// Called when a player leave the zone void Battlefield::HandlePlayerLeaveZone(Player* player, uint32 /*zone*/) { if (IsWarTime()) { // If the player is participating to the battle if (m_PlayersInWar[player->GetTeamId()].find(player->GetGUID()) != m_PlayersInWar[player->GetTeamId()].end()) { m_PlayersInWar[player->GetTeamId()].erase(player->GetGUID()); player->GetSession()->SendBfLeaveMessage(m_Guid); if (Group* group = player->GetGroup()) // Remove the player from the raid group group->RemoveMember(player->GetGUID()); OnPlayerLeaveWar(player); } } for (BfCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) itr->second->HandlePlayerLeave(player); m_InvitedPlayers[player->GetTeamId()].erase(player->GetGUID()); m_PlayersWillBeKick[player->GetTeamId()].erase(player->GetGUID()); m_players[player->GetTeamId()].erase(player->GetGUID()); SendRemoveWorldStates(player); RemovePlayerFromResurrectQueue(player->GetGUID()); OnPlayerLeaveZone(player); }
//Called when a player leave the zone void Battlefield::HandlePlayerLeaveZone(Player* player, uint32 /*zone */ ) { if (IsWarTime()) { //if player is in war list if (m_PlayersInWar[player->GetTeamId()].find(player->GetGUID()) != m_PlayersInWar[player->GetTeamId()].end()) { m_PlayersInWar[player->GetTeamId()].erase(player->GetGUID()); player->GetSession()->SendBfLeaveMessage(m_BattleId); if (Group* group = GetGroupPlayer(player->GetGUID(), player->GetTeamId())) // remove from raid group if player is member { // I think that now is not a hack if (!group->RemoveMember(player->GetGUID())) // group was disbanded { m_Groups[player->GetTeamId()].erase(group->GetGUID()); group->SetBattlefieldGroup(NULL); sGroupMgr->RemoveGroup(group); delete group; } } OnPlayerLeaveWar(player); //For scripting } } for (BfCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) itr->second->HandlePlayerLeave(player); m_InvitedPlayers[player->GetTeamId()].erase(player->GetGUID()); m_PlayersWillBeKick[player->GetTeamId()].erase(player->GetGUID()); m_players[player->GetTeamId()].erase(player->GetGUID()); SendRemoveWorldStates(player); RemovePlayerFromResurrectQueue(player->GetGUID()); OnPlayerLeaveZone(player); //For scripting }