示例#1
0
/*
===============
CreateOptTri
===============
*/
static void CreateOptTri( optVertex_t *first, optEdge_t *e1, optEdge_t *e2, optIsland_t *island ) {
	optEdge_t		*opposite;
	optVertex_t		*second, *third;
	optTri_t		*optTri;
	mapTri_t		*tri;

	if ( e1->v1 == first ) {
		second = e1->v2;
	} else if ( e1->v2 == first ) {
		second = e1->v1;
	} else {
		common->Error( "CreateOptTri: mislinked edge" );
		return;
	}

	if ( e2->v1 == first ) {
		third = e2->v2;
	} else if ( e2->v2 == first ) {
		third = e2->v1;
	} else {
		common->Error( "CreateOptTri: mislinked edge" );
		return;
	}

	if ( !IsTriangleValid( first, second, third ) ) {
		common->Error( "CreateOptTri: invalid" );
		return;
	}

//DrawEdges( island );

		// identify the third edge
	if ( dmapGlobals.drawflag ) {
		qglColor3f(1,1,0);
		qglBegin( GL_LINES );
		qglVertex3fv( e1->v1->pv.ToFloatPtr() );
		qglVertex3fv( e1->v2->pv.ToFloatPtr() );
		qglEnd();
		qglFlush();
		qglColor3f(0,1,1);
		qglBegin( GL_LINES );
		qglVertex3fv( e2->v1->pv.ToFloatPtr() );
		qglVertex3fv( e2->v2->pv.ToFloatPtr() );
		qglEnd();
		qglFlush();
	}

	for ( opposite = second->edges ; opposite ; ) {
		if ( opposite != e1 && ( opposite->v1 == third || opposite->v2 == third ) ) {
			break;
		}
		if ( opposite->v1 == second ) {
			opposite = opposite->v1link;
		} else if ( opposite->v2 == second ) {
			opposite = opposite->v2link;
		} else {
			common->Error( "BuildOptTriangles: mislinked edge" );
			return;
		}
	}

	if ( !opposite ) {
		common->Printf( "Warning: BuildOptTriangles: couldn't locate opposite\n" );
		return;
	}

	if ( dmapGlobals.drawflag ) {
		qglColor3f(1,0,1);
		qglBegin( GL_LINES );
		qglVertex3fv( opposite->v1->pv.ToFloatPtr() );
		qglVertex3fv( opposite->v2->pv.ToFloatPtr() );
		qglEnd();
		qglFlush();
	}

	// create new triangle
	optTri = (optTri_t *)Mem_Alloc( sizeof( *optTri ), TAG_DMAP );
	optTri->v[0] = first;
	optTri->v[1] = second;
	optTri->v[2] = third;
	optTri->midpoint = ( optTri->v[0]->pv + optTri->v[1]->pv + optTri->v[2]->pv ) * ( 1.0f / 3.0f );
	optTri->next = island->tris;
	island->tris = optTri;

	if ( dmapGlobals.drawflag ) {
		qglColor3f( 1, 1, 1 );
		qglPointSize( 4 );
		qglBegin( GL_POINTS );
		qglVertex3fv( optTri->midpoint.ToFloatPtr() );
		qglEnd();
		qglFlush();
	}

	// find the midpoint, and scan through all the original triangles to
	// see if it is inside any of them
	for ( tri = island->group->triList ; tri ; tri = tri->next ) {
		if ( PointInTri( optTri->midpoint, tri, island ) ) {
			break;
		}
	}
	if ( tri ) {
		optTri->filled = true;
	} else {
		optTri->filled = false;
	}
	if ( dmapGlobals.drawflag ) {
		if ( optTri->filled ) {
			qglColor3f( ( 128 + orandom.RandomInt( 127 ) )/ 255.0, 0, 0 );
		} else {
			qglColor3f( 0, ( 128 + orandom.RandomInt( 127 ) ) / 255.0, 0 );
		}
		qglBegin( GL_TRIANGLES );
		qglVertex3fv( optTri->v[0]->pv.ToFloatPtr() );
		qglVertex3fv( optTri->v[1]->pv.ToFloatPtr() );
		qglVertex3fv( optTri->v[2]->pv.ToFloatPtr() );
		qglEnd();
		qglColor3f( 1, 1, 1 );
		qglBegin( GL_LINE_LOOP );
		qglVertex3fv( optTri->v[0]->pv.ToFloatPtr() );
		qglVertex3fv( optTri->v[1]->pv.ToFloatPtr() );
		qglVertex3fv( optTri->v[2]->pv.ToFloatPtr() );
		qglEnd();
		qglFlush();
	}

	// link the triangle to it's edges
	LinkTriToEdge( optTri, e1 );
	LinkTriToEdge( optTri, e2 );
	LinkTriToEdge( optTri, opposite );
}
示例#2
0
		inline bool PointInTri(glm::ipoint2 p, glm::ipoint2 t1, glm::ipoint2 t2, glm::ipoint2 t3) {
			return PointInTri(p.x, p.y, t1.x, t1.y, t2.x, t2.y, t3.x, t3.y);
		}