void EntityDebugInfoLayer::OnDiscardAllResources()
{
	OnDiscardDeviceResources();

	if (m_pDWTextFormat != nullptr) { m_pDWTextFormat->Release(); m_pDWTextFormat = nullptr; }
}
示例#2
0
void GameState::DiscardDeviceResources()
{
	SafeRelease(&renderTarget);
	OnDiscardDeviceResources();
}