void Ui_MainWindowBase::ConfigControlMenu(void)
{
	int i;
	actionReset = new Action_Control(this);
	actionReset->setObjectName(QString::fromUtf8("actionReset"));
	connect(actionReset, SIGNAL(triggered()),
		this, SLOT(OnReset())); // OK?  
	if(using_flags->is_use_special_reset()) {
		actionSpecial_Reset = new Action_Control(this);
		actionSpecial_Reset->setObjectName(QString::fromUtf8("actionSpecial_Reset"));
		connect(actionSpecial_Reset, SIGNAL(triggered()),
				this, SLOT(OnSpecialReset())); // OK?
	}

	actionExit_Emulator = new Action_Control(this);
	actionExit_Emulator->setObjectName(QString::fromUtf8("actionExit_Emulator"));
	//connect(actionExit_Emulator, SIGNAL(triggered()),
	//	this, SLOT(on_actionExit_triggered())); // OnGuiExit()?  

	if(using_flags->is_use_auto_key()) {
		actionPaste_from_Clipboard = new Action_Control(this);
		actionPaste_from_Clipboard->setObjectName(QString::fromUtf8("actionPaste_from_Clipboard"));
		connect(actionPaste_from_Clipboard, SIGNAL(triggered()),
				this, SLOT(OnStartAutoKey())); // OK?  
		actionStop_Pasting = new Action_Control(this);
		actionStop_Pasting->setObjectName(QString::fromUtf8("actionStop_Pasting"));
		connect(actionStop_Pasting, SIGNAL(triggered()),
				this, SLOT(OnStopAutoKey())); // OK?
	}
	if(using_flags->is_use_state()) {
		actionSave_State = new Action_Control(this);
		actionSave_State->setObjectName(QString::fromUtf8("actionSave_State"));
		connect(actionSave_State, SIGNAL(triggered()),
				this, SLOT(OnSaveState())); // OK?  
		
		actionLoad_State = new Action_Control(this);
		actionLoad_State->setObjectName(QString::fromUtf8("actionLoad_State"));
		connect(actionLoad_State, SIGNAL(triggered()),
				this, SLOT(OnLoadState())); // OK?
	}
	if(using_flags->is_use_debugger()) {
		for(i = 0; i < _MAX_DEBUGGER; i++) {
			QString tmps;
			tmps.setNum(i);
			actionDebugger[i] = new Action_Control(this);
			actionDebugger[i]->setObjectName(QString::fromUtf8("actionDebugger") + tmps);
			actionDebugger[i]->binds->setValue1(i);
			connect(actionDebugger[i], SIGNAL(triggered()),
					actionDebugger[i]->binds, SLOT(open_debugger())); // OK?  
			connect(actionDebugger[i]->binds, SIGNAL(on_open_debugger(int)),
					this, SLOT(OnOpenDebugger(int))); // OK?
		}
	}
	ConfigCpuSpeed();
}
bool CBOINCBaseView::FireOnSaveState(wxConfigBase* pConfig) {
    return OnSaveState(pConfig);
}