/************************************************************************** Creates and popups the bribe dialog **************************************************************************/ void popup_bribe_dialog(struct unit *punit, int cost) { char tbuf[128], buf[128]; fc_snprintf(tbuf, ARRAY_SIZE(tbuf), PL_("Treasury contains %d gold.", "Treasury contains %d gold.", client_player()->economic.gold), client_player()->economic.gold); if (cost <= client_player()->economic.gold) { fc_snprintf(buf, sizeof(buf), /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */ PL_("Bribe unit for %d gold?\n%s", "Bribe unit for %d gold?\n%s", cost), cost, tbuf); popup_message_dialog(toplevel, "diplomatbribedialog", buf, diplomat_bribe_yes_callback, 0, 0, diplomat_bribe_no_callback, 0, 0, NULL); } else { fc_snprintf(buf, sizeof(buf), /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */ PL_("Bribing the unit costs %d gold.\n%s", "Bribing the unit costs %d gold.\n%s", cost), cost, tbuf); popup_message_dialog(toplevel, "diplomatnogolddialog", buf, diplomat_bribe_no_callback, 0, 0, NULL); } }
/************************************************************************** Popup the yes/no dialog for inciting, since we know the cost now **************************************************************************/ void popup_incite_dialog(struct city *pcity, int cost) { char tbuf[128], buf[128]; fc_snprintf(tbuf, ARRAY_SIZE(tbuf), PL_("Treasury contains %d gold.", "Treasury contains %d gold.", client_player()->economic.gold), client_player()->economic.gold); if (INCITE_IMPOSSIBLE_COST == cost) { fc_snprintf(buf, sizeof(buf), _("You can't incite a revolt in %s."), city_name(pcity)); popup_message_dialog(toplevel, "diplomatnogolddialog", buf, diplomat_incite_no_callback, 0, 0, NULL); } else if (cost <= client_player()->economic.gold) { fc_snprintf(buf, sizeof(buf), /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */ PL_("Incite a revolt for %d gold?\n%s", "Incite a revolt for %d gold?\n%s", cost), cost, tbuf); diplomat_target_id = pcity->id; popup_message_dialog(toplevel, "diplomatrevoltdialog", buf, diplomat_incite_yes_callback, 0, 0, diplomat_incite_no_callback, 0, 0, NULL); } else { fc_snprintf(buf, sizeof(buf), /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */ PL_("Inciting a revolt costs %d gold.\n%s", "Inciting a revolt costs %d gold.\n%s", cost), cost, tbuf); popup_message_dialog(toplevel, "diplomatnogolddialog", buf, diplomat_incite_no_callback, 0, 0, NULL); } }
/**************************************************************** Popup unit bribe dialog *****************************************************************/ void popup_bribe_dialog(struct unit *punit, int cost) { GtkWidget *shell; char buf[1024]; fc_snprintf(buf, ARRAY_SIZE(buf), PL_("Treasury contains %d gold.", "Treasury contains %d gold.", client_player()->economic.gold), client_player()->economic.gold); if (cost <= client_player()->economic.gold) { shell = gtk_message_dialog_new(NULL, 0, GTK_MESSAGE_QUESTION, GTK_BUTTONS_YES_NO, /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */ PL_("Bribe unit for %d gold?\n%s", "Bribe unit for %d gold?\n%s", cost), cost, buf); gtk_window_set_title(GTK_WINDOW(shell), _("Bribe Enemy Unit")); setup_dialog(shell, toplevel); } else { shell = gtk_message_dialog_new(NULL, 0, GTK_MESSAGE_INFO, GTK_BUTTONS_CLOSE, /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */ PL_("Bribing the unit costs %d gold.\n%s", "Bribing the unit costs %d gold.\n%s", cost), cost, buf); gtk_window_set_title(GTK_WINDOW(shell), _("Traitors Demand Too Much!")); setup_dialog(shell, toplevel); } gtk_window_present(GTK_WINDOW(shell)); g_signal_connect(shell, "response", G_CALLBACK(bribe_response), NULL); }
/**************************************************************** Popup the yes/no dialog for inciting, since we know the cost now *****************************************************************/ void popup_incite_dialog(struct city *pcity, int cost) { GtkWidget *shell; char buf[1024]; fc_snprintf(buf, ARRAY_SIZE(buf), PL_("Treasury contains %d gold.", "Treasury contains %d gold.", client_player()->economic.gold), client_player()->economic.gold); if (INCITE_IMPOSSIBLE_COST == cost) { shell = gtk_message_dialog_new(NULL, 0, GTK_MESSAGE_INFO, GTK_BUTTONS_CLOSE, _("You can't incite a revolt in %s."), city_name(pcity)); gtk_window_set_title(GTK_WINDOW(shell), _("City can't be incited!")); setup_dialog(shell, toplevel); } else if (cost <= client_player()->economic.gold) { shell = gtk_message_dialog_new(NULL, 0, GTK_MESSAGE_QUESTION, GTK_BUTTONS_YES_NO, /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */ PL_("Incite a revolt for %d gold?\n%s", "Incite a revolt for %d gold?\n%s", cost), cost, buf); gtk_window_set_title(GTK_WINDOW(shell), _("Incite a Revolt!")); setup_dialog(shell, toplevel); } else { shell = gtk_message_dialog_new(NULL, 0, GTK_MESSAGE_INFO, GTK_BUTTONS_CLOSE, /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */ PL_("Inciting a revolt costs %d gold.\n%s", "Inciting a revolt costs %d gold.\n%s", cost), cost, buf); gtk_window_set_title(GTK_WINDOW(shell), _("Traitors Demand Too Much!")); setup_dialog(shell, toplevel); } gtk_window_present(GTK_WINDOW(shell)); g_signal_connect(shell, "response", G_CALLBACK(incite_response), NULL); }
const char *api_intl_PL_(const char *singular, const char *plural, int n) { SCRIPT_ASSERT(NULL != singular, NULL); SCRIPT_ASSERT(NULL != plural, NULL); return PL_(singular, plural, n); }
/************************************************************************** Updates the player list dialog. FIXME: use plrdlg_common.c **************************************************************************/ void real_players_dialog_update(void) { if (players_dialog_shell) { int j = 0; Dimension width; static char *namelist_ptrs[MAX_NUM_PLAYERS]; static char namelist_text[MAX_NUM_PLAYERS][256]; const struct player_diplstate *pds; players_iterate(pplayer) { char idlebuf[32], statebuf[32], namebuf[32], dsbuf[32]; /* skip barbarians */ if(is_barbarian(pplayer)) continue; /* text for state */ sz_strlcpy(statebuf, plrdlg_col_state(pplayer)); /* text for idleness */ if(pplayer->nturns_idle>3) { fc_snprintf(idlebuf, sizeof(idlebuf), PL_("(idle %d turn)", "(idle %d turns)", pplayer->nturns_idle - 1), pplayer->nturns_idle - 1); } else { idlebuf[0]='\0'; } /* text for name, plus AI marker */ if (pplayer->ai_controlled) { fc_snprintf(namebuf, sizeof(namebuf), "*%-15s",player_name(pplayer)); } else { fc_snprintf(namebuf, sizeof(namebuf), "%-16s",player_name(pplayer)); } namebuf[16] = '\0'; /* text for diplstate type and turns -- not applicable if this is me */ if (NULL == client.conn.playing || pplayer == client.conn.playing) { strcpy(dsbuf, "-"); } else { pds = player_diplstate_get(client.conn.playing, pplayer); if (pds->type == DS_CEASEFIRE) { fc_snprintf(dsbuf, sizeof(dsbuf), "%s (%d)", diplstate_text(pds->type), pds->turns_left); } else { fc_snprintf(dsbuf, sizeof(dsbuf), "%s", diplstate_text(pds->type)); } } /* assemble the whole lot */ fc_snprintf(namelist_text[j], sizeof(namelist_text[j]), "%-16s %-12s %-8s %-15s %-8s %-6s %-15s%s", namebuf, nation_adjective_for_player(pplayer), get_embassy_status(client.conn.playing, pplayer), dsbuf, get_vision_status(client.conn.playing, pplayer), statebuf, player_addr_hack(pplayer), /* Fixme for multi-conn */ idlebuf); namelist_ptrs[j]=namelist_text[j]; list_index_to_player_index[j] = player_number(pplayer); j++; } players_iterate_end; XawListChange(players_list, namelist_ptrs, j, 0, True); XtVaGetValues(players_list, XtNwidth, &width, NULL); XtVaSetValues(players_label, XtNwidth, width, NULL); } }
/************************************************************************** Popup (or raise) the short player list dialog version. **************************************************************************/ void popup_players_nations_dialog(void) { struct widget *pWindow = NULL, *pBuf = NULL; SDL_Surface *pLogo = NULL; SDL_String16 *pStr; char cBuf[128], *state; int n = 0, w = 0, units_h = 0; const struct player_diplstate *pDS; SDL_Rect area; if (pShort_Players_Dlg) { return; } pShort_Players_Dlg = fc_calloc(1, sizeof(struct ADVANCED_DLG)); /* TRANS: Nations report title */ pStr = create_str16_from_char(_("Nations") , adj_font(12)); pStr->style |= TTF_STYLE_BOLD; pWindow = create_window_skeleton(NULL, pStr, 0); pWindow->action = players_nations_window_dlg_callback; set_wstate(pWindow, FC_WS_NORMAL); add_to_gui_list(ID_WINDOW, pWindow); pShort_Players_Dlg->pEndWidgetList = pWindow; area = pWindow->area; /* ---------- */ /* exit button */ pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst, WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND); pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"), adj_font(12)); area.w = MAX(area.w, pBuf->size.w + adj_size(10)); pBuf->action = exit_players_nations_dlg_callback; set_wstate(pBuf, FC_WS_NORMAL); pBuf->key = SDLK_ESCAPE; add_to_gui_list(ID_BUTTON, pBuf); /* ---------- */ players_iterate(pPlayer) { if (pPlayer != client.conn.playing) { if(!pPlayer->is_alive || is_barbarian(pPlayer)) { continue; } pDS = player_diplstate_get(client.conn.playing, pPlayer); if(pPlayer->ai_controlled) { state = _("AI"); } else { if (pPlayer->is_connected) { if (pPlayer->phase_done) { state = _("done"); } else { state = _("moving"); } } else { state = _("disconnected"); } } if(pDS->type == DS_CEASEFIRE) { fc_snprintf(cBuf, sizeof(cBuf), "%s(%s) - %d %s", nation_adjective_for_player(pPlayer), state, pDS->turns_left, PL_("turn", "turns", pDS->turns_left)); } else { fc_snprintf(cBuf, sizeof(cBuf), "%s(%s)", nation_adjective_for_player(pPlayer), state); } pStr = create_str16_from_char(cBuf, adj_font(10)); pStr->style |= TTF_STYLE_BOLD; pLogo = get_nation_flag_surface(nation_of_player(pPlayer)); pBuf = create_iconlabel(pLogo, pWindow->dst, pStr, (/*WF_FREE_THEME|*/WF_RESTORE_BACKGROUND|WF_DRAW_TEXT_LABEL_WITH_SPACE)); /* now add some eye candy ... */ switch (pDS->type) { case DS_ARMISTICE: pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ARMISTICE); set_wstate(pBuf, FC_WS_NORMAL); break; case DS_WAR: if(can_meet_with_player(pPlayer) || can_intel_with_player(pPlayer)) { set_wstate(pBuf, FC_WS_NORMAL); pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_WAR); } else { pBuf->string16->fgcol = *(get_theme_color(COLOR_THEME_PLRDLG_WAR_RESTRICTED)); } break; case DS_CEASEFIRE: pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_CEASEFIRE); set_wstate(pBuf, FC_WS_NORMAL); break; case DS_PEACE: pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_PEACE); set_wstate(pBuf, FC_WS_NORMAL); break; case DS_ALLIANCE: pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ALLIANCE); set_wstate(pBuf, FC_WS_NORMAL); break; case DS_NO_CONTACT: pBuf->string16->fgcol = *(get_theme_color(COLOR_THEME_WIDGET_DISABLED_TEXT)); break; default: set_wstate(pBuf, FC_WS_NORMAL); break; } pBuf->string16->bgcol = (SDL_Color) {0, 0, 0, 0}; pBuf->data.player = pPlayer; pBuf->action = player_nation_callback; add_to_gui_list(ID_LABEL, pBuf); area.w = MAX(w, pBuf->size.w); area.h += pBuf->size.h; if (n > 19) { set_wflag(pBuf, WF_HIDDEN); } n++; } } players_iterate_end; pShort_Players_Dlg->pBeginWidgetList = pBuf; pShort_Players_Dlg->pBeginActiveWidgetList = pShort_Players_Dlg->pBeginWidgetList; pShort_Players_Dlg->pEndActiveWidgetList = pWindow->prev->prev; pShort_Players_Dlg->pActiveWidgetList = pShort_Players_Dlg->pEndActiveWidgetList; /* ---------- */ if (n > 20) { units_h = create_vertical_scrollbar(pShort_Players_Dlg, 1, 20, TRUE, TRUE); pShort_Players_Dlg->pScroll->count = n; n = units_h; area.w += n; units_h = 20 * pBuf->size.h; } else { units_h = area.h; } /* ---------- */ area.h = units_h; resize_window(pWindow, NULL, NULL, (pWindow->size.w - pWindow->area.w) + area.w, (pWindow->size.h + pWindow->area.h) + area.h); area = pWindow->area; widget_set_position(pWindow, ((Main.event.motion.x + pWindow->size.w + adj_size(10) < Main.screen->w) ? (Main.event.motion.x + adj_size(10)) : (Main.screen->w - pWindow->size.w - adj_size(10))), ((Main.event.motion.y - adj_size(2) + pWindow->size.h < Main.screen->h) ? (Main.event.motion.y - adj_size(2)) : (Main.screen->h - pWindow->size.h - adj_size(10)))); w = area.w; if (pShort_Players_Dlg->pScroll) { w -= n; } /* exit button */ pBuf = pWindow->prev; pBuf->size.x = area.x + area.w - pBuf->size.w - 1; pBuf->size.y = pWindow->size.y + adj_size(2); /* cities */ pBuf = pBuf->prev; setup_vertical_widgets_position(1, area.x, area.y, w, 0, pShort_Players_Dlg->pBeginActiveWidgetList, pBuf); if (pShort_Players_Dlg->pScroll) { setup_vertical_scrollbar_area(pShort_Players_Dlg->pScroll, area.x + area.w, area.y, area.h, TRUE); } /* -------------------- */ /* redraw */ redraw_group(pShort_Players_Dlg->pBeginWidgetList, pWindow, 0); widget_mark_dirty(pWindow); flush_dirty(); }
/************************************************************************** Popup a dialog asking a diplomatic unit if it wishes to bribe the given enemy unit. **************************************************************************/ void popup_bribe_dialog(struct unit *pUnit, int cost) { struct widget *pWindow = NULL, *pBuf = NULL; SDL_String16 *pStr; struct unit *pDiplomatUnit; char tBuf[255], cBuf[255]; bool exit = FALSE; SDL_Rect area; if (pBribe_Dlg) { return; } /* ugly hack */ pDiplomatUnit = head_of_units_in_focus(); if (!pDiplomatUnit || !is_diplomat_unit(pDiplomatUnit)) { return; } is_unit_move_blocked = TRUE; pBribe_Dlg = fc_calloc(1, sizeof(struct small_diplomat_dialog)); pBribe_Dlg->diplomat_id = pDiplomatUnit->id; pBribe_Dlg->diplomat_target_id = pUnit->id; pBribe_Dlg->pdialog = fc_calloc(1, sizeof(struct SMALL_DLG)); fc_snprintf(tBuf, ARRAY_SIZE(tBuf), PL_("Treasury contains %d gold.", "Treasury contains %d gold.", client_player()->economic.gold), client_player()->economic.gold); /* window */ pStr = create_str16_from_char(_("Bribe Enemy Unit"), adj_font(12)); pStr->style |= TTF_STYLE_BOLD; pWindow = create_window_skeleton(NULL, pStr, 0); pWindow->action = bribe_dlg_window_callback; set_wstate(pWindow, FC_WS_NORMAL); add_to_gui_list(ID_BRIBE_DLG_WINDOW, pWindow); pBribe_Dlg->pdialog->pEndWidgetList = pWindow; area = pWindow->area; area.w = MAX(area.w, adj_size(8)); area.h = MAX(area.h, adj_size(2)); if (cost <= client_player()->economic.gold) { fc_snprintf(cBuf, sizeof(cBuf), /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */ PL_("Bribe unit for %d gold?\n%s", "Bribe unit for %d gold?\n%s", cost), cost, tBuf); create_active_iconlabel(pBuf, pWindow->dst, pStr, cBuf, NULL); add_to_gui_list(ID_LABEL, pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; /*------------*/ create_active_iconlabel(pBuf, pWindow->dst, pStr, _("Yes"), diplomat_bribe_yes_callback); pBuf->data.unit = pUnit; set_wstate(pBuf, FC_WS_NORMAL); add_to_gui_list(MAX_ID - pDiplomatUnit->id, pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; /* ------- */ create_active_iconlabel(pBuf, pWindow->dst, pStr, _("No") , exit_bribe_dlg_callback); set_wstate(pBuf , FC_WS_NORMAL); pBuf->key = SDLK_ESCAPE; add_to_gui_list(ID_LABEL, pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; } else { /* exit button */ pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst, WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND); pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"), adj_font(12)); area.w += pBuf->size.w + adj_size(10); pBuf->action = exit_bribe_dlg_callback; set_wstate(pBuf, FC_WS_NORMAL); pBuf->key = SDLK_ESCAPE; add_to_gui_list(ID_BRIBE_DLG_EXIT_BUTTON, pBuf); exit = TRUE; /* --------------- */ fc_snprintf(cBuf, sizeof(cBuf), /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */ PL_("Bribing the unit costs %d gold.\n%s", "Bribing the unit costs %d gold.\n%s", cost), cost, tBuf); create_active_iconlabel(pBuf, pWindow->dst, pStr, cBuf, NULL); add_to_gui_list(ID_LABEL, pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; /*------------*/ create_active_iconlabel(pBuf, pWindow->dst, pStr, _("Traitors Demand Too Much!"), NULL); add_to_gui_list(ID_LABEL, pBuf); area.w = MAX(area.w, pBuf->size.w); area.h += pBuf->size.h; } pBribe_Dlg->pdialog->pBeginWidgetList = pBuf; /* setup window size and start position */ resize_window(pWindow, NULL, NULL, (pWindow->size.w - pWindow->area.w) + area.w, (pWindow->size.h - pWindow->area.h) + area.h); area = pWindow->area; auto_center_on_focus_unit(); put_window_near_map_tile(pWindow, pWindow->size.w, pWindow->size.h, pDiplomatUnit->tile); /* setup widget size and start position */ pBuf = pWindow; if (exit) {/* exit button */ pBuf = pBuf->prev; pBuf->size.x = area.x + area.w - pBuf->size.w - 1; pBuf->size.y = pWindow->size.y + adj_size(2); } pBuf = pBuf->prev; setup_vertical_widgets_position(1, area.x, area.y + 1, area.w, 0, pBribe_Dlg->pdialog->pBeginWidgetList, pBuf); /* --------------------- */ /* redraw */ redraw_group(pBribe_Dlg->pdialog->pBeginWidgetList, pWindow, 0); widget_flush(pWindow); }