static ObjSelection GetCutSelection(Entity * io, DismembermentFlag flag) {
	
	if(!io || !(io->ioflags & IO_NPC) || flag == 0)
		return ObjSelection();

	std::string tx;

	if (flag == FLAG_CUT_HEAD)
		tx =  "cut_head";
	else if (flag == FLAG_CUT_TORSO)
		tx = "cut_torso";
	else if (flag == FLAG_CUT_LARM)
		tx = "cut_larm";

	if (flag == FLAG_CUT_RARM)
		tx = "cut_rarm";

	if (flag == FLAG_CUT_LLEG)
		tx = "cut_lleg";

	if (flag == FLAG_CUT_RLEG)
		tx = "cut_rleg";

	if ( !tx.empty() )
	{
		typedef std::vector<EERIE_SELECTIONS>::iterator iterator; // Convenience
		for(iterator iter = io->obj->selections.begin(); iter != io->obj->selections.end(); ++iter) {
			if(iter->selected.size() > 0 && iter->name == tx) {
				return ObjSelection(iter - io->obj->selections.begin());
			}
		}
	}

	return ObjSelection();
}
示例#2
0
ObjSelection EERIE_OBJECT_GetSelection(const EERIE_3DOBJ * obj, const std::string & selname) {
	
	if(!obj)
		return ObjSelection();
	
	for(size_t i = 0; i < obj->selections.size(); i++) {
		if(obj->selections[i].name == selname) {
			return ObjSelection(i);
		}
	}
	
	return ObjSelection();
}
static bool ARX_NPC_ApplyCuts(Entity * io) {
	
	if(!io || !(io->ioflags & IO_NPC))
		return false;

	if(io->_npcdata->cuts == 0)
		return false;	// No cuts

	ReComputeCutFlags(io);
	long goretex = -1;

	for(size_t i = 0; i < io->obj->texturecontainer.size(); i++) {
		if (io->obj->texturecontainer[i]
		        &&	(boost::contains(io->obj->texturecontainer[i]->m_texName.string(), "gore")))
		{
			goretex = i;
			break;
		}
	}

	bool hid = false;

	for(size_t nn = 0; nn < io->obj->facelist.size(); nn++) {
		io->obj->facelist[nn].facetype &= ~POLY_HIDE;
	}

	for(long jj = 0; jj < 6; jj++) {
		DismembermentFlag flg = DismembermentFlag(1 << jj);
		ObjSelection numsel = GetCutSelection(io, flg);

		if((io->_npcdata->cuts & flg) && numsel != ObjSelection()) {
			for(size_t ll = 0; ll < io->obj->facelist.size(); ll++) {
				EERIE_FACE & face = io->obj->facelist[ll];

				if(   IsInSelection(io->obj, face.vid[0], numsel)
				   || IsInSelection(io->obj, face.vid[1], numsel)
				   || IsInSelection(io->obj, face.vid[2], numsel)
				) {
					if(!(face.facetype & POLY_HIDE)) {
						if(face.texid != goretex)
							hid = true;
					}

					face.facetype |= POLY_HIDE;
				}
			}

			io->_npcdata->cut = 1;
		}
	}

	return hid;
}
示例#4
0
bool IsInSelection(const EERIE_3DOBJ * obj, size_t vert, ObjSelection tw) {
	
	if(!obj || tw == ObjSelection())
		return false;
	
	const EERIE_SELECTIONS & sel = obj->selections[tw.handleData()];
	
	for(size_t i = 0; i < sel.selected.size(); i++) {
		if(sel.selected[i] == vert)
			return true;
	}

	return false;
}
static bool IsNearSelection(EERIE_3DOBJ * obj, long vert, ObjSelection tw) {
	
	if(!obj || tw == ObjSelection() || vert < 0)
		return false;

	const EERIE_SELECTIONS & sel = obj->selections[tw.handleData()];
	
	for(size_t i = 0; i < sel.selected.size(); i++) {
		float d = glm::distance(obj->vertexlist[sel.selected[i]].v, obj->vertexlist[vert].v);

		if(d < 8.f)
			return true;
	}

	return false;
}
示例#6
0
static EERIE_3DOBJ * CreateIntermediaryMesh(const EERIE_3DOBJ * obj1, const EERIE_3DOBJ * obj2, long tw) {
	
	ObjSelection tw1 = ObjSelection();
	ObjSelection tw2 = ObjSelection();
	ObjSelection iw1 = ObjSelection();
	ObjSelection jw1 = ObjSelection();
	ObjSelection sel_head1 = ObjSelection();
	ObjSelection sel_head2 = ObjSelection();
	ObjSelection sel_torso1 = ObjSelection();
	ObjSelection sel_torso2 = ObjSelection();
	ObjSelection sel_legs1 = ObjSelection();
	ObjSelection sel_legs2 = ObjSelection();

	// First we retreive selection groups indexes
	for(size_t i = 0; i < obj1->selections.size(); i++) { // TODO iterator
		ObjSelection sel = ObjSelection(i);
		
		if(obj1->selections[i].name == "head") {
			sel_head1 = sel;
		} else if(obj1->selections[i].name == "chest") {
			sel_torso1 = sel;
		} else if(obj1->selections[i].name == "leggings") {
			sel_legs1 = sel;
		}
	}

	for(size_t i = 0; i < obj2->selections.size(); i++) { // TODO iterator
		ObjSelection sel = ObjSelection(i);
		
		if(obj2->selections[i].name == "head") {
			sel_head2 = sel;
		} else if(obj2->selections[i].name == "chest") {
			sel_torso2 = sel;
		} else if(obj2->selections[i].name == "leggings") {
			sel_legs2 = sel;
		}
	}

	if(sel_head1 == ObjSelection()) return NULL;

	if(sel_head2 == ObjSelection()) return NULL;

	if(sel_torso1 == ObjSelection()) return NULL;

	if(sel_torso2 == ObjSelection()) return NULL;

	if(sel_legs1 == ObjSelection()) return NULL;

	if(sel_legs2 == ObjSelection()) return NULL;

	if(tw == TWEAK_HEAD) {
		tw1 = sel_head1;
		tw2 = sel_head2;
		iw1 = sel_torso1;
		jw1 = sel_legs1;
	}

	if(tw == TWEAK_TORSO) {
		tw1 = sel_torso1;
		tw2 = sel_torso2;
		iw1 = sel_head1;
		jw1 = sel_legs1;
	}

	if(tw == TWEAK_LEGS) {
		tw1 = sel_legs1;
		tw2 = sel_legs2;
		iw1 = sel_torso1;
		jw1 = sel_head1;
	}

	if(tw1 == ObjSelection() || tw2 == ObjSelection())
		return NULL;

	// Now Retreives Tweak Action Points
	{
		ActionPoint idx_head1 = GetActionPoint(obj1, "head2chest");
		if(idx_head1 == ActionPoint())
			return NULL;

		ActionPoint idx_head2 = GetActionPoint(obj2, "head2chest");
		if(idx_head2 == ActionPoint())
			return NULL;

		ActionPoint idx_torso1 = GetActionPoint(obj1, "chest2leggings");
		if(idx_torso1 == ActionPoint())
			return NULL;

		ActionPoint idx_torso2 = GetActionPoint(obj2, "chest2leggings");
		if(idx_torso2 == ActionPoint())
			return NULL;
	}

	// copy vertices
	std::vector<EERIE_VERTEX> obj1vertexlist2 = obj1->vertexlist;
	std::vector<EERIE_VERTEX> obj2vertexlist2 = obj2->vertexlist;

	// Work will contain the Tweaked object
	EERIE_3DOBJ * work = new EERIE_3DOBJ;
	work->pos = obj1->pos;
	work->angle = obj1->angle;
	
	// We reset all data to create a fresh object
	work->cub = obj1->cub;
	work->quat = obj1->quat;
	
	// Linked objects are linked to this object.
	if(obj1->linked.size() > obj2->linked.size()) {
		work->linked = obj1->linked;
	} else {
		work->linked = obj2->linked;
	}
	
	// Is the origin of object in obj1 or obj2 ? Retreives it for work object
	if(IsInSelection(obj1, obj1->origin, tw1)) {
		work->point0 = obj2->point0;
		work->origin = ObjectAddVertex(work, &obj2vertexlist2[obj2->origin]);
	} else {
		work->point0 = obj1->point0;
		work->origin = ObjectAddVertex(work, &obj1vertexlist2[obj1->origin]);
	}

	// Recreate Action Points included in work object.for Obj1
	for(size_t i = 0; i < obj1->actionlist.size(); i++) {
		const EERIE_ACTIONLIST & action = obj1->actionlist[i];

		if(   IsInSelection(obj1, action.idx.handleData(), iw1)
		   || IsInSelection(obj1, action.idx.handleData(), jw1)
		   || action.name == "head2chest"
		   || action.name == "chest2leggings"
		) {
			ObjectAddAction(work, action.name, action.act, action.sfx, &obj1vertexlist2[action.idx.handleData()]);
		}
	}

	// Do the same for Obj2
	for(size_t i = 0; i < obj2->actionlist.size(); i++) {
		const EERIE_ACTIONLIST & action = obj2->actionlist[i];

		if(   IsInSelection(obj2, action.idx.handleData(), tw2)
		   || action.name == "head2chest"
		   || action.name == "chest2leggings"
		) {
			ObjectAddAction(work, action.name, action.act, action.sfx, &obj2vertexlist2[action.idx.handleData()]);
		}
	}

	// Recreate Vertex using Obj1 Vertexes
	for(size_t i = 0; i < obj1->vertexlist.size(); i++) {
		if(IsInSelection(obj1, i, iw1) || IsInSelection(obj1, i, jw1)) {
			ObjectAddVertex(work, &obj1vertexlist2[i]);
		}
	}

	// The same for Obj2
	for(size_t i = 0; i < obj2->vertexlist.size(); i++) {
		if(IsInSelection(obj2, i, tw2)) {
			ObjectAddVertex(work, &obj2vertexlist2[i]);
		}
	}


	// Look in Faces for forgotten Vertexes... AND
	// Re-Create TextureContainers Infos
	// We look for texturecontainers included in the future tweaked object
	TextureContainer * tc = NULL;

	for(size_t i = 0; i < obj1->facelist.size(); i++) {
		const EERIE_FACE & face = obj1->facelist[i];

		if(   (IsInSelection(obj1, face.vid[0], iw1) || IsInSelection(obj1, face.vid[0], jw1))
		   && (IsInSelection(obj1, face.vid[1], iw1) || IsInSelection(obj1, face.vid[1], jw1))
		   && (IsInSelection(obj1, face.vid[2], iw1) || IsInSelection(obj1, face.vid[2], jw1))
		) {
			if(face.texid != -1) {
				if(tc != obj1->texturecontainer[face.texid]) {
					tc = obj1->texturecontainer[face.texid];
					ObjectAddMap(work, tc);
				}
			}

			ObjectAddFace(work, &face, obj1);
		}
	}

	for(size_t i = 0; i < obj2->facelist.size(); i++) {
		const EERIE_FACE & face = obj2->facelist[i];

		if(   IsInSelection(obj2, face.vid[0], tw2)
		   || IsInSelection(obj2, face.vid[1], tw2)
		   || IsInSelection(obj2, face.vid[2], tw2)
		) {

			if(face.texid != -1) {
				if(tc != obj2->texturecontainer[face.texid]) {
					tc = obj2->texturecontainer[face.texid];
					ObjectAddMap(work, tc);
				}
			}

			ObjectAddFace(work, &face, obj2);
		}
	}

	// Recreate Groups
	work->grouplist.resize(std::max(obj1->grouplist.size(), obj2->grouplist.size()));

	for(size_t k = 0; k < obj1->grouplist.size(); k++) {
		const VertexGroup & grp = obj1->grouplist[k];
		
		work->grouplist[k].name = grp.name;
		long v = GetEquivalentVertex(work, &obj1vertexlist2[grp.origin]);

		if(v >= 0) {
			work->grouplist[k].siz = grp.siz;

			if(IsInSelection(obj1, grp.origin, iw1)
			        || IsInSelection(obj1, grp.origin, jw1))
				work->grouplist[k].origin = v;
		}
	}

	for(size_t k = 0; k < obj2->grouplist.size(); k++) {
		if(k >= obj1->grouplist.size()) {
			work->grouplist[k].name = obj2->grouplist[k].name;
		}

		long v = GetEquivalentVertex(work, &obj2vertexlist2[obj2->grouplist[k].origin]);

		if(v >= 0) {
			work->grouplist[k].siz = obj2->grouplist[k].siz;

			if(IsInSelection(obj2, obj2->grouplist[k].origin, tw2))
				work->grouplist[k].origin = v;
		}
	}

	// Recreate Selection Groups (only the 3 selections needed to reiterate MeshTweaking !)
	work->selections.resize(3);
	work->selections[0].name = "head";
	work->selections[1].name = "chest";
	work->selections[2].name = "leggings";

	// Re-Creating sel_head
	if(tw == TWEAK_HEAD) {
		const EERIE_SELECTIONS & sel = obj2->selections[sel_head2.handleData()];
		
		for(size_t l = 0; l < sel.selected.size(); l++) {
			EERIE_VERTEX temp;
			temp.v = obj2vertexlist2[sel.selected[l]].v;
			long t = GetEquivalentVertex(work, &temp);

			if(t != -1) {
				ObjectAddSelection(work, 0, t);
			}
		}
	} else {
		const EERIE_SELECTIONS & sel = obj1->selections[sel_head1.handleData()];
		
		for(size_t l = 0; l < sel.selected.size(); l++) {
			EERIE_VERTEX temp;
			temp.v = obj1vertexlist2[sel.selected[l]].v;
			long t = GetEquivalentVertex(work, &temp);

			if(t != -1) {
				ObjectAddSelection(work, 0, t);
			}
		}
	}

	// Re-Create sel_torso
	if(tw == TWEAK_TORSO) {
		const EERIE_SELECTIONS & sel = obj2->selections[sel_torso2.handleData()];
		
		for(size_t l = 0; l < sel.selected.size(); l++) {
			EERIE_VERTEX temp;
			temp.v = obj2vertexlist2[sel.selected[l]].v;
			long t = GetEquivalentVertex(work, &temp);

			if(t != -1) {
				ObjectAddSelection(work, 1, t);
			}
		}
	} else {
		const EERIE_SELECTIONS & sel = obj1->selections[sel_torso1.handleData()];
		
		for(size_t l = 0; l < sel.selected.size(); l++) {
			EERIE_VERTEX temp;
			temp.v = obj1vertexlist2[sel.selected[l]].v;
			long t = GetEquivalentVertex(work, &temp);

			if(t != -1) {
				ObjectAddSelection(work, 1, t);
			}
		}
	}

	// Re-Create sel_legs
	if(tw == TWEAK_LEGS) {
		const EERIE_SELECTIONS & sel = obj2->selections[sel_legs2.handleData()];
		
		for(size_t l = 0; l < sel.selected.size(); l++) {
			EERIE_VERTEX temp;
			temp.v = obj2vertexlist2[sel.selected[l]].v;
			long t = GetEquivalentVertex(work, &temp);

			if(t != -1) {
				ObjectAddSelection(work, 2, t);
			}
		}
	} else {
		const EERIE_SELECTIONS & sel = obj1->selections[sel_legs1.handleData()];
		
		for(size_t l = 0; l < sel.selected.size(); l++) {
			EERIE_VERTEX temp;
			temp.v = obj1vertexlist2[sel.selected[l]].v;
			long t = GetEquivalentVertex(work, &temp);

			if(t != -1) {
				ObjectAddSelection(work, 2, t);
			}
		}
	}

	//Now recreates other selections...
	for(size_t i = 0; i < obj1->selections.size(); i++) {
		
		if(EERIE_OBJECT_GetSelection(work, obj1->selections[i].name) == ObjSelection()) {
			size_t num = work->selections.size();
			work->selections.resize(num + 1);
			work->selections[num].name = obj1->selections[i].name;

			for(size_t l = 0; l < obj1->selections[i].selected.size(); l++) {
				EERIE_VERTEX temp;
				temp.v = obj1vertexlist2[obj1->selections[i].selected[l]].v;
				long t = GetEquivalentVertex(work, &temp);

				if (t != -1)
				{
					ObjectAddSelection(work, num, t);
				}
			}

			ObjSelection ii = EERIE_OBJECT_GetSelection(obj2, obj1->selections[i].name);

			if(ii != ObjSelection()) {
				const EERIE_SELECTIONS & sel = obj2->selections[ii.handleData()];
				
				for(size_t l = 0; l < sel.selected.size(); l++) {
					EERIE_VERTEX temp;
					temp.v = obj2vertexlist2[sel.selected[l]].v;
					long t = GetEquivalentVertex(work, &temp);

					if(t != -1) {
						ObjectAddSelection(work, num, t);
					}
				}
			}
		}
	}

	for(size_t i = 0; i < obj2->selections.size(); i++) {
		if(EERIE_OBJECT_GetSelection(work, obj2->selections[i].name) == ObjSelection()) {
			size_t num = work->selections.size();
			work->selections.resize(num + 1);
			work->selections[num].name = obj2->selections[i].name;

			for(size_t l = 0; l < obj2->selections[i].selected.size(); l++) {
				EERIE_VERTEX temp;
				temp.v = obj2vertexlist2[obj2->selections[i].selected[l]].v;
				long t = GetEquivalentVertex(work, &temp);

				if(t != -1) {
					ObjectAddSelection(work, num, t);
				}
			}
		}
	}

	// Recreate Animation-groups vertex
	for(size_t i = 0; i < obj1->grouplist.size(); i++) {
		for(size_t j = 0; j < obj1->grouplist[i].indexes.size(); j++) {
			AddVertexToGroup(work, i, &obj1vertexlist2[obj1->grouplist[i].indexes[j]]);
		}
	}

	for(size_t i = 0; i < obj2->grouplist.size(); i++) {
		for(size_t j = 0; j < obj2->grouplist[i].indexes.size(); j++) {
			AddVertexToGroup(work, i, &obj2vertexlist2[obj2->grouplist[i].indexes[j]]);
		}
	}
	
	work->vertexWorldPositions.resize(work->vertexlist.size());
	work->vertexClipPositions.resize(work->vertexlist.size());
	work->vertexColors.resize(work->vertexlist.size());
	
	return work;
}
// TODO copy-paste halo
static void AddAnimatedObjectHalo(HaloInfo & haloInfo, const unsigned short * paf,
                                  float invisibility, EERIE_3DOBJ * eobj, Entity * io,
                                  TexturedVertex * tvList) {
	
	IO_HALO * curhalo = NULL;

	for(size_t h = 0; h < haloInfo.size; h++) {
		const HaloRenderInfo & entry = haloInfo.entries[h];
		if(entry.selection == ObjSelection() || IsInSelection(eobj, paf[0], entry.selection)) {
			curhalo = entry.halo;
			break;
		}
	}

	if(!curhalo)
		return;

	float tot = 0;
	float _ffr[3];
	ColorRGBA colors[3];

	for(size_t o = 0; o < 3; o++) {
		float tttz	= glm::abs(eobj->vertexlist3[paf[o]].norm.z) * ( 1.0f / 2 );
		float power = 255.f - (float)(255.f * tttz);
		power *= (1.f - invisibility);

		power = glm::clamp(power, 0.f, 255.f);

		tot += power;
		_ffr[o] = power;

		u8 lfr = curhalo->color.r * power;
		u8 lfg = curhalo->color.g * power;
		u8 lfb = curhalo->color.b * power;
		colors[o] = Color(lfr, lfg, lfb, 255).toRGBA();
	}

	if(tot > 260) {
		long first;
		long second;
		long third;

		if(_ffr[0] >= _ffr[1] && _ffr[1] >= _ffr[2]) {
			first = 0;
			second = 1;
			third = 2;
		} else if(_ffr[0] >= _ffr[2] && _ffr[2] >= _ffr[1]) {
			first = 0;
			second = 2;
			third = 1;
		} else if(_ffr[1] >= _ffr[0] && _ffr[0] >= _ffr[2]) {
			first = 1;
			second = 0;
			third = 2;
		} else if(_ffr[1] >= _ffr[2] && _ffr[2] >= _ffr[0]) {
			first = 1;
			second = 2;
			third = 0;
		} else if(_ffr[2] >= _ffr[0] && _ffr[0] >= _ffr[1]) {
			first = 2;
			second = 0;
			third = 1;
		} else {
			first = 2;
			second = 1;
			third = 0;
		}

		if(_ffr[first] > 150.f && _ffr[second] > 110.f) {
			TexturedVertex vert[4];

			vert[0] = tvList[first];
			vert[1] = tvList[first];
			vert[2] = tvList[second];
			vert[3] = tvList[second];

			vert[0].color = colors[first];
			vert[1].color = colors[first];
			vert[2].color = colors[second];
			vert[3].color = colors[second];

			float siz = haloInfo.ddist * (curhalo->radius * (std::sin(arxtime.get_frame_time() * .01f) * .1f + 1.f)) * .6f;

			if(io == entities.player() && haloInfo.ddist > 0.8f && !EXTERNALVIEW)
				siz *= 1.5f;

			Vec3f vect1;
			vect1.x = tvList[first].p.x - tvList[third].p.x;
			vect1.y = tvList[first].p.y - tvList[third].p.y;
			float len1 = 2.f / ffsqrt(vect1.x * vect1.x + vect1.y * vect1.y);

			if(vect1.x < 0.f)
				len1 *= 1.2f;

			vect1.x *= len1;
			vect1.y *= len1;

			Vec3f vect2;
			vect2.x = tvList[second].p.x - tvList[third].p.x;
			vect2.y = tvList[second].p.y - tvList[third].p.y;
			float len2 = 1.f / ffsqrt(vect2.x * vect2.x + vect2.y * vect2.y);

			if(vect2.x < 0.f)
				len2 *= 1.2f;

			vect2.x *= len2;
			vect2.y *= len2;

			vert[1].p.x += (vect1.x + Random::getf(0.1f, 0.2f)) * siz;
			vert[1].p.y += (vect1.y + Random::getf(0.1f, 0.2f)) * siz;
			vert[1].color = Color(0, 0, 0, 255).toRGBA();

			float valll;
			valll = 0.005f + (glm::abs(tvList[first].p.z) - glm::abs(tvList[third].p.z))
						   + (glm::abs(tvList[second].p.z) - glm::abs(tvList[third].p.z));
			valll = 0.0001f + valll * ( 1.0f / 10 );

			if(valll < 0.f)
				valll = 0.f;

			vert[1].p.z	+= valll;
			vert[2].p.z	+= valll;

			vert[0].p.z	+= 0.0001f;
			vert[3].p.z	+= 0.0001f;//*( 1.0f / 2 );
			vert[1].rhw	*= .98f;
			vert[2].rhw	*= .98f;
			vert[0].rhw	*= .98f;
			vert[3].rhw	*= .98f;

			vert[2].p.x += (vect2.x + Random::getf(0.1f, 0.2f)) * siz;
			vert[2].p.y += (vect2.y + Random::getf(0.1f, 0.2f)) * siz;

			vert[1].p.z = (vert[1].p.z + haloInfo.MAX_ZEDE) * ( 1.0f / 2 );
			vert[2].p.z = (vert[2].p.z + haloInfo.MAX_ZEDE) * ( 1.0f / 2 );

			if(curhalo->flags & HALO_NEGATIVE)
				vert[2].color = Color(0, 0, 0, 0).toRGBA();
			else
				vert[2].color = Color(0, 0, 0, 255).toRGBA();

			Halo_AddVertices(vert);
		}
	}
}
//! \brief Recreates player mesh from scratch
static void applyTweak(EquipmentSlot equip, TweakType tw, const std::string & selection) {
	
	if(!ValidIONum(player.equiped[equip])) {
		return;
	}
	
	Entity * io = entities.player();
	
	arx_assert(entities[player.equiped[equip]]->tweakerinfo != NULL);
	
	const IO_TWEAKER_INFO & tweak = *entities[player.equiped[equip]]->tweakerinfo;
	
	if(!tweak.filename.empty()) {
		res::path mesh = "graph/obj3d/interactive/npc/human_base/tweaks" / tweak.filename;
		EERIE_MESH_TWEAK_Do(io, tw, mesh);
	}
	
	if(tweak.skintochange.empty() || tweak.skinchangeto.empty()) {
		return;
	}
	
	res::path file = "graph/obj3d/textures" / tweak.skinchangeto;
	TextureContainer * temp = TextureContainer::Load(file, TextureContainer::Level);
	
	long mapidx = ObjectAddMap(io->obj, temp);
	
	ObjSelection sel = ObjSelection();
	for(size_t i = 0; i < io->obj->selections.size(); i++) {
		if(io->obj->selections[i].name == selection) {
			sel = ObjSelection(i);
			break;
		}
	}
	if(sel == ObjSelection()) {
		return;
	}
	
	long textochange = -1;
	for(size_t i = 0; i < io->obj->texturecontainer.size(); i++) {
		if(tweak.skintochange == io->obj->texturecontainer[i]->m_texName.filename()) {
			textochange = i;
		}
	}
	if(textochange == -1) {
		return;
	}
	
	for(size_t i = 0; i < io->obj->facelist.size(); i++) {
		EERIE_FACE & face = io->obj->facelist[i];

		if(   IsInSelection(io->obj, face.vid[0], sel)
		   && IsInSelection(io->obj, face.vid[1], sel)
		   && IsInSelection(io->obj, face.vid[2], sel)
		) {
			if(face.texid == textochange) {
				face.texid = (short)mapidx;
			}
		}
	}
	
}
/*!
 * \brief Spawns a body part from NPC
 * \param ioo
 * \param num
 */
static void ARX_NPC_SpawnMember(Entity * ioo, ObjSelection num) {
	
	if(!ioo)
		return;

	EERIE_3DOBJ * from = ioo->obj;

	if(!from || num == ObjSelection() || (size_t)num.handleData() >= from->selections.size())
		return;

	EERIE_3DOBJ * nouvo = new EERIE_3DOBJ;

	if(!nouvo)
		return;

	size_t nvertex = from->selections[num.handleData()].selected.size();

	long gore = -1;

	for(size_t k = 0; k < from->texturecontainer.size(); k++) {
		if(from->texturecontainer[k]
		   && boost::contains(from->texturecontainer[k]->m_texName.string(), "gore"))
		{
			gore = k;
			break;
		}
	}

	for(size_t k = 0; k < from->facelist.size(); k++) {
		if(from->facelist[k].texid == gore) {
			if(   IsNearSelection(from, from->facelist[k].vid[0], num)
			   || IsNearSelection(from, from->facelist[k].vid[1], num)
			   || IsNearSelection(from, from->facelist[k].vid[2], num)
			) {
				nvertex += 3;
			}
		}
	}

	nouvo->vertexlist.resize(nvertex);
	nouvo->vertexlist3.resize(nvertex);

	long inpos = 0;
	long * equival = (long *)malloc(sizeof(long) * from->vertexlist.size());
	if(!equival) {
		delete nouvo;
		return;
	}

	for(size_t k = 0; k < from->vertexlist.size(); k++) {
		equival[k] = -1;
	}
	
	const EERIE_SELECTIONS & cutSelection = from->selections[num.handleData()];

	arx_assert(0 < cutSelection.selected.size());

	for(size_t k = 0; k < cutSelection.selected.size(); k++) {
		inpos = cutSelection.selected[k];
		equival[cutSelection.selected[k]] = k;
		
		nouvo->vertexlist[k] = from->vertexlist[cutSelection.selected[k]];
		nouvo->vertexlist[k].v = from->vertexlist3[cutSelection.selected[k]].v;
		nouvo->vertexlist[k].v -= ioo->pos;
		nouvo->vertexlist[k].vert.p = nouvo->vertexlist[k].v;
		
		nouvo->vertexlist[k].vert.color = from->vertexlist[k].vert.color;
		nouvo->vertexlist[k].vert.uv = from->vertexlist[k].vert.uv;
		
		nouvo->vertexlist3[k] = nouvo->vertexlist[k];
	}

	size_t count = cutSelection.selected.size();

	for(size_t k = 0; k < from->facelist.size(); k++) {
		if(from->facelist[k].texid == gore) {
			if(   IsNearSelection(from, from->facelist[k].vid[0], num)
			   || IsNearSelection(from, from->facelist[k].vid[1], num)
			   || IsNearSelection(from, from->facelist[k].vid[2], num)
			) {
				for(long j = 0; j < 3; j++) {
					equival[from->facelist[k].vid[j]] = count;

					if(count < nouvo->vertexlist.size()) {
						nouvo->vertexlist[count] = from->vertexlist[from->facelist[k].vid[j]];
						nouvo->vertexlist[count].v = from->vertexlist3[from->facelist[k].vid[j]].v;
						nouvo->vertexlist[count].v -= ioo->pos;
						nouvo->vertexlist[count].vert.p = nouvo->vertexlist[count].v;

						nouvo->vertexlist3[count] = nouvo->vertexlist[count];
					} else {
						equival[from->facelist[k].vid[j]] = -1;
					}

					count++;
				}
			}
		}
	}

	float min = nouvo->vertexlist[0].vert.p.y;
	long nummm = 0;

	for(size_t k = 1; k < nouvo->vertexlist.size(); k++) {
		if(nouvo->vertexlist[k].vert.p.y > min) {
			min = nouvo->vertexlist[k].vert.p.y;
			nummm = k;
		}
	}
	
	nouvo->origin = nummm;
	nouvo->point0 = nouvo->vertexlist[nouvo->origin].v;
	
	for(size_t k = 0; k < nouvo->vertexlist.size(); k++) {
		nouvo->vertexlist[k].vert.p = nouvo->vertexlist[k].v -= nouvo->point0;
		nouvo->vertexlist[k].vert.color = Color(255, 255, 255, 255).toRGBA();
	}
	
	nouvo->point0 = Vec3f_ZERO;
	
	nouvo->pbox = NULL;
	nouvo->pdata = NULL;
	nouvo->cdata = NULL;
	nouvo->sdata = NULL;
	nouvo->ndata = NULL;
	
	size_t nfaces = 0;
	for(size_t k = 0; k < from->facelist.size(); k++) {
		if(   equival[from->facelist[k].vid[0]] != -1
		   && equival[from->facelist[k].vid[1]] != -1
		   && equival[from->facelist[k].vid[2]] != -1
		) {
			nfaces++;
		}
	}

	if(nfaces) {
		nouvo->facelist.reserve(nfaces);

		for(size_t k = 0; k < from->facelist.size(); k++) {
			if(   equival[from->facelist[k].vid[0]] != -1
			   && equival[from->facelist[k].vid[1]] != -1
			   && equival[from->facelist[k].vid[2]] != -1
			) {
				EERIE_FACE newface = from->facelist[k];
				newface.vid[0] = (unsigned short)equival[from->facelist[k].vid[0]];
				newface.vid[1] = (unsigned short)equival[from->facelist[k].vid[1]];
				newface.vid[2] = (unsigned short)equival[from->facelist[k].vid[2]];
				nouvo->facelist.push_back(newface);
			}
		}

		long gore = -1;

		for(size_t k = 0; k < from->texturecontainer.size(); k++) {
			if(from->texturecontainer[k]
			   && boost::contains(from->texturecontainer[k]->m_texName.string(), "gore")
			) {
				gore = k;
				break;
			}
		}

		for(size_t k = 0; k < nouvo->facelist.size(); k++) {
			nouvo->facelist[k].facetype &= ~POLY_HIDE;

			if(nouvo->facelist[k].texid == gore) {
				nouvo->facelist[k].facetype |= POLY_DOUBLESIDED;
			}
		}
	}
	
	free(equival);
	nouvo->texturecontainer = from->texturecontainer;
	
	nouvo->linked.clear();
	nouvo->originaltextures = NULL;
	
	Entity * io = new Entity("noname", EntityInstance(0));
	
	io->_itemdata = new IO_ITEMDATA();
	
	io->ioflags = IO_ITEM | IO_NOSAVE | IO_MOVABLE;
	io->script.size = 0;
	io->script.data = NULL;
	io->gameFlags |= GFLAG_NO_PHYS_IO_COL;
	
	EERIE_COLLISION_Cylinder_Create(io);
	EERIE_PHYSICS_BOX_Create(nouvo);
	if(!nouvo->pbox){
		delete nouvo;
		return;
	}
	
	io->infracolor = Color3f::blue * 0.8f;
	io->collision = COLLIDE_WITH_PLAYER;
	io->m_icon = NULL;
	io->scriptload = 1;
	io->obj = nouvo;
	io->lastpos = io->initpos = io->pos = ioo->obj->vertexlist3[inpos].v;
	io->angle = ioo->angle;
	
	io->gameFlags = ioo->gameFlags;
	io->halo = ioo->halo;
	
	io->angle.setYaw(Random::getf(340.f, 380.f));
	io->angle.setPitch(Random::getf(0.f, 360.f));
	io->angle.setRoll(0);
	io->obj->pbox->active = 1;
	io->obj->pbox->stopcount = 0;
	
	io->velocity = Vec3f_ZERO;
	io->stopped = 1;
	
	Vec3f vector;
	vector.x = -std::sin(glm::radians(io->angle.getPitch()));
	vector.y = std::sin(glm::radians(io->angle.getYaw())) * 2.f;
	vector.z = std::cos(glm::radians(io->angle.getPitch()));
	vector = glm::normalize(vector);
	io->rubber = 0.6f;
	
	io->no_collide = ioo->index();
	
	io->gameFlags |= GFLAG_GOREEXPLODE;
	io->animBlend.lastanimtime = arxtime.now_ul();
	io->soundtime = 0;
	io->soundcount = 0;

	EERIE_PHYSICS_BOX_Launch(io->obj, io->pos, io->angle, vector);
}
void ARX_NPC_TryToCutSomething(Entity * target, const Vec3f * pos)
{
	//return;
	if(!target || !(target->ioflags & IO_NPC))
		return;

	if(target->gameFlags & GFLAG_NOGORE)
		return;

	float mindistSqr = std::numeric_limits<float>::max();
	ObjSelection numsel = ObjSelection();
	long goretex = -1;

	for(size_t i = 0; i < target->obj->texturecontainer.size(); i++) {
		if(target->obj->texturecontainer[i]
		   && boost::contains(target->obj->texturecontainer[i]->m_texName.string(), "gore")
		) {
			goretex = i;
			break;
		}
	}

	for(size_t i = 0; i < target->obj->selections.size(); i++) {
		ObjSelection sel = ObjSelection(i);
		
		if(target->obj->selections[i].selected.size() > 0
		   && boost::contains(target->obj->selections[i].name, "cut_")
		) {
			DismembermentFlag fll = GetCutFlag(target->obj->selections[i].name);

			if(IsAlreadyCut(target, fll))
				continue;

			long out = 0;

			for(size_t ll = 0; ll < target->obj->facelist.size(); ll++) {
				EERIE_FACE & face = target->obj->facelist[ll];

				if(face.texid != goretex) {
					if(   IsInSelection(target->obj, face.vid[0], sel)
					   || IsInSelection(target->obj, face.vid[1], sel)
					   || IsInSelection(target->obj, face.vid[2], sel)
					) {
						if(face.facetype & POLY_HIDE) {
							out++;
						}
					}
				}
			}

			if(out < 3) {
				float dist = glm::distance2(*pos, target->obj->vertexlist3[target->obj->selections[i].selected[0]].v);

				if(dist < mindistSqr) {
					mindistSqr = dist;
					numsel = sel;
				}
			}
		}
	}

	if(numsel == ObjSelection())
		return; // Nothing to cut...

	bool hid = false;

	if(mindistSqr < square(60)) { // can only cut a close part...
		DismembermentFlag fl = GetCutFlag( target->obj->selections[numsel.handleData()].name );

		if(fl && !(target->_npcdata->cuts & fl)) {
			target->_npcdata->cuts |= fl;
			hid = ARX_NPC_ApplyCuts(target);
		}
	}

	if(hid) {
		ARX_SOUND_PlayCinematic("flesh_critical", false); // TODO why play cinmeatic sound?
		ARX_NPC_SpawnMember(target, numsel);
	}
}