PlatformParameters ES3_D3D11_FL10_0_WARP() { return PlatformParameters(3, 0, egl_platform::D3D11_FL10_0_WARP()); }
PlatformParameters ES2_D3D11_FL9_3_REFERENCE() { return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_REFERENCE()); }
PlatformParameters ES3_D3D11() { return PlatformParameters(3, 0, egl_platform::D3D11()); }
PlatformParameters ES2_D3D11_FL10_0() { return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0()); }
PlatformParameters ES2_D3D11_FL9_3_WARP() { return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_WARP()); }
PlatformParameters ES3_OPENGL() { return PlatformParameters(3, 0, egl_platform::OPENGL()); }
PlatformParameters ES31_D3D11_FL11_0() { return PlatformParameters(3, 1, egl_platform::D3D11_FL11_0()); }
PlatformParameters ES31_OPENGLES() { return PlatformParameters(3, 1, egl_platform::OPENGLES()); }
PlatformParameters ES2_D3D11(EGLenum presentPath) { return PlatformParameters(2, 0, egl_platform::D3D11(presentPath)); }
PlatformParameters ES3_VULKAN_NULL() { return PlatformParameters(3, 0, egl_platform::VULKAN_NULL()); }
PlatformParameters ES3_WGL() { return PlatformParameters(3, 0, GLESDriverType::SystemWGL); }
PlatformParameters ES2_VULKAN() { return PlatformParameters(2, 0, egl_platform::VULKAN()); }
PlatformParameters ES31_NULL() { return PlatformParameters(3, 1, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE)); }
PlatformParameters ES2_NULL() { return PlatformParameters(2, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE)); }
PlatformParameters ES3_D3D11_FL10_0_REFERENCE() { return PlatformParameters(3, 0, egl_platform::D3D11_FL10_0_REFERENCE()); }
PlatformParameters ES2_OPENGLES(EGLint major, EGLint minor) { return PlatformParameters(2, 0, egl_platform::OPENGLES(major, minor)); }
PlatformParameters ES2_OPENGLES() { return PlatformParameters(2, 0, egl_platform::OPENGLES()); }
// ANGLE tests platforms PlatformParameters ES2_D3D9() { return PlatformParameters(2, 0, egl_platform::D3D9()); }
PlatformParameters ES3_OPENGL(EGLint major, EGLint minor) { return PlatformParameters(3, 0, egl_platform::OPENGL(major, minor)); }
PlatformParameters ES2_D3D11_PRESENT_PATH_FAST() { return PlatformParameters(2, 0, egl_platform::D3D11_PRESENT_PATH_FAST()); }