void DemoLogic_LV3::Update(GameData& gd) { UNREFERENCED_PARAMETER(gd); std::cout << "DemoLogic_LV3 Update\n"; BasicControl(); LightControl(); ParticleExplosion(gd.dt); }
void ippEmitter::Create() { if( isExplosion ) { if( hasExploded == false ) { ParticleExplosion(); } } else { if( TimeHasPass( 1.0f ) ) { ParticleTrail(); } } }