// // P_Init // void P_Init (void) { P_InitSwitchList (); P_InitPicAnims (); R_InitSprites (sprnames); }
void P_Init (void) { P_InitSwitchList (); P_InitPicAnims (); #ifndef MARS pausepic = W_CacheLumpName ("PAUSED",PU_STATIC); #endif }
void P_Init(void) { P_InitSwitchList(); P_InitPicAnims(); pausepic = W_CacheLumpName("PAUSED", PU_STATIC); }