void MP3Player::Previous() { if(isPlayAll&&(counter-1)>0) { Stop(); PlayTrack(currentDir.c_str(),(counter-1));//temp,currentDir.c_str() isPlayAll = true; } }
bool NativePlayer::PrevTrack() { BYTE track = GetTrack() - 1; if ( track < 1 ) track = GetNumberOfTracks(); if ( GetMode() == MCI_MODE_PLAY ) return PlayTrack( track ); else return SeekTrack( track ); }
static BOOLEAN TalkSegue (COUNT wait_track) { TALKING_STATE talkingState; // Transition animation to talking state, if necessary if (wantTalkingAnim () && haveTalkingAnim ()) { if (haveTransitionAnim ()) setRunIntroAnim (); setRunTalkingAnim (); // wait until the transition finishes while (runningIntroAnim ()) runCommAnimFrame (); } memset (&talkingState, 0, sizeof talkingState); if (wait_track == 0) { // Restarting with a rewind wait_track = WAIT_TRACK_ALL; talkingState.rewind = true; } else if (!PlayingTrack ()) { // initial start of player PlayTrack (); assert (PlayingTrack ()); } // Run the talking controls SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE); talkingState.InputFunc = DoTalkSegue; talkingState.waitTrack = wait_track; DoInput (&talkingState, FALSE); ClearSubtitles (); if (talkingState.ended) { // reached the end; set STOP icon SetSliderImage (SetAbsFrameIndex (ActivityFrame, 8)); } // transition back to silent, if necessary if (runningTalkingAnim ()) setStopTalkingAnim (); // Wait until the animation task stops "talking" while (runningTalkingAnim ()) runCommAnimFrame (); return talkingState.ended; }
bool NativePlayer::NextTrack() { BYTE track = GetTrack() + 1; BYTE total = GetNumberOfTracks(); if ( track > total ) track = 1; if ( GetMode() == MCI_MODE_PLAY ) return PlayTrack( track ); else return SeekTrack( track ); }
void SoundEngine::PrevTrack() { if (nosound) { return; } if (currentTrack == playlist.begin()) { currentTrack = playlist.end(); } --currentTrack; PlayTrack(*currentTrack); }
void SoundEngine::NextTrack() { if (nosound) { return; } if (++currentTrack == playlist.end()) { currentTrack = playlist.begin(); } PlayTrack(*currentTrack); }
void SoundEngine::PlayMusic() { if (nosound) { return; } if (!Mix_PlayingMusic()) { if (Mix_PausedMusic()) { Mix_ResumeMusic(); } else { PlayTrack(*currentTrack); } } }
// Manages Currently playing 2D cinematic void cinematicRender() { arxtime.update(false); float now = arxtime.now_f(); if(PLAY_LOADED_CINEMATIC == Cinematic_StartRequested) { LogDebug("really starting cinematic now"); LastFrameTicks = now; PLAY_LOADED_CINEMATIC = Cinematic_Started; } PlayTrack(ControlCinematique); ControlCinematique->InitDeviceObjects(); GRenderer->SetRenderState(Renderer::AlphaBlending, true); ControlCinematique->Render(now - LastFrameTicks); // end the animation if( !ControlCinematique->key || GInput->isKeyPressedNowUnPressed(Keyboard::Key_Escape) ) { ControlCinematique->projectload=false; StopSoundKeyFramer(); ControlCinematique->OneTimeSceneReInit(); ControlCinematique->DeleteDeviceObjects(); arxtime.resume(); PLAY_LOADED_CINEMATIC = Cinematic_Stopped; bool bWasBlocked = false; if(BLOCK_PLAYER_CONTROLS) { bWasBlocked = true; } // !! avant le cine end if(ACTIVECAM) { ACTIVECAM->orgTrans.pos = ePos; } if(bWasBlocked) { BLOCK_PLAYER_CONTROLS = true; } ARX_SPEECH_Reset(); SendMsgToAllIO(SM_CINE_END, LAST_LAUNCHED_CINE); } LastFrameTicks = now; }
void MP3Player::Halt() { Timer1.detachInterrupt(); PLAY=false; while(!myFile.close()) { #if DEBUG Serial.println("close audio file"); #endif } //AMPSHUTDOWN(); #if DEBUG Serial.println("finish"); #endif delayMicroseconds(100000); name = ""; if(isPlayAll) PlayTrack("",0,""); }
void MP3Player::PlayFolderStartFrom(const char* dirName,const char* start_track) { PlayTrack(dirName,start_track); if(!finishSearch) isPlayAll = true; }
void MP3Player::PlayFolder(const char* dirName) { PlayTrack(dirName,0,""); }
void MP3Player::PlayFolderStartFrom(int start_index) { PlayTrack(start_index); if(!finishSearch) isPlayAll = true; }
void MP3Player::PlayFolder() { PlayTrack("/",0,""); }
void MP3Player::PlayTrack(const char* dirName,int track_no) { if(track_no>0) PlayTrack(dirName,track_no,""); }
void MP3Player::PlayTrack(const char* dirName,const char* track_name) { if(!String(track_name).equals("")) PlayTrack(dirName,-1,track_name); }
void MP3Player::PlayTrack(int track_no) { if(track_no>0) PlayTrack("/",track_no,""); }