static void OnActiveButton(WndButton* pWnd){ if (HoldOff ==0) { int res = dlgWayPointSelect(0, 90.0, 1, 3); if(res > RESWP_END ) if(ValidWayPoint(res)) { double Frequency = StrToDouble(WayPointList[res].Freq,NULL); if(!ValidFrequency(Frequency)) { // DoStatusMessage(_T("No valid Frequency!") ); return; } devPutFreqActive(Frequency, WayPointList[res].Name); _stprintf(RadioPara.ActiveName,_T("%s"), WayPointList[res].Name); RadioPara.ActiveFrequency = Frequency; ActiveRadioIndex = res; } OnUpdate(); HoldOff = HOLDOFF_TIME; } }
//------------------------------------------------------------------------------ // OnBrowse // void WsdlFileView::OnBrowse() { QString seedFile = QSettings().value(WsInfo().WsdlFileNameKey(m_host), QVariant()).toString(); // Load file QString fileName = QFileDialog::getOpenFileName(this, QString("Select %1 WSDL File").arg(m_host), seedFile, "WSDL (*.wsdl);; All (*.*)"); if (fileName.isEmpty()) return; ui.WsdlFileNameLabel->setText(QFileInfo(fileName).fileName()); ui.WsdlFileNameLabel->setToolTip(QDir::toNativeSeparators(fileName)); if (HeaderContainerWidget* w = qobject_cast<HeaderContainerWidget*>(parent()->parent())) { w->Header()->SetTitle(QFileInfo(fileName).fileName()); w->Header()->setToolTip(QDir::toNativeSeparators(fileName)); } QSettings().setValue(WsInfo().WsdlFileNameKey(m_host), fileName); WsInfo().SetWsdlFile(m_host, fileName); m_wsdlFile = WsInfo().Wsdl(m_host); OnUpdate(); }
void CToolManagerHardDisk::InitDlgInfo(SDK_SystemFunction *pSysFunc, H264_DVR_DEVICEINFO *pDeviceInfo) { memcpy(&m_systemFunction,pSysFunc,sizeof(SDK_SystemFunction)); if (m_systemFunction.vEncodeFunction[SDK_ENCODE_FUNCTION_TYPE_SNAP_STREAM]) { GetDlgItem(IDC_BTN_SS)->ShowWindow(SW_SHOW); } else { GetDlgItem(IDC_BTN_SS)->ShowWindow(SW_HIDE); } if (strcmp(pDeviceInfo->sSoftWareVersion, "V2.40.R06") >= 0) { EnableItems(TRUE); } else { EnableItems(FALSE); } OnUpdate(); }
//------------------------------------------------------------------------------ // WsdlFileView // WsdlFileView::WsdlFileView(const QString& host, QWidget* parent) : QWidget(parent), m_host(host), m_wsdlFile(WsInfo().Wsdl(host)) { ui.setupUi(this); ui.TableView->setModel(&m_model); ui.TableView->horizontalHeader()->hide(); ui.TableView->verticalHeader()->hide(); ui.TableView->horizontalHeader()->setStretchLastSection(true); ui.TableView->setEditTriggers(QAbstractItemView::NoEditTriggers); connect(ui.TableView, SIGNAL(doubleClicked(const QModelIndex&)), this, SLOT(OnMethodDoubleClicked(const QModelIndex&))); ui.WsdlFileNameLabel->setText(QFileInfo(m_wsdlFile->FileName()).fileName()); ui.WsdlFileNameLabel->setToolTip(QDir::toNativeSeparators(m_wsdlFile->FileName())); connect(ui.BrowseBtn, SIGNAL(clicked()), this, SLOT(OnBrowse())); connect(&m_model, SIGNAL(itemChanged(QStandardItem*)), this, SLOT(OnModelChanged(QStandardItem*))); connect(m_wsdlFile, SIGNAL(WsdlMethodUpdated()), this, SLOT(OnWsdlMethodUpdated())); // force update after the m_wsdlFile has been parsed and instantiated in its constructor QTimer::singleShot(0, this, SLOT(OnUpdate())); }
void CModuleWnd::OnLibOpen() { ASSERT(m_pCurrentDocument == NULL); //当前应处于库目录显示状态中 AfxGetApp()->DoWaitCursor(1); //打开库文档 POSITION pos = GetListCtrl()->GetFirstSelectedItemPosition(); int index = GetListCtrl()->GetNextSelectedItem(pos); if (index < 0) return; TCHAR buffer[40]; GetListCtrl()->GetItemText(index, 0, buffer, 40); CString strName = buffer; CModuleDoc* pDoc = new CModuleDoc(); if (pDoc == NULL) AfxThrowMemoryException(); pDoc->OpenLib(strName); //设置新图标大小 // GetListCtrl()->SetImageList(&m_ImageContentSmall, LVSIL_SMALL); // GetListCtrl()->SetImageList(&m_ImageContentLarge, LVSIL_NORMAL); //更新显示 m_pCurrentDocument = pDoc; //改变图标 GetListCtrl()->SetImageList(&m_pCurrentDocument->m_listImage, LVSIL_SMALL); GetListCtrl()->SetImageList(&m_pCurrentDocument->m_listImageLarge, LVSIL_NORMAL); OnUpdate(); DoCommand(-1); AfxGetApp()->DoWaitCursor(-1); }
void Window::Update(float elapsed) { if (IsDone()) { return; } OnUpdate(elapsed); WindowList doneChildren; for (WindowList::iterator iter = m_children.begin(); iter != m_children.end(); ++iter) { const boost::shared_ptr<Window> child(*iter); if (child->IsDone()) { doneChildren.push_back(child); } } for (WindowList::iterator iter = doneChildren.begin(); iter != doneChildren.end(); ++iter) { m_children.erase(find(m_children.begin(), m_children.end(), *iter)); } }
void SDLWrapper::OnExecute( ) { // Frame starts // double startTime = m_timer->GetElapsedTime( ); // Input // OnInput( ); // Update // OnUpdate( ); // Draw // OnRender( ); // Time Management // double endTime = m_timer->GetElapsedTime( ); double nextTimeFrame = startTime + DESIRED_FRAME_TIME; while( endTime < nextTimeFrame ) { // Spin lock // endTime = m_timer->GetElapsedTime( ); } // Frame ends // ++m_nUpdates; m_deltaTime = m_nUpdates / static_cast< double >( DESIRED_FRAME_RATE ); }
void CPlayerView::OnTimer(UINT nIDEvent) { OnUpdate( this,0 , NULL ); if ( IDLE == m_nStatus ) { m_nCurrentTime = 0; m_Position.SetPos( m_nCurrentTime ); } if ( PLAYING == m_nStatus ) { if ( m_pPlayStream ) { m_nCurrentTime = ( m_pPlayStream->GetCurrentTime() + m_dwSeekOffset ); } m_Position.SetRange( 0, m_nTotalTime ); m_Position.SetPos( m_nCurrentTime ); } SetControls(); }
void FieldView::SetReferencePoint(unsigned which) { mCurrentReferencePoint = which; OnUpdate(this); }
int Luxko::Application::BaseApp::Run(HINSTANCE hInstance, int nCmdShow) { //********************************************************************** // @Luxko: 1stly, register the window class. // This job is delegates to the virtual function RegisterWindowClass. auto windowClass = RegisterWindowClass(hInstance); if (windowClass == NULL) { throw "Window class Registration failed!"; } //********************************************************************** //********************************************************************** // @Luxko: 2ndly, create a window instance with the help of a WindowDescriptor, // which encapsulates essential details for D3D window creation. WindowDescriptor wd(WindowStyle::OverlappedWindow, ExtendedWindowStyle::OverlappedWindow, 0, 0,_width,_height); _hWindow = wd.GenerateWindowByATOM(hInstance, windowClass, _title); if (_hWindow == NULL) { throw "Window Creation F*****g failed!"; } //********************************************************************** // @Luxko: Do the initialization necessary for the application. OnInit(); //********************************************************************** // @Luxko: Now we're ready to show the window. ShowWindow(_hWindow, nCmdShow); //UpdateWindow(_hWindow); //********************************************************************** //********************************************************************** // @Luxko: Do the initialization necessary for the application. //OnInit(); //********************************************************************** //********************************************************************** // @Luxko: go to the main loop. MSG msg = { 0 }; while (true) { if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); if (msg.message == WM_QUIT) { break; } OnEvent(msg); } else { OnUpdate(); OnRender(); } } OnDestroy(); //********************************************************************** //********************************************************************** // @Luxko: the returned value is the wParam of the last received // WM_QUIT message. return static_cast<char>(msg.wParam); //********************************************************************** }
void ClimatologyConfigDialog::OnEnabled( wxCommandEvent& event ) { OnUpdate(); pParent->PopulateTrackingControls(); }
void CUIBase::Update(float fDeltaTime, ULONG ElapsedTime) { OnUpdate(fDeltaTime, ElapsedTime); UpdateChild(fDeltaTime, ElapsedTime); }
int KRepresentMissileProcessor::Update(double fTime, double fTimeLast) { return OnUpdate(fTime, fTimeLast); }
void IScrollMathModel::SetDirection(ScrollDirection val) { RETURN_IF_EQUAL(mDirection, val); mDirection = val; OnUpdate(); }
void CPhotoPubView::OnTimer(UINT_PTR nIDEvent) { KillTimer(1); CPhotoPubDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); // TODO: Add your message handler code here and/or call default int nFiles=m_CurFiles.size(); set<CString> CurFiles1; const int nFiles1=GetAllFolderFile(m_WatchingPath, "*.jpg", CurFiles1); if (nFiles==nFiles1) { SetTimer(1,500,NULL); return; }else if (nFiles>nFiles1){ AfxMessageBox("同步发生错误,无法恢复,请重新运行!\n"); exit(1); } //Here Comes a new Photo //wait transfering Sleep(1000); //process set<CString>::iterator it1; for (it1=CurFiles1.begin();it1!=CurFiles1.end();++it1) { if ( m_CurFiles.find(*it1)==m_CurFiles.end() ) //not exist before { ((CMainFrame*)GetParent())->ShowWindow(SW_SHOWMAXIMIZED); CClientDC cdc(this); CRect clrct; GetClientRect(&clrct); int width=clrct.Width(); int height=clrct.Height(); if (pDoc->m_pOpenedImage) ReleaseFImage(&pDoc->m_pOpenedImage); IplImage *pImg=pDoc->m_pOpenedImage=LoadFImage(m_WatchingPath+"\\"+*it1+".jpg"); m_ratio=min(double(width)/pImg->width,double(height)/pImg->height); ((CMainFrame*)GetParent())->SetRatio(int(m_ratio*100)); OnUpdate(NULL,NULL,NULL); DrawImage(&cdc,pImg); CString newname; int res; do { GetNewName(m_InitStr,newname); res=rename(m_WatchingPath+"\\"+*it1+".jpg",m_WatchingPath+"\\"+newname+".jpg"); }while( (res==0) ? false : (true, (errno==EEXIST) ? AfxMessageBox("文件名重复!请重试"): ( (errno==EINVAL) ? AfxMessageBox("文件名含非法字符!请重试"):AfxMessageBox("未知错误!请重试") ) ) ); m_CurFiles.insert(newname); m_InitStr=newname; CStringNumber snum(m_InitStr); snum.Increase(); snum.ToString(m_InitStr); //break; } } CScrollView::OnTimer(nIDEvent); SetTimer(1,500,NULL); }
void CActivityView::OnInitialUpdate() { CScrollView::OnInitialUpdate(); OnUpdate(NULL,0,NULL); }
EMenuAction CMenuBase::Update (void) { // Increase time elapsed in this menu mode m_MenuModeTime += m_pTimer->GetDeltaTime (); // If we don't have to exit this menu mode yet if (!m_HaveToExit) { // If NEXT control is pressed if (m_pInput->GetMainInput().TestNext()) { // Don't play menu next sound because the choices of the user // could not be correct and we may have to play an error sound instead. OnNext (); } // If PREVIOUS control is pressed else if (m_pInput->GetMainInput().TestPrevious()) { // Play the menu previous sound m_pSound->PlaySample (SAMPLE_MENU_PREVIOUS); OnPrevious (); } // If UP control is pressed else if (m_pInput->GetMainInput().TestUp()) { // Play the menu beep sound m_pSound->PlaySample (SAMPLE_MENU_BEEP); OnUp (); } // If DOWN control is pressed else if (m_pInput->GetMainInput().TestDown()) { // Play the menu beep sound m_pSound->PlaySample (SAMPLE_MENU_BEEP); OnDown (); } // If LEFT control is pressed else if (m_pInput->GetMainInput().TestLeft()) { // Play the menu beep sound m_pSound->PlaySample (SAMPLE_MENU_BEEP); OnLeft (); } // If RIGHT control is pressed else if (m_pInput->GetMainInput().TestRight()) { // Play the menu beep sound m_pSound->PlaySample (SAMPLE_MENU_BEEP); OnRight (); } // Update the menu screen OnUpdate (); } // If the transition has been entirely done (enough time has elapsed) else if (m_MenuModeTime >= m_ExitMenuModeTime + TRANSITION_DURATION) { // It's OK to exit now! // Ask for the menu action we saved return m_ExitMenuAction; } // Don't have to change menu mode nor game mode return MENUACTION_NONE; }
float UAISense_Blueprint::Update() { const float TimeUntilUpdate = OnUpdate(UnprocessedEvents); UnprocessedEvents.Reset(); return TimeUntilUpdate; }
void OUGUIObject::UpdateSelf(float fDeltaTime, float fMX, float fMY) { /** 如果鼠标不在HGE窗口内 */ //if(!m_pHGE->Input_IsMouseOver()) return; bool bLButton = m_pHGE->Input_GetKeyState(HGEK_LBUTTON); bool bRButton = m_pHGE->Input_GetKeyState(HGEK_RBUTTON); bool bMButton = m_pHGE->Input_GetKeyState(HGEK_MBUTTON); int nWheel = m_pHGE->Input_GetMouseWheel(); OnUpdate(fDeltaTime, fMX, fMY); /** 若控件不可用 */ if(!GetEnableMode()) return; if(!GetShowMode()) return; /** 若有鼠标捕获的控件 */ if(OUGUIObject::m_pMouseCaptureControl && OUGUIObject::m_pMouseCaptureControl != this && !IsParent(OUGUIObject::m_pMouseCaptureControl)) { return; } /** 若有模式窗口 */ if(OUGUIObject::m_pModalControl && OUGUIObject::m_pModalControl != this && !IsParent(OUGUIObject::m_pModalControl)) { return; } /** 若有控件在激活状态下 */ if(OUGUIObject::m_pActiveControl && OUGUIObject::m_pActiveControl != this) { return; } /** 如果鼠标没有被按下,则检测是不是OnEnter */ if(!bLButton && OnCheckCollision(fMX, fMY)) { //SetMouseEnter(OnCheckCollision(fMX, fMY)); SetMouseEnter(true); } /** 如果鼠标抬起,则检测是不是OnLeave */ else if(!bLButton && !OnCheckCollision(fMX, fMY) && GetMouseEnter()) { SetMouseEnter(false); this->m_bMouseLButton = false; this->m_bMouseMButton = false; this->m_bMouseRButton = false; this->m_nMouseWheel = 0; if(OUGUIObject::GetActiveControl() == this) { OUGUIObject::SetActiveControl(NULL); } return; } if(GetMouseEnter() || OUGUIObject::GetMouseCaptureControl() == this) { SetMousePos(fMX, fMY); SetMouseLButton(bLButton); SetMouseRButton(bRButton); SetMouseMButton(bMButton); SetMouseWheel(nWheel); /** 键盘响应 */ for(int i = 0; i < 256; i++) { if(i == HGEK_LBUTTON) continue; if(i == HGEK_RBUTTON) continue; if(i == HGEK_MBUTTON) continue; if(m_pHGE->Input_KeyDown(i)) OnKeyDown(i); else if(m_pHGE->Input_KeyUp(i)) OnKeyUp(i); } OnIdle(); } else { /** 清空状态 */ SetMouseLButton(false); SetMouseRButton(false); SetMouseMButton(false); SetMouseWheel(nWheel); } }
//================================================================================================= void Quest_Orcs2::SetProgress(int prog2) { bool apply = true; switch(prog2) { case Progress::TalkedOrc: // zapisz gorusha { orc = DialogContext::current->talker; orc->RevealName(true); } break; case Progress::NotJoined: break; case Progress::Joined: // dodaj questa { OnStart(game->txQuest[214]); msgs.push_back(Format(game->txQuest[170], W.GetDate())); msgs.push_back(game->txQuest[197]); // ustaw stan if(orcs_state == Quest_Orcs2::State::Accepted) orcs_state = Quest_Orcs2::State::OrcJoined; else { orcs_state = Quest_Orcs2::State::CompletedJoined; days = Random(30, 60); QM.quest_orcs->GetTargetLocation().active_quest = nullptr; QM.quest_orcs->target_loc = -1; } // do³¹cz do dru¿yny DialogContext::current->talker->dont_attack = false; Team.AddTeamMember(DialogContext::current->talker, true); if(Team.free_recruits > 0) --Team.free_recruits; } break; case Progress::TalkedAboutCamp: // powiedzia³ o obozie { target_loc = W.CreateCamp(W.GetWorldPos(), SG_ORCS, 256.f, false); Location& target = GetTargetLocation(); target.state = LS_HIDDEN; target.st = 11; target.active_quest = this; near_loc = W.GetNearestSettlement(target.pos); OnUpdate(game->txQuest[198]); orcs_state = Quest_Orcs2::State::ToldAboutCamp; } break; case Progress::TalkedWhereIsCamp: // powiedzia³ gdzie obóz { if(prog == Progress::TalkedWhereIsCamp) break; Location& target = GetTargetLocation(); Location& nearl = *W.GetLocation(near_loc); target.SetKnown(); done = false; location_event_handler = this; OnUpdate(Format(game->txQuest[199], GetLocationDirName(nearl.pos, target.pos), nearl.name.c_str())); } break; case Progress::ClearedCamp: // oczyszczono obóz orków { orc->StartAutoTalk(); W.AddNews(game->txQuest[200]); Team.AddExp(14000); } break; case Progress::TalkedAfterClearingCamp: // pogada³ po oczyszczeniu { orcs_state = Quest_Orcs2::State::CampCleared; days = Random(25, 50); GetTargetLocation().active_quest = nullptr; target_loc = -1; OnUpdate(game->txQuest[201]); } break; case Progress::SelectWarrior: // zostañ wojownikiem apply = false; ChangeClass(OrcClass::Warrior); break; case Progress::SelectHunter: // zostañ ³owc¹ apply = false; ChangeClass(OrcClass::Hunter); break; case Progress::SelectShaman: // zostañ szamanem apply = false; ChangeClass(OrcClass::Shaman); break; case Progress::SelectRandom: // losowo { OrcClass clas; if(DialogContext::current->pc->unit->GetClass() == Class::WARRIOR) { if(Rand() % 2 == 0) clas = OrcClass::Hunter; else clas = OrcClass::Shaman; } else if(DialogContext::current->pc->unit->GetClass() == Class::HUNTER) { if(Rand() % 2 == 0) clas = OrcClass::Warrior; else clas = OrcClass::Shaman; } else { int co = Rand() % 3; if(co == 0) clas = OrcClass::Warrior; else if(co == 1) clas = OrcClass::Hunter; else clas = OrcClass::Shaman; } apply = false; ChangeClass(clas); } break; case Progress::TalkedAboutBase: // pogada³ o bazie { done = false; Location& target = *W.CreateLocation(L_DUNGEON, W.GetWorldPos(), 256.f, THRONE_FORT, SG_ORCS, false); target.st = 15; target.active_quest = this; target.state = LS_HIDDEN; target_loc = target.index; OnUpdate(game->txQuest[202]); orcs_state = State::ToldAboutBase; } break; case Progress::TalkedWhereIsBase: // powiedzia³ gdzie baza { Location& target = GetTargetLocation(); target.SetKnown(); unit_to_spawn = UnitData::Get("q_orkowie_boss"); spawn_unit_room = RoomTarget::Throne; callback = WarpToThroneOrcBoss; at_level = target.GetLastLevel(); location_event_handler = nullptr; unit_event_handler = this; near_loc = W.GetNearestSettlement(target.pos); Location& nearl = *W.GetLocation(near_loc); OnUpdate(Format(game->txQuest[203], GetLocationDirName(nearl.pos, target.pos), nearl.name.c_str(), target.name.c_str())); done = false; orcs_state = State::GenerateOrcs; } break; case Progress::KilledBoss: // zabito bossa { orc->StartAutoTalk(); OnUpdate(game->txQuest[204]); W.AddNews(game->txQuest[205]); Team.AddLearningPoint(); } break; case Progress::Finished: // pogadano z gorushem { state = Quest::Completed; Team.AddReward(Random(9000, 11000), 25000); OnUpdate(game->txQuest[206]); QM.EndUniqueQuest(); // gorush Team.RemoveTeamMember(orc); Usable* tron = L.local_ctx.FindUsable("throne"); assert(tron); if(tron) { orc->ai->idle_action = AIController::Idle_WalkUse; orc->ai->idle_data.usable = tron; orc->ai->timer = 9999.f; } orc = nullptr; // orki UnitData* ud[12] = { UnitData::Get("orc"), UnitData::Get("q_orkowie_orc"), UnitData::Get("orc_fighter"), UnitData::Get("q_orkowie_orc_fighter"), UnitData::Get("orc_warius"), UnitData::Get("q_orkowie_orc_warius"), UnitData::Get("orc_hunter"), UnitData::Get("q_orkowie_orc_hunter"), UnitData::Get("orc_shaman"), UnitData::Get("q_orkowie_orc_shaman"), UnitData::Get("orc_chief"), UnitData::Get("q_orkowie_orc_chief") }; UnitData* ud_slaby = UnitData::Get("q_orkowie_slaby"); for(vector<Unit*>::iterator it = L.local_ctx.units->begin(), end = L.local_ctx.units->end(); it != end; ++it) { Unit& u = **it; if(u.IsAlive()) { if(u.data == ud_slaby) { // usuñ dont_attack, od tak :3 u.dont_attack = false; u.ai->change_ai_mode = true; } else { for(int i = 0; i < 6; ++i) { if(u.data == ud[i * 2]) { u.data = ud[i * 2 + 1]; u.ai->target = nullptr; u.ai->alert_target = nullptr; u.ai->state = AIController::Idle; u.ai->change_ai_mode = true; if(Net::IsOnline()) { NetChange& c = Add1(Net::changes); c.type = NetChange::CHANGE_UNIT_BASE; c.unit = &u; } break; } } } } } // zak³ada ¿e gadamy na ostatnim levelu, mam nadzieje ¿e gracz z tamt¹d nie spierdoli przed pogadaniem :3 MultiInsideLocation* multi = (MultiInsideLocation*)W.GetCurrentLocation(); for(vector<InsideLocationLevel>::iterator it = multi->levels.begin(), end = multi->levels.end() - 1; it != end; ++it) { for(vector<Unit*>::iterator it2 = it->units.begin(), end2 = it->units.end(); it2 != end2; ++it2) { Unit& u = **it2; if(u.IsAlive()) { for(int i = 0; i < 5; ++i) { if(u.data == ud[i * 2]) { u.data = ud[i * 2 + 1]; break; } } } } } // usuñ zw³oki po opuszczeniu lokacji orcs_state = State::ClearDungeon; } break; } if(apply) prog = prog2; }
LRESULT ScriptEditorDialog::ScriptEditorDialogProc(UINT uMsg, WPARAM wParam, LPARAM lParam) { switch(uMsg) { case WM_WINDOWPOSCHANGED: { RECT rcParent; ::GetClientRect(m_hWndWindowItems[WINDOW_HANDLE], &rcParent); ::SetWindowPos(m_hWndWindowItems[BTN_SAVE_SCRIPT], nullptr, (rcParent.right / 3) * 2, rcParent.bottom - GuiSettingManager::m_iEditHeight - 2, rcParent.right - ((rcParent.right / 3) * 2) - 2, GuiSettingManager::m_iEditHeight, SWP_NOZORDER); ::SetWindowPos(m_hWndWindowItems[BTN_CHECK_SYNTAX], nullptr, (rcParent.right / 3) + 1, rcParent.bottom - GuiSettingManager::m_iEditHeight - 2, (rcParent.right / 3) - 2, GuiSettingManager::m_iEditHeight, SWP_NOZORDER); ::SetWindowPos(m_hWndWindowItems[BTN_LOAD_SCRIPT], nullptr, 2, rcParent.bottom - GuiSettingManager::m_iEditHeight - 2, (rcParent.right / 3) - 2, GuiSettingManager::m_iEditHeight, SWP_NOZORDER); ::SetWindowPos(m_hWndWindowItems[REDT_SCRIPT], nullptr, 0, 0, rcParent.right - ScaleGui(40), rcParent.bottom - GuiSettingManager::m_iEditHeight - 4, SWP_NOMOVE | SWP_NOZORDER); return 0; } case WM_COMMAND: switch(LOWORD(wParam)) { case (REDT_SCRIPT+100): if(HIWORD(wParam) == EN_UPDATE) { OnUpdate(); } break; case (BTN_LOAD_SCRIPT+100): OnLoadScript(); return 0; case BTN_CHECK_SYNTAX: OnCheckSyntax(); return 0; case BTN_SAVE_SCRIPT: OnSaveScript(); return 0; case IDOK: case IDCANCEL: ::PostMessage(m_hWndWindowItems[WINDOW_HANDLE], WM_CLOSE, 0, 0); return 0; } if(RichEditCheckMenuCommands(m_hWndWindowItems[REDT_SCRIPT], LOWORD(wParam)) == true) { return 0; } break; case WM_CONTEXTMENU: OnContextMenu((HWND)wParam, lParam); break; case WM_NOTIFY: if(((LPNMHDR)lParam)->hwndFrom == m_hWndWindowItems[REDT_SCRIPT] && ((LPNMHDR)lParam)->code == EN_LINK) { if(((ENLINK *)lParam)->msg == WM_LBUTTONUP) { RichEditOpenLink(m_hWndWindowItems[REDT_SCRIPT], (ENLINK *)lParam); } } break; case WM_GETMINMAXINFO: { MINMAXINFO *mminfo = (MINMAXINFO*)lParam; mminfo->ptMinTrackSize.x = ScaleGui(443); mminfo->ptMinTrackSize.y = ScaleGui(454); return 0; } case WM_CLOSE: ::EnableWindow(::GetParent(m_hWndWindowItems[WINDOW_HANDLE]), TRUE); ServerManager::m_hWndActiveDialog = nullptr; break; case WM_NCDESTROY: { HWND hWnd = m_hWndWindowItems[WINDOW_HANDLE]; delete this; return ::DefWindowProc(hWnd, uMsg, wParam, lParam); } case WM_SETFOCUS: { CHARRANGE cr = { 0, 0 }; ::SendMessage(m_hWndWindowItems[REDT_SCRIPT], EM_EXSETSEL, 0, (LPARAM)&cr); ::SetFocus(m_hWndWindowItems[REDT_SCRIPT]); return 0; } } return ::DefWindowProc(m_hWndWindowItems[WINDOW_HANDLE], uMsg, wParam, lParam); }
//================================================================================================= void Quest_Orcs::SetProgress(int prog2) { switch(prog2) { case Progress::TalkedWithGuard: { if(prog != Progress::None) return; if(QM.RemoveQuestRumor(R_ORCS)) game->gui->journal->AddRumor(Format(game->txQuest[189], GetStartLocationName())); QM.quest_orcs2->orcs_state = Quest_Orcs2::State::GuardTalked; } break; case Progress::NotAccepted: { if(QM.RemoveQuestRumor(R_ORCS)) game->gui->journal->AddRumor(Format(game->txQuest[190], GetStartLocationName())); // mark guard to remove Unit*& u = QM.quest_orcs2->guard; if(u) { u->auto_talk = AutoTalkMode::No; u->temporary = true; u = nullptr; } QM.quest_orcs2->orcs_state = Quest_Orcs2::State::GuardTalked; } break; case Progress::Started: { OnStart(game->txQuest[191]); // remove rumor from pool QM.RemoveQuestRumor(R_ORCS); // mark guard to remove Unit*& u = QM.quest_orcs2->guard; if(u) { u->auto_talk = AutoTalkMode::No; u->temporary = true; u = nullptr; } // generate location Location& tl = *W.CreateLocation(L_DUNGEON, GetStartLocation().pos, 64.f, HUMAN_FORT, SG_ORCS, false); tl.SetKnown(); tl.st = 8; tl.active_quest = this; target_loc = tl.index; location_event_handler = this; at_level = tl.GetLastLevel(); dungeon_levels = at_level + 1; levels_cleared = 0; whole_location_event_handler = true; item_to_give[0] = Item::Get("q_orkowie_klucz"); spawn_item = Quest_Event::Item_GiveSpawned2; unit_to_spawn = UnitData::Get("q_orkowie_gorush"); spawn_unit_room = RoomTarget::Prison; unit_dont_attack = true; unit_to_spawn2 = g_spawn_groups[SG_ORCS].GetSpawnLeader(10); unit_spawn_level2 = -3; QM.quest_orcs2->orcs_state = Quest_Orcs2::State::Accepted; // questowe rzeczy msgs.push_back(Format(game->txQuest[192], GetStartLocationName(), W.GetDate())); msgs.push_back(Format(game->txQuest[193], GetStartLocationName(), GetTargetLocationName(), GetTargetLocationDir())); } break; case Progress::ClearedLocation: // oczyszczono lokacjê { OnUpdate(Format(game->txQuest[194], GetTargetLocationName(), GetStartLocationName())); } break; case Progress::Finished: // ukoñczono - nagroda { state = Quest::Completed; Team.AddReward(4000, 12000); OnUpdate(game->txQuest[195]); W.AddNews(Format(game->txQuest[196], GetTargetLocationName(), GetStartLocationName())); if(QM.quest_orcs2->orcs_state == Quest_Orcs2::State::OrcJoined) { QM.quest_orcs2->orcs_state = Quest_Orcs2::State::CompletedJoined; QM.quest_orcs2->days = Random(30, 60); GetTargetLocation().active_quest = nullptr; target_loc = -1; } else QM.quest_orcs2->orcs_state = Quest_Orcs2::State::Completed; } break; } prog = prog2; }
void ClimatologyConfigDialog::OnUpdateCyclones() { pParent->pPlugIn->GetOverlayFactory()->BuildCycloneCache(); OnUpdate(); }
void SelectionBar::UpdateDisplay() { wxCommandEvent e; e.SetInt(mLeftTime->GetFormatIndex()); OnUpdate(e); }
void CView::OnInitialUpdate() { OnUpdate(NULL, 0, NULL); // initial update }
void CWizardView::OnInitialUpdate() { CFormView::OnInitialUpdate(); GetParentFrame()->RecalcLayout(); ResizeParentToFit(); EnableToolTips(TRUE); // TODO: Add extra initialization here m_listRecent.SendMessage( LVM_SETEXTENDEDLISTVIEWSTYLE, 0, LVS_EX_FULLROWSELECT | LVS_EX_HEADERDRAGDROP | LVS_EX_FLATSB | LVS_EX_REGIONAL | LVS_EX_INFOTIP | LVS_EX_UNDERLINEHOT ); m_listRecent.EnableToolTips( ); // set image lists m_LargeImageList.Create(IDB_STRATEGYLARGE, 32, 1, RGB(0, 255, 0)); m_SmallImageList.Create(IDB_STRATEGY, 16, 1, RGB(0, 255, 0)); m_listRecent.SetImageList(&m_LargeImageList, LVSIL_NORMAL); m_listRecent.SetImageList(&m_SmallImageList, LVSIL_SMALL); // list buttons //m_btnListType.m_menu.LoadMenu( IDR_POPUP_WIZARDVIEWLISTTYPE ); // insert columns CString strName, strPathName, strModTime, strStatus; strName.LoadString( IDS_STRATEGYNAME ); strPathName.LoadString( IDS_STRATEGYPATH ); strModTime.LoadString( IDS_STRATEGYMODTIME ); strStatus.LoadString( IDS_STRATEGYOPENSTATUS ); m_listRecent.InsertColumn( 0, strName, LVCFMT_CENTER, 122 ); m_listRecent.InsertColumn( 1, strPathName, LVCFMT_CENTER, 152 ); m_listRecent.InsertColumn( 2, strModTime, LVCFMT_CENTER, 82 ); m_listRecent.InsertColumn( 3, strStatus, LVCFMT_CENTER, 62 ); // Show Large Icons OnWizardviewLargeicons( ); // link go purchase if( AfxGetSView().IsEva() ) { CString strSoftNO = AfxGetSView().GetS(); if( !strSoftNO.IsEmpty() ) m_editSoftNO.SetWindowText( strSoftNO ); m_linkGoPurchase.SetURL( (LPCTSTR)AfxGetProfile().GetPurchaseURL() ); m_linkHowtoReg.SetModeHelp( 0, "StockAna.chm::/htm/purchase.htm" ); } else { m_staticSoftNOTitle.SetWindowPos( NULL, 0,0,0,0, SWP_HIDEWINDOW|SWP_NOSIZE|SWP_NOMOVE ); m_editSoftNO.SetWindowPos( NULL, 0,0,0,0, SWP_HIDEWINDOW|SWP_NOSIZE|SWP_NOMOVE ); m_linkGoPurchase.SetWindowPos( NULL, 0,0,0,0, SWP_HIDEWINDOW|SWP_NOSIZE|SWP_NOMOVE ); m_linkHowtoReg.SetWindowPos( NULL, 0,0,0,0, SWP_HIDEWINDOW|SWP_NOSIZE|SWP_NOMOVE ); } m_cmbStock.InitStocks( FALSE, FALSE, FALSE ); m_cmbStock.SetAutoHide( FALSE ); m_cmbStock.SelectString( 0, STKLIB_CODE_MAIN ); m_linkRealTime.SetModeRun( RunLinkRealTime ); m_linkGraph.SetModeRun( RunLinkGraph ); m_linkBase.SetModeRun( RunLinkBase ); m_linkInfo.SetModeRun( RunLinkInfo ); OnUpdate( NULL, UPDATE_HINT_WIZARDVIEW, NULL ); }
void Layer2D::OnUpdateInternal(const Timestep& ts) { OnUpdate(ts); }
void SQT::refresh() { OnUpdate(); display(); update(); }
void dlgRadioSettingsShowModal(void){ SHOWTHREAD(_T("dlgRadioSettingsShowModal")); // WndProperty *wp; // int ival; wf = dlgLoadFromXML(CallBackTable, TEXT("dlgRadioSettings.xml"), IDR_XML_RADIOSETTINGS ); if (!wf) return; VolMode = VOL; // start with volume if (wf) { wpnewActive = (WndButton*)wf->FindByName(TEXT("cmdActive")); LKASSERT( wpnewActive !=NULL); wpnewActive->SetOnClickNotify(OnActiveButton); wpnewActiveFreq = (WndButton*)wf->FindByName(TEXT("cmdActiveFreq")); LKASSERT( wpnewActiveFreq !=NULL); wpnewActiveFreq->SetOnClickNotify(OnActiveFreq); wpnewPassive = (WndButton*)wf->FindByName(TEXT("cmdPassive")); LKASSERT( wpnewPassive !=NULL) wpnewPassive->SetOnClickNotify(OnPassiveButton); wpnewPassiveFreq = (WndButton*)wf->FindByName(TEXT("cmdPassiveFreq")); LKASSERT( wpnewPassiveFreq !=NULL) wpnewPassiveFreq->SetOnClickNotify(OnPassiveFreq); wpnewVol = (WndButton*)wf->FindByName(TEXT("cmdVol")); LKASSERT( wpnewVol !=NULL) wpnewVol->SetOnClickNotify(OnMuteButton); wpnewDual = (WndButton*)wf->FindByName(TEXT("cmdDual")); LKASSERT( wpnewDual !=NULL) wpnewDual->SetOnClickNotify(OnDualButton); wpnewVolDwn = ((WndButton *)wf->FindByName(TEXT("cmdVolDown"))); LKASSERT( wpnewVolDwn !=NULL) wpnewVolDwn->SetOnClickNotify(OnVolDownButton); wpnewVolUp = ((WndButton *)wf->FindByName(TEXT("cmdVolUp"))); LKASSERT( wpnewVolUp !=NULL) wpnewVolUp->SetOnClickNotify(OnVolUpButton); wpnewExChg = ((WndButton *)wf->FindByName(TEXT("cmdXchange"))); LKASSERT( wpnewExChg !=NULL) wpnewExChg ->SetOnClickNotify(OnExchange); // wf->SetTimerNotify(OnTimerNotify); wf->SetTimerNotify(300, OnTimerNotify); RadioPara.Changed = true; OnUpdate(); OnRemoteUpdate(); wf->ShowModal(); delete wf; } wf = NULL; return ; }
void Game::Run (void) { Event event; Timer timer; bool using_vsync = this->window->IsUsingVSYNC(); uint32 frame_cap = 1000 / this->settings.target_fps; debug::InitializeOverlay(); m_flags |= RUNNING; timer.Start(); while (m_flags & RUNNING) { uint32 frame_start = timer.Ticks(); if (m_sceneStack.empty()) { m_flags &= ~RUNNING; break; } // ref count must be increased b/c scene could be removed from the collection // during the loop execution auto current_scene = m_sceneStack.back(); while (PollEvent(&event)) { if (debug::ProcessOnEvent(event)) { // debug UI requesting events - suppress from scene continue; } if (!(this->on_event_hook && this->on_event_hook(event))) { current_scene->OnEvent(event); } } delta_time dt(timer.TickDelta()); if (!(this->on_update_hook && this->on_update_hook(dt))) { current_scene->OnUpdate(dt); } debug::ProcessOnUpdate(static_cast<SDL_Window*>(*this->window.get()), dt); this->window->Clear(); if (!(this->on_render_hook && this->on_render_hook())) { current_scene->OnRender(); } debug::ProcessOnRender(); this->window->Present(); if (m_flags & PUSH_DEFERRED) { current_scene->Hibernate(); m_flags &= ~PUSH_DEFERRED; auto& new_current_scene = m_sceneStack.back(); new_current_scene->Initialize(); } else if (m_flags & POP_DEFERRED) { current_scene->Terminate(); m_flags &= ~POP_DEFERRED; auto& new_current_scene = m_sceneStack.back(); new_current_scene->Activate(); } else if (m_flags & SWAP_DEFERRED) { current_scene->Terminate(); m_flags &= ~SWAP_DEFERRED; auto& new_current_scene = m_sceneStack.back(); new_current_scene->Initialize(); } if (!using_vsync) { uint32 frame_length = timer.Ticks() - frame_start; if (frame_length < frame_cap) { SDL_Delay(frame_cap - frame_length); } } } }