bool CBaseGameStats::SaveToFileNOW( bool bForceSyncWrite /* = false */ ) { if ( !StatsTrackingIsFullyEnabled() ) return false; // this code path is only for old format stats. Products that use new format take a different path. if ( !gamestats->UseOldFormat() ) return false; CUtlBuffer buf; buf.PutShort( GAMESTATS_FILE_VERSION ); buf.Put( s_szPseudoUniqueID, 16 ); if( ShouldTrackStandardStats() ) m_BasicStats.SaveToBuffer( buf ); else buf.PutInt( GAMESTATS_STANDARD_NOT_SAVED ); gamestats->AppendCustomDataToSaveBuffer( buf ); char fullpath[ 512 ] = { 0 }; if ( filesystem->FileExists( GetStatSaveFileName(), GAMESTATS_PATHID ) ) { filesystem->RelativePathToFullPath( GetStatSaveFileName(), GAMESTATS_PATHID, fullpath, sizeof( fullpath ) ); } else { // filename is local to game dir for Steam, so we need to prepend game dir for regular file save char gamePath[256]; engine->GetGameDir( gamePath, 256 ); Q_StripTrailingSlash( gamePath ); Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", gamePath, GetStatSaveFileName() ); Q_strlower( fullpath ); Q_FixSlashes( fullpath ); } // StatsLog( "SaveToFileNOW '%s'\n", fullpath ); if( CBGSDriver.m_bShuttingDown || bForceSyncWrite ) //write synchronously { filesystem->WriteFile( fullpath, GAMESTATS_PATHID, buf ); StatsLog( "Shut down wrote to '%s'\n", fullpath ); } else { // Allocate memory for async system to use (and free afterward!!!) size_t nBufferSize = buf.TellPut(); void *pMem = malloc(nBufferSize); CUtlBuffer statsBuffer( pMem, nBufferSize ); statsBuffer.Put( buf.Base(), nBufferSize ); // Write data async filesystem->AsyncWrite( fullpath, statsBuffer.Base(), statsBuffer.TellPut(), true, false ); } return true; }
//----------------------------------------------------------------------------- // Purpose: // Output : const char //----------------------------------------------------------------------------- const char *GetBaseDirectory( void ) { static char path[MAX_PATH] = {0}; if ( path[0] == 0 ) { GetModuleFileName( (HMODULE)GetAppInstance(), path, sizeof( path ) ); Q_StripLastDir( path, sizeof( path ) ); // Get rid of the filename. Q_StripTrailingSlash( path ); } return path; }
//----------------------------------------------------------------------------- // Adds the platform folder to the search path. //----------------------------------------------------------------------------- void FileSystem_AddSearchPath_Platform( IFileSystem *pFileSystem, const char *szGameInfoPath ) { char platform[MAX_PATH]; if ( pFileSystem->IsSteam() ) { // Steam doesn't support relative paths Q_strncpy( platform, "platform", MAX_PATH ); } else { if ( !Sys_GetExecutableName( platform, sizeof( platform ) ) ) { // fall back to old method if we can't get the executable name Q_strncpy( platform, szGameInfoPath, MAX_PATH ); Q_StripTrailingSlash( platform ); Q_strncat( platform, "/../platform", MAX_PATH, MAX_PATH ); } else { Q_StripFilename( platform ); Q_StripTrailingSlash( platform ); Q_FixSlashes( platform ); // remove bin folder if necessary int nLen = Q_strlen( platform ); if ( ( nLen > 4 ) && platform[ nLen - 4 ] == CORRECT_PATH_SEPARATOR && !Q_stricmp( "bin", platform + ( nLen - 3 ) ) ) { Q_StripLastDir( platform, sizeof( platform ) ); Q_StripTrailingSlash( platform ); } // go into platform folder Q_strncat( platform, "/platform", MAX_PATH, MAX_PATH ); } } pFileSystem->AddSearchPath( platform, "PLATFORM" ); }
//----------------------------------------------------------------------------- // Adds the platform folder to the search path. //----------------------------------------------------------------------------- void FileSystem_AddSearchPath_Platform( IFileSystem *pFileSystem, const char *szGameInfoPath ) { char platform[MAX_PATH]; if ( pFileSystem->IsSteam() ) { // Steam doesn't support relative paths Q_strncpy( platform, "platform", MAX_PATH ); } else { Q_strncpy( platform, szGameInfoPath, MAX_PATH ); Q_StripTrailingSlash( platform ); Q_strncat( platform, "/../platform", MAX_PATH, MAX_PATH ); } pFileSystem->AddSearchPath( platform, "PLATFORM" ); }
//----------------------------------------------------------------------------- // Computes a full directory //----------------------------------------------------------------------------- static void ComputeFullPath( const char *pRelativeDir, char *pFullPath, int nBufLen ) { if ( !Q_IsAbsolutePath( pRelativeDir ) ) { char pDir[MAX_PATH]; if ( g_pFullFileSystem->GetCurrentDirectory( pDir, sizeof(pDir) ) ) { Q_ComposeFileName( pDir, pRelativeDir, pFullPath, nBufLen ); } } else { Q_strncpy( pFullPath, pRelativeDir, nBufLen ); } Q_StripTrailingSlash( pFullPath ); // Ensure the output directory exists g_pFullFileSystem->CreateDirHierarchy( pFullPath ); }
//----------------------------------------------------------------------------- // Purpose: Add a new configuration with proper defaults to a keyvalue block //----------------------------------------------------------------------------- bool AddConfig( int configID ) { // Find the games block of the keyvalues KeyValues *gameBlock = g_ConfigManager.GetGameBlock(); if ( gameBlock == NULL ) { Assert( 0 ); return false; } // Set to defaults defaultConfigInfo_t newInfo; memset( &newInfo, 0, sizeof( newInfo ) ); // Data for building the new configuration const char *pModName = g_Configs[configID]->m_Name.Base(); const char *pModDirectory = g_Configs[configID]->m_ModDir.Base(); // Mod name Q_strncpy( newInfo.gameName, pModName, sizeof( newInfo.gameName ) ); // FGD Q_strncpy( newInfo.FGD, "base.fgd", sizeof( newInfo.FGD ) ); // Get the base directory Q_FileBase( pModDirectory, newInfo.gameDir, sizeof( newInfo.gameDir ) ); // Default executable Q_strncpy( newInfo.exeName, "hl2.exe", sizeof( newInfo.exeName ) ); char szPath[MAX_PATH]; Q_strncpy( szPath, pModDirectory, sizeof( szPath ) ); Q_StripLastDir( szPath, sizeof( szPath ) ); Q_StripTrailingSlash( szPath ); char fullDir[MAX_PATH]; g_ConfigManager.GetRootGameDirectory( fullDir, sizeof( fullDir ), g_ConfigManager.GetRootDirectory(), "half-life 2" ); return g_ConfigManager.AddDefaultConfig( newInfo, gameBlock, szPath, fullDir ); }
FSReturnCode_t FileSystem_LoadSearchPaths( CFSSearchPathsInit &initInfo ) { if ( !initInfo.m_pFileSystem || !initInfo.m_pDirectoryName ) return SetupFileSystemError( false, FS_INVALID_PARAMETERS, "FileSystem_LoadSearchPaths: Invalid parameters specified." ); KeyValues *pMainFile, *pFileSystemInfo, *pSearchPaths; FSReturnCode_t retVal = LoadGameInfoFile( initInfo.m_pDirectoryName, pMainFile, pFileSystemInfo, pSearchPaths ); if ( retVal != FS_OK ) return retVal; // All paths except those marked with |gameinfo_path| are relative to the base dir. char baseDir[MAX_PATH]; if ( !FileSystem_GetBaseDir( baseDir, sizeof( baseDir ) ) ) return SetupFileSystemError( false, FS_INVALID_PARAMETERS, "FileSystem_GetBaseDir failed." ); initInfo.m_ModPath[0] = 0; #define GAMEINFOPATH_TOKEN "|gameinfo_path|" #define BASESOURCEPATHS_TOKEN "|all_source_engine_paths|" bool bLowViolence = IsLowViolenceBuild(); bool bFirstGamePath = true; for ( KeyValues *pCur=pSearchPaths->GetFirstValue(); pCur; pCur=pCur->GetNextValue() ) { const char *pPathID = pCur->GetName(); const char *pLocation = pCur->GetString(); if ( Q_stristr( pLocation, GAMEINFOPATH_TOKEN ) == pLocation ) { pLocation += strlen( GAMEINFOPATH_TOKEN ); FileSystem_AddLoadedSearchPath( initInfo, pPathID, &bFirstGamePath, initInfo.m_pDirectoryName, pLocation, bLowViolence ); } else if ( Q_stristr( pLocation, BASESOURCEPATHS_TOKEN ) == pLocation ) { // This is a special identifier that tells it to add the specified path for all source engine versions equal to or prior to this version. // So in Orange Box, if they specified: // |all_source_engine_paths|hl2 // it would add the ep2\hl2 folder and the base (ep1-era) hl2 folder. // // We need a special identifier in the gameinfo.txt here because the base hl2 folder exists in different places. // In the case of a game or a Steam-launched dedicated server, all the necessary prior engine content is mapped in with the Steam depots, // so we can just use the path as-is. // In the case of an hldsupdatetool dedicated server, the base hl2 folder is "..\..\hl2" (since we're up in the 'orangebox' folder). pLocation += strlen( BASESOURCEPATHS_TOKEN ); // Add the Orange-box path (which also will include whatever the depots mapped in as well if we're // running a Steam-launched app). FileSystem_AddLoadedSearchPath( initInfo, pPathID, &bFirstGamePath, baseDir, pLocation, bLowViolence ); if ( FileSystem_IsHldsUpdateToolDedicatedServer() ) { // If we're using the hldsupdatetool dedicated server, then go up a directory to get the ep1-era files too. char ep1EraPath[MAX_PATH]; V_snprintf( ep1EraPath, sizeof( ep1EraPath ), "..%c%s", CORRECT_PATH_SEPARATOR, pLocation ); FileSystem_AddLoadedSearchPath( initInfo, pPathID, &bFirstGamePath, baseDir, ep1EraPath, bLowViolence ); } } else { FileSystem_AddLoadedSearchPath( initInfo, pPathID, &bFirstGamePath, baseDir, pLocation, bLowViolence ); } } pMainFile->deleteThis(); // // Set up search paths for add-ons // if ( IsPC() ) { #ifdef ENGINE_DLL FileSystem_UpdateAddonSearchPaths( initInfo.m_pFileSystem ); #endif } // these specialized tool paths are not used on 360 and cause a costly constant perf tax, so inhibited if ( IsPC() ) { // Create a content search path based on the game search path const char *pGameRoot = getenv( GAMEROOT_TOKEN ); const char *pContentRoot = getenv( CONTENTROOT_TOKEN ); if ( pGameRoot && pContentRoot ) { int nLen = initInfo.m_pFileSystem->GetSearchPath( "GAME", false, NULL, 0 ); char *pSearchPath = (char*)stackalloc( nLen * sizeof(char) ); initInfo.m_pFileSystem->GetSearchPath( "GAME", false, pSearchPath, nLen ); char *pPath = pSearchPath; while( pPath ) { char *pSemiColon = strchr( pPath, ';' ); if ( pSemiColon ) { *pSemiColon = 0; } Q_StripTrailingSlash( pPath ); Q_FixSlashes( pPath ); const char *pCurPath = pPath; pPath = pSemiColon ? pSemiColon + 1 : NULL; char pRelativePath[MAX_PATH]; char pContentPath[MAX_PATH]; if ( !Q_MakeRelativePath( pCurPath, pGameRoot, pRelativePath, sizeof(pRelativePath) ) ) continue; Q_ComposeFileName( pContentRoot, pRelativePath, pContentPath, sizeof(pContentPath) ); initInfo.m_pFileSystem->AddSearchPath( pContentPath, "CONTENT" ); } // Add the "platform" directory as a game searchable path char pPlatformPath[MAX_PATH]; Q_ComposeFileName( pGameRoot, "platform", pPlatformPath, sizeof(pPlatformPath) ); initInfo.m_pFileSystem->AddSearchPath( pPlatformPath, "GAME", PATH_ADD_TO_TAIL ); initInfo.m_pFileSystem->AddSearchPath( pContentRoot, "CONTENTROOT" ); initInfo.m_pFileSystem->AddSearchPath( pGameRoot, "GAMEROOT" ); } else { // Come up with some reasonable default int nLen = initInfo.m_pFileSystem->GetSearchPath( "MOD", false, NULL, 0 ); char *pSearchPath = (char*)stackalloc( nLen * sizeof(char) ); initInfo.m_pFileSystem->GetSearchPath( "MOD", false, pSearchPath, nLen ); char *pSemiColon = strchr( pSearchPath, ';' ); if ( pSemiColon ) { *pSemiColon = 0; } char pGameRootPath[MAX_PATH]; Q_strncpy( pGameRootPath, pSearchPath, sizeof(pGameRootPath) ); Q_StripTrailingSlash( pGameRootPath ); Q_StripFilename( pGameRootPath ); char pContentRootPath[MAX_PATH]; Q_strncpy( pContentRootPath, pGameRootPath, sizeof(pContentRootPath) ); char *pGame = Q_stristr( pContentRootPath, "game" ); if ( pGame ) { Q_strcpy( pGame, "content" ); } initInfo.m_pFileSystem->AddSearchPath( pContentRootPath, "CONTENTROOT" ); initInfo.m_pFileSystem->AddSearchPath( pGameRootPath, "GAMEROOT" ); } // Also, mark specific path IDs as "by request only". That way, we won't waste time searching in them // when people forget to specify a search path. initInfo.m_pFileSystem->MarkPathIDByRequestOnly( "contentroot", true ); initInfo.m_pFileSystem->MarkPathIDByRequestOnly( "gameroot", true ); initInfo.m_pFileSystem->MarkPathIDByRequestOnly( "content", true ); } // Also, mark specific path IDs as "by request only". That way, we won't waste time searching in them // when people forget to specify a search path. initInfo.m_pFileSystem->MarkPathIDByRequestOnly( "executable_path", true ); initInfo.m_pFileSystem->MarkPathIDByRequestOnly( "gamebin", true ); initInfo.m_pFileSystem->MarkPathIDByRequestOnly( "mod", true ); // Add the write path last. if ( initInfo.m_ModPath[0] != 0 ) { initInfo.m_pFileSystem->AddSearchPath( initInfo.m_ModPath, "DEFAULT_WRITE_PATH", PATH_ADD_TO_TAIL ); } #ifdef _DEBUG initInfo.m_pFileSystem->PrintSearchPaths(); #endif #if defined( ENABLE_RUNTIME_STACK_TRANSLATION ) && !defined( _X360 ) //copy search paths to stack tools so it can grab pdb's from all over. But only on P4 or Steam Beta builds if( (CommandLine()->FindParm( "-steam" ) == 0) || //not steam (CommandLine()->FindParm( "-internalbuild" ) != 0) ) //steam beta is ok { char szSearchPaths[4096]; //int CBaseFileSystem::GetSearchPath( const char *pathID, bool bGetPackFiles, char *pPath, int nMaxLen ) int iLength1 = initInfo.m_pFileSystem->GetSearchPath( "EXECUTABLE_PATH", false, szSearchPaths, 4096 ); if( iLength1 == 1 ) iLength1 = 0; int iLength2 = initInfo.m_pFileSystem->GetSearchPath( "GAMEBIN", false, szSearchPaths + iLength1, 4096 - iLength1 ); if( (iLength2 > 1) && (iLength1 > 1) ) { szSearchPaths[iLength1 - 1] = ';'; //replace first null terminator } const char *szAdditionalPath = CommandLine()->ParmValue( "-AdditionalPDBSearchPath" ); if( szAdditionalPath && szAdditionalPath[0] ) { int iLength = iLength1; if( iLength2 > 1 ) iLength += iLength2; if( iLength != 0 ) { szSearchPaths[iLength - 1] = ';'; //replaces null terminator } V_strncpy( &szSearchPaths[iLength], szAdditionalPath, 4096 - iLength ); } //Append the perforce symbol server last. Documentation says that "srv*\\perforce\symbols" should work, but it doesn't. //"symsrv*symsrv.dll*\\perforce\symbols" which the docs say is the same statement, works. { V_strncat( szSearchPaths, ";symsrv*symsrv.dll*\\\\perforce\\symbols", 4096 ); } SetStackTranslationSymbolSearchPath( szSearchPaths ); //MessageBox( NULL, szSearchPaths, "Search Paths", 0 ); } #endif return FS_OK; }
//----------------------------------------------------------------------------- // Purpose: extracts the list of defines and includes used for this config //----------------------------------------------------------------------------- bool CVCProjConvert::ExtractIncludes( IXMLDOMElement *pDoc, CConfiguration & config ) { config.ResetDefines(); config.ResetIncludes(); if (!pDoc) { return false; } #ifdef _WIN32 CComPtr<IXMLDOMNodeList> pTools; pDoc->getElementsByTagName( _bstr_t("Tool"), &pTools); if (pTools) { long len = 0; pTools->get_length(&len); for ( int i=0; i<len; i++ ) { CComPtr<IXMLDOMNode> pNode; pTools->get_item( i, &pNode ); if (pNode) { CComQIPtr<IXMLDOMElement> pElem( pNode ); CUtlSymbol toolName = GetXMLAttribValue( pElem, "Name" ); if ( toolName == "VCCLCompilerTool" ) { CUtlSymbol defines = GetXMLAttribValue( pElem, "PreprocessorDefinitions" ); char *str = (char *)_alloca( Q_strlen( defines.String() ) + 1 ); Assert( str ); Q_strcpy( str, defines.String() ); // now tokenize the string on the ";" char char *delim = strchr( str, ';' ); char *curpos = str; while ( delim ) { *delim = 0; delim++; if ( Q_stricmp( curpos, "WIN32" ) && Q_stricmp( curpos, "_WIN32" ) && Q_stricmp( curpos, "_WINDOWS") && Q_stricmp( curpos, "WINDOWS")) // don't add WIN32 defines { config.AddDefine( curpos ); } curpos = delim; delim = strchr( delim, ';' ); } if ( Q_stricmp( curpos, "WIN32" ) && Q_stricmp( curpos, "_WIN32" ) && Q_stricmp( curpos, "_WINDOWS") && Q_stricmp( curpos, "WINDOWS")) // don't add WIN32 defines { config.AddDefine( curpos ); } CUtlSymbol includes = GetXMLAttribValue( pElem, "AdditionalIncludeDirectories" ); char *str2 = (char *)_alloca( Q_strlen( includes.String() ) + 1 ); Assert( str2 ); Q_strcpy( str2, includes.String() ); // now tokenize the string on the ";" char delim = strchr( str2, ',' ); curpos = str2; while ( delim ) { *delim = 0; delim++; config.AddInclude( curpos ); curpos = delim; delim = strchr( delim, ',' ); } config.AddInclude( curpos ); } } } } #elif _LINUX DOMNodeList *nodes= pDoc->getElementsByTagName( _bstr_t("Tool")); if (nodes) { int len = nodes->getLength(); for ( int i=0; i<len; i++ ) { DOMNode *node = nodes->item(i); if (node) { CUtlSymbol toolName = GetXMLAttribValue( node, "Name" ); if ( toolName == "VCCLCompilerTool" ) { CUtlSymbol defines = GetXMLAttribValue( node, "PreprocessorDefinitions" ); char *str = (char *)_alloca( Q_strlen( defines.String() ) + 1 ); Assert( str ); Q_strcpy( str, defines.String() ); // now tokenize the string on the ";" char char *delim = strchr( str, ';' ); char *curpos = str; while ( delim ) { *delim = 0; delim++; if ( Q_stricmp( curpos, "WIN32" ) && Q_stricmp( curpos, "_WIN32" ) && Q_stricmp( curpos, "_WINDOWS") && Q_stricmp( curpos, "WINDOWS")) // don't add WIN32 defines { config.AddDefine( curpos ); } curpos = delim; delim = strchr( delim, ';' ); } if ( Q_stricmp( curpos, "WIN32" ) && Q_stricmp( curpos, "_WIN32" ) && Q_stricmp( curpos, "_WINDOWS") && Q_stricmp( curpos, "WINDOWS")) // don't add WIN32 defines { config.AddDefine( curpos ); } CUtlSymbol includes = GetXMLAttribValue( node, "AdditionalIncludeDirectories" ); char *str2 = (char *)_alloca( Q_strlen( includes.String() ) + 1 ); Assert( str2 ); Q_strcpy( str2, includes.String() ); // now tokenize the string on the ";" char char token = ','; delim = strchr( str2, token ); if ( !delim ) { token = ';'; delim = strchr( str2, token ); } curpos = str2; while ( delim ) { *delim = 0; delim++; Q_FixSlashes( curpos ); Q_strlower( curpos ); char fullPath[ MAX_PATH ]; Q_snprintf( fullPath, sizeof(fullPath), "%s/%s", m_BaseDir.String(), curpos ); Q_StripTrailingSlash( fullPath ); config.AddInclude( fullPath ); curpos = delim; delim = strchr( delim, token ); } Q_FixSlashes( curpos ); Q_strlower( curpos ); char fullPath[ MAX_PATH ]; Q_snprintf( fullPath, sizeof(fullPath), "%s/%s", m_BaseDir.String(), curpos ); Q_StripTrailingSlash( fullPath ); config.AddInclude( fullPath ); } } } } #endif return true; }
//----------------------------------------------------------------------------- // Purpose: load up a project and parse it //----------------------------------------------------------------------------- bool CVCProjConvert::LoadProject( const char *project ) { #ifdef _WIN32 HRESULT hr; IXMLDOMDocument *pXMLDoc=NULL; hr = ::CoCreateInstance(CLSID_DOMDocument, NULL, CLSCTX_INPROC_SERVER, IID_IXMLDOMDocument, (void**)&pXMLDoc); if (FAILED(hr)) { Msg ("Cannot instantiate msxml2.dll\n"); Msg ("Please download the MSXML run-time (url below)\n"); Msg ("http://msdn.microsoft.com/downloads/default.asp?url=/downloads/sample.asp?url=/msdn-files/027/001/766/msdncompositedoc.xml\n"); return false; } VARIANT_BOOL vtbool; _variant_t bstrProject(project); pXMLDoc->put_async( VARIANT_BOOL(FALSE) ); hr = pXMLDoc->load(bstrProject,&vtbool); if (FAILED(hr) || vtbool==VARIANT_FALSE) { Msg ("Could not open %s.\n", bstrProject); pXMLDoc->Release(); return false; } #elif _LINUX XercesDOMParser* parser = new XercesDOMParser(); parser->setValidationScheme(XercesDOMParser::Val_Always); // optional. parser->setDoNamespaces(true); // optional ErrorHandler* errHandler = (ErrorHandler*) new HandlerBase(); parser->setErrorHandler(errHandler); try { parser->parse(project); } catch (const XMLException& toCatch) { char* message = XMLString::transcode(toCatch.getMessage()); Error( "Exception message is: %s\n", message ); XMLString::release(&message); return; } catch (const DOMException& toCatch) { char* message = XMLString::transcode(toCatch.msg); Error( "Exception message is: %s\n", message ); XMLString::release(&message); return; } catch (...) { Error( "Unexpected Exception \n" ); return; } DOMDocument *pXMLDoc = parser->getDocument(); #endif ExtractProjectName( pXMLDoc ); if ( !m_Name.IsValid() ) { Msg( "Failed to extract project name\n" ); return false; } char baseDir[ MAX_PATH ]; Q_ExtractFilePath( project, baseDir, sizeof(baseDir) ); Q_StripTrailingSlash( baseDir ); m_BaseDir = baseDir; ExtractConfigurations( pXMLDoc ); if ( m_Configurations.Count() == 0 ) { Msg( "Failed to find any configurations to load\n" ); return false; } ExtractFiles( pXMLDoc ); #ifdef _WIN32 pXMLDoc->Release(); #elif _LINUX delete pXMLDoc; delete errHandler; #endif m_bProjectLoaded = true; return true; }
int main( int argc, char **argv ) { if( argc < 2 ) { Usage(); } MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f ); InitDefaultFileSystem(); int i = 1; while( i < argc ) { if( stricmp( argv[i], "-quiet" ) == 0 ) { i++; g_Quiet = true; g_NoPause = true; // no point in pausing if we aren't going to print anything out. } if( stricmp( argv[i], "-nopause" ) == 0 ) { i++; g_NoPause = true; } else { break; } } char pCurrentDirectory[MAX_PATH]; if ( _getcwd( pCurrentDirectory, sizeof(pCurrentDirectory) ) == NULL ) { fprintf( stderr, "Unable to get the current directory\n" ); return -1; } Q_FixSlashes( pCurrentDirectory ); Q_StripTrailingSlash( pCurrentDirectory ); for( ; i < argc; i++ ) { static char normalFileNameWithoutExtension[1024]; char *pFileName; if ( !Q_IsAbsolutePath( argv[i] ) ) { Q_snprintf( normalFileNameWithoutExtension, sizeof(normalFileNameWithoutExtension), "%s\\%s", pCurrentDirectory, argv[i] ); pFileName = normalFileNameWithoutExtension; } else { pFileName = argv[i]; } if( !g_Quiet ) { printf( "file: %s\n", pFileName ); } float bumpScale = -1.0f; int startFrame = -1; int endFrame = -1; LoadConfigFile( pFileName, &bumpScale, &startFrame, &endFrame ); if( bumpScale == -1.0f ) { fprintf( stderr, "Must specify \"bumpscale\" in config file\n" ); Pause(); continue; } if( ( startFrame == -1 && endFrame != -1 ) || ( startFrame != -1 && endFrame == -1 ) ) { fprintf( stderr, "ERROR: If you use startframe, you must use endframe, and vice versa.\n" ); Pause(); continue; } if( !g_Quiet ) { printf( "\tbumpscale: %f\n", bumpScale ); } Q_StripExtension( pFileName, normalFileNameWithoutExtension, sizeof( normalFileNameWithoutExtension ) ); ProcessFiles( normalFileNameWithoutExtension, startFrame, endFrame, bumpScale ); } return 0; }
//----------------------------------------------------------------------------- // Purpose: // Input : argc - // argv[] - // Output : int //----------------------------------------------------------------------------- int main( int argc, char* argv[] ) { SpewOutputFunc( SpewFunc ); int i = 1; for (i ; i<argc ; i++) { if ( argv[ i ][ 0 ] == '-' ) { switch( argv[ i ][ 1 ] ) { case 'l': uselogfile = true; break; case 'v': verbose = true; break; case 'a': checkani = true; break; default: printusage(); break; } } } if ( argc < 3 || ( i != argc ) ) { vprint( 0, "Valve Software - mdlcheck.exe (%s)\n", __DATE__ ); vprint( 0, "--- Source Model Consistency Checker ---\n" ); printusage(); } CheckLogFile(); vprint( 0, "Valve Software - mdlcheck.exe (%s)\n", __DATE__ ); vprint( 0, "--- Source Model Consistency Checker ---\n" ); vprint( 0, " Looking for messed up .qc and .mdl files...\n" ); char modelsources[ 256 ]; strcpy( modelsources, argv[ i - 2 ] ); char modelsdir[ 256 ]; strcpy( modelsdir, argv[ i - 1 ] ); if ( !strstr( modelsdir, "models" ) ) { vprint( 0, "Models dir %s looks invalid (format: u:/tf2/hl2/models)\n", modelsdir ); return 0; } Q_StripTrailingSlash( modelsources ); Q_StripTrailingSlash( modelsdir ); ProcessSourceDirectory( modelsources ); ProcessModelsDirectory( modelsdir ); CheckForUnbuiltModels( ); return 0; }
int main( int argc, char **argv ) { SpewOutputFunc( VTF2TGAOutputFunc ); CommandLine()->CreateCmdLine( argc, argv ); MathLib_Init( 2.2f, 2.2f, 0.0f, 1.0f, false, false, false, false ); InitDefaultFileSystem(); const char *pVTFFileName = CommandLine()->ParmValue( "-i" ); const char *pTGAFileName = CommandLine()->ParmValue( "-o" ); bool bGenerateMipLevels = CommandLine()->CheckParm( "-mip" ) != NULL; if ( !pVTFFileName ) { Usage(); } if ( !pTGAFileName ) { pTGAFileName = pVTFFileName; } char pCurrentDirectory[MAX_PATH]; if ( _getcwd( pCurrentDirectory, sizeof(pCurrentDirectory) ) == NULL ) { fprintf( stderr, "Unable to get the current directory\n" ); return -1; } Q_StripTrailingSlash( pCurrentDirectory ); char pBuf[MAX_PATH]; if ( !Q_IsAbsolutePath( pTGAFileName ) ) { Q_snprintf( pBuf, sizeof(pBuf), "%s\\%s", pCurrentDirectory, pTGAFileName ); } else { Q_strncpy( pBuf, pTGAFileName, sizeof(pBuf) ); } Q_FixSlashes( pBuf ); char pOutFileNameBase[MAX_PATH]; Q_StripExtension( pBuf, pOutFileNameBase, MAX_PATH ); char pActualVTFFileName[MAX_PATH]; Q_strncpy( pActualVTFFileName, pVTFFileName, MAX_PATH ); if ( !Q_strstr( pActualVTFFileName, ".vtf" ) ) { Q_strcat( pActualVTFFileName, ".vtf", MAX_PATH ); } FILE *vtfFp = fopen( pActualVTFFileName, "rb" ); if( !vtfFp ) { Error( "Can't open %s\n", pActualVTFFileName ); exit( -1 ); } fseek( vtfFp, 0, SEEK_END ); int srcVTFLength = ftell( vtfFp ); fseek( vtfFp, 0, SEEK_SET ); CUtlBuffer buf; buf.EnsureCapacity( srcVTFLength ); int nBytesRead = fread( buf.Base(), 1, srcVTFLength, vtfFp ); fclose( vtfFp ); buf.SeekPut( CUtlBuffer::SEEK_HEAD, nBytesRead ); IVTFTexture *pTex = CreateVTFTexture(); if (!pTex->Unserialize( buf )) { Error( "*** Error reading in .VTF file %s\n", pActualVTFFileName ); exit(-1); } Msg( "vtf width: %d\n", pTex->Width() ); Msg( "vtf height: %d\n", pTex->Height() ); Msg( "vtf numFrames: %d\n", pTex->FrameCount() ); Msg( "TEXTUREFLAGS_POINTSAMPLE=%s\n", ( pTex->Flags() & TEXTUREFLAGS_POINTSAMPLE ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_TRILINEAR=%s\n", ( pTex->Flags() & TEXTUREFLAGS_TRILINEAR ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_CLAMPS=%s\n", ( pTex->Flags() & TEXTUREFLAGS_CLAMPS ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_CLAMPT=%s\n", ( pTex->Flags() & TEXTUREFLAGS_CLAMPT ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_CLAMPU=%s\n", ( pTex->Flags() & TEXTUREFLAGS_CLAMPU ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_BORDER=%s\n", ( pTex->Flags() & TEXTUREFLAGS_BORDER ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_ANISOTROPIC=%s\n", ( pTex->Flags() & TEXTUREFLAGS_ANISOTROPIC ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_HINT_DXT5=%s\n", ( pTex->Flags() & TEXTUREFLAGS_HINT_DXT5 ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_SRGB=%s\n", ( pTex->Flags() & TEXTUREFLAGS_SRGB ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_NORMAL=%s\n", ( pTex->Flags() & TEXTUREFLAGS_NORMAL ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_NOMIP=%s\n", ( pTex->Flags() & TEXTUREFLAGS_NOMIP ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_NOLOD=%s\n", ( pTex->Flags() & TEXTUREFLAGS_NOLOD ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_ALL_MIPS=%s\n", ( pTex->Flags() & TEXTUREFLAGS_ALL_MIPS ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_PROCEDURAL=%s\n", ( pTex->Flags() & TEXTUREFLAGS_PROCEDURAL ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_ONEBITALPHA=%s\n", ( pTex->Flags() & TEXTUREFLAGS_ONEBITALPHA ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_EIGHTBITALPHA=%s\n", ( pTex->Flags() & TEXTUREFLAGS_EIGHTBITALPHA ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_ENVMAP=%s\n", ( pTex->Flags() & TEXTUREFLAGS_ENVMAP ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_RENDERTARGET=%s\n", ( pTex->Flags() & TEXTUREFLAGS_RENDERTARGET ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_DEPTHRENDERTARGET=%s\n", ( pTex->Flags() & TEXTUREFLAGS_DEPTHRENDERTARGET ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_NODEBUGOVERRIDE=%s\n", ( pTex->Flags() & TEXTUREFLAGS_NODEBUGOVERRIDE ) ? "true" : "false" ); Msg( "TEXTUREFLAGS_SINGLECOPY=%s\n", ( pTex->Flags() & TEXTUREFLAGS_SINGLECOPY ) ? "true" : "false" ); Vector vecReflectivity = pTex->Reflectivity(); Msg( "vtf reflectivity: %f %f %f\n", vecReflectivity[0], vecReflectivity[1], vecReflectivity[2] ); Msg( "transparency: " ); if( pTex->Flags() & TEXTUREFLAGS_EIGHTBITALPHA ) { Msg( "eightbitalpha\n" ); } else if( pTex->Flags() & TEXTUREFLAGS_ONEBITALPHA ) { Msg( "onebitalpha\n" ); } else { Msg( "noalpha\n" ); } ImageFormat srcFormat = pTex->Format(); Msg( "vtf format: %s\n", ImageLoader::GetName( srcFormat ) ); int iTGANameLen = Q_strlen( pOutFileNameBase ); int iFaceCount = pTex->FaceCount(); int nFrameCount = pTex->FrameCount(); bool bIsCubeMap = pTex->IsCubeMap(); int iLastMipLevel = bGenerateMipLevels ? pTex->MipCount() - 1 : 0; for( int iFrame = 0; iFrame < nFrameCount; ++iFrame ) { for ( int iMipLevel = 0; iMipLevel <= iLastMipLevel; ++iMipLevel ) { int iWidth, iHeight, iDepth; pTex->ComputeMipLevelDimensions( iMipLevel, &iWidth, &iHeight, &iDepth ); for (int iCubeFace = 0; iCubeFace < iFaceCount; ++iCubeFace) { for ( int z = 0; z < iDepth; ++z ) { // Construct output filename char *pTempNameBuf = (char *)stackalloc( iTGANameLen + 13 ); Q_strncpy( pTempNameBuf, pOutFileNameBase, iTGANameLen + 1 ); char *pExt = Q_strrchr( pTempNameBuf, '.' ); if ( pExt ) { pExt = 0; } if ( bIsCubeMap ) { Assert( pTex->Depth() == 1 ); // shouldn't this be 1 instead of 0? static const char *pCubeFaceName[7] = { "rt", "lf", "bk", "ft", "up", "dn", "sph" }; Q_strcat( pTempNameBuf, pCubeFaceName[iCubeFace], iTGANameLen + 13 ); } if ( nFrameCount > 1 ) { char pTemp[4]; Q_snprintf( pTemp, 4, "%03d", iFrame ); Q_strcat( pTempNameBuf, pTemp, iTGANameLen + 13 ); } if ( iLastMipLevel != 0 ) { char pTemp[8]; Q_snprintf( pTemp, 8, "_mip%d", iMipLevel ); Q_strcat( pTempNameBuf, pTemp, iTGANameLen + 13 ); } if ( pTex->Depth() > 1 ) { char pTemp[6]; Q_snprintf( pTemp, 6, "_z%03d", z ); Q_strcat( pTempNameBuf, pTemp, iTGANameLen + 13 ); } if( srcFormat == IMAGE_FORMAT_RGBA16161616F ) { Q_strcat( pTempNameBuf, ".pfm", iTGANameLen + 13 ); } else { Q_strcat( pTempNameBuf, ".tga", iTGANameLen + 13 ); } unsigned char *pSrcImage = pTex->ImageData( iFrame, iCubeFace, iMipLevel, 0, 0, z ); ImageFormat dstFormat; if( srcFormat == IMAGE_FORMAT_RGBA16161616F ) { dstFormat = IMAGE_FORMAT_RGB323232F; } else { if( ImageLoader::IsTransparent( srcFormat ) || (srcFormat == IMAGE_FORMAT_ATI1N ) || (srcFormat == IMAGE_FORMAT_ATI2N )) { dstFormat = IMAGE_FORMAT_BGRA8888; } else { dstFormat = IMAGE_FORMAT_BGR888; } } // dstFormat = IMAGE_FORMAT_RGBA8888; // dstFormat = IMAGE_FORMAT_RGB888; // dstFormat = IMAGE_FORMAT_BGRA8888; // dstFormat = IMAGE_FORMAT_BGR888; // dstFormat = IMAGE_FORMAT_BGRA5551; // dstFormat = IMAGE_FORMAT_BGR565; // dstFormat = IMAGE_FORMAT_BGRA4444; // printf( "dstFormat: %s\n", ImageLoader::GetName( dstFormat ) ); unsigned char *pDstImage = new unsigned char[ImageLoader::GetMemRequired( iWidth, iHeight, 1, dstFormat, false )]; if( !ImageLoader::ConvertImageFormat( pSrcImage, srcFormat, pDstImage, dstFormat, iWidth, iHeight, 0, 0 ) ) { Error( "Error converting from %s to %s\n", ImageLoader::GetName( srcFormat ), ImageLoader::GetName( dstFormat ) ); exit( -1 ); } if( dstFormat != IMAGE_FORMAT_RGB323232F ) { if( ImageLoader::IsTransparent( dstFormat ) && ( dstFormat != IMAGE_FORMAT_RGBA8888 ) ) { unsigned char *tmpImage = pDstImage; pDstImage = new unsigned char[ImageLoader::GetMemRequired( iWidth, iHeight, 1, IMAGE_FORMAT_RGBA8888, false )]; if( !ImageLoader::ConvertImageFormat( tmpImage, dstFormat, pDstImage, IMAGE_FORMAT_RGBA8888, iWidth, iHeight, 0, 0 ) ) { Error( "Error converting from %s to %s\n", ImageLoader::GetName( dstFormat ), ImageLoader::GetName( IMAGE_FORMAT_RGBA8888 ) ); } dstFormat = IMAGE_FORMAT_RGBA8888; } else if( !ImageLoader::IsTransparent( dstFormat ) && ( dstFormat != IMAGE_FORMAT_RGB888 ) ) { unsigned char *tmpImage = pDstImage; pDstImage = new unsigned char[ImageLoader::GetMemRequired( iWidth, iHeight, 1, IMAGE_FORMAT_RGB888, false )]; if( !ImageLoader::ConvertImageFormat( tmpImage, dstFormat, pDstImage, IMAGE_FORMAT_RGB888, iWidth, iHeight, 0, 0 ) ) { Error( "Error converting from %s to %s\n", ImageLoader::GetName( dstFormat ), ImageLoader::GetName( IMAGE_FORMAT_RGB888 ) ); } dstFormat = IMAGE_FORMAT_RGB888; } CUtlBuffer outBuffer; TGAWriter::WriteToBuffer( pDstImage, outBuffer, iWidth, iHeight, dstFormat, dstFormat ); if ( !g_pFullFileSystem->WriteFile( pTempNameBuf, NULL, outBuffer ) ) { fprintf( stderr, "unable to write %s\n", pTempNameBuf ); } } else { PFMWrite( ( float * )pDstImage, pTempNameBuf, iWidth, iHeight ); } } } } } // leak leak leak leak leak, leak leak, leak leak (Blue Danube) return 0; }
int main( int argc, char **argv ) { if( argc != 4 ) { Usage(); } MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f ); InitDefaultFileSystem(); char pCurrentDirectory[MAX_PATH]; if ( _getcwd( pCurrentDirectory, sizeof(pCurrentDirectory) ) == NULL ) { fprintf( stderr, "Unable to get the current directory\n" ); return -1; } Q_FixSlashes( pCurrentDirectory ); Q_StripTrailingSlash( pCurrentDirectory ); char pBuf[3][MAX_PATH]; const char *pFileName[3]; for ( int i = 0; i < 3; ++i ) { if ( !Q_IsAbsolutePath( argv[i+1] ) ) { Q_snprintf( pBuf[i], sizeof(pBuf[i]), "%s\\%s", pCurrentDirectory, argv[i+1] ); pFileName[i] = pBuf[i]; } else { pFileName[i] = argv[i+1]; } } int width1, height1; ImageFormat imageFormat1; float gamma1; CUtlBuffer buf1; if ( !g_pFullFileSystem->ReadFile( pFileName[0], NULL, buf1 ) ) { fprintf( stderr, "%s not found\n", pFileName[0] ); return -1; } if( !TGALoader::GetInfo( buf1, &width1, &height1, &imageFormat1, &gamma1 ) ) { printf( "error loading %s\n", pFileName[0] ); exit( -1 ); } int width2, height2; ImageFormat imageFormat2; float gamma2; CUtlBuffer buf2; if ( !g_pFullFileSystem->ReadFile( pFileName[1], NULL, buf2 ) ) { fprintf( stderr, "%s not found\n", pFileName[1] ); return -1; } if( !TGALoader::GetInfo( buf2, &width2, &height2, &imageFormat2, &gamma2 ) ) { printf( "error loading %s\n", pFileName[1] ); exit( -1 ); } if( width1 != width2 || height1 != height2 ) { printf( "image dimensions different (%dx%d!=%dx%d): can't do diff for %s\n", width1, height1, width2, height2, pFileName[2] ); exit( -1 ); } #if 0 // have to allow for different formats for now due to *.txt file screwup. if( imageFormat1 != imageFormat2 ) { printf( "image format different (%s!=%s). . can't do diff for %s\n", ImageLoader::GetName( imageFormat1 ), ImageLoader::GetName( imageFormat2 ), pFileName[2] ); exit( -1 ); } #endif if( gamma1 != gamma2 ) { printf( "image gamma different (%f!=%f). . can't do diff for %s\n", gamma1, gamma2, pFileName[2] ); exit( -1 ); } unsigned char *pImage1Tmp = new unsigned char[ImageLoader::GetMemRequired( width1, height1, 1, imageFormat1, false )]; unsigned char *pImage2Tmp = new unsigned char[ImageLoader::GetMemRequired( width2, height2, 1, imageFormat2, false )]; buf1.SeekGet( CUtlBuffer::SEEK_HEAD, 0 ); if( !TGALoader::Load( pImage1Tmp, buf1, width1, height1, imageFormat1, 2.2f, false ) ) { printf( "error loading %s\n", pFileName[0] ); exit( -1 ); } buf2.SeekGet( CUtlBuffer::SEEK_HEAD, 0 ); if( !TGALoader::Load( pImage2Tmp, buf2, width2, height2, imageFormat2, 2.2f, false ) ) { printf( "error loading %s\n", pFileName[1] ); exit( -1 ); } unsigned char *pImage1 = new unsigned char[ImageLoader::GetMemRequired( width1, height1, 1, IMAGE_FORMAT_ABGR8888, false )]; unsigned char *pImage2 = new unsigned char[ImageLoader::GetMemRequired( width2, height2, 1, IMAGE_FORMAT_ABGR8888, false )]; unsigned char *pDiff = new unsigned char[ImageLoader::GetMemRequired( width2, height2, 1, IMAGE_FORMAT_ABGR8888, false )]; ImageLoader::ConvertImageFormat( pImage1Tmp, imageFormat1, pImage1, IMAGE_FORMAT_ABGR8888, width1, height1, 0, 0 ); ImageLoader::ConvertImageFormat( pImage2Tmp, imageFormat2, pImage2, IMAGE_FORMAT_ABGR8888, width2, height2, 0, 0 ); int sizeInBytes = ImageLoader::SizeInBytes( IMAGE_FORMAT_ABGR8888 ); bool isDifferent = false; for( int i = 0; i < width1 * height1 * sizeInBytes; i++ ) { int d; d = pImage2[i] - pImage1[i]; pDiff[i] = d > 0 ? d : -d; if( d != 0 ) { isDifferent = true; } } if( !isDifferent ) { printf( "Files are the same %s %s : not generating %s\n", pFileName[0], pFileName[1], pFileName[2] ); exit( -1 ); } else { printf( "Generating diff: %s!\n", pFileName[2] ); } ImageFormat dstImageFormat; // get rid of this until we get the formats matching // if( sizeInBytes == 3 ) // { // dstImageFormat = IMAGE_FORMAT_RGB888; // } // else { dstImageFormat = IMAGE_FORMAT_RGBA8888; } CUtlBuffer outBuffer; if ( !TGAWriter::WriteToBuffer( pDiff, outBuffer, width1, height1, dstImageFormat, dstImageFormat ) ) { printf( "error writing %s to buffer\n", pFileName[2] ); exit( -1 ); } if ( !g_pFullFileSystem->WriteFile( pFileName[2], NULL, outBuffer ) ) { fprintf( stderr, "unable to write %s\n", pFileName[2] ); return -1; } return 0; }
//----------------------------------------------------------------------------- // Purpose: // Input : argc - // argv[] - // Output : int //----------------------------------------------------------------------------- int main( int argc, char* argv[] ) { SpewOutputFunc( SpewFunc ); SpewActivate( "vcd_sound_check", 2 ); int i=1; for ( i ; i<argc ; i++) { if ( argv[ i ][ 0 ] == '-' ) { switch( argv[ i ][ 1 ] ) { case 'l': uselogfile = true; break; case 'v': verbose = true; break; case 'm': spewmoveto = true; break; case 'o': vcdonly = true; break; default: printusage(); break; } } } if ( argc < 3 || ( i != argc ) ) { PrintHeader(); printusage(); } CheckLogFile(); PrintHeader(); vprint( 0, " Looking for .wav files not referenced in .vcd files...\n" ); char sounddir[ 256 ]; char vcddir[ 256 ]; strcpy( sounddir, argv[ i - 2 ] ); strcpy( vcddir, argv[ i - 1 ] ); if ( !strstr( sounddir, "sound" ) ) { vprint( 0, "Sound dir %s looks invalid (format: u:/tf2/hl2/sound/vo)\n", sounddir ); return 0; } if ( !strstr( vcddir, "scenes" ) ) { vprint( 0, ".vcd dir %s looks invalid (format: u:/tf2/hl2/scenes)\n", vcddir ); return 0; } char workingdir[ 256 ]; workingdir[0] = 0; Q_getwd( workingdir, sizeof( workingdir ) ); // If they didn't specify -game on the command line, use VPROJECT. CmdLib_InitFileSystem( workingdir ); CSysModule *pSoundEmitterModule = g_pFullFileSystem->LoadModule( "soundemittersystem.dll" ); if ( !pSoundEmitterModule ) { vprint( 0, "Sys_LoadModule( soundemittersystem.dll ) failed!\n" ); return 0; } CreateInterfaceFn hSoundEmitterFactory = Sys_GetFactory( pSoundEmitterModule ); if ( !hSoundEmitterFactory ) { vprint( 0, "Sys_GetFactory on soundemittersystem.dll failed!\n" ); return 0; } soundemitter = ( ISoundEmitterSystemBase * )hSoundEmitterFactory( SOUNDEMITTERSYSTEM_INTERFACE_VERSION, NULL ); if ( !soundemitter ) { vprint( 0, "Couldn't get interface %s from soundemittersystem.dll!\n", SOUNDEMITTERSYSTEM_INTERFACE_VERSION ); return 0; } filesystem = (IFileSystem *)(CmdLib_GetFileSystemFactory()( FILESYSTEM_INTERFACE_VERSION, NULL )); if ( !filesystem ) { AssertMsg( 0, "Failed to create/get IFileSystem" ); return 1; } Q_FixSlashes( gamedir ); Q_strlower( gamedir ); vprint( 0, "game dir %s\nsounds dir %s\nvcd dir %s\n\n", gamedir, sounddir, vcddir ); Q_StripTrailingSlash( sounddir ); Q_StripTrailingSlash( vcddir ); filesystem->RemoveFile( "moveto.txt", "GAME" ); // //ProcessMaterialsDirectory( vmtdir ); vprint( 0, "Initializing sound emitter system\n" ); soundemitter->Connect( FileSystem_GetFactory() ); soundemitter->Init(); vprint( 0, "Loaded %i sounds\n", soundemitter->GetSoundCount() ); vprint( 0, "Building list of .vcd files\n" ); CUtlVector< CUtlSymbol > vcdfiles; BuildFileList( vcdfiles, vcddir, ".vcd" ); vprint( 0, "found %i .vcd files\n\n", vcdfiles.Count() ); vprint( 0, "Building list of known .wav files\n" ); CUtlVector< CUtlSymbol > wavfiles; BuildFileList( wavfiles, sounddir, ".wav" ); vprint( 0, "found %i .wav files\n\n", wavfiles.Count() ); CorrelateWavsAndVCDs( vcdfiles, wavfiles ); soundemitter->Shutdown(); soundemitter = 0; g_pFullFileSystem->UnloadModule( pSoundEmitterModule ); FileSystem_Term(); return 0; }