static void MechHip( char solid) { int i; GLUquadricObj *hip[2]; glNewList(SOLID_MECH_HIP, GL_COMPILE); #ifdef LIGHT SetMaterial(mat_specular, mat_ambient, mat_diffuse, mat_shininess); #endif glColor3f(1.0, 1.0, 0.0); Octagon(0.7, 0.5, solid); #ifdef SPHERE for (i = 0; i < 2; i++) { if (i) glScalef(-1.0, 1.0, 1.0); glTranslatef(1.0, 0.0, 0.0); hip[i] = gluNewQuadric(); #ifdef LIGHT SetMaterial(mat_specular2, mat_ambient2, mat_diffuse2, mat_shininess2); #endif glColor3f(0.5, 0.5, 0.5); if (!solid) gluQuadricDrawStyle(hip[i], GLU_LINE); gluSphere(hip[0], 0.2, 16, 16); glTranslatef(-1.0, 0.0, 0.0); } glScalef(-1.0, 1.0, 1.0); #endif glEndList(); }
void Foot(char solid) { glNewList(SOLID_MECH_FOOT, GL_COMPILE); #ifdef LIGHT SetMaterial(mat_specular2, mat_ambient2, mat_diffuse2, mat_shininess2); #endif glColor3f(0.5, 0.5, 0.5); glRotatef(90.0, 1.0, 0.0, 0.0); Octagon(1.5, 0.6, solid); glRotatef(-90.0, 1.0, 0.0, 0.0); glEndList(); }