void QmitkMatchPoint::CreateConnections() { connect(m_Controls.targetNodeSelector, SIGNAL(CurrentSelectionChanged(QList<mitk::DataNode::Pointer>)), this, SLOT(OnNodeSelectionChanged(QList<mitk::DataNode::Pointer>))); connect(m_Controls.movingNodeSelector, SIGNAL(CurrentSelectionChanged(QList<mitk::DataNode::Pointer>)), this, SLOT(OnNodeSelectionChanged(QList<mitk::DataNode::Pointer>))); connect(m_Controls.targetMaskNodeSelector, SIGNAL(CurrentSelectionChanged(QList<mitk::DataNode::Pointer>)), this, SLOT(OnNodeSelectionChanged(QList<mitk::DataNode::Pointer>))); connect(m_Controls.movingMaskNodeSelector, SIGNAL(CurrentSelectionChanged(QList<mitk::DataNode::Pointer>)), this, SLOT(OnNodeSelectionChanged(QList<mitk::DataNode::Pointer>))); // ------ // Tab 1 - Shared library loading interface // ------ connect(m_Controls.m_pbLoadSelected, SIGNAL(clicked()), this, SLOT(OnLoadAlgorithmButtonPushed())); // ----- // Tab 2 - Execution // ----- connect(m_Controls.m_pbStartReg, SIGNAL(clicked()), this, SLOT(OnStartRegBtnPushed())); connect(m_Controls.m_pbStopReg, SIGNAL(clicked()), this, SLOT(OnStopRegBtnPushed())); connect(m_Controls.m_pbSaveLog, SIGNAL(clicked()), this, SLOT(OnSaveLogBtnPushed())); }
void QmitkMatchPointFrameCorrection::SetFocus() { } void QmitkMatchPointFrameCorrection::CreateConnections() { connect(m_Controls.checkTargetMask, SIGNAL(toggled(bool)), this, SLOT(OnMaskCheckBoxToggeled(bool))); // ------ // Tab 1 - Shared library loading interface // ------ connect(m_Controls.m_pbLoadSelected, SIGNAL(clicked()), this, SLOT(OnLoadAlgorithmButtonPushed())); // ----- // Tab 2 - Execution // ----- connect(m_Controls.m_pbStartReg, SIGNAL(clicked()), this, SLOT(OnStartRegBtnPushed())); connect(m_Controls.m_pbSaveLog, SIGNAL(clicked()), this, SLOT(OnSaveLogBtnPushed())); // ----- // Tab 4 - Frames // ----- connect(m_Controls.m_btnFrameSelAll, SIGNAL(clicked()), this, SLOT(OnFramesSelectAllPushed())); connect(m_Controls.m_btnFrameDeSelAll, SIGNAL(clicked()), this, SLOT(OnFramesDeSelectAllPushed())); connect(m_Controls.m_btnFrameInvert, SIGNAL(clicked()), this, SLOT(OnFramesInvertPushed())); }