示例#1
0
文件: level1.c 项目: Lodus/SuperDerpy
void Level1_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float)) {
	PROGRESS_INIT(Level1_PreloadSteps());
	game->level.level1.owl = LoadScaledBitmap("levels/1/owl.png", game->viewportWidth*0.08, game->viewportWidth*0.08);
	PROGRESS;
	game->level.letter_font = al_load_ttf_font(GetDataFilePath("fonts/DejaVuSans.ttf"),game->viewportHeight*0.0225,0 );
	PROGRESS;
	game->level.letter = LoadScaledBitmap("levels/1/letter.png", game->viewportHeight*1.3, game->viewportHeight*1.2);
	al_set_target_bitmap(game->level.letter);
	float y = 0.20;
	float x = 0.19;
	void draw_text(char* text) {
		al_draw_text(game->level.letter_font, al_map_rgb(0,0,0), al_get_bitmap_width(game->level.letter)*x, game->viewportHeight*y, ALLEGRO_ALIGN_LEFT, text);
		y+=0.028;
	}
示例#2
0
文件: menu.c 项目: tknowak/SuperDerpy
void Menu_Preload(struct Game *game, void (*progress)(struct Game*, float)) {
	PROGRESS_INIT(16);

	game->menu.options.fullscreen = game->fullscreen;
	game->menu.options.fps = game->fps;
	game->menu.options.width = game->width;
	game->menu.options.height = game->height;
	game->menu.loaded = true;
	game->menu.image = LoadScaledBitmap( "menu/menu.png", game->viewportWidth, game->viewportWidth*(1240.0/3910.0));
	PROGRESS;
	game->menu.mountain = LoadScaledBitmap( "menu/mountain.png", game->viewportHeight*1.6*0.055, game->viewportHeight/9 );
	PROGRESS;
	game->menu.cloud = LoadScaledBitmap( "menu/cloud.png", game->viewportHeight*1.6*0.5, game->viewportHeight*0.25 );
	PROGRESS;
	game->menu.cloud2 = LoadScaledBitmap( "menu/cloud2.png", game->viewportHeight*1.6*0.2, game->viewportHeight*0.1 );
	PROGRESS;
	game->menu.logo = LoadScaledBitmap( "menu/logo.png", game->viewportHeight*1.6*0.3, game->viewportHeight*0.35 );
	game->menu.blurbg = al_create_bitmap(game->viewportHeight*1.6*0.3, game->viewportHeight*0.35);
	game->menu.blurbg2 = al_create_bitmap(game->viewportHeight*1.6*0.3, game->viewportHeight*0.35);
	PROGRESS;
	game->menu.logoblur = al_create_bitmap(game->viewportHeight*1.6*0.3+4, game->viewportHeight*0.35+4);
	al_set_target_bitmap(game->menu.logoblur);
	al_clear_to_color(al_map_rgba(0,0,0,0));
	float alpha = (1.0/40.0);
	ALLEGRO_COLOR color = al_map_rgba_f(alpha, alpha, alpha, alpha);
	int by, bx;
	for (by = -2; by <= 2; by++) {
		for (bx = -2; bx <= 2; bx++) {
			if (sqrt(bx*bx+by*by) <= 2)
				al_draw_tinted_bitmap(game->menu.logo, color, bx, by, 0);
		}
	}
	al_set_target_bitmap(al_get_backbuffer(game->display));
	PROGRESS;
	game->menu.glass = LoadScaledBitmap( "menu/glass.png", game->viewportHeight*1.6*0.3, game->viewportHeight*0.35 );
	PROGRESS;
	//game->menu.pinkcloud = LoadScaledBitmap( "menu/pinkcloud.png", game->viewportWidth*0.33125, game->viewportHeight*0.8122);
	game->menu.pinkcloud = LoadScaledBitmap( "menu/pinkcloud.png", game->viewportHeight*0.8122*(1171.0/2218.0), game->viewportHeight*0.8122);
	PROGRESS;
	al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP);
	game->menu.rain = al_load_bitmap( GetDataFilePath("menu/rain.png") );
	PROGRESS;
	game->menu.pie = al_load_bitmap( GetDataFilePath("menu/pie.png") );
	al_set_new_bitmap_flags(ALLEGRO_MAG_LINEAR | ALLEGRO_MIN_LINEAR);
	PROGRESS;

	game->menu.sample = al_load_sample( GetDataFilePath("menu/menu.flac") );
	PROGRESS;
	game->menu.rain_sample = al_load_sample( GetDataFilePath("menu/rain.flac") );
	PROGRESS;
	game->menu.click_sample = al_load_sample( GetDataFilePath("menu/click.flac") );
	PROGRESS;
	game->menu.mountain_position = game->viewportWidth*0.7;

	game->menu.music = al_create_sample_instance(game->menu.sample);
	al_attach_sample_instance_to_mixer(game->menu.music, game->audio.music);
	al_set_sample_instance_playmode(game->menu.music, ALLEGRO_PLAYMODE_LOOP);

	game->menu.rain_sound = al_create_sample_instance(game->menu.rain_sample);
	al_attach_sample_instance_to_mixer(game->menu.rain_sound, game->audio.fx);
	al_set_sample_instance_playmode(game->menu.rain_sound, ALLEGRO_PLAYMODE_LOOP);

	game->menu.click = al_create_sample_instance(game->menu.click_sample);
	al_attach_sample_instance_to_mixer(game->menu.click, game->audio.fx);
	al_set_sample_instance_playmode(game->menu.click, ALLEGRO_PLAYMODE_ONCE);

	game->menu.font_title = al_load_ttf_font(GetDataFilePath("fonts/ShadowsIntoLight.ttf"),game->viewportHeight*0.16,0 );
	game->menu.font_subtitle = al_load_ttf_font(GetDataFilePath("fonts/ShadowsIntoLight.ttf"),game->viewportHeight*0.08,0 );
	game->menu.font = al_load_ttf_font(GetDataFilePath("fonts/ShadowsIntoLight.ttf"),game->viewportHeight*0.05,0 );
	game->menu.font_selected = al_load_ttf_font(GetDataFilePath("fonts/ShadowsIntoLight.ttf"),game->viewportHeight*0.065,0 );
	PROGRESS;

	if (!game->menu.sample){
		fprintf(stderr, "Audio clip sample not loaded!\n" );
		exit(-1);
	}

	if (!game->menu.rain_sample){
		fprintf(stderr, "Audio clip sample#2 not loaded!\n" );
		exit(-1);
	}

	if (!game->menu.click_sample){
		fprintf(stderr, "Audio clip sample#3 not loaded!\n" );
		exit(-1);
	}

	game->menu.pinkcloud_bitmap = al_create_bitmap(game->viewportHeight*0.8122*(1171.0/2218.0), game->viewportHeight);

	game->menu.pie_bitmap = al_create_bitmap(game->viewportHeight*0.8, game->viewportHeight);
	al_set_target_bitmap(game->menu.pie_bitmap);
	al_clear_to_color(al_map_rgba(0,0,0,0));
	al_draw_scaled_bitmap(game->menu.pie, 0, 0, al_get_bitmap_width(game->menu.pie), al_get_bitmap_height(game->menu.pie), al_get_bitmap_width(game->menu.pie_bitmap)*0.5, 0, game->viewportHeight*1.6*0.11875, game->viewportHeight*0.0825, 0);
	al_draw_scaled_bitmap(game->menu.pie, 0, 0, al_get_bitmap_width(game->menu.pie), al_get_bitmap_height(game->menu.pie), al_get_bitmap_width(game->menu.pie_bitmap)*0.1, al_get_bitmap_height(game->menu.pie_bitmap)*0.3, game->viewportHeight*1.6*0.09, game->viewportHeight*0.06, ALLEGRO_FLIP_HORIZONTAL);
	al_draw_scaled_bitmap(game->menu.pie, 0, 0, al_get_bitmap_width(game->menu.pie), al_get_bitmap_height(game->menu.pie), al_get_bitmap_width(game->menu.pie_bitmap)*0.3, al_get_bitmap_height(game->menu.pie_bitmap)*0.6, game->viewportHeight*1.6*0.13, game->viewportHeight*0.1, 0);
	al_destroy_bitmap(game->menu.pie);
	PROGRESS;

	al_set_new_bitmap_flags(ALLEGRO_VIDEO_BITMAP);
	game->menu.rain_bitmap = al_create_bitmap(al_get_bitmap_width(game->menu.pinkcloud_bitmap)*0.5, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.1);
	al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
	al_set_target_bitmap(game->menu.rain_bitmap);
	al_clear_to_color(al_map_rgba(0,0,0,0));
	al_draw_scaled_bitmap(game->menu.rain,0, 0, al_get_bitmap_width(game->menu.rain), al_get_bitmap_height(game->menu.rain), 0, 0, al_get_bitmap_width(game->menu.rain_bitmap), al_get_bitmap_height(game->menu.rain_bitmap),0);
	al_destroy_bitmap(game->menu.rain);
	PROGRESS;
}