int TriangleInAABB(Point a, Point b, Point c, AABB val) { return PointInAABB(a,val) & PointInAABB(b,val) & PointInAABB(c,val); }
void test(const shared_ptr< DistanceOctree< MeshType > > & distanceOctree, const MeshType & mesh, const AABB & domainAABB, Vector3<uint_t> numBlocks) { Vector3<real_t> blockSize(domainAABB.xSize() / real_c(numBlocks[0]), domainAABB.ySize() / real_c(numBlocks[1]), domainAABB.zSize() / real_c(numBlocks[2])); real_t maxError = blockSize.min() / real_t(10); SetupBlockForest setupBlockforest; setupBlockforest.addRootBlockExclusionFunction(F(distanceOctree, maxError)); setupBlockforest.addWorkloadMemorySUIDAssignmentFunction(blockforest::uniformWorkloadAndMemoryAssignment); setupBlockforest.init(domainAABB, numBlocks[0], numBlocks[1], numBlocks[2], false, false, false); WALBERLA_LOG_DEVEL(setupBlockforest.toString()); std::vector< Vector3<real_t> > vertexPositions; vertexPositions.reserve(mesh.n_vertices()); for (auto vIt = mesh.vertices_begin(); vIt != mesh.vertices_end(); ++vIt) { vertexPositions.push_back(toWalberla(mesh.point(*vIt))); } std::vector< const blockforest::SetupBlock* > setupBlocks; setupBlockforest.getBlocks(setupBlocks); // Check wether all vertices are located in allocated blocks std::vector< Vector3<real_t> > uncoveredVertices(vertexPositions); for (auto bIt = setupBlocks.begin(); bIt != setupBlocks.end(); ++bIt) { const AABB & aabb = (*bIt)->getAABB(); uncoveredVertices.erase(std::remove_if(uncoveredVertices.begin(), uncoveredVertices.end(), PointInAABB(aabb)), uncoveredVertices.end()); } WALBERLA_CHECK(uncoveredVertices.empty(), "Not all vertices of the mesh are located in allocated blocks!"); //setupBlockforest.assignAllBlocksToRootProcess(); //setupBlockforest.writeVTKOutput( "setupblockforest" ); }