StgPtr allocate (Capability *cap, W_ n) { bdescr *bd; StgPtr p; TICK_ALLOC_HEAP_NOCTR(WDS(n)); CCS_ALLOC(cap->r.rCCCS,n); if (cap->r.rCurrentTSO != NULL) { // cap->r.rCurrentTSO->alloc_limit -= n*sizeof(W_) ASSIGN_Int64((W_*)&(cap->r.rCurrentTSO->alloc_limit), (PK_Int64((W_*)&(cap->r.rCurrentTSO->alloc_limit)) - n*sizeof(W_))); } if (n >= LARGE_OBJECT_THRESHOLD/sizeof(W_)) { // The largest number of words such that // the computation of req_blocks will not overflow. W_ max_words = (HS_WORD_MAX & ~(BLOCK_SIZE-1)) / sizeof(W_); W_ req_blocks; if (n > max_words) req_blocks = HS_WORD_MAX; // signal overflow below else req_blocks = (W_)BLOCK_ROUND_UP(n*sizeof(W_)) / BLOCK_SIZE; // Attempting to allocate an object larger than maxHeapSize // should definitely be disallowed. (bug #1791) if ((RtsFlags.GcFlags.maxHeapSize > 0 && req_blocks >= RtsFlags.GcFlags.maxHeapSize) || req_blocks >= HS_INT32_MAX) // avoid overflow when // calling allocGroup() below { heapOverflow(); // heapOverflow() doesn't exit (see #2592), but we aren't // in a position to do a clean shutdown here: we // either have to allocate the memory or exit now. // Allocating the memory would be bad, because the user // has requested that we not exceed maxHeapSize, so we // just exit. stg_exit(EXIT_HEAPOVERFLOW); } ACQUIRE_SM_LOCK bd = allocGroup(req_blocks); dbl_link_onto(bd, &g0->large_objects); g0->n_large_blocks += bd->blocks; // might be larger than req_blocks g0->n_new_large_words += n; RELEASE_SM_LOCK; initBdescr(bd, g0, g0); bd->flags = BF_LARGE; bd->free = bd->start + n; cap->total_allocated += n; return bd->start; } /* small allocation (<LARGE_OBJECT_THRESHOLD) */ bd = cap->r.rCurrentAlloc; if (bd == NULL || bd->free + n > bd->start + BLOCK_SIZE_W) { if (bd) finishedNurseryBlock(cap,bd); // The CurrentAlloc block is full, we need to find another // one. First, we try taking the next block from the // nursery: bd = cap->r.rCurrentNursery->link; if (bd == NULL) { // The nursery is empty: allocate a fresh block (we can't // fail here). ACQUIRE_SM_LOCK; bd = allocBlock(); cap->r.rNursery->n_blocks++; RELEASE_SM_LOCK; initBdescr(bd, g0, g0); bd->flags = 0; // If we had to allocate a new block, then we'll GC // pretty quickly now, because MAYBE_GC() will // notice that CurrentNursery->link is NULL. } else { newNurseryBlock(bd); // we have a block in the nursery: take it and put // it at the *front* of the nursery list, and use it // to allocate() from. // // Previously the nursery looked like this: // // CurrentNursery // / // +-+ +-+ // nursery -> ... |A| -> |B| -> ... // +-+ +-+ // // After doing this, it looks like this: // // CurrentNursery // / // +-+ +-+ // nursery -> |B| -> ... -> |A| -> ... // +-+ +-+ // | // CurrentAlloc // // The point is to get the block out of the way of the // advancing CurrentNursery pointer, while keeping it // on the nursery list so we don't lose track of it. cap->r.rCurrentNursery->link = bd->link; if (bd->link != NULL) { bd->link->u.back = cap->r.rCurrentNursery; } } dbl_link_onto(bd, &cap->r.rNursery->blocks); cap->r.rCurrentAlloc = bd; IF_DEBUG(sanity, checkNurserySanity(cap->r.rNursery)); } p = bd->free; bd->free += n; IF_DEBUG(sanity, ASSERT(*((StgWord8*)p) == 0xaa)); return p; }
StgPtr allocatePinned (Capability *cap, W_ n) { StgPtr p; bdescr *bd; // If the request is for a large object, then allocate() // will give us a pinned object anyway. if (n >= LARGE_OBJECT_THRESHOLD/sizeof(W_)) { p = allocate(cap, n); Bdescr(p)->flags |= BF_PINNED; return p; } TICK_ALLOC_HEAP_NOCTR(WDS(n)); CCS_ALLOC(cap->r.rCCCS,n); if (cap->r.rCurrentTSO != NULL) { // cap->r.rCurrentTSO->alloc_limit -= n*sizeof(W_); ASSIGN_Int64((W_*)&(cap->r.rCurrentTSO->alloc_limit), (PK_Int64((W_*)&(cap->r.rCurrentTSO->alloc_limit)) - n*sizeof(W_))); } bd = cap->pinned_object_block; // If we don't have a block of pinned objects yet, or the current // one isn't large enough to hold the new object, get a new one. if (bd == NULL || (bd->free + n) > (bd->start + BLOCK_SIZE_W)) { // stash the old block on cap->pinned_object_blocks. On the // next GC cycle these objects will be moved to // g0->large_objects. if (bd != NULL) { // add it to the allocation stats when the block is full finishedNurseryBlock(cap, bd); dbl_link_onto(bd, &cap->pinned_object_blocks); } // We need to find another block. We could just allocate one, // but that means taking a global lock and we really want to // avoid that (benchmarks that allocate a lot of pinned // objects scale really badly if we do this). // // So first, we try taking the next block from the nursery, in // the same way as allocate(), but note that we can only take // an *empty* block, because we're about to mark it as // BF_PINNED | BF_LARGE. bd = cap->r.rCurrentNursery->link; if (bd == NULL) { // must be empty! // The nursery is empty, or the next block is non-empty: // allocate a fresh block (we can't fail here). // XXX in the case when the next nursery block is // non-empty we aren't exerting any pressure to GC soon, // so if this case ever happens then we could in theory // keep allocating for ever without calling the GC. We // can't bump g0->n_new_large_words because that will be // counted towards allocation, and we're already counting // our pinned obects as allocation in // collect_pinned_object_blocks in the GC. ACQUIRE_SM_LOCK; bd = allocBlock(); RELEASE_SM_LOCK; initBdescr(bd, g0, g0); } else { newNurseryBlock(bd); // we have a block in the nursery: steal it cap->r.rCurrentNursery->link = bd->link; if (bd->link != NULL) { bd->link->u.back = cap->r.rCurrentNursery; } cap->r.rNursery->n_blocks -= bd->blocks; } cap->pinned_object_block = bd; bd->flags = BF_PINNED | BF_LARGE | BF_EVACUATED; // The pinned_object_block remains attached to the capability // until it is full, even if a GC occurs. We want this // behaviour because otherwise the unallocated portion of the // block would be forever slop, and under certain workloads // (allocating a few ByteStrings per GC) we accumulate a lot // of slop. // // So, the pinned_object_block is initially marked // BF_EVACUATED so the GC won't touch it. When it is full, // we place it on the large_objects list, and at the start of // the next GC the BF_EVACUATED flag will be cleared, and the // block will be promoted as usual (if anything in it is // live). } p = bd->free; bd->free += n; return p; }
/* --------------------------------------------------------------------------- * Getting & setting the thread allocation limit * ------------------------------------------------------------------------ */ HsInt64 rts_getThreadAllocationCounter(StgPtr tso) { // NB. doesn't take into account allocation in the current nursery // block, so it might be off by up to 4k. return PK_Int64((W_*)&(((StgTSO *)tso)->alloc_limit)); }