int ED_view3d_lock(RegionView3D *rv3d) { switch(rv3d->view) { case RV3D_VIEW_BOTTOM : QUATSET(rv3d->viewquat,0.0, -1.0, 0.0, 0.0); break; case RV3D_VIEW_BACK: QUATSET(rv3d->viewquat,0.0, 0.0, (float)-cos(M_PI/4.0), (float)-cos(M_PI/4.0)); break; case RV3D_VIEW_LEFT: QUATSET(rv3d->viewquat,0.5, -0.5, 0.5, 0.5); break; case RV3D_VIEW_TOP: QUATSET(rv3d->viewquat,1.0, 0.0, 0.0, 0.0); break; case RV3D_VIEW_FRONT: QUATSET(rv3d->viewquat,(float)cos(M_PI/4.0), (float)-sin(M_PI/4.0), 0.0, 0.0); break; case RV3D_VIEW_RIGHT: QUATSET(rv3d->viewquat, 0.5, -0.5, -0.5, -0.5); break; default: return FALSE; } return TRUE; }
bool ED_view3d_lock(RegionView3D *rv3d) { switch (rv3d->view) { case RV3D_VIEW_BOTTOM: QUATSET(rv3d->viewquat, 0.0, -1.0, 0.0, 0.0); break; case RV3D_VIEW_BACK: QUATSET(rv3d->viewquat, 0.0, 0.0, -M_SQRT1_2, -M_SQRT1_2); break; case RV3D_VIEW_LEFT: QUATSET(rv3d->viewquat, 0.5, -0.5, 0.5, 0.5); break; case RV3D_VIEW_TOP: QUATSET(rv3d->viewquat, 1.0, 0.0, 0.0, 0.0); break; case RV3D_VIEW_FRONT: QUATSET(rv3d->viewquat, M_SQRT1_2, -M_SQRT1_2, 0.0, 0.0); break; case RV3D_VIEW_RIGHT: QUATSET(rv3d->viewquat, 0.5, -0.5, -0.5, -0.5); break; default: return false; } return true; }