QgsLegendSymbolList QgsPointDisplacementRenderer::legendSymbolItems( double scaleDenominator, QString rule ) { if ( mRenderer ) { return mRenderer->legendSymbolItems( scaleDenominator, rule ); } return QgsLegendSymbolList(); }
QgsLegendSymbolList QgsPointDisplacementRenderer::legendSymbolItems() { if ( mRenderer ) { return mRenderer->legendSymbolItems(); } return QgsLegendSymbolList(); }
void QgsVectorLayerLegendWidget::populateLegendTreeView( const QHash<QString, QString> &content ) { QStandardItemModel *model = new QStandardItemModel; model->setColumnCount( 2 ); model->setHorizontalHeaderLabels( QStringList() << tr( "Symbol" ) << tr( "Text" ) ); const QgsLegendSymbolList lst = mLayer->renderer() ? mLayer->renderer()->legendSymbolItems() : QgsLegendSymbolList(); for ( const QgsLegendSymbolItem &symbolItem : lst ) { if ( !symbolItem.symbol() ) continue; QgsRenderContext context; QSize iconSize( 16, 16 ); QIcon icon = QgsSymbolLayerUtils::symbolPreviewPixmap( symbolItem.symbol(), iconSize, 0, &context ); QStandardItem *item1 = new QStandardItem( icon, symbolItem.label() ); item1->setEditable( false ); QStandardItem *item2 = new QStandardItem; if ( symbolItem.ruleKey().isEmpty() ) { item1->setEnabled( false ); item2->setEnabled( false ); } else { item1->setData( symbolItem.ruleKey() ); if ( content.contains( symbolItem.ruleKey() ) ) item2->setText( content.value( symbolItem.ruleKey() ) ); } model->appendRow( QList<QStandardItem *>() << item1 << item2 ); } mLegendTreeView->setModel( model ); mLegendTreeView->resizeColumnToContents( 0 ); }
QgsLegendSymbolList QgsFeatureRenderer::legendSymbolItems( double scaleDenominator, const QString& rule ) { Q_UNUSED( scaleDenominator ); Q_UNUSED( rule ); return QgsLegendSymbolList(); }