virtual SEditorCreateTransformGizmoResult OnEditorCreateTransformGizmo(IEntity& entity)
	{
		return SEditorCreateTransformGizmoResult(entity, QuatT(posOffset, Quat(rotOffset)), jointName.crc ? jointName.crc : attachmentName.crc);
	}
void CProceduralWeaponAnimation::ResetCustomOffset()
{
	m_customOffset = QuatT(IDENTITY);
}