示例#1
0
void P_UnArchiveThinkers (void)
{
  thinker_t *th;
  mobj_t    **mobj_p;    // killough 2/14/98: Translation table
  size_t    size;        // killough 2/14/98: size of or index into table

  totallive = 0;
  // killough 3/26/98: Load boss brain state
  memcpy(&brain, save_p, sizeof brain);
  save_p += sizeof brain;

  // remove all the current thinkers
  for (th = thinkercap.next; th != &thinkercap; )
    {
      thinker_t *next = th->next;
      if (th->function == P_MobjThinker)
      {
        P_RemoveMobj ((mobj_t *) th);
        P_RemoveThinkerDelayed(th); // fix mobj leak
      }
      else
        Z_Free (th);
      th = next;
    }
  P_InitThinkers ();

  // killough 2/14/98: count number of thinkers by skipping through them
  {
    byte *sp = save_p;     // save pointer and skip header
    for (size = 1; *save_p++ == tc_mobj; size++)  // killough 2/14/98
      {                     // skip all entries, adding up count
        PADSAVEP();
        save_p += sizeof(mobj_t);//e6y
      }

    if (*--save_p != tc_end)
      I_Error ("P_UnArchiveThinkers: Unknown tclass %i in savegame", *save_p);

    // first table entry special: 0 maps to NULL
    *(mobj_p = malloc(size * sizeof *mobj_p)) = 0;   // table of pointers
    save_p = sp;           // restore save pointer
  }

  // read in saved thinkers
  for (size = 1; *save_p++ == tc_mobj; size++)    // killough 2/14/98
    {
      mobj_t *mobj = Z_Malloc(sizeof(mobj_t), PU_LEVEL, NULL);

      // killough 2/14/98 -- insert pointers to thinkers into table, in order:
      mobj_p[size] = mobj;

      PADSAVEP();

      memcpy (mobj, save_p, sizeof(mobj_t));
      save_p += sizeof(mobj_t);

      mobj->state = states + (int) mobj->state;

      if (mobj->player)
        (mobj->player = &players[(int) mobj->player - 1]) -> mo = mobj;

      P_SetThingPosition (mobj);
      mobj->info = &mobjinfo[mobj->type];

      // killough 2/28/98:
      // Fix for falling down into a wall after savegame loaded:
      //      mobj->floorz = mobj->subsector->sector->floorheight;
      //      mobj->ceilingz = mobj->subsector->sector->ceilingheight;

      mobj->thinker.function = P_MobjThinker;
      P_AddThinker (&mobj->thinker);

      if (!((mobj->flags ^ MF_COUNTKILL) & (MF_FRIEND | MF_COUNTKILL | MF_CORPSE)))
        totallive++;
    }

  // killough 2/14/98: adjust target and tracer fields, plus
  // lastenemy field, to correctly point to mobj thinkers.
  // NULL entries automatically handled by first table entry.
  //
  // killough 11/98: use P_SetNewTarget() to set fields

  for (th = thinkercap.next ; th != &thinkercap ; th=th->next)
    {
      P_SetNewTarget(&((mobj_t *) th)->target,
        mobj_p[P_GetMobj(((mobj_t *)th)->target,size)]);

      P_SetNewTarget(&((mobj_t *) th)->tracer,
        mobj_p[P_GetMobj(((mobj_t *)th)->tracer,size)]);

      P_SetNewTarget(&((mobj_t *) th)->lastenemy,
        mobj_p[P_GetMobj(((mobj_t *)th)->lastenemy,size)]);
    }

  {  // killough 9/14/98: restore soundtargets
    int i;
    for (i = 0; i < numsectors; i++)
    {
      mobj_t *target;
      memcpy(&target, save_p, sizeof target);
      save_p += sizeof target;
      // Must verify soundtarget. See P_ArchiveThinkers.
      P_SetNewTarget(&sectors[i].soundtarget, mobj_p[P_GetMobj(target,size)]);
    }
  }

  free(mobj_p);    // free translation table

  // killough 3/26/98: Spawn icon landings:
  if (gamemode == commercial)
  {
    // P_SpawnBrainTargets overwrites brain.targeton and brain.easy with zero.
    struct brain_s brain_tmp = brain; // saving

    P_SpawnBrainTargets();

    // old demos with save/load tics should not be affected by this fix
    if (!prboom_comp[PC_RESET_MONSTERSPAWNER_PARAMS_AFTER_LOADING].state)
    {
      brain = brain_tmp; // restoring
    }
  }
}
示例#2
0
void P_UnArchiveThinkers (void)
{
  thinker_t *th;
  mobj_t    **mobj_p;    // killough 2/14/98: Translation table
  size_t    size;        // killough 2/14/98: size of or index into table

  totallive = 0;
  // killough 3/26/98: Load boss brain state
  memcpy(&brain, save_p, sizeof brain);
  save_p += sizeof brain;

  // remove all the current thinkers
  for (th = thinkercap.next; th != &thinkercap; )
    {
      thinker_t *next = th->next;
      if (th->function == P_MobjThinker)
      {
        P_RemoveMobj ((mobj_t *) th);
        P_RemoveThinkerDelayed(th); // fix mobj leak
      }
      else
        Z_Free (th);
      th = next;
    }
  P_InitThinkers ();

  // killough 2/14/98: count number of thinkers by skipping through them
  {
    byte *sp = save_p;     // save pointer and skip header
    for (size = 1; *save_p++ == tc_mobj; size++)  // killough 2/14/98
      {                     // skip all entries, adding up count
        PADSAVEP();
	/* cph 2006/07/30 - see comment below for change in layout of mobj_t */
        save_p += sizeof(mobj_t)+3*sizeof(void*)-4*sizeof(fixed_t);
      }

    if (*--save_p != tc_end)
      I_Error ("P_UnArchiveThinkers: Unknown tclass %i in savegame", *save_p);

    // first table entry special: 0 maps to NULL
    *(mobj_p = malloc(size * sizeof *mobj_p)) = 0;   // table of pointers
    save_p = sp;           // restore save pointer
  }

  // read in saved thinkers
  for (size = 1; *save_p++ == tc_mobj; size++)    // killough 2/14/98
    {
      mobj_t *mobj = Z_Malloc(sizeof(mobj_t), PU_LEVEL, NULL);

      // killough 2/14/98 -- insert pointers to thinkers into table, in order:
      mobj_p[size] = mobj;

      PADSAVEP();
      /* cph 2006/07/30 - 
       * The end of mobj_t changed from
       *  boolean invisible;
       *  mobj_t* lastenemy;
       *  mobj_t* above_monster;
       *  mobj_t* below_monster;
       *  void* touching_sectorlist;
       * to
       *  mobj_t* lastenemy;
       *  void* touching_sectorlist;
       *  fixed_t PrevX, PrevY, PrevZ;
       * at prboom 2.4.4. There is code here to preserve the savegame format.
       *
       * touching_sectorlist is reconstructed anyway, so we now read in all 
       * but the last 5 words from the savegame (filling all but the last 2
       * fields of our current mobj_t. We then pull lastenemy from the 2nd of
       * the 5 leftover words, and skip the others.
       */
      memcpy (mobj, save_p, sizeof(mobj_t)-2*sizeof(void*)-4*sizeof(fixed_t));
      save_p += sizeof(mobj_t)-sizeof(void*)-4*sizeof(fixed_t);
      memcpy (&(mobj->lastenemy), save_p, sizeof(void*));
      save_p += 4*sizeof(void*);
      mobj->state = states + (int) mobj->state;

      if (mobj->player)
        (mobj->player = &players[(int) mobj->player - 1]) -> mo = mobj;

      P_SetThingPosition (mobj);
      mobj->info = &mobjinfo[mobj->type];

      // killough 2/28/98:
      // Fix for falling down into a wall after savegame loaded:
      //      mobj->floorz = mobj->subsector->sector->floorheight;
      //      mobj->ceilingz = mobj->subsector->sector->ceilingheight;

      mobj->thinker.function = P_MobjThinker;
      P_AddThinker (&mobj->thinker);

      if (!((mobj->flags ^ MF_COUNTKILL) & (MF_FRIEND | MF_COUNTKILL | MF_CORPSE)))
        totallive++;
    }

  // killough 2/14/98: adjust target and tracer fields, plus
  // lastenemy field, to correctly point to mobj thinkers.
  // NULL entries automatically handled by first table entry.
  //
  // killough 11/98: use P_SetNewTarget() to set fields

  for (th = thinkercap.next ; th != &thinkercap ; th=th->next)
    {
      P_SetNewTarget(&((mobj_t *) th)->target,
        mobj_p[P_GetMobj(((mobj_t *)th)->target,size)]);

      P_SetNewTarget(&((mobj_t *) th)->tracer,
        mobj_p[P_GetMobj(((mobj_t *)th)->tracer,size)]);

      P_SetNewTarget(&((mobj_t *) th)->lastenemy,
        mobj_p[P_GetMobj(((mobj_t *)th)->lastenemy,size)]);
    }

  {  // killough 9/14/98: restore soundtargets
    int i;
    for (i = 0; i < numsectors; i++)
    {
      mobj_t *target;
      memcpy(&target, save_p, sizeof target);
      save_p += sizeof target;
      // Must verify soundtarget. See P_ArchiveThinkers.
      P_SetNewTarget(&sectors[i].soundtarget, mobj_p[P_GetMobj(target,size)]);
    }
  }

  free(mobj_p);    // free translation table

  // killough 3/26/98: Spawn icon landings:
  if (gamemode == commercial)
    P_SpawnBrainTargets();
}