NetPlaySetupDialog::NetPlaySetupDialog(QWidget* parent) : QDialog(parent), m_game_list_model(Settings::Instance().GetGameListModel()) { setWindowTitle(tr("NetPlay Setup")); setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); CreateMainLayout(); std::string nickname = Config::Get(Config::NETPLAY_NICKNAME); std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE); int connect_port = Config::Get(Config::NETPLAY_CONNECT_PORT); int host_port = Config::Get(Config::NETPLAY_HOST_PORT); int host_listen_port = Config::Get(Config::NETPLAY_LISTEN_PORT); #ifdef USE_UPNP bool use_upnp = Config::Get(Config::NETPLAY_USE_UPNP); m_host_upnp->setChecked(use_upnp); #endif m_nickname_edit->setText(QString::fromStdString(nickname)); m_connection_type->setCurrentIndex(traversal_choice == "direct" ? 0 : 1); m_connect_port_box->setValue(connect_port); m_host_port_box->setValue(host_port); m_host_force_port_check->setChecked(false); m_host_force_port_box->setValue(host_listen_port); m_host_force_port_box->setEnabled(false); OnConnectionTypeChanged(m_connection_type->currentIndex()); int selected_game = Settings::GetQSettings().value(QStringLiteral("netplay/hostgame"), 0).toInt(); if (selected_game >= m_host_games->count()) selected_game = 0; m_host_games->setCurrentItem(m_host_games->item(selected_game)); ConnectWidgets(); }
NetPlaySetupDialog::NetPlaySetupDialog(QWidget* parent) : QDialog(parent), m_game_list_model(Settings::Instance().GetGameListModel()) { setWindowTitle(tr("NetPlay Setup")); setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); CreateMainLayout(); std::string nickname = Config::Get(Config::NETPLAY_NICKNAME); std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE); int connect_port = Config::Get(Config::NETPLAY_CONNECT_PORT); int host_port = Config::Get(Config::NETPLAY_HOST_PORT); int host_listen_port = Config::Get(Config::NETPLAY_LISTEN_PORT); bool enable_chunked_upload_limit = Config::Get(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT); u32 chunked_upload_limit = Config::Get(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT); #ifdef USE_UPNP bool use_upnp = Config::Get(Config::NETPLAY_USE_UPNP); m_host_upnp->setChecked(use_upnp); #endif m_nickname_edit->setText(QString::fromStdString(nickname)); m_connection_type->setCurrentIndex(traversal_choice == "direct" ? 0 : 1); m_connect_port_box->setValue(connect_port); m_host_port_box->setValue(host_port); m_host_force_port_check->setChecked(false); m_host_force_port_box->setValue(host_listen_port); m_host_force_port_box->setEnabled(false); m_host_chunked_upload_limit_check->setChecked(enable_chunked_upload_limit); m_host_chunked_upload_limit_box->setValue(chunked_upload_limit); m_host_chunked_upload_limit_box->setEnabled(enable_chunked_upload_limit); OnConnectionTypeChanged(m_connection_type->currentIndex()); ConnectWidgets(); }