// ----------------------------------------------------------------------------- static int med_save_situation(char * filename) { auto SaveFile = PHYSFSX_openWriteBuffered(filename); if (!SaveFile) { char ErrorMessage[200]; snprintf(ErrorMessage, sizeof(ErrorMessage), "ERROR: Unable to open %s\n", filename); ui_messagebox( -2, -2, 1, ErrorMessage, "Ok" ); return 1; } // Write mine name. struct splitpath_t path; d_splitpath(filename, &path); PHYSFSX_printf(SaveFile, "%.*s.min\n", DXX_ptrdiff_cast_int(path.base_end - path.base_start), path.base_start); // Write player position. PHYSFSX_printf(SaveFile, "%x %x %x\n",static_cast<unsigned>(ConsoleObject->pos.x),static_cast<unsigned>(ConsoleObject->pos.y),static_cast<unsigned>(ConsoleObject->pos.z)); // Write player orientation. PHYSFSX_printf(SaveFile, "%8x %8x %8x\n",static_cast<unsigned>(ConsoleObject->orient.rvec.x),static_cast<unsigned>(ConsoleObject->orient.rvec.y),static_cast<unsigned>(ConsoleObject->orient.rvec.z)); PHYSFSX_printf(SaveFile, "%8x %8x %8x\n",static_cast<unsigned>(ConsoleObject->orient.uvec.x),static_cast<unsigned>(ConsoleObject->orient.uvec.y),static_cast<unsigned>(ConsoleObject->orient.uvec.z)); PHYSFSX_printf(SaveFile, "%8x %8x %8x\n",static_cast<unsigned>(ConsoleObject->orient.fvec.x),static_cast<unsigned>(ConsoleObject->orient.fvec.y),static_cast<unsigned>(ConsoleObject->orient.fvec.z)); PHYSFSX_printf(SaveFile, "%i\n", ConsoleObject->segnum); return 1; }
// ----------------------------------------------------------------------------- int med_save_situation(char * filename) { PHYSFS_file * SaveFile; char mine_name[MAX_NAME_LENGTH]; SaveFile = PHYSFSX_openWriteBuffered( filename ); if (!SaveFile) { char ErrorMessage[200]; sprintf( ErrorMessage, "ERROR: Unable to open %s\n", filename ); ui_messagebox( -2, -2, 1, ErrorMessage, "Ok" ); return 1; } // Write mine name. // strcpy(mine_name, filename); d_splitpath(filename, NULL, NULL, mine_name, NULL); set_extension(mine_name, "min"); PHYSFSX_printf(SaveFile, "%s\n", mine_name); // Write player position. PHYSFSX_printf(SaveFile, "%x %x %x\n",(unsigned int) ConsoleObject->pos.x,(unsigned int) ConsoleObject->pos.y,(unsigned int) ConsoleObject->pos.z); // Write player orientation. PHYSFSX_printf(SaveFile, "%8x %8x %8x\n",(unsigned int) ConsoleObject->orient.rvec.x,(unsigned int) ConsoleObject->orient.rvec.y,(unsigned int) ConsoleObject->orient.rvec.z); PHYSFSX_printf(SaveFile, "%8x %8x %8x\n",(unsigned int) ConsoleObject->orient.uvec.x,(unsigned int) ConsoleObject->orient.uvec.y,(unsigned int) ConsoleObject->orient.uvec.z); PHYSFSX_printf(SaveFile, "%8x %8x %8x\n",(unsigned int) ConsoleObject->orient.fvec.x,(unsigned int) ConsoleObject->orient.fvec.y,(unsigned int) ConsoleObject->orient.fvec.z); PHYSFSX_printf(SaveFile, "%i\n", ConsoleObject->segnum); PHYSFS_close( SaveFile); return 1; }
// write values from netgame_info to ngp file void write_netgame_profile(netgame_info *ng) { char filename[PATH_MAX]; PHYSFS_file *file; memset(filename, '\0', PATH_MAX); snprintf(filename, PATH_MAX, GameArg.SysUsePlayersDir? "Players/%.8s.ngp" : "%.8s.ngp", Players[Player_num].callsign); file = PHYSFSX_openWriteBuffered(filename); if (!file) return; PHYSFSX_printf(file, "game_name=%s\n", ng->game_name); PHYSFSX_printf(file, "gamemode=%i\n", ng->gamemode); PHYSFSX_printf(file, "RefusePlayers=%i\n", ng->RefusePlayers); PHYSFSX_printf(file, "difficulty=%i\n", ng->difficulty); PHYSFSX_printf(file, "game_flags=%i\n", ng->game_flags); PHYSFSX_printf(file, "AllowedItems=%i\n", ng->AllowedItems); PHYSFSX_printf(file, "ShowEnemyNames=%i\n", ng->ShowEnemyNames); PHYSFSX_printf(file, "BrightPlayers=%i\n", ng->BrightPlayers); PHYSFSX_printf(file, "InvulAppear=%i\n", ng->InvulAppear); PHYSFSX_printf(file, "KillGoal=%i\n", ng->KillGoal); PHYSFSX_printf(file, "PlayTimeAllowed=%i\n", ng->PlayTimeAllowed); PHYSFSX_printf(file, "control_invul_time=%i\n", ng->control_invul_time); PHYSFSX_printf(file, "PacketsPerSec=%i\n", ng->PacketsPerSec); PHYSFSX_printf(file, "NoFriendlyFire=%i\n", ng->NoFriendlyFire); #ifdef USE_TRACKER PHYSFSX_printf(file, "Tracker=%i\n", ng->Tracker); #else PHYSFSX_printf(file, "Tracker=0\n"); #endif PHYSFSX_printf(file, "ngp version=%s\n",VERSION); PHYSFS_close(file); }
void con_init(void) { cxx_con_init(); memset(con_buffer,0,sizeof(con_buffer)); if (GameArg.DbgSafelog) gamelog_fp = PHYSFS_openWrite("gamelog.txt"); else gamelog_fp = PHYSFSX_openWriteBuffered("gamelog.txt"); atexit(con_close); }
//writes out an uncompressed RGB .tga file //if we got really spiffy, we could optionally link in libpng or something, and use that. void write_bmp(char *savename,int w,int h,unsigned char *buf) { PHYSFS_file* TGAFile; TGA_header TGA; GLbyte HeightH,HeightL,WidthH,WidthL; unsigned int pixel; unsigned char *rgbaBuf; buf = (unsigned char*)d_calloc(w*h*4,sizeof(unsigned char)); rgbaBuf = (unsigned char*) d_calloc(w * h * 4, sizeof(unsigned char)); glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, rgbaBuf); for(pixel = 0; pixel < w * h; pixel++) { *(buf + pixel * 3) = *(rgbaBuf + pixel * 4 + 2); *(buf + pixel * 3 + 1) = *(rgbaBuf + pixel * 4 + 1); *(buf + pixel * 3 + 2) = *(rgbaBuf + pixel * 4); } d_free(rgbaBuf); if (!(TGAFile = PHYSFSX_openWriteBuffered(savename))) { con_printf(CON_URGENT,"Could not create TGA file to dump screenshot!"); d_free(buf); return; } HeightH = (GLbyte)(h / 256); HeightL = (GLbyte)(h % 256); WidthH = (GLbyte)(w / 256); WidthL = (GLbyte)(w % 256); // Write TGA Header TGA.TGAheader[0] = 0; TGA.TGAheader[1] = 0; TGA.TGAheader[2] = 2; TGA.TGAheader[3] = 0; TGA.TGAheader[4] = 0; TGA.TGAheader[5] = 0; TGA.TGAheader[6] = 0; TGA.TGAheader[7] = 0; TGA.TGAheader[8] = 0; TGA.TGAheader[9] = 0; TGA.TGAheader[10] = 0; TGA.TGAheader[11] = 0; TGA.header[0] = (GLbyte) WidthL; TGA.header[1] = (GLbyte) WidthH; TGA.header[2] = (GLbyte) HeightL; TGA.header[3] = (GLbyte) HeightH; TGA.header[4] = (GLbyte) 24; TGA.header[5] = 0; PHYSFS_write(TGAFile,&TGA,sizeof(TGA_header),1); PHYSFS_write(TGAFile,buf,w*h*3*sizeof(unsigned char),1); PHYSFS_close(TGAFile); d_free(buf); }
void con_init(void) { con_buffer = {}; if (CGameArg.DbgSafelog) gamelog_fp.reset(PHYSFS_openWrite("gamelog.txt")); else gamelog_fp = PHYSFSX_openWriteBuffered("gamelog.txt"); cli_init(); cmd_init(); cvar_init(); }
void mem_print_all() { PHYSFS_file * ef; int i, size = 0; ef = PHYSFSX_openWriteBuffered( "DESCENT.MEM" ); for (i=0; i<LargestIndex; i++ ) if (Present[i]==1 ) { size += MallocSize[i]; PHYSFSX_printf( ef, "%12d bytes in %s declared in %s, line %d\n", MallocSize[i], Varname[i], Filename[i], LineNum[i] ); } PHYSFSX_printf( ef, "%d bytes (%d Kbytes) allocated.\n", size, size/1024 ); PHYSFS_close(ef); }
int med_save_mine(const char * filename) { char ErrorMessage[256]; auto SaveFile = PHYSFSX_openWriteBuffered(filename); if (!SaveFile) { snprintf(ErrorMessage, sizeof(ErrorMessage), "ERROR: Unable to open %s\n", filename); ui_messagebox( -2, -2, 1, ErrorMessage, "Ok" ); return 1; } save_mine_data(SaveFile); //==================== CLOSE THE FILE ============================= return 0; }
//writes out an uncompressed RGB .tga file //if we got really spiffy, we could optionally link in libpng or something, and use that. void write_bmp(char *savename,int w,int h,unsigned char *buf){ PHYSFS_file *f; f = PHYSFSX_openWriteBuffered(savename); if (f) { GLubyte targaMagic[12] = { 0, //no identification field 0,//no colormap 2,//RGB image (well, BGR, actually) 0, 0, 0, 0, 0, 0, 0, 0, 0 };//no colormap or image origin stuff. GLubyte blah; int r; GLubyte *s; int x,y; //write .TGA header. PHYSFS_write(f, targaMagic, sizeof(targaMagic), 1); PHYSFS_writeSLE16(f, w); PHYSFS_writeSLE16(f, h); PHYSFSX_writeU8(f, 24); // 24 bpp PHYSFSX_writeU8(f, 0); // no attribute bits, origin is lowerleft, no interleave s=buf; for (y=0;y<h;y++){//TGAs use BGR ordering of data. for (x=0;x<w;x++){ blah=s[0]; s[0]=s[2]; s[2]=blah; s+=3; } } x=0;y=w*h*3; while (y > 0) { r = (int)PHYSFS_write(f, buf + x, 1, y); if (r<=0){ mprintf((0,"screenshot error, couldn't write to %s (err %i)\n",savename,errno)); break; } x+=r;y-=r; } PHYSFS_close(f); }else{ mprintf((0,"screenshot error, couldn't open %s (err %i)\n",savename,errno)); } }
int WriteConfigFile() { PHYSFS_file *infile; GameCfg.GammaLevel = gr_palette_get_gamma(); infile = PHYSFSX_openWriteBuffered("descent.cfg"); if (infile == NULL) { return 1; } PHYSFSX_printf(infile, "%s=%d\n", DigiVolumeStr, GameCfg.DigiVolume); PHYSFSX_printf(infile, "%s=%d\n", MusicVolumeStr, GameCfg.MusicVolume); PHYSFSX_printf(infile, "%s=%d\n", ReverseStereoStr, GameCfg.ReverseStereo); PHYSFSX_printf(infile, "%s=%d\n", OrigTrackOrderStr, GameCfg.OrigTrackOrder); PHYSFSX_printf(infile, "%s=%d\n", MusicTypeStr, GameCfg.MusicType); PHYSFSX_printf(infile, "%s=%d\n", CMLevelMusicPlayOrderStr, GameCfg.CMLevelMusicPlayOrder); PHYSFSX_printf(infile, "%s=%d\n", CMLevelMusicTrack0Str, GameCfg.CMLevelMusicTrack[0]); PHYSFSX_printf(infile, "%s=%d\n", CMLevelMusicTrack1Str, GameCfg.CMLevelMusicTrack[1]); PHYSFSX_printf(infile, "%s=%s\n", CMLevelMusicPathStr, GameCfg.CMLevelMusicPath); PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic0Str, GameCfg.CMMiscMusic[SONG_TITLE]); PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic1Str, GameCfg.CMMiscMusic[SONG_BRIEFING]); PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic2Str, GameCfg.CMMiscMusic[SONG_ENDLEVEL]); PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic3Str, GameCfg.CMMiscMusic[SONG_ENDGAME]); PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic4Str, GameCfg.CMMiscMusic[SONG_CREDITS]); PHYSFSX_printf(infile, "%s=%d\n", GammaLevelStr, GameCfg.GammaLevel); PHYSFSX_printf(infile, "%s=%s\n", LastPlayerStr, Players[Player_num].callsign); PHYSFSX_printf(infile, "%s=%s\n", LastMissionStr, GameCfg.LastMission); PHYSFSX_printf(infile, "%s=%i\n", ResolutionXStr, SM_W(Game_screen_mode)); PHYSFSX_printf(infile, "%s=%i\n", ResolutionYStr, SM_H(Game_screen_mode)); PHYSFSX_printf(infile, "%s=%i\n", AspectXStr, GameCfg.AspectX); PHYSFSX_printf(infile, "%s=%i\n", AspectYStr, GameCfg.AspectY); PHYSFSX_printf(infile, "%s=%i\n", WindowModeStr, GameCfg.WindowMode); PHYSFSX_printf(infile, "%s=%i\n", TexFiltStr, GameCfg.TexFilt); PHYSFSX_printf(infile, "%s=%i\n", VSyncStr, GameCfg.VSync); PHYSFSX_printf(infile, "%s=%i\n", MultisampleStr, GameCfg.Multisample); PHYSFSX_printf(infile, "%s=%i\n", FPSIndicatorStr, GameCfg.FPSIndicator); PHYSFSX_printf(infile, "%s=%i\n", GrabinputStr, GameCfg.Grabinput); PHYSFS_close(infile); return 0; }
dump_door_debugging_info() { object *obj; vms_vector new_pos; fvi_query fq; fvi_info hit_info; int fate; PHYSFS_file *dfile; int wall_num; obj = &Objects[Players[Player_num].objnum]; vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100)); fq.p0 = &obj->pos; fq.startseg = obj->segnum; fq.p1 = &new_pos; fq.rad = 0; fq.thisobjnum = Players[Player_num].objnum; fq.ignore_obj_list = NULL; fq.flags = 0; fate = find_vector_intersection(&fq,&hit_info); dfile = PHYSFSX_openWriteBuffered("door.out"); PHYSFSX_printf(dfile,"FVI hit_type = %d\n",fate); PHYSFSX_printf(dfile," hit_seg = %d\n",hit_info.hit_seg); PHYSFSX_printf(dfile," hit_side = %d\n",hit_info.hit_side); PHYSFSX_printf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg); PHYSFSX_printf(dfile,"\n"); if (fate == HIT_WALL) { wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num; PHYSFSX_printf(dfile,"wall_num = %d\n",wall_num); if (wall_num != -1) { wall *wall = &Walls[wall_num]; active_door *d; int i; PHYSFSX_printf(dfile," segnum = %d\n",wall->segnum); PHYSFSX_printf(dfile," sidenum = %d\n",wall->sidenum); PHYSFSX_printf(dfile," hps = %x\n",wall->hps); PHYSFSX_printf(dfile," linked_wall = %d\n",wall->linked_wall); PHYSFSX_printf(dfile," type = %d\n",wall->type); PHYSFSX_printf(dfile," flags = %x\n",wall->flags); PHYSFSX_printf(dfile," state = %d\n",wall->state); PHYSFSX_printf(dfile," trigger = %d\n",wall->trigger); PHYSFSX_printf(dfile," clip_num = %d\n",wall->clip_num); PHYSFSX_printf(dfile," keys = %x\n",wall->keys); PHYSFSX_printf(dfile," controlling_trigger = %d\n",wall->controlling_trigger); PHYSFSX_printf(dfile," cloak_value = %d\n",wall->cloak_value); PHYSFSX_printf(dfile,"\n"); for (i=0;i<Num_open_doors;i++) { //find door d = &ActiveDoors[i]; if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls))) break; } if (i>=Num_open_doors) PHYSFSX_printf(dfile,"No active door.\n"); else { PHYSFSX_printf(dfile,"Active door %d:\n",i); PHYSFSX_printf(dfile," n_parts = %d\n",d->n_parts); PHYSFSX_printf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]); PHYSFSX_printf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]); PHYSFSX_printf(dfile," time = %x\n",d->time); } } } PHYSFSX_printf(dfile,"\n"); PHYSFSX_printf(dfile,"\n"); PHYSFS_close(dfile); }
void piggy_dump_all() { int i, xlat_offset; PHYSFS_file * fp; #ifndef RELEASE PHYSFS_file * fp1; PHYSFS_file * fp2; #endif char * filename; int data_offset; int org_offset; DiskBitmapHeader bmh; DiskSoundHeader sndh; int header_offset; char subst_name[32]; #ifdef NO_DUMP_SOUNDS Num_sound_files = 0; Num_sound_files_new = 0; #endif // { // bitmap_index bi; // bi.index = 614; // PIGGY_PAGE_IN( bi ); // count_colors( bi.index, &GameBitmaps[bi.index] ); // key_getch(); // } // { // bitmap_index bi; // bi.index = 478; // PIGGY_PAGE_IN( bi ); // Int3(); // count_colors( bi.index, &GameBitmaps[bi.index] ); // key_getch(); // } // { // bitmap_index bi; // bi.index = 1398; // PIGGY_PAGE_IN( bi ); // count_colors( bi.index, &GameBitmaps[bi.index] ); // key_getch(); // } // { // bitmap_index bi; // bi.index = 642; // PIGGY_PAGE_IN( bi ); // count_colors( bi.index, &GameBitmaps[bi.index] ); // key_getch(); // } // { // bitmap_index bi; // bi.index = 529; // PIGGY_PAGE_IN( bi ); // count_colors( bi.index, &GameBitmaps[bi.index] ); // key_getch(); // } // exit(0); // if ((Num_bitmap_files_new == 0) && (Num_sound_files_new == 0) ) return; for (i=0; i < Num_bitmap_files; i++ ) { bitmap_index bi; bi.index = i; PIGGY_PAGE_IN( bi ); } piggy_close_file(); filename = SHAREPATH "descent.pig"; fp = PHYSFSX_openWriteBuffered( filename ); Assert( fp!=NULL ); #ifndef RELEASE fp1 = PHYSFSX_openWriteBuffered( "piggy.lst" ); fp2 = PHYSFSX_openWriteBuffered( "piggy.all" ); #endif i = 0; PHYSFS_write( fp, &i, sizeof(int), 1 ); bm_write_all(fp); xlat_offset = PHYSFS_tell(fp); PHYSFS_write( fp, GameBitmapXlat, sizeof(ushort)*MAX_BITMAP_FILES, 1 ); i = PHYSFS_tell(fp); PHYSFSX_fseek( fp, 0, SEEK_SET ); PHYSFS_write( fp, &i, sizeof(int), 1 ); PHYSFSX_fseek( fp, i, SEEK_SET ); Num_bitmap_files--; PHYSFS_write( fp, &Num_bitmap_files, sizeof(int), 1 ); Num_bitmap_files++; PHYSFS_write( fp, &Num_sound_files, sizeof(int), 1 ); header_offset = PHYSFS_tell(fp); header_offset += ((Num_bitmap_files-1)*sizeof(DiskBitmapHeader)) + (Num_sound_files*sizeof(DiskSoundHeader)); data_offset = header_offset; for (i=1; i < Num_bitmap_files; i++ ) { int *size; grs_bitmap *bmp; { char * p, *p1; p = strchr(AllBitmaps[i].name,'#'); if (p) { int n; p1 = p; p1++; n = atoi(p1); *p = 0; #ifndef RELEASE if (n==0) { PHYSFSX_printf( fp2, "%s.abm\n", AllBitmaps[i].name ); } #endif memcpy( bmh.name, AllBitmaps[i].name, 8 ); Assert( n <= 63 ); bmh.dflags = DBM_FLAG_ABM + n; *p = '#'; }else { #ifndef RELEASE PHYSFSX_printf( fp2, "%s.bbm\n", AllBitmaps[i].name ); #endif memcpy( bmh.name, AllBitmaps[i].name, 8 ); bmh.dflags = 0; } } bmp = &GameBitmaps[i]; Assert( !(bmp->bm_flags&BM_FLAG_PAGED_OUT) ); #ifndef RELEASE PHYSFSX_printf( fp1, "BMP: %s, size %d bytes", AllBitmaps[i].name, bmp->bm_rowsize * bmp->bm_h ); #endif org_offset = PHYSFS_tell(fp); bmh.offset = data_offset - header_offset; PHYSFSX_fseek( fp, data_offset, SEEK_SET ); if ( bmp->bm_flags & BM_FLAG_RLE ) { size = (int *)bmp->bm_data; PHYSFS_write( fp, bmp->bm_data, sizeof(ubyte), *size ); data_offset += *size; //bmh.data_length = *size; #ifndef RELEASE PHYSFSX_printf( fp1, ", and is already compressed to %d bytes.\n", *size ); #endif } else { PHYSFS_write( fp, bmp->bm_data, sizeof(ubyte), bmp->bm_rowsize * bmp->bm_h ); data_offset += bmp->bm_rowsize * bmp->bm_h; //bmh.data_length = bmp->bm_rowsize * bmp->bm_h; #ifndef RELEASE PHYSFSX_printf( fp1, ".\n" ); #endif } PHYSFSX_fseek( fp, org_offset, SEEK_SET ); if ( GameBitmaps[i].bm_w > 255 ) { Assert( GameBitmaps[i].bm_w < 512 ); bmh.width = GameBitmaps[i].bm_w - 256; bmh.dflags |= DBM_FLAG_LARGE; } else { bmh.width = GameBitmaps[i].bm_w; } Assert( GameBitmaps[i].bm_h < 256 ); bmh.height = GameBitmaps[i].bm_h; bmh.flags = GameBitmaps[i].bm_flags; if (piggy_is_substitutable_bitmap( AllBitmaps[i].name, subst_name )) { bitmap_index other_bitmap; other_bitmap = piggy_find_bitmap( subst_name ); GameBitmapXlat[i] = other_bitmap.index; bmh.flags |= BM_FLAG_PAGED_OUT; } else { #ifdef BUILD_PSX_DATA count_colors( i, &GameBitmaps[i] ); #endif bmh.flags &= ~BM_FLAG_PAGED_OUT; } bmh.avg_color=GameBitmaps[i].avg_color; PHYSFS_write( fp, &bmh, sizeof(DiskBitmapHeader), 1 ); // Mark as a bitmap } for (i=0; i < Num_sound_files; i++ ) { digi_sound *snd; snd = &GameSounds[i]; strcpy( sndh.name, AllSounds[i].name ); #ifdef ALLEGRO sndh.length = GameSounds[i].len; #else sndh.length = GameSounds[i].length; #endif sndh.offset = data_offset - header_offset; org_offset = PHYSFS_tell(fp); PHYSFSX_fseek( fp, data_offset, SEEK_SET ); sndh.data_length = sndh.length; PHYSFS_write( fp, snd->data, sizeof(ubyte), sndh.length ); data_offset += sndh.length; PHYSFSX_fseek( fp, org_offset, SEEK_SET ); PHYSFS_write( fp, &sndh, sizeof(DiskSoundHeader), 1 ); // Mark as a bitmap #ifndef RELEASE PHYSFSX_printf( fp1, "SND: %s, size %d bytes\n", AllSounds[i].name, sndh.length ); PHYSFSX_printf( fp2, "%s.raw\n", AllSounds[i].name ); #endif } PHYSFSX_fseek( fp, xlat_offset, SEEK_SET ); PHYSFS_write( fp, GameBitmapXlat, sizeof(ushort)*MAX_BITMAP_FILES, 1 ); PHYSFS_close(fp); #ifndef RELEASE PHYSFSX_printf( fp1, " Dumped %d assorted bitmaps.\n", Num_bitmap_files ); PHYSFSX_printf( fp1, " Dumped %d assorted sounds.\n", Num_sound_files ); PHYSFS_close(fp1); PHYSFS_close(fp2); #endif #ifdef BUILD_PSX_DATA fp = PHYSFSX_openWriteBuffered( "psx/descent.dat" ); PHYSFS_write( fp, &i, sizeof(int), 1 ); bm_write_all(fp); PHYSFS_write( fp, GameBitmapXlat, sizeof(ushort)*MAX_BITMAP_FILES, 1 ); PHYSFS_close(fp); #endif // Never allow the game to run after building pig. exit(0); }
//write out player's saved games. returns errno (0 == no error) int write_player_file() { char filename[PATH_MAX]; PHYSFS_file *file; int errno_ret, i; if ( Newdemo_state == ND_STATE_PLAYBACK ) return -1; errno_ret = WriteConfigFile(); memset(filename, '\0', PATH_MAX); snprintf(filename, PATH_MAX, GameArg.SysUsePlayersDir? "Players/%.8s.plx" : "%.8s.plx", Players[Player_num].callsign); write_player_d1x(filename); snprintf(filename, PATH_MAX, GameArg.SysUsePlayersDir? "Players/%.8s.plr" : "%.8s.plr", Players[Player_num].callsign); file = PHYSFSX_openWriteBuffered(filename); if (!file) return errno; PHYSFS_writeULE32(file, SAVE_FILE_ID); PHYSFS_writeULE16(file, SAVED_GAME_VERSION); PHYSFS_writeULE16(file, PLAYER_STRUCT_VERSION); PHYSFS_writeSLE32(file, PlayerCfg.NHighestLevels); PHYSFS_writeSLE32(file, PlayerCfg.DefaultDifficulty); PHYSFS_writeSLE32(file, PlayerCfg.AutoLeveling); errno_ret = EZERO; //write higest level info if ((PHYSFS_write( file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels)) { errno_ret = errno; PHYSFS_close(file); return errno_ret; } if (PHYSFS_write( file, saved_games,sizeof(saved_games),1) != 1) { errno_ret = errno; PHYSFS_close(file); return errno_ret; } #ifdef NETWORK if ((PHYSFS_write( file, PlayerCfg.NetworkMessageMacro, MAX_MESSAGE_LEN, 4) != 4)) { errno_ret = errno; PHYSFS_close(file); return errno_ret; } #else { //PHYSFS_seek( file, PHYSFS_tell(file)+MAX_MESSAGE_LEN * 4 ); // Seeking is bad for Mac OS 9 char dummy[MAX_MESSAGE_LEN][4]; if ((PHYSFS_write( file, dummy, MAX_MESSAGE_LEN, 4) != 4)) { errno_ret = errno; PHYSFS_close(file); return errno_ret; } } #endif //write kconfig info { if (PHYSFS_write(file, PlayerCfg.KeySettings[0], sizeof(PlayerCfg.KeySettings[0]), 1) != 1) errno_ret=errno; if (PHYSFS_write(file, PlayerCfg.KeySettings[1], sizeof(PlayerCfg.KeySettings[1]), 1) != 1) errno_ret=errno; for (i = 0; i < MAX_CONTROLS*3; i++) if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Flightstick/Thrustmaster/Gravis map fields errno_ret=errno; if (PHYSFS_write(file, PlayerCfg.KeySettings[2], sizeof(PlayerCfg.KeySettings[2]), 1) != 1) errno_ret=errno; for (i = 0; i < MAX_CONTROLS; i++) if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Cyberman map field errno_ret=errno; if(errno_ret == EZERO) { ubyte old_avg_joy_sensitivity = 8; if (PHYSFS_write( file, &PlayerCfg.ControlType, sizeof(ubyte), 1 )!=1) errno_ret=errno; else if (PHYSFS_write( file, &old_avg_joy_sensitivity, sizeof(ubyte), 1 )!=1) errno_ret=errno; } } if (!PHYSFS_close(file)) errno_ret = errno; if (errno_ret != EZERO) { PHYSFS_delete(filename); //delete bogus file nm_messagebox(TXT_ERROR, 1, TXT_OK, "%s\n\n%s",TXT_ERROR_WRITING_PLR, strerror(errno_ret)); } return errno_ret; }
int write_player_d1x(char *filename) { PHYSFS_file *fout; int rc=0; char tempfile[PATH_MAX]; strcpy(tempfile,filename); tempfile[strlen(tempfile)-4]=0; strcat(tempfile,".pl$"); fout=PHYSFSX_openWriteBuffered(tempfile); if (!fout && GameArg.SysUsePlayersDir) { PHYSFS_mkdir("Players/"); //try making directory fout=PHYSFSX_openWriteBuffered(tempfile); } if(fout) { PHYSFSX_printf(fout,"[D1X Options]\n"); PHYSFSX_printf(fout,"[weapon reorder]\n"); PHYSFSX_printf(fout,"primary=0x%x,0x%x,0x%x,0x%x,0x%x,0x%x\n",PlayerCfg.PrimaryOrder[0], PlayerCfg.PrimaryOrder[1], PlayerCfg.PrimaryOrder[2],PlayerCfg.PrimaryOrder[3], PlayerCfg.PrimaryOrder[4], PlayerCfg.PrimaryOrder[5]); PHYSFSX_printf(fout,"secondary=0x%x,0x%x,0x%x,0x%x,0x%x,0x%x\n",PlayerCfg.SecondaryOrder[0], PlayerCfg.SecondaryOrder[1], PlayerCfg.SecondaryOrder[2],PlayerCfg.SecondaryOrder[3], PlayerCfg.SecondaryOrder[4], PlayerCfg.SecondaryOrder[5]); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[joystick]\n"); PHYSFSX_printf(fout,"sensitivity0=%d\n",PlayerCfg.JoystickSens[0]); PHYSFSX_printf(fout,"sensitivity1=%d\n",PlayerCfg.JoystickSens[1]); PHYSFSX_printf(fout,"sensitivity2=%d\n",PlayerCfg.JoystickSens[2]); PHYSFSX_printf(fout,"sensitivity3=%d\n",PlayerCfg.JoystickSens[3]); PHYSFSX_printf(fout,"sensitivity4=%d\n",PlayerCfg.JoystickSens[4]); PHYSFSX_printf(fout,"sensitivity5=%d\n",PlayerCfg.JoystickSens[5]); PHYSFSX_printf(fout,"deadzone0=%d\n",PlayerCfg.JoystickDead[0]); PHYSFSX_printf(fout,"deadzone1=%d\n",PlayerCfg.JoystickDead[1]); PHYSFSX_printf(fout,"deadzone2=%d\n",PlayerCfg.JoystickDead[2]); PHYSFSX_printf(fout,"deadzone3=%d\n",PlayerCfg.JoystickDead[3]); PHYSFSX_printf(fout,"deadzone4=%d\n",PlayerCfg.JoystickDead[4]); PHYSFSX_printf(fout,"deadzone5=%d\n",PlayerCfg.JoystickDead[5]); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[mouse]\n"); PHYSFSX_printf(fout,"flightsim=%d\n",PlayerCfg.MouseFlightSim); PHYSFSX_printf(fout,"sensitivity0=%d\n",PlayerCfg.MouseSens[0]); PHYSFSX_printf(fout,"sensitivity1=%d\n",PlayerCfg.MouseSens[1]); PHYSFSX_printf(fout,"sensitivity2=%d\n",PlayerCfg.MouseSens[2]); PHYSFSX_printf(fout,"sensitivity3=%d\n",PlayerCfg.MouseSens[3]); PHYSFSX_printf(fout,"sensitivity4=%d\n",PlayerCfg.MouseSens[4]); PHYSFSX_printf(fout,"sensitivity5=%d\n",PlayerCfg.MouseSens[5]); PHYSFSX_printf(fout,"fsdead=%d\n",PlayerCfg.MouseFSDead); PHYSFSX_printf(fout,"fsindi=%d\n",PlayerCfg.MouseFSIndicator); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[weapon keys v2]\n"); PHYSFSX_printf(fout,"1=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[0],PlayerCfg.KeySettingsD1X[1],PlayerCfg.KeySettingsD1X[2]); PHYSFSX_printf(fout,"2=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[3],PlayerCfg.KeySettingsD1X[4],PlayerCfg.KeySettingsD1X[5]); PHYSFSX_printf(fout,"3=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[6],PlayerCfg.KeySettingsD1X[7],PlayerCfg.KeySettingsD1X[8]); PHYSFSX_printf(fout,"4=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[9],PlayerCfg.KeySettingsD1X[10],PlayerCfg.KeySettingsD1X[11]); PHYSFSX_printf(fout,"5=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[12],PlayerCfg.KeySettingsD1X[13],PlayerCfg.KeySettingsD1X[14]); PHYSFSX_printf(fout,"6=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[15],PlayerCfg.KeySettingsD1X[16],PlayerCfg.KeySettingsD1X[17]); PHYSFSX_printf(fout,"7=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[18],PlayerCfg.KeySettingsD1X[19],PlayerCfg.KeySettingsD1X[20]); PHYSFSX_printf(fout,"8=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[21],PlayerCfg.KeySettingsD1X[22],PlayerCfg.KeySettingsD1X[23]); PHYSFSX_printf(fout,"9=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[24],PlayerCfg.KeySettingsD1X[25],PlayerCfg.KeySettingsD1X[26]); PHYSFSX_printf(fout,"0=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[27],PlayerCfg.KeySettingsD1X[28],PlayerCfg.KeySettingsD1X[29]); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[cockpit]\n"); PHYSFSX_printf(fout,"mode=%i\n",PlayerCfg.CockpitMode[0]); PHYSFSX_printf(fout,"hud=%i\n",PlayerCfg.HudMode); PHYSFSX_printf(fout,"rettype=%i\n",PlayerCfg.ReticleType); PHYSFSX_printf(fout,"retrgba=%i,%i,%i,%i\n",PlayerCfg.ReticleRGBA[0],PlayerCfg.ReticleRGBA[1],PlayerCfg.ReticleRGBA[2],PlayerCfg.ReticleRGBA[3]); PHYSFSX_printf(fout,"retsize=%i\n",PlayerCfg.ReticleSize); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[toggles]\n"); PHYSFSX_printf(fout,"persistentdebris=%i\n",PlayerCfg.PersistentDebris); PHYSFSX_printf(fout,"prshot=%i\n",PlayerCfg.PRShot); PHYSFSX_printf(fout,"noredundancy=%i\n",PlayerCfg.NoRedundancy); PHYSFSX_printf(fout,"multimessages=%i\n",PlayerCfg.MultiMessages); PHYSFSX_printf(fout,"bombgauge=%i\n",PlayerCfg.BombGauge); PHYSFSX_printf(fout,"automapfreeflight=%i\n",PlayerCfg.AutomapFreeFlight); PHYSFSX_printf(fout,"nofireautoselect=%i\n",PlayerCfg.NoFireAutoselect); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[graphics]\n"); PHYSFSX_printf(fout,"alphaeffects=%i\n",PlayerCfg.AlphaEffects); PHYSFSX_printf(fout,"dynlightcolor=%i\n",PlayerCfg.DynLightColor); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[plx version]\n"); PHYSFSX_printf(fout,"plx version=%s\n",VERSION); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[end]\n"); PHYSFS_close(fout); if(rc==0) { PHYSFS_delete(filename); rc = PHYSFSX_rename(tempfile,filename); } return rc; } else return errno; }
void plyr_save_stats() { int kills = PlayerCfg.NetlifeKills,deaths = PlayerCfg.NetlifeKilled, neg, i; char filename[PATH_MAX]; unsigned char buf[16],buf2[16],a; PHYSFS_file *f; memset(filename, '\0', PATH_MAX); snprintf(filename, PATH_MAX, GameArg.SysUsePlayersDir?"Players/%s.eff":"%s.eff", Players[Player_num].callsign); f = PHYSFSX_openWriteBuffered(filename); if(!f) return; //broken! PHYSFSX_printf(f,"kills:%i\n",kills); PHYSFSX_printf(f,"deaths:%i\n",deaths); PHYSFSX_printf(f,"key:01 "); if (kills<0) { neg=1; kills*=-1; } else neg=0; for (i=0;kills;i++) { a=(kills & 0xFF) ^ effcode1[i+neg]; buf[i*2]=(a&0xF)+33; buf[i*2+1]=(a>>4)+33; a=(kills & 0xFF) ^ effcode2[i+neg]; buf2[i*2]=(a&0xF)+33; buf2[i*2+1]=(a>>4)+33; kills>>=8; } buf[i*2]=0; buf2[i*2]=0; if (neg) i+='a'; else i+='A'; PHYSFSX_printf(f,"%c%s %c%s ",i,buf,i,buf2); if (deaths<0) { neg=1; deaths*=-1; }else neg=0; for (i=0;deaths;i++) { a=(deaths & 0xFF) ^ effcode3[i+neg]; buf[i*2]=(a&0xF)+33; buf[i*2+1]=(a>>4)+33; a=(deaths & 0xFF) ^ effcode4[i+neg]; buf2[i*2]=(a&0xF)+33; buf2[i*2+1]=(a>>4)+33; deaths>>=8; } buf[i*2]=0; buf2[i*2]=0; if (neg) i+='a'; else i+='A'; PHYSFSX_printf(f,"%c%s %c%s\n",i,buf,i,buf2); PHYSFS_close(f); }
// ----------------------------------------------------------------------------- // Save game int save_level_sub(char * filename, int compiled_version) { PHYSFS_file * SaveFile; char temp_filename[PATH_MAX]; int minedata_offset=0,gamedata_offset=0,hostagetext_offset=0; // if ( !compiled_version ) { write_game_text_file(filename); if (Errors_in_mine) { if (is_real_level(filename)) { char ErrorMessage[200]; sprintf( ErrorMessage, "Warning: %i errors in this mine!\n", Errors_in_mine ); gr_palette_load(gr_palette); if (nm_messagebox( NULL, 2, "Cancel Save", "Save", ErrorMessage )!=1) { return 1; } } } // change_filename_extension(temp_filename,filename,".LVL"); } // else { change_filename_extension(temp_filename, filename, ".RDL"); } SaveFile = PHYSFSX_openWriteBuffered(temp_filename); if (!SaveFile) { char ErrorMessage[256]; snprintf( ErrorMessage, sizeof(ErrorMessage), "ERROR: Cannot write to '%s'.", temp_filename); gr_palette_load(gr_palette); nm_messagebox( NULL, 1, "Ok", ErrorMessage ); return 1; } if (Current_level_name[0] == 0) strcpy(Current_level_name,"Untitled"); clear_transient_objects(1); //1 means clear proximity bombs compress_objects(); //after this, Highest_object_index == num objects //make sure player is in a segment if (update_object_seg(&Objects[Players[0].objnum]) == 0) { if (ConsoleObject->segnum > Highest_segment_index) ConsoleObject->segnum = 0; compute_segment_center(&ConsoleObject->pos,&(Segments[ConsoleObject->segnum])); } fix_object_segs(); //Write the header PHYSFS_writeSLE32(SaveFile, MAKE_SIG('P','L','V','L')); PHYSFS_writeSLE32(SaveFile, Gamesave_current_version); //save placeholders PHYSFS_writeSLE32(SaveFile, minedata_offset); PHYSFS_writeSLE32(SaveFile, gamedata_offset); PHYSFS_writeSLE32(SaveFile, hostagetext_offset); //Now write the damn data minedata_offset = PHYSFS_tell(SaveFile); #if 0 // only save compiled mine data if ( !compiled_version ) save_mine_data(SaveFile); else #endif save_mine_data_compiled(SaveFile); gamedata_offset = PHYSFS_tell(SaveFile); save_game_data(SaveFile); hostagetext_offset = PHYSFS_tell(SaveFile); PHYSFS_seek(SaveFile, sizeof(int) + sizeof(Gamesave_current_version)); PHYSFS_writeSLE32(SaveFile, minedata_offset); PHYSFS_writeSLE32(SaveFile, gamedata_offset); PHYSFS_writeSLE32(SaveFile, hostagetext_offset); //==================== CLOSE THE FILE ============================= PHYSFS_close(SaveFile); // if ( !compiled_version ) { if (EditorWindow) editor_status_fmt("Saved mine %s, \"%s\"",filename,Current_level_name); } return 0; }
int state_save_all_sub(char *filename, char *desc, int between_levels) { int i,j; PHYSFS_file *fp; grs_canvas * cnv; ubyte *pal; Assert(between_levels == 0); //between levels save ripped out /* if ( Game_mode & GM_MULTI ) { { start_time(); return 0; } }*/ #if defined(MACINTOSH) && !defined(NDEBUG) if ( strncmp(filename, PLAYER_DIR, 9) ) Int3(); #endif fp = PHYSFSX_openWriteBuffered(filename); if ( !fp ) { if ( !(Game_mode & GM_MULTI) ) nm_messagebox(NULL, 1, TXT_OK, "Error writing savegame.\nPossibly out of disk\nspace."); start_time(); return 0; } //Save id PHYSFS_write(fp, dgss_id, sizeof(char) * 4, 1); //Save version i = STATE_VERSION; PHYSFS_write(fp, &i, sizeof(int), 1); //Save description PHYSFS_write(fp, desc, sizeof(char) * DESC_LENGTH, 1); // Save the current screen shot... cnv = gr_create_canvas( THUMBNAIL_W, THUMBNAIL_H ); if ( cnv ) { #ifdef OGL ubyte *buf; int k; GLint gl_draw_buffer; #endif grs_canvas * cnv_save; cnv_save = grd_curcanv; gr_set_current_canvas( cnv ); render_frame(0, 0); #if defined(OGL) buf = d_malloc(THUMBNAIL_W * THUMBNAIL_H * 3); glGetIntegerv(GL_DRAW_BUFFER, &gl_draw_buffer); glReadBuffer(gl_draw_buffer); glReadPixels(0, SHEIGHT - THUMBNAIL_H, THUMBNAIL_W, THUMBNAIL_H, GL_RGB, GL_UNSIGNED_BYTE, buf); k = THUMBNAIL_H; for (i = 0; i < THUMBNAIL_W * THUMBNAIL_H; i++) { if (!(j = i % THUMBNAIL_W)) k--; cnv->cv_bitmap.bm_data[THUMBNAIL_W * k + j] = gr_find_closest_color(buf[3*i]/4, buf[3*i+1]/4, buf[3*i+2]/4); } d_free(buf); #endif pal = gr_palette; PHYSFS_write(fp, cnv->cv_bitmap.bm_data, THUMBNAIL_W * THUMBNAIL_H, 1); gr_set_current_canvas(cnv_save); gr_free_canvas( cnv ); PHYSFS_write(fp, pal, 3, 256); } else { ubyte color = 0; for ( i=0; i<THUMBNAIL_W*THUMBNAIL_H; i++ ) PHYSFS_write(fp, &color, sizeof(ubyte), 1); } // Save the Between levels flag... PHYSFS_write(fp, &between_levels, sizeof(int), 1); // Save the mission info... mprintf ((0, "HEY! Mission name is %s\n", Current_mission_filename)); PHYSFS_write(fp, Current_mission_filename, 9 * sizeof(char), 1); //Save level info PHYSFS_write(fp, &Current_level_num, sizeof(int), 1); PHYSFS_write(fp, &Next_level_num, sizeof(int), 1); //Save GameTime PHYSFS_write(fp, &GameTime, sizeof(fix), 1); // If coop save, save all #ifdef NETWORK if (Game_mode & GM_MULTI_COOP) { PHYSFS_write(fp, &state_game_id,sizeof(int), 1); PHYSFS_write(fp, &Netgame,sizeof(netgame_info), 1); PHYSFS_write(fp, &NetPlayers,sizeof(AllNetPlayers_info), 1); PHYSFS_write(fp, &N_players,sizeof(int), 1); PHYSFS_write(fp, &Player_num,sizeof(int), 1); for (i=0;i<N_players;i++) PHYSFS_write(fp, &Players[i], sizeof(player), 1); #ifdef RISKY_PROPOSITION PHYSFS_write(fp, &robot_controlled[0], 4 * MAX_ROBOTS_CONTROLLED, 1); PHYSFS_write(fp, &robot_agitation[0], 4 * MAX_ROBOTS_CONTROLLED, 1); PHYSFS_write(fp, &robot_controlled_time[0], 4 * MAX_ROBOTS_CONTROLLED, 1); PHYSFS_write(fp, &robot_last_send_time[0], 4 * MAX_ROBOTS_CONTROLLED, 1); PHYSFS_write(fp, &robot_last_message_time[0], 4 * MAX_ROBOTS_CONTROLLED, 1); PHYSFS_write(fp, &robot_send_pending[0], 4 * MAX_ROBOTS_CONTROLLED, 1); PHYSFS_write(fp, &robot_fired[0], 4 * MAX_ROBOTS_CONTROLLED, 1); for (i=0;i<MAX_ROBOTS_CONTROLLED;i++) PHYSFS_write(fp, robot_fire_buf[i][0], 18 + 3, 1); #endif } #endif //Save player info PHYSFS_write(fp, &Players[Player_num], sizeof(player), 1); // Save the current weapon info PHYSFS_write(fp, &Primary_weapon, sizeof(sbyte), 1); PHYSFS_write(fp, &Secondary_weapon, sizeof(sbyte), 1); // Save the difficulty level PHYSFS_write(fp, &Difficulty_level, sizeof(int), 1); // Save cheats enabled PHYSFS_write(fp, &Cheats_enabled.intval, sizeof(int), 1); if ( !between_levels ) { //Finish all morph objects for (i=0; i<=Highest_object_index; i++ ) { if ( (Objects[i].type != OBJ_NONE) && (Objects[i].render_type==RT_MORPH)) { morph_data *md; md = find_morph_data(&Objects[i]); if (md) { md->obj->control_type = md->morph_save_control_type; md->obj->movement_type = md->morph_save_movement_type; md->obj->render_type = RT_POLYOBJ; md->obj->mtype.phys_info = md->morph_save_phys_info; md->obj = NULL; } else { //maybe loaded half-morphed from disk Objects[i].flags |= OF_SHOULD_BE_DEAD; Objects[i].render_type = RT_POLYOBJ; Objects[i].control_type = CT_NONE; Objects[i].movement_type = MT_NONE; } } } //Save object info i = Highest_object_index+1; PHYSFS_write(fp, &i, sizeof(int), 1); PHYSFS_write(fp, Objects, sizeof(object), i); //Save wall info i = Num_walls; PHYSFS_write(fp, &i, sizeof(int), 1); PHYSFS_write(fp, Walls, sizeof(wall), i); //Save exploding wall info i = MAX_EXPLODING_WALLS; PHYSFS_write(fp, &i, sizeof(int), 1); PHYSFS_write(fp, expl_wall_list, sizeof(*expl_wall_list), i); //Save door info i = Num_open_doors; PHYSFS_write(fp, &i, sizeof(int), 1); PHYSFS_write(fp, ActiveDoors, sizeof(active_door), i); //Save cloaking wall info i = Num_cloaking_walls; PHYSFS_write(fp, &i, sizeof(int), 1); PHYSFS_write(fp, CloakingWalls, sizeof(cloaking_wall), i); //Save trigger info PHYSFS_write(fp, &Num_triggers, sizeof(int), 1); PHYSFS_write(fp, Triggers, sizeof(trigger), Num_triggers); //Save tmap info for (i = 0; i <= Highest_segment_index; i++) { for (j = 0; j < 6; j++) { PHYSFS_write(fp, &Segments[i].sides[j].wall_num, sizeof(short), 1); PHYSFS_write(fp, &Segments[i].sides[j].tmap_num, sizeof(short), 1); PHYSFS_write(fp, &Segments[i].sides[j].tmap_num2, sizeof(short), 1); } } // Save the fuelcen info PHYSFS_write(fp, &Control_center_destroyed, sizeof(int), 1); PHYSFS_write(fp, &Countdown_timer, sizeof(int), 1); PHYSFS_write(fp, &Num_robot_centers, sizeof(int), 1); PHYSFS_write(fp, RobotCenters, sizeof(matcen_info), Num_robot_centers); PHYSFS_write(fp, &ControlCenterTriggers, sizeof(control_center_triggers), 1); PHYSFS_write(fp, &Num_fuelcenters, sizeof(int), 1); PHYSFS_write(fp, Station, sizeof(FuelCenter), Num_fuelcenters); // Save the control cen info PHYSFS_write(fp, &Control_center_been_hit, sizeof(int), 1); PHYSFS_write(fp, &Control_center_player_been_seen, sizeof(int), 1); PHYSFS_write(fp, &Control_center_next_fire_time, sizeof(int), 1); PHYSFS_write(fp, &Control_center_present, sizeof(int), 1); PHYSFS_write(fp, &Dead_controlcen_object_num, sizeof(int), 1); // Save the AI state ai_save_state( fp ); // Save the automap visited info PHYSFS_write(fp, Automap_visited, sizeof(ubyte), MAX_SEGMENTS); } PHYSFS_write(fp, &state_game_id, sizeof(uint), 1); PHYSFS_write(fp, &Laser_rapid_fire, sizeof(int), 1); PHYSFS_write(fp, &Lunacy, sizeof(int), 1); // Yes, writing this twice. Removed the Ugly robot system, but didn't want to change savegame format. PHYSFS_write(fp, &Lunacy, sizeof(int), 1); // Save automap marker info PHYSFS_write(fp, MarkerObject, sizeof(MarkerObject) ,1); PHYSFS_write(fp, MarkerOwner, sizeof(MarkerOwner), 1); PHYSFS_write(fp, MarkerMessage, sizeof(MarkerMessage), 1); PHYSFS_write(fp, &Afterburner_charge, sizeof(fix), 1); //save last was super information PHYSFS_write(fp, &Primary_last_was_super, sizeof(Primary_last_was_super), 1); PHYSFS_write(fp, &Secondary_last_was_super, sizeof(Secondary_last_was_super), 1); // Save flash effect stuff PHYSFS_write(fp, &Flash_effect, sizeof(int), 1); PHYSFS_write(fp, &Time_flash_last_played, sizeof(int), 1); PHYSFS_write(fp, &PaletteRedAdd, sizeof(int), 1); PHYSFS_write(fp, &PaletteGreenAdd, sizeof(int), 1); PHYSFS_write(fp, &PaletteBlueAdd, sizeof(int), 1); PHYSFS_write(fp, Light_subtracted, sizeof(Light_subtracted[0]), MAX_SEGMENTS); PHYSFS_write(fp, &First_secret_visit, sizeof(First_secret_visit), 1); if (PHYSFS_write(fp, &Omega_charge, sizeof(Omega_charge), 1) < 1) { if ( !(Game_mode & GM_MULTI) ) { nm_messagebox(NULL, 1, TXT_OK, "Error writing savegame.\nPossibly out of disk\nspace."); PHYSFS_close(fp); PHYSFS_delete(filename); } } else { PHYSFS_close(fp); #ifdef MACINTOSH // set the type and creator of the saved game file { FInfo finfo; OSErr err; Str255 pfilename; strcpy(pfilename, filename); c2pstr(pfilename); err = HGetFInfo(0, 0, pfilename, &finfo); finfo.fdType = 'SVGM'; finfo.fdCreator = 'DCT2'; err = HSetFInfo(0, 0, pfilename, &finfo); } #endif } start_time(); return 1; }
// ----------------------------------------------------------------------------------- // blind_save means don't prompt user for any info. int state_save_all(int between_levels, int secret_save, char *filename_override, int blind_save) { int rval, filenum = -1; char filename[128], desc[DESC_LENGTH+1]; Assert(between_levels == 0); //between levels save ripped out #ifdef NETWORK if ( Game_mode & GM_MULTI ) { multi_initiate_save_game(); return 0; } #endif if ((Current_level_num < 0) && (secret_save == 0)) { HUD_init_message( "Can't save in secret level!" ); return 0; } if (Final_boss_is_dead) //don't allow save while final boss is dying return 0; mprintf(( 0, "CL=%d, NL=%d\n", Current_level_num, Next_level_num )); // If this is a secret save and the control center has been destroyed, don't allow // return to the base level. if (secret_save && (Control_center_destroyed)) { mprintf((0, "Deleting secret.sgb so player can't return to base level.\n")); PHYSFS_delete(PLAYER_DIR "secret.sgb"); return 0; } stop_time(); if (secret_save == 1) { filename_override = filename; sprintf(filename_override, PLAYER_DIR "secret.sgb"); } else if (secret_save == 2) { filename_override = filename; sprintf(filename_override, PLAYER_DIR "secret.sgc"); } else { if (filename_override) { strcpy( filename, filename_override); sprintf(desc, "[autosave backup]"); } else if (!(filenum = state_get_save_file(filename, desc, 0, blind_save))) { start_time(); return 0; } } // MK, 1/1/96 // If not in multiplayer, do special secret level stuff. // If secret.sgc exists, then copy it to Nsecret.sgc (where N = filenum). // If it doesn't exist, then delete Nsecret.sgc if (!secret_save && !(Game_mode & GM_MULTI)) { int rval; char temp_fname[32], fc; if (filenum != -1) { if (filenum >= 10) fc = (filenum-10) + 'a'; else fc = '0' + filenum; sprintf(temp_fname, PLAYER_DIR "%csecret.sgc", fc); mprintf((0, "Trying to copy secret.sgc to %s.\n", temp_fname)); if (PHYSFS_exists(temp_fname)) { mprintf((0, "Deleting file %s\n", temp_fname)); if (!PHYSFS_delete(temp_fname)) Error("Cannot delete file <%s>: %s", temp_fname, PHYSFS_getLastError()); } if (PHYSFS_exists(PLAYER_DIR "secret.sgc")) { mprintf((0, "Copying secret.sgc to %s.\n", temp_fname)); rval = copy_file(PLAYER_DIR "secret.sgc", temp_fname); Assert(rval == 0); // Oops, error copying secret.sgc to temp_fname! } } } // Save file we're going to save over in last slot and call "[autosave backup]" if (!filename_override) { PHYSFS_file *tfp; tfp = PHYSFSX_openWriteBuffered(filename); if ( tfp ) { char newname[128]; sprintf( newname, PLAYER_DIR "%s.sg%x", Players[Player_num].callsign, NUM_SAVES ); PHYSFS_seek(tfp, DESC_OFFSET); PHYSFS_write(tfp, "[autosave backup]", sizeof(char) * DESC_LENGTH, 1); PHYSFS_close(tfp); PHYSFS_delete(newname); PHYSFSX_rename(filename, newname); } } rval = state_save_all_sub(filename, desc, between_levels); if (rval && !secret_save) HUD_init_message("Game saved."); return rval; }
int dump_walls_info() { int w; PHYSFS_file *fp; fp = PHYSFSX_openWriteBuffered("WALL.OUT"); PHYSFSX_printf(fp, "Num_walls %d\n", Num_walls); for (w=0; w<Num_walls; w++) { PHYSFSX_printf(fp, "WALL #%d\n", w); PHYSFSX_printf(fp, " seg: %d\n", Walls[w].segnum); PHYSFSX_printf(fp, " sidenum: %d\n", Walls[w].sidenum); switch (Walls[w].type) { case WALL_NORMAL: PHYSFSX_printf(fp, " type: NORMAL\n"); break; case WALL_BLASTABLE: PHYSFSX_printf(fp, " type: BLASTABLE\n"); break; case WALL_DOOR: PHYSFSX_printf(fp, " type: DOOR\n"); break; case WALL_ILLUSION: PHYSFSX_printf(fp, " type: ILLUSION\n"); break; case WALL_OPEN: PHYSFSX_printf(fp, " type: OPEN\n"); break; case WALL_CLOSED: PHYSFSX_printf(fp, " type: CLOSED\n"); break; default: PHYSFSX_printf(fp, " type: ILLEGAL!!!!! <-----------------\n"); break; } PHYSFSX_printf(fp, " flags:\n"); if (Walls[w].flags & WALL_BLASTED) PHYSFSX_printf(fp, " BLASTED\n"); if (Walls[w].flags & WALL_DOOR_OPENED) PHYSFSX_printf(fp, " DOOR_OPENED <----------------- BAD!!!\n"); if (Walls[w].flags & WALL_DOOR_OPENING) PHYSFSX_printf(fp, " DOOR_OPENING <---------------- BAD!!!\n"); if (Walls[w].flags & WALL_DOOR_LOCKED) PHYSFSX_printf(fp, " DOOR_LOCKED\n"); if (Walls[w].flags & WALL_DOOR_AUTO) PHYSFSX_printf(fp, " DOOR_AUTO\n"); if (Walls[w].flags & WALL_ILLUSION_OFF) PHYSFSX_printf(fp, " ILLUSION_OFF <---------------- OUTDATED\n"); //if (Walls[w].flags & WALL_FUELCEN) // PHYSFSX_printf(fp, " FUELCEN <--------------------- OUTDATED\n"); PHYSFSX_printf(fp, " trigger: %d\n", Walls[w].trigger); PHYSFSX_printf(fp, " clip_num: %d\n", Walls[w].clip_num); switch (Walls[w].keys) { case KEY_NONE: PHYSFSX_printf(fp, " key: NONE\n"); break; case KEY_BLUE: PHYSFSX_printf(fp, " key: BLUE\n"); break; case KEY_RED: PHYSFSX_printf(fp, " key: RED\n"); break; case KEY_GOLD: PHYSFSX_printf(fp, " key: NONE\n"); break; default: PHYSFSX_printf(fp, " key: ILLEGAL!!!!!! <-----------------\n"); break; } PHYSFSX_printf(fp, " linked_wall %d\n", Walls[w].linked_wall); } PHYSFS_close(fp); return 1; }