void Layer2D::RaiseOnRemoved() { for (auto& component : m_components->GetComponents()) { component.second->RaiseOnRemoved(); } OnRemoved(); }
void UAREffectPeriodicO::TickMe(float DeltaTime) { CurrentDuration += DeltaTime; ReplicationTest = false; if (CurrentDuration >= MaxDuration) { CurrentDuration = 0; ReplicationTest = true; OnRemoved(); } }
void AAFCueActor::NativeOnRemoved() { OnRemoved(); }
void Layer3D::RaiseOnRemoved() { OnRemoved(); }