void xrServer::Perform_reject(CSE_Abstract* what, CSE_Abstract* from, int delta) { R_ASSERT (what && from); R_ASSERT (what->ID_Parent == from->ID); NET_Packet P; u32 time = Device.dwTimeGlobal - delta; P.w_begin (M_EVENT); P.w_u32 (time); P.w_u16 (GE_OWNERSHIP_REJECT); P.w_u16 (from->ID); P.w_u16 (what->ID); P.w_u8 (1); Process_event_reject (P,BroadcastCID,time,from->ID,what->ID); }
void xrServer::Process_event_destroy (NET_Packet& P, ClientID sender, u32 time, u16 ID, NET_Packet* pEPack) { u32 MODE = net_flags(TRUE,TRUE); // Parse message u16 id_dest = ID; #ifdef DEBUG if( dbg_net_Draw_Flags.test( dbg_destroy ) ) Msg ("sv destroy object %s [%d]", ent_name_safe(id_dest).c_str(), Device.dwFrame); #endif CSE_Abstract* e_dest = game->get_entity_from_eid (id_dest); // кто должен быть уничтожен if (!e_dest) { #ifndef MASTER_GOLD Msg ("! SV:ge_destroy: [%d] not found on server",id_dest); #endif // #ifndef MASTER_GOLD return; }; R_ASSERT (e_dest); xrClientData *c_dest = e_dest->owner; // клиент, чей юнит R_ASSERT (c_dest); xrClientData *c_from = ID_to_client(sender); // клиент, кто прислал R_ASSERT (c_dest == c_from); // assure client ownership of event u16 parent_id = e_dest->ID_Parent; #ifdef MP_LOGGING Msg("- SV: Process destroy: parent [%d] item [%d][%s]", parent_id, id_dest, e_dest->name()); #endif //#ifdef MP_LOGGING //--------------------------------------------- NET_Packet P2, *pEventPack = pEPack; P2.w_begin (M_EVENT_PACK); //--------------------------------------------- // check if we have children if (!e_dest->children.empty()) { if (!pEventPack) pEventPack = &P2; while (!e_dest->children.empty()) Process_event_destroy (P,sender,time,*e_dest->children.begin(), pEventPack); }; if (0xffff == parent_id && NULL == pEventPack) { SendBroadcast (BroadcastCID,P,MODE); } else { NET_Packet tmpP; if (0xffff != parent_id && Process_event_reject(P,sender,time,parent_id,ID,false)) { game->u_EventGen(tmpP, GE_OWNERSHIP_REJECT, parent_id); tmpP.w_u16(id_dest); tmpP.w_u8(1); if (!pEventPack) pEventPack = &P2; pEventPack->w_u8(u8(tmpP.B.count)); pEventPack->w(&tmpP.B.data, tmpP.B.count); }; game->u_EventGen(tmpP, GE_DESTROY, id_dest); pEventPack->w_u8(u8(tmpP.B.count)); pEventPack->w(&tmpP.B.data, tmpP.B.count); }; if (NULL == pEPack && NULL != pEventPack) { SendBroadcast (BroadcastCID, *pEventPack, MODE); } // Everything OK, so perform entity-destroy if (e_dest->m_bALifeControl && ai().get_alife()) { game_sv_Single *_game = smart_cast<game_sv_Single*>(game); VERIFY (_game); if (ai().alife().objects().object(id_dest,true)) _game->alife().release (e_dest,false); } if (game) game->OnDestroyObject (e_dest->ID); entity_Destroy (e_dest); }
void xrServer::Process_event (NET_Packet& P, ClientID sender) { # ifdef SLOW_VERIFY_ENTITIES VERIFY (verify_entities()); # endif u32 timestamp; u16 type; u16 destination; u32 MODE = net_flags(TRUE,TRUE); // correct timestamp with server-unique-time (note: direct message correction) P.r_u32 (timestamp ); // read generic info P.r_u16 (type ); P.r_u16 (destination); CSE_Abstract* receiver = game->get_entity_from_eid (destination); if (receiver) { R_ASSERT(receiver->owner); receiver->OnEvent (P,type,timestamp,sender); }; switch (type) { case GE_GAME_EVENT: { u16 game_event_type; P.r_u16(game_event_type); game->AddDelayedEvent(P,game_event_type,timestamp,sender); }break; case GE_INFO_TRANSFER: case GE_WPN_STATE_CHANGE: case GE_ZONE_STATE_CHANGE: case GE_ACTOR_JUMPING: case GEG_PLAYER_PLAY_HEADSHOT_PARTICLE: case GEG_PLAYER_ATTACH_HOLDER: case GEG_PLAYER_DETACH_HOLDER: case GEG_PLAYER_ITEM2SLOT: case GEG_PLAYER_ITEM2BELT: case GEG_PLAYER_ITEM2RUCK: case GE_GRENADE_EXPLODE: { SendBroadcast (BroadcastCID,P,MODE); }break; case GEG_PLAYER_ACTIVATEARTEFACT: { Process_event_activate (P,sender,timestamp,destination,P.r_u16(), true); break; }; case GE_INV_ACTION: { xrClientData* CL = ID_to_client(sender); if (CL) CL->net_Ready = TRUE; if (SV_Client) SendTo(SV_Client->ID, P, net_flags(TRUE, TRUE)); }break; case GE_RESPAWN: { CSE_Abstract* E = receiver; if (E) { R_ASSERT (E->s_flags.is(M_SPAWN_OBJECT_PHANTOM)); svs_respawn R; R.timestamp = timestamp + E->RespawnTime*1000; R.phantom = destination; q_respawn.insert (R); } } break; case GE_TRADE_BUY: case GE_OWNERSHIP_TAKE: { Process_event_ownership (P,sender,timestamp,destination); VERIFY (verify_entities()); }break; case GE_OWNERSHIP_TAKE_MP_FORCED: { Process_event_ownership (P,sender,timestamp,destination,TRUE); VERIFY (verify_entities()); }break; case GE_TRADE_SELL: case GE_OWNERSHIP_REJECT: case GE_LAUNCH_ROCKET: { Process_event_reject (P,sender,timestamp,destination,P.r_u16()); VERIFY (verify_entities()); }break; case GE_DESTROY: { Process_event_destroy (P,sender,timestamp,destination, NULL); VERIFY (verify_entities()); } break; case GE_TRANSFER_AMMO: { u16 id_entity; P.r_u16 (id_entity); CSE_Abstract* e_parent = receiver; // кто забирает (для своих нужд) CSE_Abstract* e_entity = game->get_entity_from_eid (id_entity); // кто отдает if (!e_entity) break; if (0xffff != e_entity->ID_Parent) break; // this item already taken xrClientData* c_parent = e_parent->owner; xrClientData* c_from = ID_to_client (sender); R_ASSERT (c_from == c_parent); // assure client ownership of event // Signal to everyone (including sender) SendBroadcast (BroadcastCID,P,MODE); // Perfrom real destroy entity_Destroy (e_entity ); VERIFY (verify_entities()); } break; case GE_HIT: case GE_HIT_STATISTIC: { P.r_pos -=2; if (type == GE_HIT_STATISTIC) { P.B.count -= 4; P.w_u32(sender.value()); }; game->AddDelayedEvent(P,GAME_EVENT_ON_HIT, 0, ClientID() ); } break; case GE_ASSIGN_KILLER: { u16 id_src; P.r_u16 (id_src); CSE_Abstract *e_dest = receiver; // кто умер // this is possible when hit event is sent before destroy event if (!e_dest) break; CSE_ALifeCreatureAbstract *creature = smart_cast<CSE_ALifeCreatureAbstract*>(e_dest); if (creature) creature->set_killer_id( id_src ); // Msg ("[%d][%s] killed [%d][%s]",id_src,id_src==u16(-1) ? "UNKNOWN" : game->get_entity_from_eid(id_src)->name_replace(),id_dest,e_dest->name_replace()); break; } case GE_CHANGE_VISUAL: { CSE_Visual* visual = smart_cast<CSE_Visual*>(receiver); VERIFY(visual); string256 tmp; P.r_stringZ (tmp); visual->set_visual (tmp); }break; case GE_DIE: { // Parse message u16 id_dest = destination, id_src; P.r_u16 (id_src); xrClientData *l_pC = ID_to_client(sender); VERIFY (game && l_pC); #ifndef MASTER_GOLD if ((game->Type() != eGameIDSingle) && l_pC && l_pC->owner) { Msg ("* [%2d] killed by [%2d] - sended by [%s:%2d]", id_dest, id_src, game->get_option_s(*l_pC->name,"name","Player"), l_pC->owner->ID); } #endif // #ifndef MASTER_GOLD CSE_Abstract* e_dest = receiver; // кто умер // this is possible when hit event is sent before destroy event if (!e_dest) break; #ifndef MASTER_GOLD if (game->Type() != eGameIDSingle) Msg ("* [%2d] is [%s:%s]", id_dest, *e_dest->s_name, e_dest->name_replace()); #endif // #ifndef MASTER_GOLD CSE_Abstract* e_src = game->get_entity_from_eid (id_src ); // кто убил if (!e_src) { xrClientData* C = (xrClientData*) game->get_client(id_src); if (C) e_src = C->owner; }; VERIFY (e_src); if (!e_src) { Msg("! ERROR: SV: src killer not exist."); return; } // R_ASSERT2 (e_dest && e_src, "Killer or/and being killed are offline or not exist at all :("); #ifndef MASTER_GOLD if (game->Type() != eGameIDSingle) Msg ("* [%2d] is [%s:%s]", id_src, *e_src->s_name, e_src->name_replace()); #endif // #ifndef MASTER_GOLD game->on_death (e_dest,e_src); xrClientData* c_src = e_src->owner; // клиент, чей юнит убил if (c_src->owner->ID == id_src) { // Main unit P.w_begin (M_EVENT); P.w_u32 (timestamp); P.w_u16 (type); P.w_u16 (destination); P.w_u16 (id_src); P.w_clientID (c_src->ID); } SendBroadcast (BroadcastCID,P,MODE); ////////////////////////////////////////////////////////////////////////// // if (game->Type() == eGameIDSingle) { P.w_begin (M_EVENT); P.w_u32 (timestamp); P.w_u16 (GE_KILL_SOMEONE); P.w_u16 (id_src); P.w_u16 (destination); SendTo (c_src->ID, P, net_flags(TRUE, TRUE)); } ////////////////////////////////////////////////////////////////////////// VERIFY (verify_entities()); } break; case GE_ADDON_ATTACH: case GE_ADDON_DETACH: case GE_CHANGE_POS: { SendTo(SV_Client->ID, P, net_flags(TRUE, TRUE)); }break; case GE_INSTALL_UPGRADE: { shared_str upgrade_id; P.r_stringZ ( upgrade_id ); CSE_ALifeInventoryItem* iitem = smart_cast<CSE_ALifeInventoryItem*>( receiver ); if ( !iitem ) { break; } iitem->add_upgrade ( upgrade_id ); }break; case GEG_PLAYER_DISABLE_SPRINT: case GEG_PLAYER_WEAPON_HIDE_STATE: { SendTo (SV_Client->ID, P, net_flags(TRUE, TRUE)); # ifdef SLOW_VERIFY_ENTITIES VERIFY (verify_entities()); # endif }break; case GEG_PLAYER_ACTIVATE_SLOT: case GEG_PLAYER_ITEM_EAT: { SendTo(SV_Client->ID, P, net_flags(TRUE, TRUE)); # ifdef SLOW_VERIFY_ENTITIES VERIFY (verify_entities()); # endif }break; case GEG_PLAYER_ITEM_SELL: { game->OnPlayer_Sell_Item(sender, P); }break; case GE_TELEPORT_OBJECT: { game->teleport_object (P,destination); }break; case GE_ADD_RESTRICTION: { game->add_restriction (P,destination); }break; case GE_REMOVE_RESTRICTION: { game->remove_restriction(P,destination); }break; case GE_REMOVE_ALL_RESTRICTIONS: { game->remove_all_restrictions(P,destination); }break; case GE_MONEY: { CSE_Abstract *e_dest = receiver; CSE_ALifeTraderAbstract* pTa = smart_cast<CSE_ALifeTraderAbstract*>(e_dest); pTa->m_dwMoney = P.r_u32(); }break; case GE_FREEZE_OBJECT: break; default: R_ASSERT2 (0,"Game Event not implemented!!!"); break; } }