示例#1
0
void NetCityResources::Unpacketize(uint16 id, uint8 *buf, uint16 size)
{
	uint16 pos = 0;
	uint16 packid;
	PULLID(packid);
	Assert(packid == k_PACKET_RESOURCES_ID);
	
	Unit city;
	PULLLONGTYPE(city, Unit);
	Assert(g_theUnitPool->IsValid(city));
	if(!g_theUnitPool->IsValid(city))
		return;

	m_cityData = city.AccessData()->GetCityData();

#ifdef CTP1_TRADE
	PULLLONG(m_cityData->m_resources.m_numGoods);
	PULLLONG(m_cityData->m_resources.m_totalResources);

	Assert(m_cityData->m_resources.m_numGoods == g_theResourceDB->NumRecords());
	sint32 i;
	for(i = 0; i < m_cityData->m_resources.m_numGoods; i++) {
		PULLLONG(m_cityData->m_resources.m_supply[i]);
	}
#endif
	Assert(pos == size);
}
void NetExclusions::Unpacketize(uint16 id, uint8 *buf, uint16 size)
{
	uint16 packid;
	uint16 pos = 0;

	PULLID(packid);
	Assert(packid == k_PACKET_EXCLUSIONS_ID);

	if(!g_exclusions) {
		g_exclusions = new Exclusions();
	}

	PULLLONG(g_exclusions->m_numUnits);
	PULLLONG(g_exclusions->m_numBuildings);
	PULLLONG(g_exclusions->m_numWonders);

	delete [] g_exclusions->m_units;
	delete [] g_exclusions->m_buildings;
	delete [] g_exclusions->m_wonders;

	g_exclusions->m_units = new sint32[g_exclusions->m_numUnits];
	g_exclusions->m_buildings = new sint32[g_exclusions->m_numBuildings];
	g_exclusions->m_wonders = new sint32[g_exclusions->m_numWonders];
	memset(g_exclusions->m_units, 0, sizeof(sint32) * g_exclusions->m_numUnits);
	memset(g_exclusions->m_buildings, 0, sizeof(sint32) * g_exclusions->m_numBuildings);
	memset(g_exclusions->m_wonders, 0, sizeof(sint32) * g_exclusions->m_numWonders);

	sint32 i;
	sint32 bitPos;
	uint8 next;

	for(i = 0; i < g_exclusions->m_numUnits; i += 8) {
		PULLBYTE(next);
		for(bitPos = 0; (bitPos < 8) && ((i + bitPos) < g_exclusions->m_numUnits); bitPos++) {
			if(next & (1 << bitPos)) {
				g_exclusions->ExcludeUnit(i + bitPos, TRUE);
			}
		}
	}

	for(i = 0; i < g_exclusions->m_numBuildings; i += 8) {
		PULLBYTE(next);
		for(bitPos = 0; (bitPos < 8) && ((i + bitPos) < g_exclusions->m_numBuildings); bitPos++) {
			if(next & (1 << bitPos)) {
				g_exclusions->ExcludeBuilding(i + bitPos, TRUE);
			}
		}
	}

	for(i = 0; i < g_exclusions->m_numWonders; i += 8) {
		PULLBYTE(next);
		for(bitPos = 0; (bitPos < 8) && ((i + bitPos) < g_exclusions->m_numWonders); bitPos++) {
			if(next & (1 << bitPos)) {
				g_exclusions->ExcludeWonder(i + bitPos, TRUE);
			}
		}
	}
}
示例#3
0
void NetGuid::Unpacketize(uint16 id, uint8 *buf, uint16 size)
{
	sint32 pos = 0;
	uint16 packid;
	PULLID(packid);
	Assert(packid == k_PACKET_GUID_ID);

	GUID guid;
	memcpy((uint8*)&guid, &buf[pos], sizeof(GUID));
	pos += sizeof(GUID);
	g_network.SetGuid(id, &guid);
	Assert(pos == size);
}
示例#4
0
void NetCivilization::Unpacketize(uint16 id, uint8 *buf, uint16 size)
{
	sint32 pos = 0;
	uint16 packid;
	uint16 tmp ;
	PULLID(packid);
	Assert(packid == k_PACKET_CIVILIZATION_ID);
	Civilisation cid;

	PULLLONGTYPE(cid, Civilisation);
	
	g_network.CheckReceivedObject((uint32)cid);

	if(!g_theCivilisationPool)
		return;

	if(!g_theCivilisationPool->IsValid(cid)) {
		m_data = new CivilisationData(cid);
	} else {
		m_data = g_theCivilisationPool->AccessData(cid);
	}
	
	m_data->m_id = (uint32)cid;
	PULLBYTETYPE(m_data->m_owner, PLAYER_INDEX);
	PULLBYTETYPE(m_data->m_gender, GENDER);
	PULLSHORT(tmp) ;
	m_data->m_civ = static_cast<sint32>(tmp);
	PULLSTRING(m_data->m_leader_name);
	PULLSTRING(m_data->m_civilisation_name);
	PULLSTRING(m_data->m_country_name);
	PULLSTRING(m_data->m_singular_name);
	PULLSTRING(m_data->m_personality_description);

	uint16 numCityNames;	
	PULLSHORT(numCityNames);
	sint32 i;
	for(i = 0; i < numCityNames; i++) {
		PULLBYTE(m_data->m_cityname_count[i]);
	}

	if(!g_theCivilisationPool->IsValid(cid)) {
		g_theCivilisationPool->HackSetKey(((uint32)cid + k_ID_KEY_MASK) + 1);
		g_theCivilisationPool->Insert(m_data);
		*g_player[m_data->m_owner]->m_civilisation = cid;
	}
}
示例#5
0
void NetSetPlayerGuid::Unpacketize(uint16 id, uint8 *buf, uint16 size)
{
	sint32 pos = 0;
	uint16 packid;
	PULLID(packid);
	Assert(packid == k_PACKET_SET_PLAYER_GUID_ID);

	PULLBYTE(m_player);

	GUID guid;
	memcpy((uint8*)&guid, &buf[pos], sizeof(GUID));
	pos += sizeof(GUID);
	if(g_player[m_player]) {
		g_player[m_player]->m_networkGuid = guid;
	}
	Assert(pos == size);
}
示例#6
0
void NetSetLeaderName::Unpacketize(uint16 id, uint8 *buf, uint16 size)
{
	sint32 pos = 0;
	uint16 packid;
	PULLID(packid);
	Assert(packid == k_PACKET_SET_LEADER_NAME_ID);
	
	MBCHAR nbuf[1024];
	PULLBYTE(m_player);
	PULLSTRING(nbuf);
	if(g_player[m_player]) {
		g_player[m_player]->m_civilisation->AccessData()->SetLeaderName(nbuf);

		if(g_networkPlayersScreen) {
			g_networkPlayersScreen->UpdateData();
		}
	}
}
示例#7
0
//----------------------------------------------------------------------------
//
// Name       : NetVision::Unpacketize
//
// Description: Retrieve the data from a received application data packet.
//
// Parameters : id          : Sender identification?
//              buf         : Buffer with received message
//              size        : Length of received message (in bytes)
//
// Globals    : -
//
// Returns    : -
//
// Remark(s)  : -
//
//----------------------------------------------------------------------------
void NetVision::Unpacketize(uint16 id, uint8 *buf, uint16 size)
{
	sint32 pos = 0;
	uint16 packid;
	PULLID(packid);
	Assert(packid == k_PACKET_VISION_ID);

	PULLBYTE(m_owner);
	PULLSHORT(m_row);
	PULLBYTE(m_numRows);

	uint8 *         ptr     = NULL;
	uint8           bitPos  = 0;
	Vision *        vision  = g_player[m_owner]->m_vision;
	sint32          w       = vision->m_width;
	sint32 const    bottom  =
	    std::min<sint32>(m_row + m_numRows, vision->m_height);

	for (sint32 y = m_row; y < bottom; ++y)
	{
		bitPos = 0;
		ptr = &buf[pos] + ((y - m_row) * ((w+7) / 8));
		for (sint32 x = 0; x < vision->m_width; ++x)
		{
			if(*ptr & (1 << bitPos)) {
				vision->m_array[x][y] |= 0x8000;
			} else {
				vision->m_array[x][y] &= 0x7fff;
			}
			bitPos++;
			if(bitPos >= 8) {
				bitPos = 0;
				ptr++;
			}
		}
	}
	if(bitPos != 0) {

		ptr++;
	}
	Assert(size == ptr - buf + 1);

}
示例#8
0
void NetCityName::Unpacketize(uint16 id, uint8* buf, uint16 size)
{
	sint32 pos = 0;
	uint16 packid;
	PULLID(packid);
	Assert(packid == k_PACKET_CITY_NAME_ID);
	Unit home_city;
	PULLLONGTYPE(home_city, Unit);
	char name[k_MAX_NAME_LEN];
	PULLSTRING(name);
	if(g_theUnitPool->IsValid(home_city)) {
		if(!home_city->GetCityData()) {
			
			
			
			
			
			
			if(g_network.IsHost()) {
				g_network.Resync(g_network.IdToIndex(id));
			} else {
				g_network.RequestResync(RESYNC_INVALID_UNIT);
			}
		} else {
			strcpy(home_city.GetData()->GetCityData()->m_name, name);
			if(g_network.IsHost()) {
				g_network.Block(home_city.GetOwner());
				g_network.SendCityName(home_city.GetData()->GetCityData());
				g_network.Unblock(home_city.GetOwner());
			}

			if(home_city.GetOwner() == g_selected_item->GetVisiblePlayer()) {
				MainControlPanel::UpdateCityList();
			}
		}
	}
	
	
	Assert(pos == size);
}
示例#9
0
void NetCityBuildQueue::Unpacketize(uint16 id, uint8 *buf, uint16 size)
{
	sint32 pos = 0;
	uint16 packid;
	PULLID(packid);
	Assert(packid == k_PACKET_CITY_BQ_ID);
	if(packid != k_PACKET_CITY_BQ_ID)
		return;

	
	Unit city;
	PULLLONGTYPE(city, Unit);
	Assert(g_theUnitPool->IsValid(city));
	if(!g_theUnitPool->IsValid(city))
		return;
	m_cityData = city.AccessData()->GetCityData();

	m_cityData->m_build_queue.Clear(TRUE);
	sint32 len;
	PULLLONG(len);

	BuildNode *bn = NULL;
	for(sint32 i = 0; i < len; i++) {
		bn = new BuildNode;
		PULLLONG(bn->m_cost);
		PULLLONG(bn->m_type);
		PULLLONG(bn->m_category);
		PULLBYTE(bn->m_flags);
		m_cityData->m_build_queue.m_list->AddTail(bn);
	}

	if(g_network.IsHost()) {
		g_network.Block(m_cityData->m_owner);
		
		g_network.Enqueue(m_cityData);
		g_network.Unblock(m_cityData->m_owner);
	}
}
void NetGameSettings::Unpacketize(uint16 id, uint8 *buf, uint16 size)
{
	uint16 packid;
	uint16 pos = 0;
	uint32 playerMask;

	PULLID(packid);
	Assert(packid == k_PACKET_GAME_SETTINGS_ID);

	PULLLONG(m_x);
	PULLLONG(m_y);
	PULLLONG(m_numPlayers);
	PULLBYTE(m_gameStyle);
	PULLLONG(m_movesPerSlice);
	PULLLONG(m_totalTime);
	PULLLONG(m_turnTime);
	PULLLONG(m_cityTime);
	PULLLONG(playerMask);

	PULLLONG(g_theGameSettings->m_difficulty);
	PULLLONG(g_theGameSettings->m_risk);
	PULLLONG(g_theGameSettings->m_alienEndGame);
	PULLLONG(g_theGameSettings->m_pollution);

	BOOL isYwrap, isXwrap;
	PULLLONG(isYwrap);
	PULLLONG(isXwrap);

	Assert(pos == size);

	if(g_controlPanel) {

	}

	g_tiledMap->CopyVision();

	for(sint32 p = 0; p < k_MAX_PLAYERS; p++) {
		if(g_player[p]) {
			g_player[p]->m_all_armies->FastKillList();
			g_player[p]->GetAllUnitList()->FastKillList();
			g_player[p]->GetAllCitiesList()->FastKillList();
			g_player[p]->GetTradersList()->FastKillList();
			g_player[p]->m_vision->Clear();
		}
	}
	g_theUnitTree->Clear();
	g_theInstallationTree->Clear();
	delete g_theUnitTree;
	g_theUnitTree = NULL;
	delete g_theInstallationTree;
	g_theInstallationTree = NULL;

	g_network.ClearDeadUnits();













	g_theWorld->Reset(sint16(m_x), sint16(m_y), isYwrap, isXwrap);

	sint32 i;
	for(i = 0; i < k_MAX_PLAYERS; i++) {
		if(g_player[i]) {
			delete g_player[i];
		}
	}
	delete [] g_player;

	g_player = new Player *[k_MAX_PLAYERS];
	for(i = 0; i < k_MAX_PLAYERS; i++) {
		g_player[i] = NULL;
	}

	for(i = 0; i < k_MAX_PLAYERS; i++) {
		if(playerMask & (1 << i)) {
			g_player[i] = new Player(i, 0, PLAYER_TYPE_HUMAN);
		}
	}

	delete g_selected_item;
	g_selected_item = new SelectedItem(m_numPlayers);

	g_theUnitTree = new QuadTree<Unit>((sint16)g_theWorld->GetXWidth(),
									   (sint16)g_theWorld->GetYHeight(),
									   g_theWorld->IsYwrap());
	g_theInstallationTree = new InstallationQuadTree((sint16)g_theWorld->GetXWidth(),
													 (sint16)g_theWorld->GetYHeight(),
													 g_theWorld->IsYwrap());

	g_network.SetStyleFromServer(m_gameStyle, m_movesPerSlice, m_totalTime, m_turnTime, m_cityTime);

	g_tiledMap->CopyVision();

	gameinit_ResetForNetwork();

	g_network.SetLoop(TRUE);
}
示例#11
0
void NetCity2::Unpacketize(uint16 id, uint8 *buf, uint16 size)
{
	sint32 pos = 0;
	uint16 packid;
	PULLID(packid);
	Assert(packid == k_PACKET_CITY2_ID);
	if(packid != k_PACKET_CITY2_ID)
		return;

	
	Unit home_city;
	PULLLONGTYPE(home_city, Unit);
	
	if(!g_theUnitPool->IsValid(home_city))
		return;
	m_data = home_city.AccessData()->GetCityData();

	if(!m_data) {
		if(g_network.IsClient()) {
			g_network.RequestResync(RESYNC_INVALID_UNIT);
			return;
		} else {
			g_network.Resync(g_network.IdToIndex(id));
			return;
		}
	}

	double oldgross = m_data->m_gross_food, 
		oldproduced = m_data->m_net_food, 
		oldconsumed = m_data->m_food_consumed_this_turn;
	double oldLostToCrime = m_data->m_food_lost_to_crime;
	sint32 oldaccum = m_data->m_accumulated_food;

	PULLLONG(m_data->m_gold_lost_to_crime);
	PULLLONG(m_data->m_gross_gold);
	PULLLONG(m_data->m_goldFromTradeRoutes);
	PULLLONG(m_data->m_gross_production);
	PULLLONG(m_data->m_net_production);
	PULLLONG(m_data->m_production_lost_to_crime);
	PULLLONG64(m_data->m_builtWonders);
	PULLDOUBLE(m_data->m_food_delta);
	PULLDOUBLE(m_data->m_gross_food);
	PULLDOUBLE(m_data->m_net_food);
	PULLDOUBLE(m_data->m_food_lost_to_crime);
	PULLDOUBLE(m_data->m_food_consumed_this_turn);
	PULLLONG(m_data->m_total_pollution);

	uint8 flags;
	PULLBYTE(flags);
	m_data->m_contribute_materials = flags & 0x01;
	m_data->m_contribute_military = (flags & 0x02) >> 1;
	m_data->m_buildCapitalization = (flags & 0x10) >> 4;
	m_data->m_walls_nullified = (flags & 0x20) >> 5;
	m_data->m_isInjoined = (flags & 0x40) >> 6;
	m_data->m_buildInfrastructure = (flags & 0x80) >> 7;

	PULLBYTETYPE(m_data->m_spied_upon, sint32);

	PULLBYTETYPE(m_data->m_franchise_owner, sint8);
	PULLBYTETYPE(m_data->m_franchiseTurnsRemaining, sint8);
	PULLBYTETYPE(m_data->m_watchfulTurns, sint8);
	PULLBYTETYPE(m_data->m_bioInfectionTurns, sint8);
	PULLBYTETYPE(m_data->m_nanoInfectionTurns, sint8);
	PULLBYTETYPE(m_data->m_convertedTo, sint8);
	PULLBYTETYPE(m_data->m_convertedBy, CONVERTED_BY);
	PULLLONG(m_data->m_convertedGold);

	PULLLONG(m_data->m_accumulated_food);


	PULLLONG(m_data->m_foodVatPollution);

	sint8 govSetting;	
	PULLBYTE(govSetting);
	if(govSetting == -1) {
		m_data->m_useGovernor = FALSE;
		m_data->m_buildListSequenceIndex = 0;
	} else {
		m_data->m_useGovernor = TRUE;
		m_data->m_buildListSequenceIndex = govSetting;
	}

	uint8 isInitialPacket;
	PULLBYTE(isInitialPacket);

#if 0
	DPRINTF(k_DBG_NET, ("city: %d, %d, %d, %d, %d, %d, %d, %d, %d\n",
						m_data->m_spied_upon,
						m_data->m_franchise_owner,
						m_data->m_franchiseTurnsRemaining,
						m_data->m_ignore_happiness,
						m_data->m_watchfulTurns,
						m_data->m_bioInfectionTurns,
						m_data->m_nanoInfectionTurns,
						m_data->m_convertedTo,
						m_data->m_convertedBy));
#endif

	if(m_data->m_owner == g_network.GetPlayerIndex() &&
		!isInitialPacket) {
		Assert(oldgross == m_data->m_gross_food);
		Assert(oldLostToCrime == m_data->m_food_lost_to_crime);
		Assert(oldproduced == m_data->m_net_food);
		Assert(oldconsumed == m_data->m_food_consumed_this_turn);
		Assert(oldaccum == m_data->m_accumulated_food);

		if(oldgross != m_data->m_gross_food ||
		   oldLostToCrime != m_data->m_food_lost_to_crime ||
		   oldproduced != m_data->m_net_food ||
		   oldconsumed != m_data->m_food_consumed_this_turn ||
		   oldaccum != m_data->m_accumulated_food) {
			g_network.RequestResync(RESYNC_CITY_STATS);
		}
	}

	Assert(pos == size);
}
示例#12
0
//----------------------------------------------------------------------------
//
// Name       : NetUnseenCell::Unpacketize
//
// Description: Retrieve the data from a received application data packet.
//
// Parameters : id          : Sender identification?
//              buf         : Buffer with received message
//              size        : Length of received message (in bytes)
//
// Globals    : -
//
// Returns    : -
//
// Remark(s)  : -
//
//----------------------------------------------------------------------------
void NetUnseenCell::Unpacketize(uint16 id, uint8 *buf, uint16 size)
{
	uint16 pos = 0;
	uint16 packid;
	PULLID(packid);
	Assert(packid == k_PACKET_UNSEEN_CELL_ID);
	PULLBYTE(m_owner);

	m_ucell = new UnseenCell;

	PULLLONG(m_ucell->m_env);
	PULLBYTETYPE(m_ucell->m_terrain_type, TERRAIN_TYPES);

	PULLSHORT(m_ucell->m_point.x);
	PULLSHORT(m_ucell->m_point.y);
	PULLSHORT(m_ucell->m_move_cost);




	PULLSHORT(m_ucell->m_flags);













	uint8 citySize;
	PULLBYTE(citySize);

	if(citySize > 0) {
		PULLBYTE(m_ucell->m_bioInfectedOwner);
		PULLBYTE(m_ucell->m_nanoInfectedOwner);
		PULLBYTE(m_ucell->m_convertedOwner);
		PULLBYTE(m_ucell->m_franchiseOwner);
		PULLBYTE(m_ucell->m_injoinedOwner);
		PULLBYTE(m_ucell->m_happinessAttackOwner);









		PULLSHORT(m_ucell->m_cityOwner);
		PULLSHORT(m_ucell->m_citySpriteIndex);

		PULLNEWSTRING(m_ucell->m_cityName);







		SpriteState *ss = new SpriteState(0);
		Unit		unitID;

		uint16 dbIndex;
		PULLSHORT(dbIndex);

		double		visionRange = g_theUnitDB->Get(dbIndex, g_player[m_owner]->GetGovernmentType())->GetVisionRange();


		m_ucell->m_actor = new UnitActor(ss,
											unitID,
											(sint32)dbIndex,
											m_ucell->m_point,
											m_ucell->m_cityOwner,
											TRUE,
											visionRange,
											m_ucell->m_citySpriteIndex);
		m_ucell->m_actor->SetUnitVisibility(1 << m_owner);

		m_ucell->m_actor->SetSize(citySize);

		m_ucell->m_actor->ChangeImage(ss, dbIndex, unitID);
	}
	m_ucell->m_citySize = citySize;

#ifdef BATTLE_FLAGS
	PULLSHORT(m_ucell->m_battleFlags);
#endif
	uint8 c, i;
	PULLBYTE(c);
	for(i = 0; i < c; i++) {
		uint8 type;
		uint8 percent;
		PULLBYTE(type);
		PULLBYTE(percent);
		m_ucell->m_improvements->AddTail(
			new UnseenImprovementInfo((TERRAIN_IMPROVEMENT)type,
									  (sint32)percent));
	}

	PULLBYTE(c);
	for(i = 0; i < c; i++) {
		uint8 type;
		uint32 vis;
		PULLBYTE(type);
		PULLLONG(vis);
		m_ucell->m_installations->AddTail(new UnseenInstallationInfo((sint32)type, vis));
	}

	m_ucell->m_tileInfo = new TileInfo;

	PULLBYTE(m_ucell->m_tileInfo->m_riverPiece);
	PULLBYTE(m_ucell->m_tileInfo->m_megaInfo);
	uint16 terrain;
	PULLSHORT(terrain);
	m_ucell->m_tileInfo->m_terrainType = static_cast<uint8>(terrain);
	PULLSHORT(m_ucell->m_tileInfo->m_tileNum);
	for(c = 0; c < k_NUM_TRANSITIONS; c++) {
		PULLBYTE(m_ucell->m_tileInfo->m_transitions[c]);
	}

	g_player[m_owner]->m_vision->AddUnseen(m_ucell);
}