpad_data.btn_trigger & BUTTON_DOWN) { if (isclosedoor(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) { doclearstuff(); drawstuff(&caveGlobals); caveGlobals.nMapArray[caveGlobals.col +1][caveGlobals.row] = 5; flipBuffers(); } else if (isopendoor(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) { doclearstuff(); drawstuff(&caveGlobals); caveGlobals.nMapArray[caveGlobals.col +1][caveGlobals.row] = 4; flipBuffers(); } } if (vpad_data.btn_trigger & BUTTON_UP) { if (isclosedoor(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) { doclearstuff(); drawstuff(&caveGlobals); caveGlobals.nMapArray[caveGlobals.col -1][caveGlobals.row] = 5; flipBuffers(); } else if (isopendoor(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) { doclearstuff(); drawstuff(&caveGlobals); caveGlobals.nMapArray[caveGlobals.col -1][caveGlobals.row] = 4; flipBuffers(); } } if (vpad_data.btn_trigger & BUTTON_LEFT) { if (isclosedoor(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) { doclearstuff(); drawstuff(&caveGlobals); caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row -1] = 5; flipBuffers(); } else if (isopendoor(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) { doclearstuff(); drawstuff(&caveGlobals); caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row -1] = 4; flipBuffers(); } } if (vpad_data.btn_trigger & BUTTON_RIGHT) { if (isclosedoor(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) { doclearstuff(); drawstuff(&caveGlobals); caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row +1] = 5; flipBuffers(); } else if (isopendoor(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) { doclearstuff(); drawstuff(&caveGlobals); caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row +1] = 4; flipBuffers(); } } } // Movement //Down if (vpad_data.btn_trigger & BUTTON_DOWN) { if (canmove(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) { doclearstuff(); dog(&caveGlobals); caveGlobals.col += 1; drawstuff(&caveGlobals); if (istrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) { __os_snprintf(caveGlobals.mystat, 64, "Ouch!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.curhealth -= 1; } if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) { __os_snprintf(caveGlobals.mystat, 64, "Ouch!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.curhealth -= 1; caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 6; } flipBuffers(); } } //Up if (vpad_data.btn_trigger & BUTTON_UP) { if (canmove(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) { doclearstuff(); dog(&caveGlobals); caveGlobals.col -= 1; drawstuff(&caveGlobals); if (istrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) { __os_snprintf(caveGlobals.mystat, 64, "Ouch!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.curhealth -= 1; } if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) { __os_snprintf(caveGlobals.mystat, 64, "Ouch!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.curhealth -= 1; caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 6; } flipBuffers(); } } //Left if (vpad_data.btn_trigger & BUTTON_LEFT) { if (canmove(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) { doclearstuff(); dog(&caveGlobals); caveGlobals.row -= 1; drawstuff(&caveGlobals); if (istrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) { __os_snprintf(caveGlobals.mystat, 64, "Ouch!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.curhealth -= 1; } if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) { __os_snprintf(caveGlobals.mystat, 64, "Ouch!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.curhealth -= 1; caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 6; } flipBuffers(); } } //Right if (vpad_data.btn_trigger & BUTTON_RIGHT) { if (canmove(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) { doclearstuff(); dog(&caveGlobals); caveGlobals.row += 1; drawstuff(&caveGlobals); if (istrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) { __os_snprintf(caveGlobals.mystat, 64, "Ouch!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.curhealth -= 1; } if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) { __os_snprintf(caveGlobals.mystat, 64, "Ouch!"); drawString(25, 17, caveGlobals.mystat); caveGlobals.curhealth -= 1; caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 6; } flipBuffers(); } } //Feed the doggy if (vpad_data.btn_trigger & BUTTON_PLUS) { if (caveGlobals.dogalive == 1) { if (caveGlobals.food >= 1) { doclearstuff(); __os_snprintf(caveGlobals.mystat, 64, "*crunch* Woof!"); drawString(24, 17, caveGlobals.mystat); caveGlobals.food -= 1; caveGlobals.dogsteps -= 60; //Make sure we don't go negative in dog health if (caveGlobals.dogsteps <= 0) { caveGlobals.dogsteps = 0;} drawstuff(&caveGlobals); dog(&caveGlobals); flipBuffers(); } } } // Check if the player is dead if(caveGlobals.curhealth == 0) { doclearstuff(); __os_snprintf(caveGlobals.endgame, 256, "You're Dead!\nNow how will you get iosu? :/ \n\nThanks for Playing! \n\n\nBy: SonyUSA"); drawString(0, 0, caveGlobals.endgame); flipBuffers(); t1 = 0x80000000; while(t1--) ; SYSLaunchMenu(); _Exit(); } // Cheat and go to next level with Minus key if(vpad_data.btn_release & BUTTON_MINUS) { caveGlobals.level += 1; doclearstuff(); changelevel(&caveGlobals); drawstuff(&caveGlobals); flipBuffers(); } } }
void _start() { /****************************> Fix Stack <****************************/ //Load a good stack asm( "lis %r1, 0x1ab5 ;" "ori %r1, %r1, 0xd138 ;" ); /****************************> Get Handles <****************************/ //Get a handle to coreinit.rpl unsigned int coreinit_handle, avm_handle; OSDynLoad_Acquire("coreinit.rpl", &coreinit_handle); // CreeperMario: Get a handle to the audio/video manager - avm.rpl OSDynLoad_Acquire("avm.rpl", &avm_handle); /****************************> External Prototypes <****************************/ //OSScreen functions void(*OSScreenInit)(); unsigned int(*OSScreenGetBufferSizeEx)(unsigned int bufferNum); unsigned int(*OSScreenSetBufferEx)(unsigned int bufferNum, void * addr); //OS Memory functions void*(*memset)(void * dest, uint32_t value, uint32_t bytes); void*(*OSAllocFromSystem)(uint32_t size, int align); void(*OSFreeToSystem)(void *ptr); //IM functions int(*IM_Open)(); int(*IM_Close)(int fd); int(*IM_SetDeviceState)(int fd, void *mem, int state, int a, int b); // CreeperMario: Audio/Video manager functions bool(*AVMSetTVScale)(int width, int height); /****************************> Exports <****************************/ //OSScreen functions OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenInit", &OSScreenInit); OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenGetBufferSizeEx", &OSScreenGetBufferSizeEx); OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenSetBufferEx", &OSScreenSetBufferEx); //OS Memory functions OSDynLoad_FindExport(coreinit_handle, 0, "memset", &memset); OSDynLoad_FindExport(coreinit_handle, 0, "OSAllocFromSystem", &OSAllocFromSystem); OSDynLoad_FindExport(coreinit_handle, 0, "OSFreeToSystem", &OSFreeToSystem); //IM functions OSDynLoad_FindExport(coreinit_handle, 0, "IM_Open", &IM_Open); OSDynLoad_FindExport(coreinit_handle, 0, "IM_Close", &IM_Close); OSDynLoad_FindExport(coreinit_handle, 0, "IM_SetDeviceState", &IM_SetDeviceState); // CreeperMario: Audio/Video manager functions OSDynLoad_FindExport(avm_handle, 0, "AVMSetTVScale", &AVMSetTVScale); /*** CreeperMario: Set the TV Screen's 'scale factor'. ***/ AVMSetTVScale(854, 480); /****************************> Initial Setup <****************************/ //Restart system to get lib access int fd = IM_Open(); void *mem = OSAllocFromSystem(0x100, 64); memset(mem, 0, 0x100); //set restart flag to force quit browser IM_SetDeviceState(fd, mem, 3, 0, 0); IM_Close(fd); OSFreeToSystem(mem); //wait a bit for browser end unsigned int t1 = 0x1FFFFFFF; while(t1--) ; //Call the Screen initilzation function. OSScreenInit(); //Grab the buffer size for each screen (TV and gamepad) int buf0_size = OSScreenGetBufferSizeEx(0); int buf1_size = OSScreenGetBufferSizeEx(1); //Set the buffer area. OSScreenSetBufferEx(0, (void *)0xF4000000); OSScreenSetBufferEx(1, (void *)0xF4000000 + buf0_size); //Clear both framebuffers. // I don't do this here, and do it at the start of entry point to use my services struct // int ii = 0; // for (ii; ii < 2; ii++) // { // fillScreen(0,0,0,0); // flipBuffers(); // } //Jump to entry point. _entryPoint(); }
/* Entry point */ int Menu_Main(void) { //!******************************************************************* //! Initialize function pointers * //!******************************************************************* //! do OS (for acquire) and sockets first so we got logging InitOSFunctionPointers(); InitSocketFunctionPointers(); InitFSFunctionPointers(); InitVPadFunctionPointers(); InitSysFunctionPointers(); InitAocFunctionPointers(); log_init("192.168.178.3"); log_deinit(); log_init("192.168.178.3"); log_printf("Started %s\n", cosAppXmlInfoStruct.rpx_name); if(strcasecmp("men.rpx", cosAppXmlInfoStruct.rpx_name) == 0) { CheckPendingMetaDump(); return EXIT_RELAUNCH_ON_LOAD; } else if(strlen(cosAppXmlInfoStruct.rpx_name) > 0 && strcasecmp("ffl_app.rpx", cosAppXmlInfoStruct.rpx_name) != 0) { StartDumper(); return EXIT_RELAUNCH_ON_LOAD; } // initialize memory tables once on start memoryInitAreaTable(); rpxRplTableInit(); SetupKernelCallback(); PatchMethodHooks(); memoryInitialize(); VPADInit(); // Prepare screen int screen_buf0_size = 0; int screen_buf1_size = 0; // Init screen and screen buffers OSScreenInit(); screen_buf0_size = OSScreenGetBufferSizeEx(0); screen_buf1_size = OSScreenGetBufferSizeEx(1); unsigned char *screenBuffer = MEM1_alloc(screen_buf0_size + screen_buf1_size, 0x40); OSScreenSetBufferEx(0, screenBuffer); OSScreenSetBufferEx(1, (screenBuffer + screen_buf0_size)); OSScreenEnableEx(0, 1); OSScreenEnableEx(1, 1); char msg[80]; uint8_t sel_ip = 3; int launchMethod = 0; int update_screen = 1; int vpadError = -1; VPADData vpad_data; u_serv_ip ip; ip.full = GetServerIp(); int delay = 0; while (1) { // Read vpad VPADRead(0, &vpad_data, 1, &vpadError); if(update_screen) { OSScreenClearBufferEx(0, 0); OSScreenClearBufferEx(1, 0); // Print message PRINT_TEXT2(14, 1, "-- DDD v0.2 by Dimok --"); PRINT_TEXT2(0, 5, "1. Setup IP address of server application."); // Print ip digit selector uint8_t x_shift = 17 + 4 * sel_ip; PRINT_TEXT2(x_shift, 6, "vvv"); PRINT_TEXT2(0, 7, " Server IP: %3d.%3d.%3d.%3d", ip.digit[0], ip.digit[1], ip.digit[2], ip.digit[3]); PRINT_TEXT2(0, 10, "2. Press A to install dumper and try to launch disc."); PRINT_TEXT2(0, 11, " or Press X to install dumper and return to system menu."); PRINT_TEXT2(0, 13, "3. Start the title to be dumped."); PRINT_TEXT2(0, 17, "Press home button to exit ..."); OSScreenFlipBuffersEx(0); OSScreenFlipBuffersEx(1); } u32 pressedBtns = vpad_data.btns_d | vpad_data.btns_h; // Check for buttons // Home Button if (pressedBtns & VPAD_BUTTON_HOME) { launchMethod = 0; break; } // A Button if (pressedBtns & VPAD_BUTTON_A) { SetServerIp(ip.full); launchMethod = 1; break; } // A Button if (pressedBtns & VPAD_BUTTON_X) { SetServerIp(ip.full); launchMethod = 2; break; } // Left/Right Buttons if (vpad_data.btns_d & VPAD_BUTTON_LEFT ) { if(sel_ip == 0) sel_ip = 3; else --sel_ip; } if (vpad_data.btns_d & VPAD_BUTTON_RIGHT) { sel_ip = ((sel_ip + 1) % 4); } // Up/Down Buttons if (pressedBtns & VPAD_BUTTON_UP) { if(--delay <= 0) { ip.digit[sel_ip]++; delay = (vpad_data.btns_d & VPAD_BUTTON_UP) ? 6 : 0; } } else if (pressedBtns & VPAD_BUTTON_DOWN) { if(--delay <= 0) { ip.digit[sel_ip]--; delay = (vpad_data.btns_d & VPAD_BUTTON_DOWN) ? 6 : 0; } } else { delay = 0; } // Button pressed ? update_screen = (pressedBtns & (VPAD_BUTTON_LEFT | VPAD_BUTTON_RIGHT | VPAD_BUTTON_UP | VPAD_BUTTON_DOWN)) ? 1 : 0; usleep(20000); } MEM1_free(screenBuffer); screenBuffer = NULL; log_deinit(); memoryRelease(); if(launchMethod == 0) { RestoreInstructions(); return EXIT_SUCCESS; } else if(launchMethod == 1) { char buf_vol_odd[20]; snprintf(buf_vol_odd, sizeof(buf_vol_odd), "%s", "/vol/storage_odd03"); _SYSLaunchTitleByPathFromLauncher(buf_vol_odd, 18, 0); } else { SYSLaunchMenu(); } return EXIT_RELAUNCH_ON_LOAD; }
void _start() { /****************************> Fix Stack <****************************/ //Load a good stack asm( "lis %r1, 0x1ab5 ;" "ori %r1, %r1, 0xd138 ;" ); /****************************> Get Handles <****************************/ //Get a handle to coreinit.rpl unsigned int coreinit_handle; OSDynLoad_Acquire("coreinit.rpl", &coreinit_handle); /****************************> External Prototypes <****************************/ //OSScreen functions void(*OSScreenInit)(); unsigned int(*OSScreenGetBufferSizeEx)(unsigned int bufferNum); unsigned int(*OSScreenSetBufferEx)(unsigned int bufferNum, void * addr); //OS Thread functions long(*OSCheckActiveThreads)(); //Misc OS functions void(*OSRestartGame)(); //OS Memory functions void(*DCFlushRange)(void *buffer, uint32_t length); /****************************> Exports <****************************/ //OSScreen functions OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenInit", &OSScreenInit); OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenGetBufferSizeEx", &OSScreenGetBufferSizeEx); OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenSetBufferEx", &OSScreenSetBufferEx); //OSThread functions OSDynLoad_FindExport(coreinit_handle, 0, "OSCheckActiveThreads", &OSCheckActiveThreads); //Misc OS functions OSDynLoad_FindExport(coreinit_handle, 0, "OSRestartGame", &OSRestartGame); //OS Memory functions OSDynLoad_FindExport(coreinit_handle, 0, "DCFlushRange", &DCFlushRange); /****************************> Initial Setup <****************************/ //Restart the web browser. This stops active threads for browser. Browser GUI thread runs on CPU0. OSRestartGame(); //Wait for the web browser to start closing by observing the total number of threads. long initialNumberOfThreads = OSCheckActiveThreads(); long currentNumberOfThreads = OSCheckActiveThreads(); while (initialNumberOfThreads - currentNumberOfThreads < 3) { currentNumberOfThreads = OSCheckActiveThreads(); } //Call the Screen initilzation function. OSScreenInit(); //Grab the buffer size for each screen (TV and gamepad) int buf0_size = OSScreenGetBufferSizeEx(0); int buf1_size = OSScreenGetBufferSizeEx(1); //Set the buffer area. OSScreenSetBufferEx(0, (void *)0xF4000000); OSScreenSetBufferEx(1, (void *)0xF4000000 + buf0_size); //Clear both framebuffers. int ii = 0; for (ii; ii < 2; ii++) { fillScreen(0,0,0,0); flipBuffers(); } //Jump to entry point. _entryPoint(); }