void QgsVectorLayerRenderer::drawRendererV2Levels( QgsFeatureIterator& fit ) { QHash< QgsSymbolV2*, QList<QgsFeature> > features; // key = symbol, value = array of features QgsSingleSymbolRendererV2* selRenderer = nullptr; if ( !mSelectedFeatureIds.isEmpty() ) { selRenderer = new QgsSingleSymbolRendererV2( QgsSymbolV2::defaultSymbol( mGeometryType ) ); selRenderer->symbol()->setColor( mContext.selectionColor() ); selRenderer->setVertexMarkerAppearance( mVertexMarkerStyle, mVertexMarkerSize ); selRenderer->startRender( mContext, mFields ); } QgsExpressionContextScope* symbolScope = QgsExpressionContextUtils::updateSymbolScope( nullptr ); mContext.expressionContext().appendScope( symbolScope ); // 1. fetch features QgsFeature fet; while ( fit.nextFeature( fet ) ) { if ( !fet.constGeometry() ) continue; // skip features without geometry if ( mContext.renderingStopped() ) { qDebug( "rendering stop!" ); stopRendererV2( selRenderer ); mContext.expressionContext().popScope(); return; } mContext.expressionContext().setFeature( fet ); QgsSymbolV2* sym = mRendererV2->symbolForFeature( fet, mContext ); if ( !sym ) { continue; } if ( !features.contains( sym ) ) { features.insert( sym, QList<QgsFeature>() ); } features[sym].append( fet ); if ( mCache ) { // Cache this for the use of (e.g.) modifying the feature's uncommitted geometry. mCache->cacheGeometry( fet.id(), *fet.constGeometry() ); } if ( mContext.labelingEngine() ) { mContext.expressionContext().setFeature( fet ); if ( mLabeling ) { mContext.labelingEngine()->registerFeature( mLayerID, fet, mContext ); } if ( mDiagrams ) { mContext.labelingEngine()->registerDiagramFeature( mLayerID, fet, mContext ); } } // new labeling engine if ( mContext.labelingEngineV2() ) { QScopedPointer<QgsGeometry> obstacleGeometry; QgsSymbolV2List symbols = mRendererV2->originalSymbolsForFeature( fet, mContext ); if ( !symbols.isEmpty() && fet.constGeometry()->type() == QGis::Point ) { obstacleGeometry.reset( QgsVectorLayerLabelProvider::getPointObstacleGeometry( fet, mContext, symbols ) ); } if ( !symbols.isEmpty() ) { QgsExpressionContextUtils::updateSymbolScope( symbols.at( 0 ), symbolScope ); } if ( mLabelProvider ) { mLabelProvider->registerFeature( fet, mContext, obstacleGeometry.data() ); } if ( mDiagramProvider ) { mDiagramProvider->registerFeature( fet, mContext, obstacleGeometry.data() ); } } } mContext.expressionContext().popScope(); // find out the order QgsSymbolV2LevelOrder levels; QgsSymbolV2List symbols = mRendererV2->symbols( mContext ); for ( int i = 0; i < symbols.count(); i++ ) { QgsSymbolV2* sym = symbols[i]; for ( int j = 0; j < sym->symbolLayerCount(); j++ ) { int level = sym->symbolLayer( j )->renderingPass(); if ( level < 0 || level >= 1000 ) // ignore invalid levels continue; QgsSymbolV2LevelItem item( sym, j ); while ( level >= levels.count() ) // append new empty levels levels.append( QgsSymbolV2Level() ); levels[level].append( item ); } } // 2. draw features in correct order for ( int l = 0; l < levels.count(); l++ ) { QgsSymbolV2Level& level = levels[l]; for ( int i = 0; i < level.count(); i++ ) { QgsSymbolV2LevelItem& item = level[i]; if ( !features.contains( item.symbol() ) ) { QgsDebugMsg( "level item's symbol not found!" ); continue; } int layer = item.layer(); QList<QgsFeature>& lst = features[item.symbol()]; QList<QgsFeature>::iterator fit; for ( fit = lst.begin(); fit != lst.end(); ++fit ) { if ( mContext.renderingStopped() ) { stopRendererV2( selRenderer ); return; } bool sel = mSelectedFeatureIds.contains( fit->id() ); // maybe vertex markers should be drawn only during the last pass... bool drawMarker = ( mDrawVertexMarkers && mContext.drawEditingInformation() && ( !mVertexMarkerOnlyForSelection || sel ) ); mContext.expressionContext().setFeature( *fit ); try { mRendererV2->renderFeature( *fit, mContext, layer, sel, drawMarker ); } catch ( const QgsCsException &cse ) { Q_UNUSED( cse ); QgsDebugMsg( QString( "Failed to transform a point while drawing a feature with ID '%1'. Ignoring this feature. %2" ) .arg( fet.id() ).arg( cse.what() ) ); } } } } stopRendererV2( selRenderer ); }
void QgsDxfExport::writeEntitiesSymbolLevels( QgsVectorLayer* layer ) { if ( !layer ) { return; } QgsFeatureRendererV2* renderer = layer->rendererV2(); if ( !renderer ) { //return error } QHash< QgsSymbolV2*, QList<QgsFeature> > features; QgsRenderContext ctx = renderContext(); QgsSymbolV2RenderContext sctx( ctx, QgsSymbolV2::MM , 1.0, false, 0, 0 ); renderer->startRender( ctx, layer->pendingFields() ); //get iterator QgsFeatureRequest req; if ( layer->wkbType() == QGis::WKBNoGeometry ) { req.setFlags( QgsFeatureRequest::NoGeometry ); } req.setSubsetOfAttributes( QStringList( renderer->usedAttributes() ), layer->pendingFields() ); if ( !mExtent.isEmpty() ) { req.setFilterRect( mExtent ); } QgsFeatureIterator fit = layer->getFeatures( req ); //fetch features QgsFeature fet; QgsSymbolV2* featureSymbol = 0; while ( fit.nextFeature( fet ) ) { featureSymbol = renderer->symbolForFeature( fet ); if ( !featureSymbol ) { continue; } QHash< QgsSymbolV2*, QList<QgsFeature> >::iterator it = features.find( featureSymbol ); if ( it == features.end() ) { it = features.insert( featureSymbol, QList<QgsFeature>() ); } it.value().append( fet ); } //find out order QgsSymbolV2LevelOrder levels; QgsSymbolV2List symbols = renderer->symbols(); for ( int i = 0; i < symbols.count(); i++ ) { QgsSymbolV2* sym = symbols[i]; for ( int j = 0; j < sym->symbolLayerCount(); j++ ) { int level = sym->symbolLayer( j )->renderingPass(); if ( level < 0 || level >= 1000 ) // ignore invalid levels continue; QgsSymbolV2LevelItem item( sym, j ); while ( level >= levels.count() ) // append new empty levels levels.append( QgsSymbolV2Level() ); levels[level].append( item ); } } //export symbol layers and symbology for ( int l = 0; l < levels.count(); l++ ) { QgsSymbolV2Level& level = levels[l]; for ( int i = 0; i < level.count(); i++ ) { QgsSymbolV2LevelItem& item = level[i]; QHash< QgsSymbolV2*, QList<QgsFeature> >::iterator levelIt = features.find( item.symbol() ); int llayer = item.layer(); QList<QgsFeature>& featureList = levelIt.value(); QList<QgsFeature>::iterator featureIt = featureList.begin(); for ( ; featureIt != featureList.end(); ++featureIt ) { addFeature( sctx, layer->name(), levelIt.key()->symbolLayer( llayer ), levelIt.key() ); } } } renderer->stopRender( ctx ); }