double __cdecl NTDLL__CIpow(void) { double x,y; POP_FPU(y); POP_FPU(x); return pow(x,y); }
double CDECL NTDLL__CIpow(void) { double x,y; POP_FPU(y); POP_FPU(x); return pow(x,y); }
LONG __cdecl NTDLL__ftol(void) { /* don't just do DO_FPU("fistp",retval), because the rounding * mode must also be set to "round towards zero"... */ double fl; POP_FPU(fl); return (LONG)fl; }