/* * Effect rendering functions. */ void RenderEffect(int frameNumber) { PixBufT *canvas = R_("Canvas"); UVMapT *uvmap = R_("Map"); PixBufT *comp = R_("Component"); PixBufT *shades = R_("Shades"); uint8_t *cfunc = R_("ColFunc"); int du = 2 * frameNumber; int dv = 4 * frameNumber; { int i; for (i = 0; i < 256; i++) { uint8_t v = i + du; if (v >= 128) cfunc[i] = ~v * 2; else cfunc[i] = v * 2; } } PixBufSetBlitMode(comp, BLIT_COLOR_FUNC); PixBufSetColorFunc(comp, cfunc); PROFILE (PixBufBlitWithColorFunc) PixBufBlit(shades, 0, 0, comp, NULL); UVMapSetOffset(uvmap, du, dv); PROFILE (UVMapRenderFast) UVMapRender(uvmap, canvas); c2p1x1_8_c5_bm(canvas->data, GetCurrentBitMap(), WIDTH, HEIGHT, 0, 0); }
static void Render(int frameNumber) { int du = 2 * frameNumber; int dv = 4 * frameNumber; { int i; for (i = 0; i < 256; i++) { uint8_t v = i + du; if (v >= 128) colorFunc[i] = ~v * 2; else colorFunc[i] = v * 2; } } PixBufSetBlitMode(component, BLIT_COLOR_FUNC); PixBufSetColorFunc(component, colorFunc); PROFILE (PixBufBlitWithColorFunc) PixBufBlit(shades, 0, 0, component, NULL); UVMapSetOffset(uvmap, du, dv); PROFILE (UVMapRenderFast) UVMapRender(uvmap, canvas); c2p1x1_8_c5_bm(canvas->data, GetCurrentBitMap(), WIDTH, HEIGHT, 0, 0); }