virtual SEditorCreateTransformGizmoResult OnEditorCreateTransformGizmo(IEntity& entity) { return SEditorCreateTransformGizmoResult(entity, QuatT(posOffset, Quat(rotOffset)), jointName.crc ? jointName.crc : attachmentName.crc); }
void CProceduralWeaponAnimation::ResetCustomOffset() { m_customOffset = QuatT(IDENTITY); }