BOOL MRE::FRefreshFileSysInfo() { OneTimeInit(); // do a full file sys refresh always UpdateFilesAndChangeInfo ( fFalse ); // update our time stamp in the file info stream UpdateFileInfoTimeStamp(); return fTrue; }
// implements IVisCallbackHandler_cl void vHavokBehaviorModule::OnHandleCallback(IVisCallbackDataObject_cl *pData) { // Setup // Register vision callbacks if( pData->m_pSender == &Vision::Callbacks.OnUpdateSceneBegin ) { checkEditorModeChanged(); stepModule(); } else if( pData->m_pSender == &Vision::Callbacks.OnAfterSceneLoaded ) { // Set physics module vHavokPhysicsModule* physicsModule = vHavokPhysicsModule::GetInstance(); if( physicsModule != HK_NULL ) { hkpWorld* physicsWorld = physicsModule->GetPhysicsWorld(); // Set world gravity physicsWorld->markForRead(); { hkVector4 up; up.setNeg3( physicsWorld->getGravity() ); up.normalize3(); m_behaviorWorld->setUp( up ); } physicsWorld->unmarkForRead(); } else { hkVector4 up; vHavokConversionUtils::VisVecToPhysVec_noscale( m_visionCharacters[0]->getEntityOwner()->GetObjDir_Up(), up ); m_behaviorWorld->setUp( up ); } } else if( pData->m_pSender == &Vision::Callbacks.OnAfterSceneUnloaded ) { /*#if defined(HAVOK_SDK_VERSION_MAJOR) && (HAVOK_SDK_VERSION_MAJOR >= 2012) // destroy all unreferenced navmesh instances m_projectAssetManager->clearAssets(); hkbOnHeapAssetLoader* assetLoader = static_cast<hkbOnHeapAssetLoader*>( m_assetLoader ); assetLoader->unloadAllAssets(); HK_ASSERT(0x21e79cc1, m_visionCharacters.getSize() == 0 ); // unload all unused resources vHavokBehaviorResourceManager::GetInstance()->PurgeUnusedResources(); HK_ASSERT(0xc5b3c4e, vHavokBehaviorResourceManager::GetInstance()->GetResourceCount() == 0 ); #endif*/ } else if( pData->m_pSender == &vHavokPhysicsModule::OnBeforeInitializePhysics ) { vHavokPhysicsModuleCallbackData *pHavokData = (vHavokPhysicsModuleCallbackData*)pData; VISION_HAVOK_SYNC_STATICS(); VISION_HAVOK_SYNC_PER_THREAD_STATICS( pHavokData->GetHavokModule() ); // Register Behavior classes { hkDefaultClassNameRegistry& dcnReg = hkDefaultClassNameRegistry::getInstance(); hkTypeInfoRegistry& tyReg = hkTypeInfoRegistry::getInstance(); hkVtableClassRegistry& vtcReg = hkVtableClassRegistry::getInstance(); #ifndef VBASE_LIB // DLL, so have a full set dcnReg.registerList(hkBuiltinTypeRegistry::StaticLinkedClasses); tyReg.registerList(hkBuiltinTypeRegistry::StaticLinkedTypeInfos); vtcReg.registerList(hkBuiltinTypeRegistry::StaticLinkedTypeInfos, hkBuiltinTypeRegistry::StaticLinkedClasses); #else // Static lib, just need to add Behavior ones and reg the Behavior patches which would not have been done yet dcnReg.registerList(hkBuiltinBehaviorTypeRegistry::StaticLinkedClasses); tyReg.registerList(hkBuiltinBehaviorTypeRegistry::StaticLinkedTypeInfos); vtcReg.registerList(hkBuiltinBehaviorTypeRegistry::StaticLinkedTypeInfos, hkBuiltinBehaviorTypeRegistry::StaticLinkedClasses); #endif } registerAnimationBehaviorPatches(); hkVersionPatchManager::getInstance().recomputePatchDependencies(); OneTimeInit(); } else if( pData->m_pSender == &vHavokPhysicsModule::OnAfterInitializePhysics ) { vHavokPhysicsModuleCallbackData *pHavokData = (vHavokPhysicsModuleCallbackData*)pData; vHavokPhysicsModule* physicsModule = pHavokData->GetHavokModule(); InitWorld( physicsModule ); } else if( pData->m_pSender == &vHavokPhysicsModule::OnBeforeDeInitializePhysics ) { DeInitWorld(); } else if( pData->m_pSender == &vHavokPhysicsModule::OnAfterDeInitializePhysics ) { // Unload everything, the scene gets deleted! OneTimeDeInit(); } else if( pData->m_pSender == &vHavokPhysicsModule::OnUnsyncHavokStatics ) { vHavokPhysicsModuleCallbackData *pHavokData = (vHavokPhysicsModuleCallbackData*)pData; VISION_HAVOK_UNSYNC_STATICS(); VISION_HAVOK_UNSYNC_PER_THREAD_STATICS( pHavokData->GetHavokModule() ); } else if( pData->m_pSender == &vHavokPhysicsModule::OnBeforeWorldCreated ) { vHavokBeforeWorldCreateDataObject_cl *pEventData = (vHavokBeforeWorldCreateDataObject_cl *)pData; hkJobQueue* jobQueue = pEventData->GetHavokModule()->GetJobQueue(); if( jobQueue != HK_NULL ) { hkbBehaviorJobQueueUtils::registerWithJobQueue( jobQueue ); } } else if( pData->m_pSender == &vHavokVisualDebugger::OnCreatingContexts ) { hkbBehaviorContext::registerAllBehaviorViewers(); vHavokVisualDebuggerCallbackData_cl *pEventData = (vHavokVisualDebuggerCallbackData_cl *)pData; pEventData->m_contexts->pushBack( m_behaviorContext ); } else if( pData->m_pSender == &vHavokVisualDebugger::OnAddingDefaultViewers ) { vHavokVisualDebuggerCallbackData_cl *pEventData = (vHavokVisualDebuggerCallbackData_cl *)pData; if( pEventData->m_pVisualDebugger != HK_NULL ) { hkbBehaviorContext::addDefaultViewers( pEventData->m_pVisualDebugger ); } } #ifdef VLUA_USE_SWIG_BINDING else if( pData->m_pSender == &IVScriptManager::OnRegisterScriptFunctions ) { EnsureHavokBehaviorScriptRegistration(); } else if (pData->m_pSender==&IVScriptManager::OnScriptProxyCreation) { VScriptCreateStackProxyObject * pScriptData = (VScriptCreateStackProxyObject *)pData; // process data only if no other callback did that if(!pScriptData->m_bProcessed) { int iRetParams = 0; // call appropriate LUA cast function if(pScriptData->m_pInstance->IsOfType(V_RUNTIME_CLASS(vHavokBehaviorComponent))) { iRetParams = LUA_CallStaticFunction( pScriptData->m_pLuaState, "Behavior", "vHavokBehaviorComponent", "Cast", "E>E", pScriptData->m_pInstance ); } // could we handle the object? if(iRetParams>0) { // the cast failed if the result is a nil value if(lua_isnil(pScriptData->m_pLuaState, -1)) lua_pop(pScriptData->m_pLuaState, iRetParams); //in case of a nil value we drop the params from the lua stack else pScriptData->m_bProcessed = true; //avoid further processing } } } #endif }